Ah, Heavy Gear: What happens when you have people with actual engineering degrees design a mecha game.
That includes accepting that a tank v. mecha fight tends to result in dead mecha rather than making all sorts of rules to cripple the tanks, (10% chance of killing/immobilizing on any hit not enough? OK, add that tanks automatically lose initiative¹).
1: IOW, "hovertanks are no longer allowed to ram battlemechs."