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The 7th Saga (1993) - SNES Manual

The 7th Saga

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Posted:2022-07-07 18:54
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Posted on 07 July 2022, 18:54 by:   Rankawaii    PM
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The 7th Saga (1993) - SNES Manual
The 7th Saga
_____________________________________________________________
Topics SNES Manual, Game Manual, SNES, Super Nintendo
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https://archive.org/details/the-7th-saga-usa
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© 1993 ENIX CORPORATION
© 1993 ENIX AMERICA CORPORATION All Rights Reserved.
No part of this book may be reproduced without written permission of the
copyright holders.
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WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO" HARDWARE SYSTEM OR GAME PAK.
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Search for the Seven Runes!
You will set out on a journey to locate the 7 Runes scattered around the world of TICONDERA.
You have come to the end of your five- year training period as one of King Lemele s apprentices. This will be your last test. It is said that the one who col- lects all of the ancient Runes will have
the power to rule all of TICONDERA. | There are six other apprentices who have been given the same test. Some may join you In your quest, while others will seek to destroy you and steal your precious Runes. The pur- pose of the adventure is to find all of the 7 Runes.
The World of "TICONDERA"
This is a "Role Playing Game" played by selecting commands. To progress in this game It is best to remember two simple steps:
ALL RIGHTS RESERVED COPYRIGHT 1933 PRODUCE/ENIX LICENSED BY NINTENDO

1. Defeat as many enemies as possible. Each victory will make your character stronger, making it easier for you to move forward in the game.
, 2. Listen carefully to every person you meet. There may be some people who need your — help. You would be wise to offer them your assistance.
- a desired letter and press. "A" BUTTON to enter it; If you = Choose the ( ) mark, you can delete the last letter entered.
A. Starting A Game
Insert the “7th SAGA" game pak into your SNES and switch the power ON. A title screen will be displayed following a demonstration screen. A sub-screen will be displayed if the START" BUTTON is pressed, When playing the game for the first time, start the game by selecting ‘NEW GAME" and then an EMPTY record (shown as "Free"), 1 to 3.

Note: If you wish to start a new game, but all three records are in use, erase a record by selecting the "Erase Data" command and then select an EMPTY record.
B. Selecting A Main Character
If you select a new game, a screen showing 7 Characters will be displayed, Compare the attributes of each of the E UAE characters and select the one you wish to play.
C. Entering Your Name
You may now create a name for your character. You may choose up to five (5) letters. Use CONTROL PAD to select
~


Continue this until you have finished entering your name. Choose "END" to start the game.
Press "B" BUTTON to cancel the name you have entered after choosing your character.
If. you choose "END" without entering a name, the character will be named as shown on Page 9. 9
5
G. Controller Operation
Controller operation is described below.
D. Saving Your Game
When you are finished playing and wish to save your
: : ^ "m EET: "ds: TONG progress, stop over at an INN. You will be able to select Meg ahi cg
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Een JOURNEY.” Your progress will automatically be "L" BUTTON "R" BUTTON "X" BUTTON | X (Not used during hed Am during à M . the game) the game E. Movi ng Data CONTROL * a | "A" BUTTON A saved game can be moved to an empty log. PAD 3 | / d ass A / s 7&6

F. Continuing
ASavedGame E < | A B BUTTON | Woro EAE "SELECT" BUTTON Select "CONTINUE" on Ne title ar M e of your on: (N ot used durin g "START" BUTTON "Y" BUTTON character and the length of game play will indicate your : saved games, Select the game you wish to continue, and the game) (Used when start- (Not used during your adventure will continue from the INN where you last ing a game) the game)
saved,

CO NTRO L 2 AD eee 2 o Mia M "A" BUTTON To display commands
To select and execute commands
'B" BUTTON -———————— eR ERE

t Same as "A" BUTTON. f | ’ L j B UTTON-- ice Convenient when you want to play i with one hand. same as "B" BUTTON. Z i SE LECT 4 B UTTON pease Convenient when you want to play
with one hand.

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H. Display Guide
This game consists of "Towns," a "Field," and "Dungeons." Watch the display carefully so you can proceed successfully in the game.
I
TOWNS
Main Character
— — —— — —
Main Character s HP Main Character's MP EN EO t


Commands (Press "A" BUTTON to display commands.) Talk: Turn toward the person you want to speak to. Magic: Select and use magic. (You may use only "Healing Magic" in towns.) Item: Select and use items. Status: Displays the power and condition of the characters. Search: Checks the area around the feet and in front of the character. Use this command to open any treasure chests.

Field/Dungeons : ydp ae eeerenacecnneei Main Character MONS rre E Main Character's HP
Main Characters MP — —
~


Commands (Press "A" BUTTON to display commands.)
Magic: Select and use magic. Item: Select and use items. Status: Displays the power and condition of the Main Character.


| |
22

|. The Crystal
The Crystal, given to you by King Lemele, serves as a radar showing you the areas around your character. The BLUE dot in the center of the circle shows the position of your character. The Crystal will show you where Towns are, what the Field looks like and where the Dungeons are. The Crystal will also show you where the Treasure Chests and RUNES are located by moving around the Field and inside the Dungeons. When you are moving, use the Crystal to help you avoid enemies or decide which direction to move In.
The Crystal does not appear in Towns.
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Town(s), Castle(s),
Enemies | . Dungeon(s) Treasure Chest
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Sometimes when you are travelling through the Dungeons, you will notice the Crystal does not appear. This happens after you have finished a certain event in the Dungeons. It is a good idea to either make a notation of where the Treasure Chests are located or to open them all before you finish the event.
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J. Status
Select the "Status" Command to observe the items equipped and the condition of the characters. If you press "A" BUTTON again, the status of the various attributes will be displayed.
Status (Display 1) The current level

The present HP and | a bus TM Weapons equipped | the maximum HP d Towns, you Micoa noten w Ne. nerea your adventure, and rest. and their offensive | | Here is a map o . This is the town where you will begin your journey. power onnaa The present MP and
the maximum MP Armor and Robes
equipped and their Amount of money you

defensive power have Shields and Helmets — 4. i he Your present experi- equipped and their ence level
defensive power Experience points necessary for the next level-up


Status (Display 2)
[EH a Power: Offensive power : ie x — Defense: Defensive power
— —Magic: Magic power
- * s EA. ope Agility
SN Weapon: Offensive power of
_ the weapon in use
à Armor: Defensive power of armor in use


If you pay to stay at the Inn, you will restore your HP and MP completely. You can also wan Save any progress you have ^7. made. (You can save your
<== game without paying money.)
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- You may enter any
Other buildings |
building as long as - there is a door. Listen to and places - the people you meet not


Sells weapons. MM Weapon Shop} es
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the building as well. 3 | t Items are sometimes cis LT Ik well hidden around the EA on ol eC RMA he | een v | towns, so check every EE possible place for them.

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Sells armor. B- —7*3 Armor Shop E eda 3 R f Ew F ; i i P is 4 E a EE

Shopping Guide
Store owner will tell you about the equipment and trade-ins.
When you enter a Weapon or Armor shop, the owner will tell you what items you can be equipped with, along with the level of Offensive/Defensive power it will give you. If you decide to purchase an item, the owner will automatically equip you with it. If you want, the owner will trade-in used Weapons and Armor.
Exchange money for jewels.
When you are carrying around a lot of money, it is a good idea to trade it in for jewels. You can buy and sell jewels for the same price at any town in TICON- DERA. When you are defeated, enemies will take away half your money, but they will not take your jewels.
Nine pieces of the same item.
wa! se s s Om Gum S GM t uw RM m s m m m m m m m um m um m -=-= | ! You may share one item with a person in your party. You can carry only 9 of the
| House of - Ifa character is pol- same item at a time. Healin soned, they can be T ji cured. Ifa character is

Sells various useful: items for adven- tures,


‘Buying/Selling the same item continuously.
When you buy / sell an item, the cursor will remain on the last item you bought / sold unless you select the "Stop" command. You may buy / sell the samesitem successively without selecting any special command.

tee defeated in battle, they
uw can be restored to life, 3E This will retur the max- cS imum HPs, but the MPs =) will remain the same.
16 17


Nn
When you encounter an enemy in the Field or Dungeons, the map display will turn around and become enlarged to show you the battle scene with a realistic background. You and the enemy will attack by turns. If you are defeated, you will return to the Inn where you last saved your game. When you are defeated, half of your money will be taken away by the enemies. If a member of your party is defeated, you will not lose any money,
If you are poisoned during battle, a skull mark will appear over your HP indicator. The HP will decrease by 1 point every 3 steps. If you keep moving without being cured, your HP will become 0.
Ju Nt TYAS ee erent a PTS
Commencement. of Battle
End of Battle

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walted longar;!


Monster. ——— — — — — — —-. Main Character ———— Main Character's HP — — — Main Character s MP-
Commands (Commands will be displayed automatically when you are in the battle mode)



Combat Commands ATTACK
A normal Attack using the weapon equipped. The damage done to the enemy will change depending on the level of the weapon and the offensive power. The graphics on the attack screen will vary depending on the character you select.
DEFEND
Reduces the damage received from the enemy. The damage level may vary depending on the position of the character (Front or Back).

19

during battle are: Offensive Spells, Miscellaneous Spells,

To cast a ‘spell. The types of Magic spells that can be used
and Healing Spells. Each time you cast a spell, your MP. will be reduced by an amount dependent on the spell you select. You cannot use any magic once your MP has reached 0.
ITEM
To use an Item. You may change your Weapon in battle. Try each Item, as they will have different effects.
To retreat from a battle, You cannot run away when engaged with a Boss Monster,
Battle Lesson
The basic technique: Defend & Attack
Each time you Defend BEFORE you Attack, you will increase your attack power. This is effective when you are travelling alone.
You can change the attack- order of your party .
If you are fighting with another character, you can $ hange the attacking order by pressing "CONTROL ESSERE PAD" left or right at the beginning of every turn. SH
dir e
5 Status.



| a Character's HP MP
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When you speak with any of the other apprentices of King Lemele, you may be asked to join their party, You may continue your adventure alone if you wish, but sometimes it is easier to travel with a companion.
If you are not experienced enough, you may be asked to return when you have gained more experience. You may be asked to join another character when you are already travelling with one, You may choose to change partners or continue without change.
lfa Character joins you, they will have the equivalent
] eauit : BET level of strength and equipment as you. Un re scq
AND TRAVEL WITH ME?

The Party Plan Screen Field Ss In Battle



HP Partner's Partner
Character's MP Main




Olvan
A Dwarf. Wants to become young again using the power of the Runes. He applied to King Lernele in order to become his apprentice. Though old compared with other Characters, he still has sufficient power. May be a reliable Character as a supporting member in team play.

P A
Kamil
A Human. A warrior-type Character with a good balance of offensive, defensive and magic power along with a strong sense of justice. Most suitable for a beginner in
game play as he doesn't possess strong individuality.
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An Elf. Insists that she is self-sufficient, and for good reason. Esuna is a powerful magic-user. She is the only female character, and is a reliable ally.
Valsu
A Human monk-type Character, Good at Healing Spells. Wants to get rid of all evil power with the help of the Runes, His behavior is based on his belief system, but sometimes he is too determined.
23


that power is truth. Plots to get the Runes and overcome even King Lemele. A pro-war Character who has strong offensive power.



Wilme
An Alien possessing well-trained arms and legs. A Character whose moves and level-up are the quickest of all the Characters. He is teased because he looks like a monster and wants the Runes in order to prove that he is superior to any of the other Characters.

^4 A Tetujin. He has lived for } several thousands of years. A mechanical man that can be equipped with hardly any weapons or armor, but can adjust himself to his Surroundings when necessary, Because someone erased his memory many years ago, he wants to find out through his adventures for the Runes who made the Tetujin and for what purposes. His defensive power and HP are the highest of all.


90-DAY LIMITED WARRANTY NINTENDO GAME PAKS
90-DAY LIMITED WARRANTY:
NU
Statue
Done —e | 2 TNT 5 3 -— ^

Enix America Corporation ("Enix") warrants to the original purchaser that this Enix Game Pak("PAK") shall be free from defects in material and workmanship for a period of 90 days from date of purchase. If a defect covered by this warranty occurs during this 90-day warranty period, Enix will repair or replace the PAK at its option free of charge.
To receive this warranty service:
! DO NOT return your defective Game Pak to the retailer.
? Notify the Enix Consumer Service Department of the problem requiring warranty service by calling:
(206) 861-4927.
Our Consumer Service Department is in operation from 10:00 A.M. to 5:00 P.M., Pacific Time, Monday through Friday.
J If the Enix Service Representative is unable to solve the problem by phone, he will provide you with a return authorization number. Simply record this number on the outside packaging of your defective PAK AND RETURN YOUR GAME PAK FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE together with your sales slip or similar proof-of-purchase within the 90-day warranty period to:
ENIX America Corporation.
2679 151st Place N.E.
Redmond, WA 98052-5522
This warranty shall not apply if the PAK has been damaged by negligence, accident, unreasonable use, modification, tampering or by other causes unrelated to defective materials or workmanship.
WARRANTY LIMITATIONS:
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL ENIX BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES.
The provisions of this warranty are valid in the United States only. Some states do not allow limitations on how long an implied warranty lasts or exclusion of consequential or incidental damages, so the above limitations and exclusion may not apply to you. This warranty gives you specific legal rights and you may also have other rights which vary from state to state.
Posted on 08 July 2022, 04:52 by:   0ld0neEye    PM
Score +17
The comment is longer than the manual and game put together.

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