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Desert Fighter (1994) - SNES Manual

Desert Fighter

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Posted:2022-07-15 01:40
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Posted on 15 July 2022, 01:40 by:   Rankawaii    PM
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Desert Fighter (1994) - SNES Manual
Desert Fighter
__________________________________________________
Topics SNES Manual, Game Manual, SNES, Super Nintendo
__________________________________________________
Language: English
__________________________________________________
https://archive.org/details/desert-fighter-pal
__________________________________________________

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PAL VERSION

2

3

4

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7

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13

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22

CONTENTS

INTRODUCTION

CONTROLS

BUTTON FUNCTIONS

FIGHTER DESCRIPTIONS

FIGHTER EQUIPMENT PACKAGE DETAILS

FEATURES

HOW TO START AND PLAY THE GAME

MISSIONS SUMMARY

MISSIONS

SYSTEM 3 ARCADE SOFTWARE LTD

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OPERATtON DESERT FIGHTir

The despotic ruler of Zarak. a usually well behaved Middle-Eastern
country, mobilised his forces and invaded the nearest neighbouring
country. Because of the superior forces of Zarak, they quickly overcame
resistance and took control of all the major oil and chemical production
facilities.

Little time passed before Zarak had completely subjugated the latest
edition to their empire. In particular, the elite forces captured the gulf
harbour facilities from which they would launch the next stage of their
invasion plans.

Not able to ignore the aggressive actions of the Zaraks, the UN security
council earnestly tried to negotiate a withdrawal from the occupied
territories. Frustration grew as the negotiations were going no where; an
ultimatum was issued. If the Zarak forces did not withdraw immediately
retribution would be swift and deadly.

The Zarak forces did not withdraw. In fact, they reinforced the original
invasion force with some of the latest military hardware and crack troops.

The time limit for the ultimatum came and passed, the UN marshalled its
forces and went to war.

You are the leader of the UN Air squadron and responsible for the combat
in the front line. Your mission is to reach into the enemy's territory and
attack their key military facilities and weapon bases, and finally destroy the
tyrant's headquarters. This war must be ended as quickly as possible, your
abilities are all there is that separates victory from defeat.

2

L AND R BUTTONS

START BUTTON

"A

CONTROLS

START BUTTON

Activates the selection highlighted by the cursor and also pauses
the game during play.

SELECT BUTTON

Allows the selection of different options at the start of the game.

DIRECTIONAL PAD AND L & R BUTTON FUNCTIONS

Cockpit control type A

Up Increase flying speed

' Down Decrease flying speed

/Left/Right Change direction of flight

L ^ R Buttons No function this mode
Cockpit control type B

■■ /

Up/Down and Left/Right Change direction of flight
L Button Increase flying speed

, R Buttori^^'^^^^ Decrease flying speed

Fires motK gun ^
Ea§6ges after burner
Launehes a missile
" Sets of-a flare

'





Control option C;

Y
X

-:B

. A

Control option D:-

Y
B

' A '

^iicbes d missile

JS

.'-Fires main geif

:x

Sets of a flare
Engages after burner
vFires main gun
Launches a missile

Sets of a flare
Engages after burner
Launches a missile
Fires main gun

F-15 STRIKE EAGLE - DUAL ROLE FIGHTER

Maximum Speed
Flying Range:
Engine:

Maximum Thrust;

M2.5 (2658km/h)
6745Km

P&WFIOO ^
10.637tx2 W

Total Length:
Total Breadth
Weight:

A - 10 T H U N D E R B O L T II - CLOSE SUPPORT PLANE

Maximum Speed
Flying Range:
Engine:

Maximum Thrust:

767km/h
6745km
GE-1F34
4.85t X 2

Total Length:
Total Breadth
Weight:

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FIGHTER EQUIPMENT PACKAGE DET^EILS

M61 20m/m VULCAN

- the air-to-air cannon installed in the F-15

Not applicable for air-to-ground attack. Although destructive power is not
so great, continuous shooting ability is superior. With several hits, an
enemy aircraft is easily sot down.

GAU-8 30m/m AVENGER

- the air-to-ground cannon installed in the A-10

This weapon is designed primarily to destroy ground vehicles. It can not be
used to attack other aircraft or building facilities.

AIM-9 SIDEWINDER

- the main air-to-air missile installed in F-15

Cannot be used in any ground attacks. The missile homes-in on enemy
aircraft and destroys the target with one hit.

FLARE

Flares launch from the rear of the fuselage. The flare itself does not have
any destructive power, however, if a flare is launched at the right time it
can lure away an approaching enemy missile.

AGM-65 MAVERIGK

- the air to ground missiles installed in the F-15 & A-l 0

Once the sight is locked -on to a ground target it will be destroyed.

MK.82 5001b BOMB

- a general purpose bomb installed in the F-15 & A-l 0

It is only suitable for attacking ground targets.

MK.20 LOCKEYE

- the air-to-ground cluster bomb installed in the A-10

Once dropped, it breaks up into many smaller bomblets, this gives a broad
damage pattern to the target. It is best suited to attacking military bases.

AFTER BURNER - only on the F-15

Accelerates aircraft and is mainly used when avoiding enemy missile
attacks or when a rapid evacuation is necessary from a combat area. It
does have the downside of consuming a lot of fuel.

6

HEADQUARTERS

Battle headquarters is the place where
you can check all the tactical information
and current conditions of engagement.
Also, it is where you can make you
plane selection and choose the
appropriate equipment for a mission.

PRIMARY FUNCTIONS SELECTION

The multiway control allows you to select
areas of engagement, fighter type and
equipment package, and maps. You
cannot choose items which are displayed
darkened - these items will be available
in other missions.

DATE AND TIME

This tells you the date and time in the
game. Every mission has a maximum
allowed time. Keeping a close eye on
the time left is important.

7

C-IN-C SC MIN

This screen shows your main
operations or hangar. The main
function of this screen is to give you
a briefing from your commanding
officer. Much useful information can
be obtained from the mission
briefing notes so it is worth paying
close attention.

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MAIN SCREeN

This screen displays a lot of
information. Normally it displays the
main map but when you enter
various other sections it displays
appropriate information like: fighter
selection, news broadcasts etc.

MEfSiikGi SCRERliS

The messages supply you with
command information; communication
with operator or hanger, information
of area for battlefield or equipment
for fighter and detailed news
reports.

0

AITEA SELECTION

You can choose the area which you wish to operate in. The choices of
areas are limited according to which mission you are on.

By pressing the directional pad up or down, you can choose an area.
Press the A button to select that area. When you have chosen an area, the
screen displays the expanded area map.

Areajmap

The expanded area map shows you where the enemy targets are for this
current mission you are in. Also shown is the required Minimum
Destruction Ratio (MDR)

Also in this map display mode, you will be asked if you want to retrieve
information about the enemy. Answering 'Yes' will give you a more
detailed breakdown about the enemies status, placement of weapons etc.

V9

CHOOSING YOUR AIRCRAFT

Choose either a F-15 or A-1 0. Each fighter has three different equipment
options. By pressing the directional pad up or down you can move from
item to item. Pressing button A makes the selection.

F-15 Type/AAM AIM-9 Sidewinder antiaircraft missile

F-15 Type/AGM-AAGM-65 Maverick air-to-surface guided missile

F-15 Type/AGM-BMk.82 5001b. Bomb

A-10 Type/AGM-A Mk.82 500pd. Bomb

A-10 Type/AGM-BAGM-65 Maverick air-to surface guided missile
A-10 Type/AGM-C Mk.20 Rockeye

TIP

The main objectives in any mission
are to meet the minimum destruction
ratio required and to do it in the
least possible time. Strategic
selection of the right aircraft will
maximise you effectiveness for
example, if you know there are
enemy fighters in an area then it is
pointless trying to attack any
installations until the enemy
airborne threat has been removed.

10

HOW TO START THE GAME

TITLE SCREEN

Insert the game pak into the console and turn on the power, the
demonstration screen begins.

During the demonstration screen, press any button to show the title screen.

GAME START

In the title screen, choose the way how to start the game with (+) button,
either START from the beginning or CONTINUE from the stage you
finished last. Press start button to start the game.

PLAYING THE GAME

The game consists of eight missions with each one becoming progressively
harder and more intricate.

The aim of the game is to defeat the enemy forces while keeping a balance
of your government's spending, political power and popularity. If any of
these factors become too low then you will be forced to retreat and you will
lose the war. Each mission has a time limit and violation of these will also
force you to retreat.

To start the game press the A button from anywhere in the introduction
sequence, this will place you on the start screen. From here you can select
the game difficulty level and choose which control options you prefer.

SKILL LEVEL

These skill levels are provided in the game. Please note that the level
cannot be changed once a game mission begins. The three levels are:

NORMAL - Standard level for the general player

EASY - The level for the novice player

HARD - The level for the skillful player

11

SELECTING THE CONTROLLER CONFIGURATION

After pressing the start button, the screen for
controller configuration appears. You highlight
the option wanted and then press the select
button.

After selecting the desired configuration , press
the start button to commence the mission.

After pressing the start button the screen will
display the first mission briefing; to page through
the briefing use the A button. Once the message
has finished you will enter the main command
screen.

From the main command screen you can view
the satellite information about the mission you
are about to undertake. Once you have a clear
idea of what the mission objectives are you
should then select the appropriate aircraft best
suited for that mission. Don't forget to check your
political and financial status. Please read the
following sections for a detailed description of
screen functions.

1 ?

V’

Number

1

2

3

4

5

6

7

8

MISSIONS SUMMARY

Objective

DESTROY RADAR SITES

DESTROY SCUD LAUNCHERS

DISABLE OIL SUPPLY DEPOTS

ATTACK ZARAK AIR BASES

REGAIN CONTROL OF THE GULF
HARBOUR AND PORT

DESTROY N.B.C. WEAPONS FACTORIES

ELIMINATE THE ELITE GUARD UNITS

DESTROY THE ZARAK HQ

13

MISSION OI|E

Your first mission is to open an avenue of approach for allied ground
troops by destroying the enemy's radar sites.

The radar bases are located in areas 1 & 3. Check satellite photos for
exact locations, you will see the mission targets flashing.

To ensure success you must destroy 80% or more of the targets, and you
must complete the mission within 60 hours.

INTELLIGENCE BRIEFING

Area 1

Many radar sites are in this area to observe our forces. They are mostly
located in the southern part of the area and are protected by a large
number of ground troops.

Area 3

This area also has a large number radar. Their main concentration is in
the southern part of the area. They are well protected by a large number
of ground forces.

MISSION OVERVIEW

1 &3

Radar bases
60 hrs
80%

Areas:
Targets:
Time limit:
M.D.R.:

14

MlSf ION TWg

This mission is of vital importance to the success of the allied forces. You
must destroy the large number of Scud missile sites under control of the
enemy . The scud launches are overwhelming the patriot defence
perimeter and can only be taken out by you.

The launcher's are not visible on satellite intel so you can only be given
general information that the launcher's are somewhere in areas 4 & 6. To
ensure success you must destroy 80% or more of the targets, and you must
complete the mission within 48 hours.

Area 4

WTELLlGENCf B^^tEFINGS

There are many enemy facilities in this area including: air fields, ground
troops and munitions sites. There are 25 scud missile tracks, in groups of
five, known to be in this area.

Area 5

Further intelligence suggests that there is another 25 missile tracks in this
area and are centrally located deep into enemy territory. However, use
^cpution as the enemy has strategically positioned many anti-aircraft
vehicles.

M^^siON

Areas: 4&6 ^

^Target: Scud missile launchers

Time Limit: 48hrs

M.D.R.: 80% or 40 launchers








TS

MISSION THilEE

The enemy is still inflicting massive damage on the allied forces because of
their highly mobilised forces.

This mission is to disrupt the enemy's fuel supply lines by destroying the
pumping depots and pipelines.

Latest intelligence reports indicate that the areas are heavily guarded by T-80
tanks and crack anti-aircraft gun emplacements. The pipelines are located in
area 1 & 4.

To ensure success you must destroy 80% or more of the targets, and you must
complete the mission within 48 hours and keep a close eye on your time.

INTELLIGENCE BRIEFINGS

Area 1

There are 5 fuel pipeline pumping stations in the area, and one leads
directly to enemy facilities. Although the radar sites should hove been
destroyed you need to use caution as there are a lot of anti-aircraft units in
the area.

Area 4

This area also contains 5 fuel pipeline pumping stations and 4 lead to
enemy military facilities. Also, there are heavily armed troops with ground-
to-air weapons, and at least 5 Mig fighters .

MISSION OVERVIEW

Area:

Targets:

Time limit
M.D.R.:

1 &4

Fuel facilities, anti-aircraft defenses and troops
48hrs
80%

MISSION FOUR

The Allied intelligence service cryptologists have deciphered coded
information that the Zaraks are preparing to launch an air assault on the
border town of Tafuji.

Allied ground troops have been sent to defend the border region but they
are under severe pressure from the more heavily armed enemy forces.
Satellite intel shows that the biggest concentration of enemy troops are in
areas 7 & 8. Also, these areas contain large quantities of reserve enemy
hardware and aircraft support facilities.

This mission is critical in order to stop the enemy forces from breaking
through the border. You must wipe out the enemy troops, destroy the
aircraft support buildings and wipe out the munitions and hardware stores.

Because many of our forces are there defending the border, make sure
there are no mistakes when selecting your targets.

To ensure success you must destroy 80% or more of the targets, and you
must complete the mission within only 60 hours, there is a lot to do so
watch your time.

INTELLIGENCE BRIEFINGS

Area 7

This area is extremely hazardous. Many of the enemy's main military bases
are located here. The mission is to destroy the air fields before the Zaraks
launch their air attack on the border town of Tafuji.

Area 8

The enemy air fields in this area must be totally destroyed but they are
located near to important civilian oil facilities which must not be damaged,
they are vital to our war effort

#ISSIpN OVERVIEW
Areas: 7 & 8

Targets: Ground forces, aircraft facilities and munitions stores

Timelimit: 60 hrs

M.D.R.: 80%

17

MISSION FIVE

To compensate for the damage done to their own fuel production
capabilities, the Zarak forces have taken control of the oil production
facilities in the large Gulf harbour and port (areas 5 & 6).

The port must be returned to allied control. Your mission is to completely
destroy the enemy ground forces and their support bases There are many
civilians in the port area, they must be liberated.

The Zaraks are confident they can hold on to the ports areas and will put
up a tremendous fight. If you fail in this mission there will be little to
prevent the enemy from mounting'a counter offensive.

The latest secret intel suggests that if the Zarak forces have the opportunity
to carryout an act of eco-terrorism they will, by releasing crude oil into the
Gulf harbour.

To ensure success you must destroy 80% or more of the targets, and you
must complete the mission within only 60 hours. The threat of eco-
terrorism is worrying so you must go all out for a swift victory

INTELLIGENCE BRIEFINGS

Area 5

This area has several military bases that act as support to the invasion of
the harbour. The bases must be destroyed or it will impossible to clear the
harbour of the enemy entrenched forces.

Area 6

The extensive civilian oil facilities are totally under the control of the
enemy. The enemy will make use of the resources to construct permanent
bases in this area unless the enemy forces are wiped out.

MISSION OVERVIEW
Area: 5 & 6

Targets: Ground forces and support bases ■

Time: 60 hrs

M.D.R.: 80%

18

MISSION SIX

The high command of the Zarak forces are planning to use Nuclear,
Bacteriological and Chemical (N.B.C.) weapons on civilians and allied
forces.

We know where the N.B.C. factories are and you must destroy them before
the Zarak's can carry out their plan of terror and destruction Your mission
is to fly into area 3 and destroy the factories before distribution of these
weapons commences.

The facilities must be destroyed completely, leave anything standing and
the enemy will be able to quickly rebuild.

To ensure success you must destroy 100% of the targets, and you must
complete the mission within only 36 hours. There is very little time and so
much at stake. If you are not successful the scale of casualties is difficult to
imagine.

INTELLIGENCE BRIEFING

Area 3

This area is the location of the enemy's N.B.C. weapons factories and as
the importance of them grows in the final stages of this conflict the enemy
will do anything to protect them. There are more mobile Scud launcher's
in this area than was originally thought and our ground forces are under
extreme pressure.

MISSION OVERVIEW
Area: 3

Targets:

Time Limit:

M.D.R.:

All chemical factories and troops
36 hrs
1 00 %

19

IMISSION SlVfN

Allied P.D.F. scouts have reached the city limits of the enemy's capital and
have reported a massive military presence there.

In particular, intel gathered by forward recon units believe the enemy
forces to be an elite Zarak guard unit.

Because of the typical cowardly nature of the enemy forces, they have
blended in their facilities with those of civilian ones. You must be especially
careful in acquiring your targets and only attack the military ones - do not
hit any civilian facilities.

To ensure success you must destroy 100% of the targets, and you must
complete the mission within only 36 hours. Although there is very little time
you must be very careful what you destroy.

INTELilGENCE BRIEFING

Area 2

The enemy is using the civilian population as a human shield, latest reports
indicate that the civilian buildings near to military installations are full of
people. It is absolutely essential that you only destroy legitimate military
targets.

MISSION OVERVIEW

Area : Ca pita I of Za rak

Targets: Enemy ground forces and bases

Time Limit: 36 hrs

M.D.R.: 80%

20

MISSION Ei^HJ

The ollies ha¥e the Zarok forces on the run and they have retreated to their
heavily fortified headquarters^-

Sotellite-W shows they have dug in and created a very welf defended
perimeter. Their troops have been equipped v^ith their best weapons ond
they also have nuclear strike capabilities.

You must hit hard and fast before they strike at civilian and military to
and cause massive destruction. You will have to, complete this mission
faster than any you have so far undertaken.

You have only got 24 hrs in which to completely destroy the enemy forces

and hardware.

, X

G E RIX FIN

Area 9 Jv"

There is a very tight security blanket covering this area and the intelligence

xgathered so far is minimal. All that is know for sure is that the enemy's
best troops are definitely guarding the area and do not intend to take any

prisoners.

..

MlSSiQN overview



Area:
Target:"^
Time limit
M.D.R.:

Zarok Headquarters
Total destruction of enemy HQ, forces and weapons
24 hrs
100 %

, V



21

a:

SYSTEM 3 ARCADE SOFTWARE

Thankyou for buying Desert Fighter.

We have been producing quality entertainment
software for over ten years and in that time we have
created some of the most exciting and original games.

By combining the talents of the programmers, graphic
artists, musicians and game designers we strive to
provide you with the highest quality games and the
maximum in entertainment value.

We hope that you will enjoy playing Desert Fighter
and look forward to entertaining you again with our
other great games.

Mark Cale
Managing Director

22

^rifatfled by Cenfre Gdid Pic, Units 2-4 Holford Way,
BoKord, Birmingham'En^nd 66 7AX

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