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ABC Monday Night Football (1989) - SNES Manual

ABC Monday Night Football

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Posted:2022-07-16 05:35
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Language:English  
File Size:8.15 MiB
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Posted on 16 July 2022, 05:35 by:   Rankawaii    PM
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ABC Monday Night Football (1993) - SNES Manual
ABC Monday Night Football
________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
________________________________________________
Language: English
________________________________________________
https://archive.org/details/abc-monday-night-football-usa
________________________________________________

COHIEHTS

Introduction i

Setting Up 2

Button Controls 2

Quick Start 7

The Coin Toss 9

Scoring 9

The Kickoff 10

Calling Your Next Play ii

Playing Offense 12

Power Plays ia

Playing Defense 14

Time Outs and Strategy Options fs

Stats Screen I6

Options 17

Creating Your Own Team 20

Limited Warranty 27

WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORM A nON & PRECA UTIONS BOOKLET CAREFULL Y BEFORE
USING YOUR NINTENDO HARDWARE SYSTEM OR GAME PAK.

uCE-SSEQ By

CNintendo^

NINTENDO. SkPER VNTENDC

esiteutainment system
AND Of hO'al $4*i.s *«e

REOjstereo TOaDEMARkS cf
NINTENDO O? AWERjCA INC
C 1 ^* NNTESCO OF AMERICA NC

TMS OFFICACSEAL ISVOUR
ASSURANCE I HAT MINTEsOO KAS
APF•^C7.^0 The QUAliTV OF THIS
apODvCT ALAfAVS LOOA FOfI THIS
SEAL AHEN DIVING OAVES A%0

accessowes to ensure complete

COMPATIDUTY WTH YOUR SUPER
VNTENDO ENTESTATNVeNT SyS^EV
ALL NINTENDO PROOUCTS ARE

LICCNSCO BY Sale for use only
WTh other AV/ThO«JJEO PRODI..CTS
SEARNG THE OFFCiAL NINTENDO
SEAL OF QUALfTV

IHinODUCTlOH

ABC's Monday Night Football is on the air — and
tonight you’re the star OB! Take the toss with one of
your favorite teams from all 28 pro clubs, or blast
downfield with your own brand-new squad of gridiron
gladiators.

Launch the offense from an arsenal of real pro football
plays. Try to execute a pass play, but you better watch
it or you might get sacked. Attack the goal with awe¬
some close-up power plays, or send a wide receiver
long and throw a bomb with no time left.

<8» Get out there and make some memorable plays. ABC s
own Frank Gifford rehashes the best plays of the
game. If Gifford likes your plays, they go down in histo¬
ry. and you can see ’em again and again.

This is high stakes, all-weather pro ball and the heat’s
-8> on you! And you don't have to play it just on Mondays.

“Whoo,raa..oa..hhth Netlie !.. . Touchdown!'"

1

SETIIHG UP

1 . Set up your Super NES and make sure the power
switch on the Control Deck is turned OFF.

2 . For two player games, plug In a second controller.

3 . Load the ABC's Monday Night Football Game Pak into
the top of the Control Deck. Push it all the way down.

4 . Turn on your TV and slide the Power switch on the
Control Deck to the ON position.

5 . Yoiril see the title and opening screens to this power¬
ful game of hard-hitting pro football.

6 . Press the Start Button on controller 1 to see the first
Options menu.

eUIION COHIPOLS

2

Press tMs:

Setting Up

On the Options menus:

Highlight an option.

Press this:

Control Pad Ki>, down, left or
right.

Choose a highlighted
option;

B-Button.

Cancel an option;
return to the previous
Options menu.

A-Bulton.

Review the Rankings
screens.

Control Pad up. down, left or
right.

On the Name Edit grids:

Cycle through the
letters or numbers.

Press this:

Control Pad up. down,
left or right.

Add a letter or number
to the name.

B-Button.

Go on to the next name.

B-Button with "End“ selected.

in the Play Book: Press th/s:

Cycle through the plays. Control Pod right or left.

Choose the marked play. B-Button.

Select an alternate play. Control Pad right or left.

Replace the original play B-Button.
with the alternate play.

3

Playing the Game

For the coin toss:

Press this:

Call Heads or Tails.

Y- or 6-Button.

Choose to kick off
or receive.

or B-Button.

On offense:

Press this:

Call “Hut Hut“ when
set in position.

X-Button.

Snap the ball.

B-Button.

Move your marked
player on the field.

Control Pad up. down,
left, right or diagonally.

Increase your
running speed.

B-Button rapidly and repeatedly.

Pass to receiver A
during a Pass play;
throw a short pass
during a Power Play.

A-Button.

Pass to receiver X
during a Pass play;
throw a medium pass
during a Power Play.

X’Button,

Pass to receiver /
during a Pass play;
throw a long pass
during a Power Play.

Y-Button.

4

Jump to catch a pass;
dive.

Y-Bution.

Do spin moves to avoid
tackles.

L-Button or R-Button,

Kick the ball during
a punt or field goal
attempt.

B-Button. then tap it rapidly
to Increase your running speed
and the strength of the kick.

Turn the pages on the
Stats screen.

Control Pad up or down.

Pause/resume action.

Start Button.

On defense:

Press this:

Kick the ball during
a kickoff.

B-Button, then tap it rapidly
to increase your running speed
and the strength of the kick.

Cycle through the line
before the snap; switch
player control after
the snap.

A-Button,

Move your marked
player on the field.

Control Pad up, down,
left, right and diagonally.

Jump, dive; tackle.

Y-Button,

Pause/resume action.

Start Button.

5

On tbo Play Board

Press this:

Call a Run play (offense).

A% 5-, X- or Y-Buiton.
depending on your play choice.

Call a Pass play (offense).

Control Pad up, down, left or
right, depending on your play
choice.

Call a Run Power Play
(offense).

R-Button,

Call a Pass Power Play
(offense).

L-Button,

Choose the Run play

A- X- or Y-Button.

you'll attempt
to slop (defense).

depending on your play choice.

Choose the Pass play

Control Pad up, down.

you'll attempt to stop

left or right, depending on

(defense).

your play choice.

Bring up the Strategy
menu on the Play Board.

Start Button,

Mark a strategy cholce.

Control Pad up or down.

Activate the strategy.

B-Button,

Run a replay.

Y-Button, (On Offense Only)

Return to the

Play Board from some
Strategy screens.

B-Button,

6

QUICK SIRDI

One Ptayer Gaines

To ditro into rib-cracking action as fast as possible:

1. Choose a "Regular Season" or ‘*Pre Season" game. In
"Regular Season," you'll begin 13 weeks of grueling
turf battle for a chance at the championship Super
Monday Night Football game. In "Pre Season," you'll
play one exhibition game for gridiron dominance.

2. If you're playing "Regular Season," hit the B Button-
Next choose "Team Select" and go on to that screen.
A "Pre Season" choice takes you directly to the Team
Select screen.

Note: If you've already played a Regular Season
game, you will need to select "Data Clear" and "Yes"
In order to choose a different team.

3. Pick out your team from 28 pro clubs in two official
conferences. Then the computer will select Its team
with the alternate play.

7

this game, you and a friend will clash in a single bone¬
crushing battle. You'll automatically go on to the
Team Select screen.

2- Pick out your teams. Both players can make their
choices at the same time.

Go hoad‘to-hoad against a buddy for gridiron glory:

1. Choose " 1P VS 2P" on the first Options menu. In

8

3. The game starts automatically as soon as the teams
are chosen.

THE com loss

Every game starts with a coin toss to determine the
kickoff team. In two player games. Player 1 tosses the
quarter. Press the Y-Button or B-Button to make your
choices.

1. Call “Heads" or Tails."" Watch that quarter spin!

2. If you win the toss, choose whether to kick off or
receive. If you lose the toss, the computer or Player 2
gets to decide the kickoff team.

SCORIHC

1. Touchdown

6 points

2. Extra Point

1 point

3. Field Goal

3 points

4. Safety

2 points

9

IHE KICKOFF

Tho kicking team lines up at ihe top of the screen, with
the receiving team back to return the kickoff at the
bottom of the screen. These first crucial moments will
determine the starting position of the offensive (receiv¬
ing) team. If you're kicking, press the B-Button to start
the kickoff. Then tap the button rapidly to increase
your running speed and the strength of your kick.
Watch your Kick Meter to see how much power you're
building up. The farther downfield you can launch the
ball, the tougher It'll be for the offense!

If you're receiving, move your return man into position
to catch the ball as soon as possible. Then use the
Control Pad io run him upheld, dodging attackers and
tapping the BSutton rapidly to increase your speed.
Press the or R-Button for spin moves to neutralize or
slip away from tackles.

You'll play four 5-minute quarters. Player 1 's controlled play¬
er is marked with a “PI “ medallion. Player 2‘s has a ‘'P2''
rnedallioa and the computer player is marked with a "CP."

10

cmiiHG youB HEKi Piny

As soon as the runner Is downed, you'll go to the Play
Board where you can choose your next strategy. All
the plays shov/n arc offensive schemes.

tf you're on offense:

Call your next play by pressing the controller button
blinking beneath it.

You can also call a running or passing Power Play by
pressing the R- or L-Button. Each type of Power Play is
available twice per half (four tirites per game).

if you're on defense:

Try to figure out which play the offense will run, and
choose it by pressing the correct controller button.
During the play, your team will work to stop that par¬
ticular play. If you choose right, you’ll squash the oppo¬
sition before it can gain any yardage.

You'll return to the field as soon as both learns have
made a play choice.

11

PiniHG OFFEHSE

You're the field general, and you call all the plays. The
results are first clowns and touchdowns!

L

12

Hiz/t play:

1. Press the B-Button to snap the ball

2. Immediately press the Control Pad 6ov4r to
move the quarterback back to avoid a sack or make
a handoff. In the case of a handoff, your control will
automatically change to the receiver.

3. Stan running the ball carrier upfield. Press the
BSutton to increase your speed and press the L- or
R-Button for spin moves and more yardage!

Pass Play:

On screen, three receivers n be designated with
medallions A, Xand Y, corresponding to the controller
buttons. Also watch the matching medallions at the
bottom of the screen. When a receiver is blocked, his
medallion will flash steadily.

1. Press the B-Button to snap the ball.

2. Immediately press the Control Pad dov/n to
move the quarterback back to avoid a sack. Glance
at the medallions to determine which receiver Is
open, then press the corresponding button to pass.

3. As soon as the receiver completes the pass, your
control passes to him. (If the boll is right over the
receiver, you can press the Y-Button to make him
jump and try to grab it.) Run him upfield for extra
yardage. Tap the B-Button rapidly to increase your
speed; press the il- or R-Button for spin moves to
avoid tackles.

13

poiiieu plays

Punning Pouter Play:

1. Tap the B-Button rapidly lo run as fast as you can!

Passing Power Play:

1. Press the A-Button for a short pass, the X-Button for
a medium pass, or the Y-Button for a long pass.

2. Tap the B^Button rapidly to run as fast as you can!

PIOVIHG DEFEASE

Your job on defense is to crush the ball carrier!

1. Before the snap, press eA-Bunon to cycle your
control through the defensive line. In a one player
game, the computer will snap quickly, so move fast.

2. At the snap, immediately start running your player
toward the ball carrier. If another defensive player
is closer to the ball, switch control to him with the
A-Button.

14

3. Press the B-Button to increase your speed; press
the Y'‘Bunon to dive, tackle or jump. (Use these same
buttons for Power Plays.)

LINE DAIS DAD SIAAIEGV OPIlOAS

The Strategy menu lets you call a time out and choose
from several offensive strategies. To see the menu,
press Start any time you're on the Play Board. Use the
Control Pad to mark the option you want, and then
press the B-Button.

Cancel

Close the menu.

Time Out

Call a time out. three times per half.
(Second and forth quarters of play only)

Punt Kick

Set up for a punt kick instead
of calling a play (offense only).

Field Goa!

Make a field goal attempt (4th down
only).

Roster

View the status of your players
(offense only). Press the Direction

15

Button up or down to page through the
screens, and press the B-Button to
return to the Strategy menu.

Occasionally an offensive player will Injure himself.
In that case, a substitute will take over that position for
the remaining game time, and the regular player will
return after the game.

Replay To review the last play (offense only).

Hold down the Y-Button for replay;
release it for freeze frame. Press Start
at any time to return to the Strategy
menu. (When the replay is over, you'll
automatically return to the menu.)

STATS SCTIEEH

You'll see the stats for each team at the end of the
game. Press the Control Pad up or down to page
through the screens.

16

OPIIOHS

Every time you start up a game, you have a full lineup of
options for formidable football action. Press the Control
Pad left or right to highlight an option, and press the B-
Button to choose it. To cancel an option, or return to a
previous menu screen, press the A-Button.

Hdif) Options

IP Play Test your football smarts in a one player game
against the computer (CPU). You can play a Pre Season
exhibition game or enter a full 13 -v^eek regular league
season leading up to the final Monday Night Football
game. You can also create original teams for Regular
Season play.

Other Options Whenever an outstanding play occurs, Frank
Gifford steps in to replay the action. You can see these
plays again, after the game, with the Highlight option.
Choose “Scene 1" or “Scene 2“ and press the B-Button.
Choose "Exir to return to the Main Options menu.

17

I

Sound Set the game sound to fit your particular setup.
Choose "Stereo" or “Mono" to match your equipment, or
choose "Exit" to return to the Main Options menu.

2nd leuel Options

Regular Season Start up a full 13-week season of regular
league play leading up to the championships. From here
you will go on to the Special Team or Team Select
option, or Exit back to the 2nd Level Options menu.

Note: If yotrve already played one or more Regular Sea¬
son games, you'll automatically continue the season
when you select this option. You1l need to select “Data
Clear ” and “Yes" before you can choose a different
team.

Pre Season Pump it up in a single exhibition game against
the computer (CPU) with two of the 28 established pro
teams.

18

Data Clear Erase any saved data from previous Regular
Season games. To do that, choose “Data Clear?" and
"Yes' in the following options menus. To see team infor¬
mation before clearing the data, choose “Team Data"
and select a club from the Team Select screen. Press
the Control Pad up and down to page through the Play¬
er screens, and press the B-Botton to return to the pre¬
vious menu. Select “Exit" to return to the 2nd Level
Options menu.

Rankings Team rankings are determined by the wins and
loses during regular season play.

Play Book Customize the Run and Pass play choices you’ll
have on the Play Board during your game. On the Play
Book screen that appears, use the Control Pad Xo mark a
play, and then press the B-Button, Alternate plays will
appear, above or below your selection. Use the Control
Pad again to select an alternate play, and press the B-
Button to replace the original play with your alternate
choice. You can customize all eight plays displayed
(four running and four passing). Press the A-Button to
return to the Regular Season Options menu screen.

Regular Season Options Henu

Team Select Select one of 28 pro teams from two
conferences.

Customize Team Create a fantasy team. See the next sec¬
tion. "Creating Your Own Team," for Instructions.

Team Data Page through a number of options to see rank¬
ings from around the league. Options include team

19

1 rankings in all conferences, leading offensive and defen-

sive teams, and leading players in passing, receiving,

I rushing and sacks.

' OFF, DBF Starters See the starting lineup for your chosen

team.

Game Start Start a game with the options youVe chosen.

CDEDTIHG YOUl) OUIH IEOH

You can set up your own dream team with the name,

players and player skills you want.

1 - Select "Regular Season" play. (If youve already played
one or more games of a regular season, be sure to
clear all data so that the Customize Team option will
be available.)

2. On the next set of options, select "Custom Team."

20

3. Choose "Create Team" to customize an existing team.

Choose a name for your team.

Next, you’ll see an edit screen where you can change the
team name. Use the Control Pado move the marker to
the letter you want, and press the B-Button to add that
letter to the team name. Select "Next" to see a grid of
numbers, which you can add to the team name in the
same way. Select "End" to go on to the Player edit
screen.

21

Edit the players' names in the same way you cus¬
tomized the team name. You can rename up to 30
players on any team.

22

After renaming the final player, select “Yes." You'll see
your team headlining in the evening newspaper!

lUNUflY NIUHI WhUlb'

ACE TEAH DATA EAST
ENTERS LEAGUE!!

4. Choose "Custom Team" to create a unique team
from scratch!

23

'6' First choose your team's overall skill level. You have six
options: Strong Offense. Strong Defense. Fast, Power¬
ful, Balanced and All-Star. Use the Control Pad Xo cycle
through the options and press the B-Button to choose.
(Selecting "Exit" takes you back to the Special Team
option.)

< jg: Select your conference and division: AC East, AC Cen¬
tral AC West or NC East NC Central, NC West

Finish up by editing your team and player s names (see
step 3).

24

limited Ularranty

Data East USA, Inc, warrants to the original purchaser only
that the Game Pak provided with this manual and the software
program coded on it will perform in accordance with the
doscfiptions in this manual when used with the specified
equipment for a period of 90 dav5> horn the dale of purchase.

If this program is found to be defective within 90 days of pur¬
chase. It will be replaced. Simply return the Game Pak to Data
East USA, Inc. or its authorized dealer along with a dated proof
of purchase. Replacement of the Game Pak, free of charge to
the original purchaser (except for the cost of returning the
Game Pak) is the full extent of our liability.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,
WHETHER ORAL OR WRITTEN. EXPRESS OR IMPLIED ALL
IMPLIED WARRANTIES. INCLUDING THOSE OF MERCHANTABILI¬
TY AND FITNESS FOR A PARTICULAR PURPOSE. IF APPLICABLE.
ARE LIMITED IN DURATION TO 90 DAYS FROM THE DATE OF
PURCHASE OF THIS PRODUCT.

Oata East USA, Inc. shall not be liable for incidental and/or
consequential damages for the breach of any express or
implied warranty including damage to property and. to the
oxtenl permitted by law. damages for personal injury, even if
Data East USA, Inc. has been advised of the possibility of such
damages. Some states do not allow the exclusion or limitation
of any incidental or consequential damages or limitatioits on
how long an implied warranty lasts, so the above limitations or
exclusions may not apply to you.

This warranty shall not be applicable to the extent that any
provision of this warranty is prohibited by any federal, state or
municipal law v/hich cannot be pre-empted. This warranty
gives you specific legal rights and you may also have other
rights which may vary from state to state.

Data East USA. Inc.

1850 Uttl9 Orchard Street
San Jose. Calilornia 95125
(403)286-7080

26

26

get thebe

Call the Data East Tipline and get
insightful answers and gaming
tips on all Data East games.

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master everything from Side
Pocket to Shadowrun.

Call 1-900-454-5HELP

.95 first minute. .75 each additional minute.
Posted on 17 July 2022, 05:46 by:   Zexar    PM
Score +15
If it's the SNES Manual, shouldn't the year be 1993?
Posted on 17 July 2022, 19:28 by:   Rankawaii    PM
Score +11
@Zexar you are right, although the release date of the game was in 1989 (MS-DOS) the release in SNES was in 1993

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