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ACME Animation Factory (1994) - SNES Manual

ACME Animation Factory

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Posted on 17 July 2022, 23:07 by:   Rankawaii    PM
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ACME Animation Factory (1994) - SNES Manual
ACME Animation Factory
__________________________________________________________________
Topics SNES Manual, Game Manual, SNES, Super Nintendo
__________________________________________________________________
Language:English
__________________________________________________________________
https://archive.org/details/acme-animation-factory-usa/mode/2up
__________________________________________________________________

Full text of "ACME Animation Factory ( USA)"

SNS-ACME-USA

ESiUNSSiOJL!

11145 Knott Avenue
Cypress, CA 90630
(714) 891-4500

T **Sun Corporation of America, 6 1994 Sun Corporation of America. All Rights Reserved.
LOONEV TUNES, characters, names and all related Indicia are trademarks of Warner Bros. © 1994.

Printed in Japan

For maximum enjoyment, please read this instruction
manual thoroughly before playing.

WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO® HARDWARE SYSTEM OR GAME PAK.

-o

tv

LICENSED BY

(NinTendof)

NINTENDO, SUPER NINTENDO
ENTERTAINMENT SYSTEM AND
THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC.

© 1991 NINTENDO OF AMERICA INC,

THIS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM,
ALL NINTENDO PRODUCTS ARE
LICENSED BY SALE FOR USE ONLY
WITH OTHER AUTHORIZED PRODUCTS
BEARING THE OFFICIAL NINTENDO
SEAL OF QUALITY

Contents

Acme Animation Factory....2

Special Note to Parents & Teachers.3

Controls.........4

Main Menu.......6 Q ®

O O

The Drawing Board....8 1 -

The Drawing Board Quick Reference............9

Mix Your Own Colors.....12

Color Effects......14

The Animation Studio.22

The Animation Studio Quick Reference..23

Game Arcade... 27

Saving/Loading... 28

Mission Control..29

Music Hall.30

Music Hall Quick Reference.31

Saving Your Creations to Video.. 34

Limited Warranty... 37

<

Welcome to the Looney
Tunes ACME Animation
Factory! This Game Pak
allows you to create, color,
and animate your own
characters, or make your
own animations using the
Looney Tunes characters.
This manual will introduce
you to all of the drawing
and animation tools -
please read it carefully.
Each section will
begin with a quick
reference page so
that you can see
which tools are
available in the different sections and for you
to refer back to when you are animating.

After the quick reference pages, all of the
drawing and animation tools will be explained
in detail. Happy animating!

Although this Game Pak is descried to help young
animators bring their creations to life with motion
and sound, it teaches many sophisticated computer
functions, such as;

• Using a mouse to click on and drag objects.

• Selecting different choices from menus and
"tool bars",

• Computer editing techniques, like copy, paste,
and rotate.

• Familiarity with using different computer "tools"
and program sections
to accomplish different tasks.

Feel free to explore this
Game Pak - you will find
it has many of the same
functions as sophisticated
graphics, music, and
document composition
programs,

O O

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In most sections, you will see an on-screen cursor - an
arrow or a picture of the tool you are using. Move the
mouse around the mouse pad and the cursor will follow
your movements. Press the Left Button on the mouse each
time this manual suggests that you click on a certain area
or button, When this manual suggests that you drag, hold
down the Left Button while you move the mouse around.
The Right Button on the mouse is used to exit a section of
the Animation Factory and return to a previous section or
to the Main Menu.

Left Button Right Button

X Button

Select Button /

Start Button

Y Button

Control Pad

Button

Button

If you are using a Super NES controller, use the Control
Pad to move the cursor. Press the y Button to click on
certain areas or buttons and to draw. Hold down the
y Button while using the Control Pad to drag. Use the
A Button to return to a previous section when you are
in sub-menus or to Erase when you are in the Drawing
Section. The Top Left Button will snap the cursor
to the top of the screen where the function icons
are located. The Top Right Button will snap the cursor
to the bottom of the screen where the paint palette
is located. To slow the cursor down, hold the X Button

O O

o o

At the main menu screen, click on one of the following
icons, then click on the start button to go to that
section of the Animation Factory.

Drawing Board

Porky Pig will guide you to the Drawing Board, where
you can create your own backgrounds, characters,
or messages.

Animation Studio

Daffy Duck is in charge of the Animation Studio, where
you can color and edit your favorite Looney Tunes
characters, or create and bring to life your own
creatures.

Game Arcade

Wile E. Coyote invites you to take a break
from animating and play the game Looney Tunes
Mix ’N Match.

Save/Load

Marvin the Martian makes it quick and easy to save and
load drawings, animations, or music that you have
created. You can even save a creation, turn off your
Super NES, and finish your masterpiece at a later date!

Mission Control

Speedy Gonzales helps you to set the Animation
Factory Controls and cursors the way you want them.

Music Hall

Conductor Bugs Bunny and the Looney Tunes band
orchestrate your musical compositions while you watch
or while you draw and animate.

O O

o o

The Drawing Board

The Drawing Board is where you can draw and paint
your own pictures, you can even make your drawings
into backgrounds for your own animation!

The Drawins Board Quick Reference

Return to Main Menu

Go to Animation Studio

Go to ACME Color Mixer

Select a background to color or redesign

Erase your current drawing page

Undo your last action

Activate the pencil

Shape Selector

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Make a copy, flip & turn, cut & paste menu

Fill an area with color or a pattern

Select & create new patterns

Rubber stamp a pattern or color

Add words to your drawings

Frame your drawings

Save or load a drawing

your palette of colors to draw with

O O
O O

O O
O O

Each of the Icons at the top of the screen represents a
different tool or function. When you click on a tool
icon, it will light up to let you know which tool you are
using. Use the Left Button on the mouse or the Y Button
on the controller to select a tool to use. Use the Right
Button on the mouse to access the tool’s or function’s
sub-menu. Please note that not all functions have
a sub-menu.

Return to Main Menu allows you to go back
to the Acme Animation Factory Main Menu
so that you can enter a different area of the factory -
for instance, to create music or play a game.

This Camera takes you to the Animation
Studio - you can go back and forth between
the Drawing Board and the Animation Studio,
so that you can work on an animated character and
their background at the same time. The Quick
Reference page for the Animation Factory is on page
23, and is followed by a full explanation of how to
animate, but for now, we suggest you learn how to use
the drawing tools first, because you will be using
several of the same tools later.

END

This Palette takes you to Bugs Bunny's Acme
Color Selector - a very colorful machine which
allows you to change the colors in your color
palette. Here you can mix new colors, move old ones,
and do some wacky color effects! Your current color
palette is shown at the bottom of the screen.

To Erase, hold the Right Button on the mouse
or the A Button on the Controller. The cursor
will change into an eraser. Hold the Eraser
button and move the cursor to erase.

Mix Your Own Colors

<ZZ>

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The color mixing
machine has three
basic paint colors used
to create all colors in
the universe. Normally
when painting, these
colors would be red,
yellow and blue, but
because the ACME
Animation Factory uses
light on your television screen as a canvas for your
creations, colors must be created using these basic
colors: RED, GREEN and BLUE.

-G

Click on a color you wish to modify and
it will appear in the Color Selector
Machine. You can see how red, green
and blue are mixed to make that
color. You can change the color by
adjusting the amount of paint in the
red, green and blue tubes. The higher
a tube is filled, the more of that
particular color there will be in your
final mix.

9

Here’s a practice test: Set all three
tubes so that they are completely empty. Your mixed
color is now black because there is no color. Click on
the RED tube and fill it half way. Your mixed color is
now a dark red. The more red you add, the lighter
the red color becomes. You can do the same with
the green and blue tubes to create shades of green
and blue.

In order to create colors other than the three basic
ones, you can combine two or more colors together:

RED & GREEN = YELLOW RED & BLUE = PURPLE
GREEN & BLUE = CYAN (ORANGE can be created by
filling red all the way and filling green only half way,)

Now that you have the formulas, try this; Set RED and
GREEN so that they are both full. Set BLUE so that it is
empty. You now have a yellow in your mixer. Now lower
the GREEN tube until it is only half full. You should now
have an ORANGE in your mixer. By varying the amount of
each color, you can create any color you wish.

The shade of your color is determined by how high the
tubes are filled. The higher the tubes are filled, the
lighter your color will be. Filling all three tubes will
create WHITE, while leaving all three tubes empty will
create BLACK. GREYS are created by keeping all three
tubes equally filled in the middle area.

The most difficult color to create is BROWN. To get
BROWN, you must have some RED, GREEN and BLUE in
the mixer. The RED should be set higher than the GREEN,
and the BLUE should be set lower than the green,

If you experiment enough, you will eventually mix the
exact color you want. When you are satisfied with your
color mixing, you can select another color to edit,
return to the Drawing Board or Animation Studio, or
use some of the other color effects. If you're having a
hard time remembering the colors of the Looney Tunes
characters, we’ve helped you out by placing them
throughout this manual.

Color Effects

<=>

On the right side of the Acme Color Selector Machine,
there are six Color Effects Buttons, Keep in mind that
any changes you make to your color palette will change
colors that you have already drawn. This can produce
some very interesting effects, but might not be what
you want, It might be a good idea to mix and edit
colors BEFORE you start to draw.

o o
o o

Color Copy - Click on one color, then click this
button, then click on a second color in your
palette. The first color you clicked will be duplicated,
replacing the second color. This is handy when you
want to edit the second color to be slightly different
than the first.

Color Swap - Click on one color, then click this
button, then click on a second color in your
palette. The first color and the second color will swap
positions with the first. Use Color Swap
to change colors in a drawing
that you have already done,
or to organize colors
for a Color Cycle.

111111 K Color Cycle Selection - Here's a neat effect
r you may want to try: you can set up a Color
Cycle by placing different colors next to one another in
your color palette (use Color Swap to move colors
around). Let's say you have a drawing which has a
sunset sky painted with red, orange and yellow,
Position red, orange and yellow next to each other in
this order on your palette. Click on the color red, then
click on the Color Cycle Selection Button, then click on
the color yellow. Because the color orange is between
red and yellow, all three colors are now part of your
Cycle Selection.

To make your colors cycle, click the
Cycle Start/Stop button. You will see that the
colors red, orange and yellow in your palette are
now cycling from red to orange to yellow to red
to orange... If you return to the Drawing Board, the sky
(and anything else) painted with red, orange or yellow
will now be cycling! You can even select one of the
cycling colors from your palette and paint with cycling
ink! To stop colors from cycling, return to the Acme
Color Selector and click on the Cycle Start/Stop button
again. You can make a Color Cycle Selection from as
many colors as you want - you can even make your
entire palette cycle!

Click on the END Button or click the Right Mouse Button
or Controller A button to return to the drawing palette.

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-o

Click on this icon to see the Pre-Drawn
Backgrounds Selector. The screen here shows
different black & white backgrounds that you can use
like coloring book pages, coloring in areas using any
colors you want. Click on the NEXT Button to see
other backgrounds, then click on the USE Button

to select one of the
backgrounds to color.
Once you have
selected a Pre-Drawn
Background, you can
use any of the
drawing tools
to color or modify
that background.

You can click on the UNDO Icon to undo the last
thing you did, For instance, if you are painting
on a background and you accidentally paint into an
area you didn't want to, click on the UNDO Icon and
the mistake will be erased - just as if you never made it!
The UNDO Icon can be used for a second take on
anything you do, so you can experiment with
confidence, knowing that you can always do something
over if it doesn’t look right. The UNDO Icon can even be
used to bring back a drawing that has been accidentally
erased! Remember, you can only use the UNDO Icon to
undo the LAST THING you did - if you erase a screen
then start to draw on it, you will be able to undo the
drawing, but you won’t be able to undo
the erase to get your old screen back.

UN 1
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Click on the Drawing
Tool Icon with the
Left Mouse Button
or the Y Button to activate
the pencil tool. Clicking on
the Drawing Tool Icon with
the Right Mouse Button or
the A Button will activate the Tool’s sub-menu.

KU Click on the Shapes
WO Icon to go to the
Shapes Selection
Screen. Here Porky Pig juggles
all of the different shapes you
can add to your drawings.

At the left are the Shape
Selection Buttons - if you click on any hollow or filled
shape, Porky will start to juggle it, and when you return
to the Drawing Board, you can click with the mouse,
hold the Left Button down, and drag that shape out like
a rubber band. When you release the mouse button,
your shape will appear. You can make shapes any size
or color you want. To access the Tool’s sub-menu,
press the Right Mouse Button. To activate the Tool’s
function, press the Left Mouse Button or the Y Button
on the Controller.

Click on the Scissors Icon to bring up the copy,
flip and turn buttons at the top of the screen.

Click and drag around a part of your drawing to
select it, then move to another area and click. The area
you had selected will be copied to the new location.

If you click on any of the flip or turn buttons at the top
of the screen, the area you select will not only be
copied, it will be flipped like a mirror image, or upside
down or turned on its side. You can do a lot of special
effects with the Scissors Tool - be sure to try them all!

n Click on the Paint Brush Icon to fill an area
with a color. This works especially well on the
1 J Pre-Drawn Backgrounds. First, select a color
from your palette. Click on the Paint Brush Icon, then
click on the area that you want to fill - the area doesn’t
have to be white, it can be any color - and you don’t
have to click on lines. Just click anywhere inside an
area. Sometimes an area doesn’t have a solid line
around it and your paint will spill out - don’t worry -
just click on the UNDO Icon to undo your fill. Then go
back with your pen and make sure all of your lines are
solid before you fill again.

O O

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P 1 I Once you click
on the Pattern
Icon, you can
use any tool to draw
with patterns. The "P"
will light up and the
lines, shapes, letters,
or fills you make will
be in a pattern! If you
want to change your
pattern, use the Right Button to click on the Pattern
Icon and you will go to the pattern Selector Screen.
Marvin the Martian is in charge here, but he’ll let you
select any of the 16 patterns he has on his machine to
draw with. To select a pattern, just click on it and it will
appear in the large window. If you don’t like any of
Marvin the Martian’s patterns, select one of the colors
in your palette and start drawing a new pattern on top
of the pattern in the large window, You can also use
the buttons at the bottom of the Pattern Selector
machine to clear a pattern or copy a pattern. Make
your own patterns and see what happens when you
draw with them. To stop drawing with a pattern, click
on the Patterns Icon again and the "P" will go dark.

Click on the Rubber Stamp icon to stamp
different colors and patterns onto your drawing.

3bC on the betters Icon to add words to
your drawing. The alphabet, numbers and
punctuation are shown in the center of your screen -
click on the arrows until the letter you want is in the
exact center, then click on the "Print" Button to print
that letter. Select a new letter and continue until you
spell out your message. You can change the color of
your letters by clicking on colors in your palette and
you can change the style of your letters by clicking on
the "Font" Button. Fonts are different styles of letters
and the Animation Factory has four different fonts for
you to choose from.

Click on the Picture Frame Icon to display your
drawing. Your picture will appear without the
tools or palette - click on your drawing to bring
back the tools and palette to continue drawing.

To change the Frame graphic, press the Right Button
on the mouse.

Click on the Load/Save Icon to save your
drawing, music and animations, or to load
something that you have saved.

O O

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H

The Animation Studio is where
you can bring action to your
drawings! All animations are made
up of Frames, drawings which are
slightly different and can be
shown in sequence to appear to
be in motion, By showing different
Frames of Bugs Bunny, you can
make him appear to eat a
carrot. Use the Animation
Studio to color and edit
different pre-drawn Looney
Tunes animations or to create
your own. By the way, if you
haven't already used the
Drawing Board to create a
background drawing, this
would be a good
time to go back and
do one! Bring up an
appropriate Pre-Drawn
Background and color it in if you want -
anything to give your animation a home!

The Animation Studio Quick Reference

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Return to Main Menu
Stop Animation
Play Animation
Animate on Background
Animation Speed
Select a new animation
Select an animation frame
Set Animation Path
Revert to Original Frame
Flip Animation Direction
Copy Animation Frame

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END

Click on the "END" Button to 30 to the Main
Menu

This is like the “Stop" Button of a VCR, Click to
stop an animation.



This is like the “Play" Button of a VCR. Click this
to make your animation move, your animation
will continue to move until you click the
Stop Button.

H Click here to hide the Animation Studio and

-H display your animation on top of your drawing.

Click the Play Button to bring your drawing
to life! NOTE: The Frame you have selected will be
displayed during the Animation.

tfSREEDl This shows the Animation Speed. 0 is the

slowest speed and 9 is the fastest. Click on the
arrows above the Speed Icon to slow down or speed
up your animation.

Click on the Animation Path Icon to make your
animation move across your drawing. The
Animation Studio will disappear and your
animation will be shown on top of the current drawing
on the Drawing Board. Each time you click, you are
making an Animation Path, shown by a series of dots.
You can click up to 99 times along your path - the
closer together your clicks are, the smoother your
animations will be. If you make a mistake, you can dick
on the Animation Path Icon again to clear your path
and start over.

Click on the New Button to revert the current
animation frame back to its original state.

Click on the Flip Button to change the direction
of the animation.

Click on this icon to Copy and Paste Animation
Frames. First select the frame to copy, next
click on the Copy and Paste icon. Then, use the Frame
Selector arrows to change frames. Each new frame you
advance to will be replaced by the copied frame.

O O

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Factory. There is one
blank space in the
Animation Selection
machine - this is for
you to create and save
your own animated
character!

NEW

Click here to go to the Animation Selection
Screen where you can pick from your favorite
Looney Tunes characters to animate. Use the Arrows
to scroll the characters up or down and click on the
character or the “Use" Button to bring that character
into the Animation

!F RAM E}i T his shows the current frame number for your
animation. Click on the arrows above the
Frame Icon to move to the next or previous frame
to color or edit. All of the animations in the Animation
Studio are made from six different frames.

Game Arcade

This section of the Animation Factory is strictly
for fun! Go here to play Looney Tunes Mix 'N Match.

The Looney Tunes Mix ’N Match game is a memory
game. The player selects a crate which will open to
reveal a Looney Tunes Character. The object is to select
the crate that has the matching character. Some crates
do not contain any character, To win,
the player must find all the matches
before revealing three empty crates.

O G
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O O
O O

O O
O O

Saving/Loading

This screen allows you to save your drawings and
animation into the Game Pak’s memory and to load
them at a later date. Only one drawing and one
animation can be saved at a time.

Q

J

Mission Control

This screen allows you to set the cursor speed faster
or slower for players using a mouse. A slower cursor
speed allows you to draw and paint with more detail.

A faster speed allows you to move from one side of the
screen to the other more quickly. You can also select
to turn On or Off the screen saver, music and sound
effects.

O O
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O O
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Music Hall

Create a masterful musical selection and watch the
Looney Tunes band play it - or 30 back to the other
sections of the Animation Factory
while your music plays in the
backsround!

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M Return to Main Menu

Load or Save a composition
r fel CLH l Clear a composition

Select a pre-made composition
[E§1 Undo

CK=^ Advance to Start/End of score

<= Advance score in small increments

44 Rewind

■ Stop

► Play

►► Fast Forward

(Sg) Loop

End of Score

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4

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Each of the Looney Tunes band members plays a
different instrument. Click on different characters and
place their icons on the musical staff at different heights
for different levels of pitch. You can place up to four
notes in a vertical line to create a chorus of notes
played at the same time. To remove notes, select the
unwanted note and press the Right Button or the
Controller A Button. In addition to the instruments, you
can also place different sound effects on the musical
staff to make really Looney Tunes! When you have
placed all of your notes and sounds, select and place
an end of tune marker.

Use the Rewind, Play, Stop and Fast-Forward Buttons
to move along the musical staff and to play your
composition. If you click on the Loop Button, your
composition will play over and over again, starting at
the beginning each time it reaches the end of tune
marker. Your music will continue to play, even if you go
to a different section of the Animation Factory, until
you return to the Music Hall and click on the Loop
Button again to turn off the looping or press the
Stop Button.

Click here to change the music’s Time Signature
from 3/4 time to 4/4 time and back,

Click here to select from one of eight
pre-composed Looney Tunes tunes! The tune
you select will appear on the musical staff, and
you can play it or edit it as you choose - try replacing
the notes from one instrument with another - or with a
sound effect!

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i—hjj This icon means End Score. To end the score,
select this icon then select the ending sheet.
The stop will appear at the end of the sheet.

O O

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Savins Your Creations to Video

If you would like to save your Animation Factory
drawings, music and animations on video tape, use one
of the following methods to connect your Super NES
to your VCR. Make sure that power is turned off on all
units before connecting or disconnecting. If you have
any problems, please consult the hookup instructions
for your VCR.

Using standard Super NES RF switch:

1. Connect the Super NES RF switch to the VHF coaxial
input on your VCR. Plug the phono jack of this cable
into the back of your Super NES.

2. If there isn’t already a connection, use a standard
coaxial cable to connect the VHF output on your VCR
to the VHF input on your television.

3. Turn on all systems, set your VCR to the channel that
you normally use to play your Super NES, and record
away!

Using a Super NES audioMdeo cable;

1. Connect the audio/video cable to the port on the
back of your Super NES, and to the audio and video
input ports on your VCR.

2. If there isn't already a connection, use an audio/visual
cable to connect the audio and video outputs of your
VCR to the audio and video inputs on your television.

3. Turn on all systems, set your VCR to the channel that
you normally use to play your Super NES, and record
away!

o

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Limited Warranty

*o

90-Day Limited Warranty

SUNSOFT warrants to the original purchaser only that the
Game Pak provided with this manual and the software
program code on it will perform in accordance with the
descriptions in this manual when used with the specified
equipment, for a period of 90 days from the date of
purchase. If the program is found defective within 90 days
of purchase, it will be replaced. Simply return the Game Pak
to SUNSOFT or its authorized dealer along with a dated proof
of purchase. Replacement of the Game Pak, free of charge
to the original purchaser (except for the cost of returning the
Game Pak) is the full extent of our liability.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,
WHETHER ORAL OR WRITTEN, EXPRESS OR IMPLIED. ALL
WARRANTIES, INCLUDING THOSE OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, IF APPLICABLE, ARE
LIMITED IN DURATION TO 90 DAYS FROM THE DATE OF
PURCHASE OF THIS PRODUCT.

SUNSOFT shall not be liable for Incidental and/or
consequential damages for the breach of any express or
implied warranty Including damage to property and, to the
extent permitted by law, damages for personal injury, even if
SUNSOFT has been advised of the possibility of such damages.
Some states do not allow the exclusion or limitation of
incidental or consequential damages or limitations on how
long an implied warranty lasts, so the above limitations or
exclusions do not apply to you.

This warranty shall not be applicable to the extent that any
provision of this warranty is prohibited by any federal, state
or municipal law which cannot be pre-empted. This warranty
gives you specific legal rights and you may also have other
rights which vary from state to state.

SUNSOFT, 11165 Knott Ave., Cypress, CA 90630.
(714) 891-4500.

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Posted on 18 July 2022, 03:35 by:   Mr. Xecret    PM
Score +12
mate, all good and such, but did you really have to dump the entire text into the uploader comment?
Posted on 18 July 2022, 08:48 by:   shrek789    PM
Score +17
well thank fuck for that i've been on the edge of my seat waiting for this scan

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