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OPEN INC STORY. 4
• I ML OUTLINE OF THE CAME &
• AREA GUIDE 6
• GAME PLAY 10
• TO START GAME - 11
• THE SKY PALACE VI
ACTION MODE
• KID THE LAND OF AIL MONSTERS Ifi
CONTROLLER OPERATION IN ACTION MODI 17
• DFFfAT THE GUARDIAN E lil
• ITEMS 13
SIMULATION MODE
• CREATE NEW CIVILIZATIONS 20
CONTROLLER OPERATION IN SIMULATION MODE 31
.
• COMMAND GUIDE FOR SIMULATION MODE 22
• PURPOSE Of THE SIMULATION MODE 2%
FILLMORE 32
BIOO DROOL- 34
KASANDORA 35
AITOS 36
MAKAHNA 37
NORTHWML 30
fUscl it/ the safety of his Sky Palace.
Uith t he little energy he had left, he erected « hiirricaJe,
To heul his serious wounds, he; fell into a long and deep sice ft. ;
While fTt a deep sleep, the presencf of the
Mflrtef'i power raTiished. ; '■'■■'T
Wiife no one to inspire mifttfitce, ifee ; A.-
forces ofecU invaded (he world and did os i wrfV- s
tJify pleased*
With little hope for any support from (heir Master, the people had little choice fine to he transformed fit to monsters l he Evil One divided i he world into six
Ion civ «nd turned over eon (mi uf each 4-..,*.
region [(.i ft0; Gaurjitin!.
The ivorid utts completely ruined. Stone
statues the people had made in honor 0/ ' .
their Muster became the only remaining f y
evidence of a once strong and thriving society
Sever a ( hundred years after the u'odd , .Jr
h a d fa lie n into 7 he Evil On e*s pmt er, th e Master, why had long since retreated to the safety of the Shy Palace, began to stir.
Even though 1 one bad completely healed [he Master's wiu nd$> his power
disappeared when the last of his loyal subjects succumbed lit the forces of evil.
He found, his yttee ideal world a «d layaf snbfeets notv otemtn hr evil- This caused the Muster much grief and sorrow, but uhui could he do? fie had no power.
itisfrired by the faintest of hope, [he Master resolved to bottle The Evil 0 )ie so that peace and order might once again prevail.
Prologue
Opening Story
General ions ago, the -MOrld fell into deep t h ao*;.
I he Master h«d maintained the world in a stale of peace and harmony. J foil ever, an evd one called Tun;ra began to th rente n its very existence. People spent their lives manifesting their face to tllt-J] Master while fearing 1 he Evd One.
The Master and The Evil One ivere eternal enemies.
h strength tend power they were almost etjuab,
Even though the uwJd had fallen into ChctOSp Somehow [he earth crotfinited on iPs revolving course, invasion and destruction... f hose ivere theH'nvIy aims of The Et d One,. I o conquer the world 0 as his only ihsiif, Houvivr, The licit One teas unable to destroy the Master.
He ordered his six Cinauihins, who had enormous .strength, to defeat the Miwlti and conquer his world.
Even though th v ivarfd teas sirfl in a state of peace, the balance uf power began to gradually sway towards darkness.
One day, l‘he Evil One and his Guardians suddenly appeared at [he aider gates of the .Shy Palace, r he Master, echo understood the real purpose uf iheir presence, fought with great courage and little regard far his men
U it Ji the final preparations made, the Master ioohdawn the barrier protecting the Sfcy Palace and silently began h/s mission to destn>y The Evil One's hold on his earth.
The battle 1 raged on for many days,
1 hr Master aas so badly infused th at he
THE OUTLINE OF THE GAME
As you develop the land,, your power wHI gradually be restored.
With renewed power you ran rid the earth of all monsters.
"ActRaiseF* takes place in a world invaded by the ton es of evil.
As Master, vci l? must defeat all monsters in each Action Mode in order Lo purify the land that is being dominated by evil, lath land ha- Two separate Action Modes, ACT f and each ol thr- six districts- has ore Action Mode.
Lip on completing AO E, r,i an Action Mode von move into the Simulation Mode. An ordeily devnlopmeni of the land will result in an Inc tease of the population, which will raise yout level and fighting, stlength,
In the beginning, you will only be permitted entrance to Fillmore, To visit other lands will require that you increase your level. Your lit si mission will be lo purge the land of I illm-nre,, cultivilt ii, and raise your 'evel.
Below is an example of how you wifi progress through the Ac rion and Himbdarion Modes.
As the once-rulingMaster/yc^ur task in the Aciiort Mode i-. lo regain control df !| thi- land. To ■ u coni|)iis!i this task you have t hosen the statue o"f a nquj^Pywij rrior lo e-rrjjbodfy your spirit.
ACT I jjt^sl be com pi et^d-Before moving into 1 be MiiTni.l.ji.CitJft. Mode." Lath land pSiaTWO ACTION MODES Ori£v you h ave sealed all rhe mo listers' 1 lairs tn the Simula linn Mode you can advance lo ACT if.- a %
A£>- Jt
The Simulation Mode begins upon completion of ACT ! of each lands' Action Made. Your ta^h here is to develop (he land and increase the population, when the population increases to a certain number, (he Master's e^periernt wifi raise a level and his HP will increase, The higher She Master’s experience- and HP level, the more prepared he will he for the rtexl Action Mode. People w II o Li I r; vale the land in the direction you advise. Usvig the Master's resurgence. lead and direct the people through the many incidents and events (hat lake pjlace in rhv Simulation Mode,
’he world is divided into six lands. I he frghting is going to shin in t ill more, rilihr in the middle of the map. You must purify the lands one by me.
AITOSO
An attivevolcano, lava-rovered grounrjs. Careful, ittonsrers. are much slronger here.
CONI'ROLLER OPERATION Controller Operation is described below The function of each hutlon may change depending on the area you are n
CONTROL PAO
| Moves the main character iri the Action Mode
and niovi 1 :- the Angel in Lhr Simulation Modi'. 1* also moves the mrSdr,
A BUTTON
| Shrinks your view of the world map.
8 BUTTON
! Enters the selected command in the Simulation
Mode. Controls jumping motion of Ihe warrior in the Action Mode.
X BUTTON
j Enlarges your view of the world map.
1
1 Cancels a Command selected ;n the Simulation
Mode- Controls the sword in the Action Mode,
MMSiiiwii
j Stan or pause the game.
| Not used during the gasilu,
CQN-TQRGL
PAD
START
BUTTON
A BUTTON
SELECT BUTTON B BUTTON
I.
TO START GAME
insert your ActRal^r Into your SUPER NE5 and turn the power switch on* The title screen wilt appear. Push start to begin.
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THE GAME
Whim playing the game for ibe first time, select "START' on the title screen. To continue, select ■{ XI NT IN UF V and press start. Von can begin a new game at any time, but it vvi I erase the game you had been playing.
CREATE A NAME
Oet ide the name of the Master. Input the letters of your name and title as instructed on the screen . Once completed, push SlAft'l &UITON. Without registering a name, Lbe game will not begin.
HOW TO SAVE YOUR GAME
When you want to ^Op m the middle of the game, use the commands in the Sky Palace 01 the Simulation Mode. Select “Other" and then "Progress Log" . This will enable you to save I he data. Please note, this game pak can only Ha™ one Story.
CONTINUING A SAVED GAME
To continue a previously saved game, select "CONTINUE" on the title screen,
ERASING DATA
It you switch on the power and hold L and k buttons down on both controllers until the ' le appears, all previously saved data will be erased. Thereafter, you will be able to start a new game.
THE SKY PALACE
Your game will begin in the innef chambers Of the Sky Palace,
The Artsd will EifEp you Through rhe beginning sequence* uf the game,
Read the instructions carefully £-■ [hey appear On the screen,
OPERATING THE GAME ON THE MAP SCREEN AND THE SKY PALACE
X SUTTON
rjrcosicn
ISJ
Enlarges your view oi the world map. Cancels, the selected command.
Shrinks your view of the work! map.
Shi inks your view of [he world map.
Controls movement of the Sky Palace., also identifies which command you wish to select.
THE INNER CHAMBER SCREEN Current Population of Land
Plus Total Population o>
Land Marne,
Command Icons.
World.
Power Needed to Perform Art ot Nature,
Master's HP,
Explanation of Selected Icon.
Angel, The Master's Loyal Servant and Counsel.
" ■ M es sage Wi ndow.
From i he inner chambers of the Sis Palace you COMMAND can execute eight different commands. Using
GUIDES lh<1 control pad. select the desired command
and press B BUTTON
Selecting this icon allows you to F^n fbi j? .’Tfr 1 iTi-Ovt: the Skv Palate. You mav also
II O IfWkJ V it Worker the Simulation Mode by
selecting this icon.
SKY PALACE MOVEMENT
Selecting this icon will change the screen from the inner ch.amhets of the Sky Palace to the map of the world. Use this command to get an aerial View af ihe developing world.
OBSERVE THE PEOPLE
Selecting this icon wifi allow- you to move from I Fie inner t lumbers of the Sky Pal ace to : In: Simulation Mode, rhis command can no I be used utiles'- the :and has -irst heen purified.
This icon will allow you (o select the fighting and magic irons.
FIGHT MONSTERS
Selecting this icon w il send your spirit down to embody the mighty wart or statue
SELECT MAGIC
Selecting this-icon will al low you to delerniine the magic %;i«N to use during battle. Various maijk spells will he obtained during game play.
®
STATUS OF MASTIR
Selecting ihis icon will display .= current --.talus report on the Master.
Aisb disptayed will be the population level to be reached before advancing to the next level.
ENIX
LV 0€
HP
*3
Si-* t20
r»**
Of
Mext
1200
tOtril
t too
i C f
11 ere A
1 #
STATUS OF CITIES
Indicates the Master's composite Strength,
Indicates power needed To perform an Act ol Nature.
Indicates the Master's physical strength.
Indit. a lets Magic Power available to use.
Indicates total number of pc up It inhabiting the world
Displays the otfurings you have accepted during the Simulation Mode.
I Indicates the population level a* needed to advance a level 1 ,
Displays rhe magic spells that can he used by the Master.
LVtLEVEL]
SP
HP
UP
TOTAL
' COMPOSITE -. ■ POPULATION-'
Selecting this icon will display Ihe status of each town, You can periodically check on the development oi each (own,
AREA
[LAND!
STAT
POPULATION
LV
itwnm tErtp
Displays. Uy name,, atl six lands.
Displays -he speed al which each town's population i* increasing.
Displays the number of offerings found in each land.
Displays the current population nr each land.
Displays the cultural level of each land. The higher the level, Ihi: mure developed the land.
TYPES OF POPULATION SPEED
Five types or population speed are displayed,
Relow is an explanation of each-
NONE
indicate* no people inhabit the land.
currently
SLOW
indicates population is increasing slowly. Your people in ay requite a special item or may need mote purification of the land to increase
population speed.
■JJjTTT™ indicates population is increasing very consistently.
STOP
indicates the people have a problem arid, uritlf »E * resolved. :he population will riot in crease.
MAX
indicates the current population has reached its mil potential.
PROGRESS LOG
fo save your game, select this command and choose either ‘ Yes'' or "No" . Only one game at a time t an be -Kaned. Fvery time yoII save a new game the previously saved data will he erased. Remember in push the reset button when turning the power off.
MESSAGE SPEED
Controls-1 he Message speed,"4" being the slowest and “If being the fastest, move the cursor with the control pad and enter ycuir select on wKh U Rutlon.
YoiJf spirh bring;, life to ihe flawless stafue Your qL*t l ST is tu riil each .‘and of the evil thal infects si. .Access the Command window and select the "Fight Monsters" (onnn^n<l to br n^. life In the (nighty warrior.
GET READY FOR MAGIC!
Throughout ih-e game you will he given different magic spells. Ont n yi>u''v<* col; :c(edsor re r ragk sjn^LI h :before seFecling Ihe "Fight Monsters Model selec t which spell you will like with you Fath time a magic spell is used it consumes I MP.
MAGICAL FIRE
Fire balls will lx thrown to rhe right and left attacking monsters in your |>^il>.
MAGICAL STARDUST
Counties!, shooting stars fall from above injuring any monsters on the screen.
MAGICAL AURA
The aura of Ih-e Master wit become 3 giant ball of fight, Punching a rotating attack
MAGICAL LIGHT
A powerful light Iron: the Sky Palace streams to earth to the: right and left of the warrior, injuring all mcinsters m it:- path.
A or X BUTTON
+ Allows you to use the Magic Spell you are carrying with you. You must also press the control pad up when pressing the button.
THE DISPLAY
Remaining lives
Time: When you will
the time: limit reaches zero, of your lives.
Store,
IN ACTION MODE
Enemy's
Y BUTTON
+ Controls sword movement.
* Throws force fields from the sword.
8 BUTTON
* Jump
+ When used wilh Y BUTTON, you tan jump and attack,
CONTROL PAD;DOWN
# Kneel down. When you use with Y BUTTON, you can kneed and attack,
CONTROL PAD:RIGHT AND LEFT
* Moves your charac. ler !o I be right anti left. Where necessary, you can also retreat.
Type of Magic Sped.
0
DEFEAT GUARDIAN!
How to move on to the Action Mode.
___ijjj^___._
i ier'di^i enemies., [feat'.Fieruus ob-udch and time wrll (ry and prevtenl yuu from reaching the ev Guardian of eaph Sand.
e. H11! i n;:
us i tern *
POWER-iM
Light Ofh> ipp the Orbs with Lhal will aid jW
b '
V-
DEFEAT T1 THE ACTIO
L the end of «.t formidable foe but with valiant t- any Magic Powe
TWO ACTION 1AND
Each of the ft Acl Raiser lands conrrfciina iwo ad ion phases with a Simulation in between. Clearing, the first action phase a I lews yon to begtnwOrk iri the Simulation Mode, Listen carefully to the advice and instructions you receive.
d< tton'.pia^ v:>U -. ill rate a will not, be easily^, orsque red urt. Youpiay need to rail on ynu r:i..v;i'-‘-.
4 as 1 ;in each
Items will appear in the Action Mode.
flower ups anti' items are hidden throughout the game. Once revealed, they will fir nn Ihp screen for only a short time before disappearing.
HALF APPLE
1/4 or your life gauge will be restored by la king this ;tem.
ORIGIN OF MAGIC
Fach magic scroll will increase your MP by one poins.
1000 BONUS POINTS
I he I OOP bonus points ri till. 1 highest available in the gdrni
PROJECTILES
One of the 4ems you on lied will oI low V 0u to throw crescent force fields from your sword
WHOLE APPLE
A whole auplf completely restores your life
gauge
500 BONUS POINTS
A bonus of 50f> points The more points you get. the easier the game will be.
TUP
An extra life for the main character
CRUSH
r a king [fi is item wil I n sta n 1 ly dt'st m y a ir v ne mies on the st reen.
SIMULATION MODE
# The Qtjfect of the Simulation Mode.
jn the Simu ji on Modi:. help l»i** people it t-Muhl sh thei- culture- jikiI cfrvclop a peue-rtvl civilization. ntsi. j L^r.s»p t>i leaders wi I appear .intj com'iC-v •., vi, u ihrir problems.
r .ir-rl help ynur peap t i<> drvtlop th*» *<> they may ikniri-.h
M (he overall papulaiipm increase*, the Mali's level wiH rise »nd hi* H-P will iru . iv,^r, rh,-. ’. ■II mate in the yuction Moik* ■:-.i%i. r he Magk bv your people ■ lti
UpOP t omplefiOtl o' Che first act of afiv at lion phase, you rtuLm' rnto the Simulation Mode of l bat particular faruf.
THE ANGEL IS YOUR SERVANT IN THIS MODE
Developing the land* <Nlicitr'[)y requires (lie skillful use OI "Mirai k-s" 111 removing various obstacles arid ihe effective dim tion of the people'sIiui'dinpeftorh. When the Town Under Con Struct ion message appears on the screen.
=f Controls the direction nt the Angel's move men t.
* Controls rhe movement of the "YELLOW SQUARE".
AREA DISPLAY
Current Popular inn or land/ The name of the land you are in. Composite Population of World.
Power Needed to Perform Acts of Nature.
Angel's life gauge. LdCh time I he Angel bumpsi n to an eri e my the life gauge dec reaivey The life gauge is restored as the:
(own grows.
COMMAND GUIDE FOR SIMULATION MODE
H- htl,ITTQN will tall up iht: aimmand window,
RETURN TO SKY PALACE
Returns yOu to Hit.' inmcY chambers or Ihr SiO, Piifan'r, When ready Lo enter the fighfing n-turn lo 1 h l- bky Palace hrst by using r i i i > vCuTuridrtd.
Allows you to return Lc? the inner £ hambers iof the Sky Palat e or select in aerial view ol the world.
SKY PALACE MOVEMENT
Selecting (his rci>n will allow’ you to view the develop itlg lands from ibe Sky Palac e. ou tan also move the Sky Palace to other lands. Once 3. town has developed and the Master A level hit- increased, you, if you choose, atlempl to clear AL' I 3 of another land.
BUILDING DIRECTION
By selecting th.;s icon, von can instruct your subjects in the art of town it>url:iing. Moving (he Yellow Square in the diret linn you desire and pushing A Hutton will begin the building process. The maximum number ot spares you ran move in one turn is ft blocks.
FOR EXAMPLE
1
jji.] The two photos al left are an example of how the building process works. Once the directional arrow disappears, you know the building is
■ r ''5^ completed to the point you haw directed
El '.IT US LISTEN _
Selecting this icon allows yuu lo commtink ate with yciur subjects, As with any growing civilisation, your subjects will need your help in solving their problems.
■ PROBLEM SIGNS
I be appearance erf thought balloons ^nee photo at right) is a sign that your subjects are experiencing some problems. They may need your help, so lislen carefully,
r
I his Command allows you. through Acts of Nature, to remove obstacles that may be hindering progress or worrying your subjects. You will,, however, need a minimum number nl SF to perform these acts-. Your SP will increase as you defeat the pests that inhabit the land, OrXu you have selected which miracle to use, move the Yellow Square to the area where you warn the miracle to lake place.
LIGHTNING
A very useful Act of Nature that consumes little SP. This miracle destroys busbesfthe smaller trees), Palm irons, rocks, houses and fields.
ESTOWS DIMS TFEE&, HCOSEf TBJ3S K€i 30OS!
The wise use of this Act of Natu re ca n cause many minifies. Rain will restore dried-up faelds to productive lMds r which in turn may resume the population growth, The rain will also turn vast barren deserts into )usli arid productive
juas.il.jrd>
DOUSE FiffiS. TUBS CESEnTS HTQ hf-MUTI £ LAbCSf
Sunlight will also be a valuable tool as you move to new- lands and heLp yom subjects reclaim marsh infested lands, With enough sunlight, even the arc tit lands of the north t an be inhabited.
h.€LT SNCW AND DRY UP MARSH LAND& |
fhe wind, too, can he a powerful ally n is strong enough to blow any flying enemies away, H> power can also be put 10 good use by some of the lands you develop
wti bugw m wr m wifh mss am.
EARTHQUAKE
This fearsome At l of Nature is so profound in its impact and effect it will require an enormous amount of 5P. Uni ke? the other .vlira; les", an earthquake will affect the enure land and may even affect an entire Continent.
As each town develops-, people will find many curitiu* tilings and present Ihenri t(> you as Offerings. Mo si offerings you accept will be valuable possession rn vOur ha tile a gain si evil. Be selective though, a* you can only possess HI of ir rings, at any him-.
□ TAKE AN OFFERING
Selecting this icon will allow you io choose whit h offerings you will accept.
Your loyal sufojer t, the Angel, may tell you when your subjects have an offering to present.
USE OFFERING
Selecting this iron allows you to use the virruuf offerings in ynur possession Some of these offerings, if shared with other lands will help those lands develop.
□ WHAT ARE OFFERINGS ?
Throughout the Simulation Mode portion or the game, various items will he found and presented to you the Master, ! is ted below are some of the items your people will find if you guide them wisely,
SOURCE OF MAGIC
This item will increase the Master's MP.
BRIDGE
Sharing tihi-; technology widi other lands wilt make ihe people who developed this technology proud,
BOMB!
When used in the Simulation Mode, will eliminate ftN monsters on the current screen.
0
WHEAT
When offered, will turn le-s produtfive fields into more productive wheat fields.
STATUS OF MASTER
Displays the current status of the Master Sec page 14 for details, Prising E3 BUTTON will also allow you to view scores from the Action Modes you have completed.
STATUS OF CITIES
Indicates current conditions of the towns, When “Slow" or '“Slop" . appears in the “Increase in Population" column, that's a I ml die town':-: people will need help.
PROGRESS LOG
Saves the progress you've made in ihe game. This fund ion can tic accessed at variou s l ocations throughout the game.
Selecting this icon will allow you to review Condi?ions and status logs.
Access message speed or progress log.
:
^r«vi
mnnci
ft
ill
o ■
?! '
MESSAGE SPEED
Allows you to seSc-cl the defined message speed. “9" being the slowest, "£T being the fastest.
0
PURPOSE OF THE SIMULATION MODE
WHY DEVELOP THE LANDS AND INCREASE THE POPULATION ?
Developing oath land in an organised i.i^hion allows (he maximum population potential and has- a very important purpose. As the population of eat h land feather a t i-Main Level, (he Master s experience level will also increase.
As ihe Master's level iixreas.es, Ins life meter for the Action Mode increases a> well.
ABOUT THE SIMULATION
TERRAIN
*
-BBS
:P| .
’r-& ‘ -
mm:
KflG
pNI-J.
JfS
asm
iW‘«
| WHAT’S REMOVABLE ?
The geographic features shown at die left will hmdei devetopmenl and cultivation of (he land.
These features. < an also be eliminated by using the Miracle!- 1 Arts of Mature)
The geographic features Shown at the left are permabent features (hat cannot be destroyed.
m OTHERS
Cultivated t eids are a very precious commodity. Nurlure them properly. With proper encouragement and direction, the people of each iarrri r an m^I up the monsters' lairs.
WHEN ALL THE SAND FALLS TO THE BOTTOM...
Once the sand it: (he upper hah of thir hourglass reaches the bottom, the "Town Under Construction " :phase Of the Simulation Made will begin, Movement of the sand i 'out lop to bottom is regulated by (he Passage of “Real Time". The passage of i.me will ho suspended while in the A< t ■ Hi Mode, in (ht: Sky Palace and during r er .i.n phases of the Simulation Mode. When "Towt> Under Construction" appears on the screen, hu rnes v. i 11 be bull ?. n cw pi jrl i nr&s of 1 he low il w 1 11 hi- developed and the popufalion will ru tease.
LISTEN TO THE VOICE OF THE PEOPLE
With anv developing 1 own, problems arise- i kirn, (o the concerns of your people and determine which Acr of Nature, when used,would best solve dial problem,
If problem-’ are not Successfully resolved, the development of ihe particular town may stop, which would prevent the population from increasing.
LISTED BELOW ARE SOME OF THE PROBLEMS YOU WILL CONFRONT
VoLs will be asked to do something about rhe geographical obssat les liiai prevent extensive development of the ?ands.
People wiIf share other situations with you that will require your help.
The mooter* in IN; Simulation Mode I vc: to make i he development of the Sami difficult. To identify how many monsters are in a pari’icLdar l.ir r press B Button wh Ee hovering over ;h,ni lair. Use the arrows the Angel carries to deslroy I he monsters i it the S mulation Mode. Any contact with the- monsters will decrease the Angel's HP If his life gauge is completely redfernptyi, he vviH r>ol he able Co use Che arrow. Time will re store the Angel's HP. The amount of SP the Angel gains is determined by the number of monsters defeated When the Angel's I fe gauge is empty, try using some of the Miracles to effectively rid the land t.n monsters.
SEAL THE MONSTERS’ LAIRS !
I he monsters' lairs can be sealed by developing the land over the lairs. I his, however, can only hr-. 11 li -flip! ed or It e t h e po:: u lal ici n of 1 h i ’and h as reached a. certain level, the people of Fillmore will offer you a clue as to what (hat level will be.
die people -■■■ i l he-s>T< i n shix
ft’C-'iSTERS FOL'iiD K TIE mffTIQN MODE
MAPPER BAT
Attacks homes and kidnaps, people.
BLUE DRAGON
Uses thunder to destroy homes and other thinps-
RED DEMON
Scorches and dries up productive fields
f illi'ib-rc I .i-v-l I W.i.td Hut car. h*ll¥C UJJ t" 1 Kupie
FiUrnojc Level if Lev Cabin can hciKC uj> ?« 6 ucsjpfc
ADVANCED
DEVELOPMENTS
For each land to reach is maximum development level, roads must be constructed in every possible direction The more roads you develop the more homes and fields get developed.
DEVELOP EVERY INCH OF THE LAND
Since there are no Huts on where offerings are hidden, it is important r.nal yon spend valuable time developing every available piece of land so you r people may find all tbe offer-ngs each town has concealed.
Them are several ways that may help speed a town's progress from level 1 to level 3.-:.rJ0TE; By using the methods fisted below, you will sacrifice the lives of many people.)
* Use Lightning or E.arth quake to destroy the older homos.
* Allow any fires to hum them selves out.
* Allow the Blue Dragons to destroy Hie homes for you.
Cullural level reiers to rhe developmental stage of towns. As Ihr level increases, lh<- style and quality of homes improve, allowing the population Lo increase. The maximum Cultural Level each town can reach is Level T, These homes are earthquake-proof.
lOUmare Level 3 McnJ-i-rn I J-i.wth' ar FjicLpry (purplf Tf-^fs c.im tK.ii.rv.- up to- r people.
Of the six tarrdfv Fillftl targe IcIwns.T.Vfce' pilv.tnt -(I gain valuable eiperier
milt
Cl
' liMrir.” dm I r : i(' monsters- l.-ir iir^t, proves to he 3 good -A" :: ii-Vu; Strategy. First build 4 road io the monsters lair ' . fhr-n do the SAmv few ‘i ,ind <', You may nOw move: across the river and w-.A 4, Oui-ij; thit will eliminate all Hit: monsters and jil.v.v you and your people io develop the town to ■ '•■ p. 1 ' 1 ' ; tosi potential.
Burn awilg budii ttww: ' >-■►r- i -u:
rr
NAFPER RAT
2
NAPPEft CAT
J s
SLUE DKAGON
4
NAPPER BAT
T., . i ir ihi sn.jll bushes, around the shrink,, irv using "ligho mu" . SP used in croaling Mi r JiLes" tan he recovered by defeating moiriiL-is v Ih Ir h An^el s arrows. u create I ightfling" . push 15 Ifulluri U - optm 'die iOn<n».ifid wmtlow; srleci the icon. t..se ihe
•: (Kiln; I pad io hghlmng'. ''he Angel will ask where v-ou ivar-r
a si" I ighi.-iing'. IJw the Square oil Lhc ground Jo choose Ifiearta you '•sisn io bum
rn
I t l
fes-1 » « |
i....
Muse the Valltiw Sr|iimu .1 rhr- ilfsired lH.i !-!r r .-
Huv. m seat die monsters' lair. Pres- (j Bullon Io upon She command window, Use the? onucit pad soKek'cfDinecE the People' con, Ghqoie "f>uildMtg Direction' with s Horton M'ler yon «r asked about !hr direction of dea-cInpriMsui , select (he direction by iiiavinqs liifc Yellow Square; with <fw> t onUalpad You riuy mom- up !■:> eight tdix kg}. When d mod reaches 1*10 Vrtettud loulion. yo«r people wiU ifop building ibt-town tlho flis.hiuf, bJinitrs ,uid . ri;>v,s around the VeSlov. Square disappear' keprol ihis procedure Io lead vnur people iri uthi-r (hreerloity.
' i iheprtK i-ss .1- detefcip,uig* town.disaslters -nat i;mi > ■ i peu:.k‘ will come to you ■wartto vdriotti; proWeia ?.. ai i«f : i>h"-.ing to yuu« p.•• .p ^ WW tan vumetirncs ;i ■c'M.i-rack's in help then k*amj!ffe:A fir<- m- hrnk.i.'m oi.ii n j town's Io |.".rl :! n»t simply use r he' lei", * R..-.I'V
"Bins Eiain" tu fM uut
How to use Offerings" .
Aitcr seal lift two or he monsters l.iirs, direct lot ;ytf:.ple ro PtHOt A . n<! they wi I iniu- you a source of vfa&ic" iron. Note You nwsi lake (in offering hetnre yim iaii use it. First, push It EFuttOp to upen ihu command w ndmv. Selis.t "Ottering*" .. puf-h H fliitton to then ■ eh'-; V thy . t :;';'i, rinj' :crin,md.
Fi> dose iilfc-ntiort to all information, not just the buihlinj( i direction. ,
I li vs'ii iolluw I hr- suggest : nn< ynur pH'n.ple nnrf CBSt I ightmPg.'fin
A ‘ JViin l B, the Mortal Fi re* icon will be of ered hen ' 1 ■ ■ dev el < ip pit -n i of ins i own reaches a tenam pcunl. your people will tnegm to' fish,
_j._I A “Soii'n 1 in Mj^jk ; on no! I be pm. nil and ollerecl.
"ScnirCf •>( Munu is
oileriul whun vou (ItJBlruy u» k--.
Acquiring new technoiogy.
wht-s! you seal ihe rh-rsi monster-' lair*, your p$bpt« will Uwcovct It-" I”!- l«i.hnoluj;y. With this tetcnulU^y. vuu tin build home> <m :!■;!* othur vide u: Ihu river. OsiS wi 1 i* :-.uili‘ you !■;.■ m-.sI the l.isi monsters l.i r •] . hr 1 sure Io take the nt'ci- !ci hnofogy vi'lh you into ft|nrcdp«ri3,
io ■ uliw n •. .i.ri !>r ufed in smother V< irI
Defeat the ktst Guaraftan tn fitlpnor'
Vtri-r ' i-. injj ;iii ol Ihu mrriistors' airs, vnur pOopfe -i t you to defeat "Mintiiaurus" ihn C.iiardian rontroNing FillpKire Return to the Sky Palace In order Io eniei Mi l II You mtfit sticcessfuBy dwr this A( I Lfi revlorv peace iv* Nl.h'iMirO.
'iTABl aCT i ! ■ '•• t$. ■
r j usf l? 3urro:' tn open the command 'window Select"Rjetutn jo Sky- Palace with !hi- H:(intrpl |>,i<f. Allur rein - iri^ to the Sky ?alace, open the comman-d vciwdtiw ani? r hor>^ ; "Select Majjuc «nH«r "'Fight
Flntw /' II aim ■.■ ifii|S...-ru'i.i; tHtr |:e<^SLrnliCci.
It you are having difficulty clearing 'AC! if try rnlumim; Io the SisnulatiOP Vi', do Build fOids across Ihe land, la is will help increase yn-ir populatimt. As ycMjr pijpuijtiou grows, 'yiui level will also increase, evttyidi ng your HP. This sh-ntjfd i-i.iku AC! f IE niut ti eisier id i lej(. When you use ihe “Compass" icon .i. yuiu^f in BlondpuoJ. a 'Iscsurce of I ise" wi?t b+i offered .n I' llmt re. If used in .vinrn -na. rhr "Sfjvrct of M.igji" will be offered. Iht “Compass" may only be used once, the . hidko i - yrmr*.
Rjftiefi dk 1 ' Kr-JuL-'
ITEM OSH
There Are seven ;'leirvr Lhat im}' Im acquired in F'iiliiuw. "IfrklKv" iechnoSofiy and ' Magical Fire" are ;he mnss Hnpotlarrt.
Bninfa?
Snurce of Li'c
5trcnclh of i":G:i iridc
5nurc« of Magic j' MagieDl fire
Lake,, Th« -unfe tta^, blessing rjsys v d into gwtr? iWdsand pastures. Re cat dutch stronger
; -s:irr- away the bushes. around [he monsters' la. r. 0 -■ Theft cji'cr. | your people to (he Lair so they may si'.il it. Slejtl dry up any marches *vilh (he “Sun"
rfty-, C.iivHj i Ire "Gri'd^o 'technology to vulit people
fey selecting (hr- T se Offering" non in the ' t Jffifejn^ domrrind. Now you will be a hie to '-‘■■■.0 :iu- nri on -iters' lairs 2 -and 3 .
"Sun" kun under “ tS-1 i r;i c Sets - .
MONSTERS' LAIR
1 NAPPER BA)
2
hlLT OR AGON
: i Bl LJF DRAGON
4
RS : f> DEMON
him
At a LtrLi?n pomi. :-k> peop u stop developing the town because i*rv are weirried abovt I eddy. 3 t.Hiy who ha* tew away ik.mt hrtme in V quite w>rij|e. Yuu will be olferccl a "Loaf of ftrejvf’ (mm Teddy s «»«Jther. Once yw find Teddy, give him ihv“t oaf of 8n#ad’<aetf Point Aj. L'pon his safe return, you wrJI be offered a 'Mac.u skult’ This ■ivTI be needed d se.i? ifu- nn.i,' monster*' lah M . Make sq-i-- you take ft With rhtf fakr Jfi Ottering" i-.ftniMdiKT. II you cause ll to "Siam (-;■ Point K wrf! get a “Source ol Life' icon *l«o.
Fhr monsters.' u.i '£■ Is ,'iidcfen under the bushes. Uw 1h>e“Lighu'Kn^'
■■ ■ 1 to bu ,iw.iy ihe SjissJu-fi reveu tfti I :!-. Nts,. , M - Skull" -I tin lo se.ti it the water in ihe lake wil then be purified nnd your people w it bejen to i -h. A "Magical Stardusc"ionti will be found Whir tfehrng and offered (q vn-.:. After vein finish ACT . a dispute nu> or cur aftionj; yir.ii |atsi|i ii. Harmcinidus. tykrsfc' . whuh yog can acquire My Kak^nd-tfei, II help rPSulvc rh > p otifern Whr-n rhe pojMd«cion increases in ,i < i-rtsin point, ihe- pk t . ; vent j
‘'Crmdp.j S'."
ITEM LIST#
th;w Are i-'phl ilcr*y< that may lie ,*.|:ii :<t1 hi EUshi
■WtKAi" bacjiusn !( If-i in. m.jnt people Him: Lhu erwn
Tiy aikI laJte
rt-lilr..
Ecrahr
Whrct
Laui a-r Bread
Mnyn Si .il 1
CtimpD^:
Sauna a* IHugit:
SaurtS el life
Mcg-ital Slard.iil
KAfANDORA
Ka^andura: is a land covered beneath a vast is rrete^sary fur life here. Turn Ihe desert into with the ‘ Rain’ icon under "Miracles" arid begin lo- develop.
I here are noobstacles bes.rJes the desert, m , start iu seul (he monsters' luir nearest Ihe shrine. :i wHl be most helpful if you develop the tosvn in one th met ion raiher than in several directions,
[SrT^-T
' liltin' »:• M;r:h-lK
--t*n'-!
Uild j nirad io tn I'mj^'rJDg I'l'ni.Ju
MONSTERS'
IAIR
.*....*”~n
1 hi Lit DRAGON
■ l
RED
DEMON
3| NAPliR GAf
i 4
RED
DEMON
L.u- Rain
a di>
the Deseri-
Tum fh« fhjiert iriin grci^n fields .by using ihr- R.«in" icon under 'Mirn-iw 'iorr-r oi monsters L:n r- .i r e hidden beijealh the sand, so work diligently io turn the whole -desei: back in n> .i fertile land. Now ihar yr>u have exposed rht monsters'' feiry. -oic that they n* ic.ik'd up. 11 yu-.i jjivu IfM' ‘Whrnt' aciqpirKd in Itki-. -dp i. I v. -II n im ri-.i ic iSu- pHipK.sl.itinn.
i fit; SirTti tit vyondemii VrirTir,
ll yuu -ij"!!■.■ .:it 11 -scjriK-wanderer^, in rhe desert, *■> ad ft e-PT (ft fejir-i a, nnd thm wilt offer you j'hon-teor Magic’Ifldh a ?-1 i “Hannphi >u- Mbs " iai npnious .Music' has fee power fe.t ahn pmpfe. Ii 3 fight -ie.:ks 1 in ttlrjodpocil usni ih item tfi Mpp it li t 0 ■ eti'end |Jil- roaci tn Point R, ypu will grl a "5o , urte of it on,
A n»y stations i-yrainiii appears t his ■■■ ill be the battle: ;;ro u lor M 1 .
Bi-lufe- --l.i'linii AC I li, C.»uSe an "t j'fhqq.ikt' i,nd<-,- "kbr::< l<‘-.‘ . A "S...ir<i- ijr t ice icon w il he ofl'^rwi rn ym.i. After cfeaTin^ ■'. 1 II, ■v pingue Ti.yy strike kayendcra that only .1 certair herb can <ufe 'Std'fJi Marahna for (he ctirel. Once ihe town -s 'Jtveluptd ehUtrSi-. £-lv. yelu ftuv uiSi'Ovui an "A-wn-nt l.iijltt' .
ITEM LIST*
Tfeeft are wvvii itmis tliat mas Ik awiu rid in KasndnrA lira the r Finmi>ini>'us Mii-.-'c" in Bl(mdj>.xjl arrf the- “'Arvpk-ju TstW’ In
Hramh!
Strength tii An gel
S»vr(* «f Huaiii j(1
SourtE 9 ) life
AntHEn-t Tafclc-r
ridrmaalaai
W: >
—
MARAHNA
'n ■■■• I'M. itr«d SOUlhuM.:Sl sides of tin- 1 1 r i nt- ri.‘ blocked fiv rucks and the northeast side In busheC Befow you Start developing the Iiiavji, I ini the I hushes with "Lightning", fry and seal the monsters'la rs in numerical order I .£-,3 and A.
MONSTERS' LAIR
1
BLUE pH AGON
2 . BE Uf DRAGON
SKILL l HEAD
- ^ -
■4 R t : EiRAGON
Ifili .ii >-1II Uvad tjy e,
flJrw ?<> ajijysrV.
A L idi'-r ■» kfiOl
ud iherhimv
A ■ era* ! >J:-c;ipe with WindmiLlf.
St'jt the llntnl 5 ih.-rs nr-, .irli-r c It.M ingavedv ■ '•!! nbstat 1^. I hepOwt'rltil
(Irishiirk, 'Sxul i: i-.si.t wilt appeafin Ailos.-He is dj iult to dpi •nit c?n •. f n.nhq^ccs oi Wii h & best t«h mmI [he monster v' lairs in •= i-i iicr i -il Oidel While the level c»f ill lure is si I! re alivtilv Iiiw. i! is advi i!i •■ !•.■ ni.ii.i-u:,ci lit i hi- often ng-- "Hwnfo!" and ’Slrength of Anger while fighting ihcwr demons-
Sport .i ; -:ei st .i np up Uw monsters' tofts, aft injured leader v. II siariti in frtir»l ■: Ihe ‘hr i .... I y >u n,iks i! rain tan hr sli irr- a* :
will bt- appreciated When I he level of culture ristis. chf people svil h i h i wjno'nn'l-. n 1---C l' = < pli - tell you rher the ivind'nnlto hive s tepped doe to lack of wind. causing development oi I he town i<> stop •••.• in thi: v.'ii'td bluW with "Wind 1 ipon' Under "&Air.i< It-;."
After sealing Hip monsters' lair _'i and building 3 road to (he root, of lire rooontwn,, some of the people will slid i.Tiintniig. Aftei j while, ihty v.HI offer you a ' Utuiist 1 or iVl.ijjic icon d&ctjvered ji ihi- top. Wil". iur!"i-r deui'lcipnni-nt <>l lirel.mvis, ibr- ptlripjr- will also offer you -i Shi i‘ fIce: <■ Make sum you lake Ihi* irecause ir will be most Msefoj n Mori-w,il>. After you ftnish Miffing all the monsters' toi r ->.
he :;i ' At : . ■ ,d i j{ L
Miirahna is a chain of islands in the sirs. This i under a deep jungle foil of patm trees Building a town will be very lough w accomplish this task hv folly otifi/in^ .ill the
Turn the palm trees omd the marshes into .i ter! it- land by using the “Lightning"and “Sun" m irade.fi. Work hard to uncover and seal up tees ^ soon as possible,
MONSTERS
' LAIR
1
BLUE DEACON
2
NAFFER RAT
.3
RED DEMON
4
BLUE DRAGON
fth
iudke wifi caum 1 ih
Ltiftdta to connect.
CVsii'w! ths bfaikft with
an "Eirlh^nuis
InHivajd'iar-.'is vraltinjr iarthf vlaslcr n U"¥ r.wyjpiv l
^ ■: d'Kir-vr hv
M.’.jliral -V.Tj' i :-:ii.jll NortheWt fsteM
An
A»ier clearing the land on all tenth. :.su T .inhciwkv' r.ie N ■-ihiu^t teJand Wik he c prun. 1 * (t;d It) the main island .ird you » 11 i>e ab (■ to ic^l ifit- mongers' -a.r .5 Although the peopts in Md ratine ate surrounded by {ne sea and have Idl'e commuu-t aiion, ihey manogti i.O discover bridge buitdioy. 5>n ihcfr nuu
The Appearance of a Strangv Temple,
Is the orof developing the (own, a poysteilous l-mis:I,.- wril cudtleoly .espoi'ir on Itie iiiaesd. Yuui people vrill lk* capHtvuaod by its ort'scnci'. lA'bi-ai irit 1 irupul.iLim'i nt i>. , aM‘ , v. yr.m wilt be c>lfi*n-cd ,,u "kerb' which sen h*- i.nc-H a cure ter a p ague 'Wheat . which can be obtained -n fttoiodpool, can also ho g,tyw here to increase tee
pOpuLatrOPi.
If you ijive yx>ur people nc ‘Ancient Failet' acquoad in Kasandora iirv t-xpeditiLHi will lejve lOr iho liidiUttbl A.usd Hum -nw.iy the Ireo at Ptjin! A vvjlh"! ijdltnin^"lei hc-.p sht-m, aitri ypu will hr offered IN,* "Magical Aura' cod ' you give them the XorapK*" . wh , r you acquired m ffiteqdpooi. your people wHI teair deep-sea li&hing arid, jller awhile, will offer you Ihe ''Scuirte uf Ma^ic' ieun. I y eav! nOLfi that you c*n gut- Ihe *‘QCI<np.ay>' only orte. If you u-r I in another tend, you may not use it agai '■
ITEM LIST#
mail be ifcjiiimj in Air«» KomeirNr (n lake j 1
ITEM
LIST*
■JTk*- are five uchus Cnai anuv be e«iv:nsl in Ihsm *ie in y,:,ijr yurs;siii;r- h-sier^ having.
Mnrsihpii Ete hiw all of j
Sara tat
Ilrtpjji'h ■: 1 An^E[
Serb 1
Slrcngth of Anc:l
3«urs) «f y ■- g. (
Scjrtv of ,V li 3 i:
3hv< ;j s Fitt-ft
Herb
JHapctil Aura
HHHjjjm
1
• -4k r■ E
—
NORTHWALL
:l iufcaled in thk* nr tec esxarv f( i r p eo r
r»li'*r ihv h/Hiw U’il n fr»f "Sui; B
n3l ice nn :hc- Iprlu' ■ '':: “- il' V I > ■■■■'i':r
"X kiv'irjil T jjrh^"
ITEM LIST*
Firs! mill -IHjW c iJWfffl latKf (.I'-iilf!, thtY'Sun" ij-M-I, ;hi n yiJ4.j r,m begin to develop die Kami. Ml monsters Jhis final u.rt-j are very ]>uwfui.
MONSIEHS
r LAIR
1
RFD OF MON
2 SKULL HEAD
3
5KIJLI HEAD
4
BLUE DRAGON
hirst melt rhesnow ■; <jvem:g Ihe land wilhOun’. Expose al nonxl till's u|ui(k!y is possible.
1c r his la -1 area, there are two Skull Head lairs from which you will ■c attacked with unbelievable fiercerrev.. thr* will be j y;r«^.ki rr.'ii Iti lf::r devKfoprntiriI yuur lovm wi (Sr-h'.nl Ski;! Hud S« nnpn n> liivMlil'f! Vh-r you sCSfl (he ai* -rw icr* 1 l^iry and youi people wil 1 develop .1 bridge buikliflg ter ■mnolujj.y. U*ce thi» ri-jpTpdrTs r bu !d five town Iowa id lb* »■ .s-l . wheii the popularitm me rej ;ih to a terrain It^ebyou mltdi-i rrvcr j’Sourtf ot ‘ienri »il I he mighty In ** 1 i.’i I hi- tMisl. Itr- curr to toil - it
"Su - hat 1 hr power ;r: 'tn; r Ihe Itc covered ,ikf ,irrd snow, Alter mrltingtheicualposihonii'A B, ( jr; : n.l yoiirpicopl will Sian ti-.hr g a«<l offer v<ju -i "Magpftil Eight" . When yui> use ' LigNunf;" On the shiriiu- you will cist trvir a ’Source C'i Lite' 'COO. Alter -SeJlmg ael the mart's or* isies. ytHr will go ■ to ACT II !i you manage 1.0 get i*ns far, you should have no iruublc winning ihe game, Good lucfcl
There an: five items th.u nv,;, Isc Hemmed iC‘t "Xiaffitii l-'idil’ and ■’Siwrce of Lift"
rthnill Br-mr-niiidt in
it 4 *hqrh of Angel
Woj'tnl Li.jhl
inwr^e nl Mugic
day mim warranty Nintendo game pakj
m I JAY LIMITED WAKKANTV
Enix America Corporation r-Lnrx"' warrants to Ihe original purchaser that
1 h: s E n ix Game Pjk f "PAK") sha II be f raw irom rh'li't is m mate-rial and workmanship Stir a period of 'JCi days irom date of purr hose. lr defect
1 , avert'd by 11 1 s wv'irrtullv Oi.'i. yrv rt 1.1 ring 'in- W-diiy v.rr.1111 y period. T nix will rvpuir or replace the PAK at its option free of charge,
Tu- receive this warranty m/j-'l ce;
13f > MOT rctrtrn '■ our derec fiv^ (..nm,' Pak to Hit: relaihtr.
2 Notify Ihe Enix £ .oris ijmer Service Department of the proWem requiring warranfv servhx- by calling: 206 MO I 4SK27.
Our i.'nwisijrncr Service Deparimenl ifr m OpcralHtn from lO.lltl A.M. |q S flfl P.M.. Pacific Time. Mixulay tbrough Friday.
I- If the E r>is Service Representative is. unable In solve- the problem by phone, lie will provide you with a eluni authorization number. Simply record ihK number on the oui- im packaging uf you r defective RAK and return vour PAK FREIGHT PRLPAID AND INSLJRED I OR LOSS OR DAMAGE Ingel her with vour sales slip nr similar ptoof-of- pufchase wilh 1; the Ml I-day w'..irr,mly period in:
JA7M ir-Nl Mace Mr RctJ.nOnd, WA ‘HJOSt 5522
This warranty shall nnt apply if ih<- PAR has been damaged by negligence., jitjt idem., unre^scmatili.’ use. mnriifh .tlion,, tampering or by other « .iijm^ uFirclatcd to dr-fen live malerlafs
<jr workmanship,
WARRANTY LIMITATIONS:
ANY APflJGAfHI: IMPLIED WAP KAN IMS )NC3 UDINC WAR RAMILS O F M i RCH.A M T.A If 111F Y AMD j ITNtSS FOR A PAR Ft Cl. 1 1 AK PURPOSE, ARE HEREBY LIMITED TO TO DAYS FROM THE DATE OF PURCHASE AND Alif SUfilECf TO I HI CONDITIONS SET FORTH HEREIN. IN NO tY- Mf SMALL fMIX RE LIABLE FOR CONST Q LINT IAL OR INCIDENTAL DAMAGES RESULTING FROM i HI EIREAC.'H OF ANY EXPRESS Ok iM-M II 0 WARRANT IES.
The prc?vLsh>nc &f (his warranty are valid 11 Ihe United Slate's ■only. Some staffs du run aliciw limitations on hnw long an implied warranty lasts or pxcbjixicm of consequential or m ide/nial damages, so the above limrtaliont and exclusion mrav inn apply to yoy, This warranty gives you specific legal righlv and you may also have other lights which vary oom stale 1o slate.
H
rar
erPYRI SHT ; CDfiPqSATIDN
£ ENIX AMERICA CORPORATION
Alt rights reserved. o f^rt ol this Poster ;nnv w reproducac without wrtrfcn permission of ti-a c^pyri^ht