WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR SUPER NINTENDO® HARDWARE SYSTEM OR GAME PAK.
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Lvor.il emits
Add a ms Family Values
2
Starting Up - - - --
Game Controls- **..+ + + + + ***" 6
Screen Displays -- 7
Festers Special Abilities---- - - - -- -10
Meeting and Talking to Characters --- - ■-13
Enemies: Where to Meet Em -- - - - -- -14
Items: How to Use 'Em--- - 16
Level One: Roses Are Black ------^^-^^^21
Level Two: Shake, Rattle and Roar - --- 22
Level Three: Sewer Getting Closer Now-- ---23
Level Four: Like A Rolling Stone ----- -
Level Five: Grcar Balls A-Bowlin - -------25
Level Six: A-Mazc-ing Crypt--- - - - - 26
Level Seven: Would you like your egg black, Sir? - - --- 27
Rumors---- - - - 28
Notes --- --^ ~ ---29
Limited Warranty --„ - - - - - ^ ^ ^ „ 31
Baby Pubert, the Addams Family* newesr offspring, has been abducted by conniving Debbie jellmski, his former nanny, A ransom note demands Fester to sign over half the Addams Family estate or they will never see Baby Pubert again. But Gomez and Fester have tracked Debbie to a deserted mansion just outside of town.
Now the whole family is in search of Baby Pubert. At the gated grounds, they split tip. You become Unde Fester The mansion is surrounded by miles and miles of gardens, swamps, mountains, rivers, deserts and caverns. You will have to use all Fester's finesse to avoid traps, solve puzzles and employ some really creepy helpers.
Fester’s great family turns up all over to help as they search for Baby Pubert, giving out advice and items. Fester may find that not all Debbie's friends are loyal. Some may be willing to help him—for a price. Now get going. Its a spooky, crazy adventure with the wildly weird Addams Family!
Granny Frump
Although her tongue can be as sharp as kitchen knives, Granny is a beloved member of the family. She's a real cut-up too and one of her favorite games is playing "lopped-ofFhand" with the Addams family pec, Thing.
Morticia
Like many an old-fashioned wife and mother, Morticia gets great joy from tending her garden and is especially proud of the bou¬ quets of freshly beheaded roses that grace her home.
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Gomez
The object of Gomez 1 s great ardor is his wife, Morticia. He does¬ n't work for a living but manages to keep himself busy. He's a keen studenr of the martial arts, particularly judo, an avid golfer and a master of the Maniushka,
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Uncle Fester
Gomez's oldest brother, a connoisseur of mayhem and bloodshed, there's nothing he's fonder of than a good scab.
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The trusted family servant. Loyal to a fault. Lurch is as fond of the Addams' children as he is of his employers.
Thing
Much more than a pet, Thing is an important component of the Addams family unit. Few people have as devoted a friend to lend a hand in all times of need.
Wednesday
tike mother, like daughter. She is an expert on the mystery and special powers of the Bermuda Triangle.
Pugsley
Hyperactive, maniacal, vicious, young Pugsley shows all rhe early signs that he's growing into a future public menace that will make his parents proud.
Cousin It
Most hairshooc member of rhe Addams family. Although he hasn't got much to say for himself, Cousin It is a womanizer by nature and successful if all accounts be true.
Make sure the power to your Super NES is turned off. Insert the Game Pak and then turn on the power.
Press the B Button on your controller from the Title Screen to start the game. If you wait, a demonstration will run. Press the Start Button at any time to return to the Title Screen.
From rhe Title Screen press, the B Button to select the Master Options Screen and Password Screen. Press rhe Control Pad left and right to select options.
Press rhe B Button to begin a new game or a previously saved game.
GAME CONTROLS
The Control Pad
Press this up, down, right or left to move Fester up, down, right or left.
The Start Button
Press this to bring up the Inventory Screen (see what items Fester's got with him). This also pauses and unpauses the game.
The B Button
Press this for Fester to give an electrical Zzap Attack (his main weapon).
The A Button
Press this to use whatever Item has been placed in the Equipment Box.
The Y Button
Press this button to see the map (Fester has to find it first).
The X Button
Press this to allow Fester to read signs, push buttons, pull switches, examine objects and talk to people.
SCREEN DISPLAYS
There are two modes of screen display during the game: the Play Screen where action is taking place, and the Inventory Screen where you can check information about what Fester currently possesses.
PLAY SCREEN
Ill-Health Status Bar
This is a row of tiny skulls that indicates how much damage Fester can take before his lights go out (before he's out of the game). Each Ill-Health Segment he collects will add one skull to the row.
Equipped Item Box
This shows the item selected and ready for use from the inventory screen.
To enter your password, press the Control Pad left/right/up/d own. Press the A Button to enter a letter on the password line. Once you have entered your correct password, press the START Button to begin play.
If while entering a password, you enter an incorrect character, simply press the B Button to step back a character.
[fan incorrect password has been entered, it will be cleared allowing the player ro enter a new one. Pressing START while there is no password entered will return the player back to the Title Screen.
Continue
Continue allows the player to start his game from the last continue point in the game.
Password
Passwords are available Throughout the game when the player finds Cousin IT. They allow the player to restart the game from this point.
INVENTORY SCREEN
Press the Control Pad right, left, up or down to choose any item in the inventory and then press the A or B Button ro highlight (select) that item.
Keys
Any key(s) that Fester has collected will be displayed here unril it has been used*
Cookie Container
Any cookies Fester collects from Granny will displayed here (until he selects them ro be eaten).
Potions
Any potions that Fester may collect will be displayed here.
Weapons
Any weapons that Fester may collect will be displayed here.
Miscellaneous
All other items that Fester collects will be displayed here.
FESTER’S SPECIAL ABILITIES
Fester and electricity go together hand-in-hand. Within this game he uses his special ability to Zzap any attacking nasties.
Fester's Zzap has different levels of power. When Fester is on full current III Health {no red skulls or docs showing) his Zzap will be on full power, when he is on half current 111 Health, his Zzap will be on middle power and when he is on less than half current 111 Health, his Zzap will be on low power.
As well as his Zzap Attack, Fester will find other items to use as a weapon to fend off the onslaught of nasties. These are:
Magical Seeds
Throw to the ground to attack the nearest nasties.
Small Rocks
Use to throw at nasties.
Stone Marbles
Causes temporary paralysis to some nasties.
Green Slime
Although this icky concoction effects only a few of the nasties that inhabit the game, it certainly does the job.
Bowling BaU
Quite an effective weapon against nasties.
FESTER'S ILL-HEALTH
When you start the game Fester has three skulls of Ill-Health.
When Fester is hurt, his III-Health goes down. When his Ill- Health is depleted, the Game Over screen is displayed. Some bad¬ dies when killed will turn into small skulls, these when collected will increase Fester's Ill-Health up to his current maximum. As Fester progresses through the game ways will be found to increase this maximum and thus allow Fester to take more damage.
THE JOURNAL
When Fester acquires the journal, he may use it to aid him in map¬ ping the grounds. But Fester should be aware that some of the map locations are not documented within the journal (in this case, a blank page will appear if used),
NOTE:
If Fester is within an area that bursts/forces scrolls from one section to another, this area will appear as only one square inside the journal.
MEETING AND TALKING TO CHARACTERS
To aid Fester in his quest, you will need to have him talk, gather information, collect items, etc. from various characters within the adventure. To talk to somebody or something, get close to the char¬ acter or item and press the X Button. During a conversation, if there is more text than can fit on one screen, you will see a MORE or NEXT message. Press the A Button to continue.
During a chat with Fester, if a character is given a YES or NO choice, the player can press the Control Pad Right or Left to select either YES or NO. Press the A Button to select the choice. After you have initiated a message more than once, rhe START Button will quick exit the message.
TO MEET ’EM
Crusher Vines — in forests and in the gardens.
Twees — in forests and in the stone tree.
Grimm Creepers — in the forests, in the gardens and in the greenhouse*
Boring Worms — in the drylands and in the mountains* Vultures — in the drylands.
Duopods — in the drylands*
Shifting Holes — in the drylands.
Rockmons — in the icelands and in die mountains.
Auras — in the icelands and in the real mansion.
Skimmers — in the icelands*
No Fungies — in the gardens.
Gargoyles — in the gardens.
Triffids — in the gardens.
Dinkk Wisps — in the wetlands.
Sirens — in the wetlands*
Living Islands — in the wetlands.
Shrills — in the wetlands.
Puxie Eyes — in the swamps.
Pools of Urgh — in the swamps.
Wretches — in the swamps.
Guardian Spiders — in the mountains and in the real mansion. Bats — in the greenhouse and in the stone tree.
Ghosts — in the false mansion.
Ghouls — in the false mansion.
Possessed Furniture — in the false mansion.
Strades — in the false mansion.
Wailing Wisps — in the false mansion and in the real mansion. Orbs of Doom — in the real mansion.
Tiny Spiders — in the real mansion.
ITEMS; HOW TO USE ’EM
Bottled Fire Fly (Level 1)
When this is in Fester's inventory, it will be automatically used when Fester conies into any area which is very dark It will light up a small area around him.
Black Rose (Level 1)
This has two uses: Given to Morticia, Fester will receive an extra ill- health segment. Given to Crusher, it will transform Crusher into an evil Puxie eye.
Pumpkin (Level 1)
When given to Wednesday and Pugsley, with a Candle, they can make it into a lantern.
Extra Ill-health Segments (Levels 1, 2, 3, 4, 5 and 6)
When Fester receives one of these, his ill-health meter will increase by one increment.
Black Beetle Cooldes
Eating one will give Fester some ill-health.
Map (Level 1* Gomez possesses it)
The map works in two ways: use it outside to see all the grounds and the mansion, or use it underground or inside, to see only the rooms Fester has already been in. It may also highlight important objects to collect.
Greenhouse Key (Level 1)
Unlocks the door of rhe greenhouse.
Bone Spoon (Level 1)
When given to Granny, helps her create Crusty Cookies.
Green Key (Level 1)
Unlocks a door inside the greenhouse.
Bottle of Dr. Jibe’s Plant Food (Level 1)
Feeds the plants in and around the garden area that are blocking progress. When fed, a plant will move aside.
Box of Seeds (Level 1)
When a seed k thrown to the ground, it produces four mini bushes which will attack enemies nearby.
Babies Ratde (Level 2)
When given to Morticia, she will reward Fester with an extra ill- health segment.
Stone Marbles (Level 2, bought from Grindle)
Throw at attackers to turn them into scone. Beware — this only works on some attackers.
Crusty Cookies (Granny supplies them)
When Fester eats one, be will turn invisible to his attackers for a brief tim e.
Slimming Potion (Level 2, Granny will supply this)
When given ro the creature blocking rhe tunnels, it will shrink and be spit out of the entrance.
Skeleton Key (Level 2)
Unlocks the Hoarders 1 store room.
Candle (Level 2)
Should be used by Fester and then given to Wednesday to make a lantern with the pumpkin.
Battery (Level 2, 3 and 5)
Powers up Festers electrical Zzap attack.
Iron Key (Level 2)
Unlocks the large iron gates in rhe werland area.
Glowing Pumpkin Head (Level 2)
Pugsley will use to retrieve a Musical Box from the small dark cave.
Wooden Key (Level 2)
Use to unlock the door inside rhe stone tree.
Squirter filled with Swamp Juice (Level 3,
Jip the Mini Harder has it)
The only effective weapon against shifting holes.
Recipe #1 (Level 3)
When Fester gives this ro Granny, she can produce Worm Wart Cookies.
Headless Teddy (Level 3)
When Fester gives this to Morticia, he will get an extra ill-health segment.
Worm Wart Cookies (Granny supplies them)
When Fester eats one of these, he becomes briefly invulnerable to most attackers.
Rowling Ball (Level 4, Lurch has it)
Use to break through walls that appear ro be cracked or weakened. Also, use to hit attackers,
Recipe #2 (Level 4, give to Granny)
Granny needs this recipe to make crumble cookies.
Hourglass (Level 4)
Use to briefly freeze all the attackers on screen.
Gold Coin (Level 4)
Throw down the well in the garden to get the Sack of Gold Coins.
Sack of Gold Coins (Level 4, in the well)
Use to bribe a Twee inside rhe stone tree.
Twig Key (Level 4)
Use to open one of the doors of the stone tree.
Crumble Cookies (Throughout, Granny supplies them)
When Fester eats these, the screen will shudder and attackers will be stunned.
Magnet (Level 5)
Use to capture the Doom and Gloom Key near the false mansion.
Doom and Gloom Key (Level 5, the magnet is required to attract it)
Will unlock doors to the false mansion.
Recipe #3 (Level 5, Granny needs this)
This is the recipe to help Granny create Dragon Belch Cookies.
Rook of Flying (Level 5* in the library within the false mansion)
Teaches Rimble Feathers to fly again; when he does, rhe mountainside gap will be opened.
Pink Potion (Level 5, Morobe leaves it behind)
When drank by Fester, it distorts his vision for a while (best to leave alone).
Fools Key (Level 5)
Unlocks door within the false mansion.
Dragon Belch Cookies (Throughout* Granny possesses them)
When Fester ears one, he will breath fire for a short while.
Secret Passage Key (Level 5* Thing possesses it)
Use to unlock the trap door leading to the dungeon underneath the real mansion.
Mansion Key (Level 6, Smied possesses it)
Use to unlock dungeon doors leading to the mansions real basement,
Black Egg (Level 7, Morobe possesses it)
When thrown and smashed, a flurry of small spiders will attack Fester (best to leave alone).
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Potion of Ill-Health (Level 5, Collect in Ballroom)
When drank, it has the same effect as the Black Beetle Cookies.
LEVEL 1:
ROSES ARE BLACK
Fester finds himself at the large gated entrance to the gardens. Hes going to have quite a time in the gardens and the greenhouse. He’d better be careful to notice his surroundings; he may need to come back here later on. For now, hes busy dealing with hungry plants, missing keys, a map and other sweet surprises. He may ger a little hungry himself and snack on some special cookies from Granny. Gomez, Mortida and Granny will be searching for Baby Hubert here too. Watch out for those Triffid Plants, Jasmin, Rasp and Vorgle.
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Now, Fester is really getting busy investigating forests and swamps, anywhere Baby Pubert might be hidden, Wednesday and Pugsley are here ro help. A small dark cave might need a lantern! In a mountain¬ ous area a baby Siren named Phweep associates himself with Uncle Fester He might even prove to be a help. You have to find that out. In the drylands Fester will face those aggravating Shifting Holes {they might not be fallible in this level). He may have to buy some stone marbles to fend off his attackers, but what will he carry them in? He’s got to get through that Tube entrance. Maybe he’d better see Granny for some cookies first Has she got the recipe? Fester needs to remember something about a sleeping gargoyle. Look out for M. Hench the Master Hoarder and Imp the Crusher Vine.
LEVEL 2:
SHAKE, RATTLE, AND
LEVEL 3:
SEWER GETTING CLOSER NOW
Gomez is in the wetlands area and waiting for Festers help. This maze of islands is surrounded by pure clean water, ickkkkk. There's nothing more deadly to Fester, A locked iron gate appears to be the only route toward the mansion and possibly Baby Pubert, To recover the key, Fester will need to get wet. How? He'll have to pollute that water to make it safe. He may have to do some back-tracking to solve all his problems. He needs a key to find a letter to help him ultimately find a key. It's a real mystery, Don’t forget what a Squirter and Swamp juice can do. Batteries are included hcrc T as well as a travelling fold* up bridge. Don't have too much fun with Jip the Mini-Hoarder and Jelby the Giant Dinkle Wisp.
LEVEL 4 -.
LIKE A ROLLING STONE
Fester will find his way to another garden, a totally different one. This garden is all made of stone. Even the grass and the trees are stone. Lurch and Thing have been searching here, and now Fester can help them. With Lurch’s beloved bowling ball, attackers may be bashed and walls may be smashed — to reveal secret passages. Fester may need Ill-health segments, so don't forget to have some cookies. Gold coins might make you think of bribery. Can you get them, will you use them? Some important keys will need to be found before you re Through. When Fester finds the treasury hell feel a little
brighter. Your search won't be easy since a couple of Twees will be in your way.
LEVEL 5s
GREAT BALES A-BOWL 1
Festers troubles are beginning to look mountainous, A Vulture could be filling in the gap. Rockmons may he pestering Fester but he knows how to freeze them.
Watch out for Watchers who see in the dark. Tunnels can be full of them. Fester's going to need to remember all the wild things that have been helping him — like Lurch’s special bowling ball Hopefully, he will suddenly find himself very "attractive", A Tube may show the way to mountains or icelands, via the swamp, mmm how yummy, Makes one hungry for Granny's Crumble Cookies. The KEY here is to get inside the False Mansion. False Mansion? Is there a false Baby Pubcrt waiting there?!
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LEVEL 6:
A-MAZE-1NG CRYPT
Fester wont need to be beside a CRYPTologist to find his way into the real Mansion, but he will be aMAZEd again through dungeons and doors and manhole covers. The KEY to dealing with Smied and getting into the real Mansion has a lot to do with Manhole Covers. Sometimes its just hard to find enough of them. Eventually Fester can expect to UNLOCK the mystery of the real Mansion, starting in a place rhats near and dear ro his heart, the Basement!
7 :
WOULD YOU LIKE YOUR EGG BLACK, SIR?
Fester is really getting STEAMED up down in the basement listen¬ ing to all those rattling pipes and looking for poor Baby Pubert. If they don't stop all that racket hes going to put a hole in the wall, or is it if they do stop all the racket? Searching down so many hallways looking for secret entrances hidden behind walls, is enough ro give poor Fester a few zap headaches. Maybe hell find time ro straighten out the library while he searched for Baby Pubert. Neatness is next to...a stairway to the attic where spidery surprises await. Morobe may offer Fester a real treat, a black EGG perhaps. Keep looking, the would-be black widow Debbie is at hand. *
Now Fester has a chance ro free Baby Pubert and return him to his happily un happy family. Let s hear it for Uncle Fester and the whole Addams Family!
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The Following are the current rumors that are circulating the gar¬ dens and swamps. Believe them or not, the choice is yours...
Rumor has it that a strange glowing object has been sighted flying over the Rockies at night. A U FO. perhaps?
Watch out for Grindle the Thief He seeks rocks which he turns into Gems & Diamonds, Anything he offers for your rocks will most likely be useless*
Eccentric aviator, Magnifigo has recently crashed his strange flying machine while traveling North over the Rockies, He will he buried shortly along with his most treasured maps and journals,
A large stone tree known as Remit resides in the Stone Gardens. Keep well away as he is no push over!
The Stone Gargoyles in the Gardens are not statues, they are merely asleep. One must find the key to wake them or should that be wake them to find the key? Who knows?
Strobia, once mighty guardian of the graveyard now lies dormant. Surely, she will bless those with cunning to reactivate her?
Despite rumors to the contrary* Ivel is defeatable! Tune yourself to his attack and you will defeat him. Perhaps,
A Giant Spider ailed Morobe roams the Morgue, She is friendly and will offer aid against Debbie.
The Mansion is said to contain vast libraries of knowledge. It would be wise to search through all the books for a clue.