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Soccer Kid (1994) - SNES Manual

Soccer Kid

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Posted:2022-07-22 01:35
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Posted on 22 July 2022, 01:35 by:   Rankawaii    PM
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Soccer Kid (1994) - SNES Manual
__________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo

Collection: manuals_contributions; manuals; additional_collections
__________________________________________
Language: English
__________________________________________
https://archive.org/details/soccer-kid-pal
__________________________________________

Full text:

INSTRUCTION
BOOKLET,

ENTEHTAINMENT SYSTEM

THE STORY SO FAR... 2

GEHING STARTED 3

THE TITLE SCREEN 4

CONTROLLING SOCCER KID 6

THE PLAY AREA 12

HOLD IT! 15

THE COUNTRIES

AND THEIR INHABITANTS 16

PICK'EM UPl 21

PLAYING ADVICE

22

It's 1994; the day of the World Cup Final in the United States of
America, The atmosphere is e-lec-tric. A capacity crowd is waiting for
the match to begin. So too, thousands of miles across the water, is
Soccer Kid, sat in front of his television.

A million miles away in outer space, far above the planet Earth,
the alien pirate Scab is scanning the area for a trophy of Great
Importonce to add to his enormous collection.

^Beep beep beep!' goes the scanner as it locates the World Cup,
the most prestigious reward on Earth, shining brightly in the American
sun.

Suddenly, a blanket of darkness falls over the stadium and Scab's
spaceship materialises. The crowd is dumb struck until the World Cup
disappears from view. They gasp. They boo. They cry seconds later
when the stadium is relit... and Scab's ship is already orbiting the
Earth.

BANG! The smug Scab collides with an asteroid. The World Cup
shatters into five pieces which fall to Earth, each chunk landing on a
different part of the globe.

Soccer Kid decides there and then to save the day by recovering
the five pieces of the World Cup.

Moke sure that the power to your Super NES is switched off. Insert the Gome Pak, then
switch the power on.

If you are ploying for the first time, just press the START button to start. If you wait a
demonstration will run. Press START to return to the title screen.

CONTROLS

L BurroN

R BUTTON

/Y

CONTROL

PAD

SELECT

START

BUTTON

BUTTON

BUTTON

BUnON

OPERATING THE MENU SCREENS

On the menu screens pushing UP or DOWN on the control pod will allow you to move
the football between the options.

Pushing LEFT or RIGHT on the control pad will change the current option.

If the option cannot be changed press the START button to select it.

Hey! There's Soccer Kid, ready to roll. Three options ore presented: 'START', 'OPTIONS'
and 'PASSWORD'. Push up or down on the control pad to move the footboll marker between
the options and press START to select on option.

KIT DESIGN

If Soccer Kid's red and yellow strip Is not to your liking, you can change the colours of his
shorts and shirt to those of your fovourite team. Push the 'L' button to change his shirt colour,
and the 'R' button to change the colour of his shorts.

START

Select this option when you are ready to ploy.

OPTIONS

Three options ore presented: "LANGUAGE", "DIFFICULTY" and "EXIT".

Push up or down on the control pad to select an option. The "LANGUAGE" and "DIFFICULTY"
options can be changed by pushing RIGHT on the control pad when they ore highlighted.
Pushing LEFT on the control pad will revert to the previous setting.

E.G. If you wish to play the gome on "PRACTICE" level, push DOWN on the control pad to
select the "DIFFICULTY" option. Now press RIGHT on the control pod, you will see the difficulty
level change from "NORMAL" to "PRACTICE". Now push down on the control pod and push

START to select "EXIT". Now select "START" from the title screen and you will start the game
on "PRACTICE" level.

PASSWORDS

Three options are presented: "START", "BBBB8BBBBB" and "EXIT".

Passwords are given to the player when he reaches various points in the game, they
allow the player to restart the game from this point.

The middle option represents the current password. It is this character string which you
must change. Each password is made up of ten characters. Pressing left and right on the
control pad allows the player to select o character. Use the 'L' and 'R' buttons to change the
selected character.

When you have set the password choose "START" to begin from this point.

Selecting "EXIT" will return you to the "TITLE SCREEN".

Soccer Kid is one talented individual, no doubt about it. He's an athletic fellow but his
real talent shines through when he has a ball at his feet. Soccer Kid gains possession of the
boll os soon as he touches it, ond he can also use the ball to remove adversories from play and
collect items otherwise out of reach.

He Can Run!

Push LER or RIGHT on the control pod to make Soccer Kid move in those directions,
whether he's in possession of the boll or not.

He Can Jump!

Push the 'B' button to make Soccer Kid jump. The longer the button is pressed, the
higher Soccer Kid will leap. Soccer Kid can be guided in the air by pressing LEFT or RIGHT on
the control pad. Note thot Soccer Kid will not take the ball with him.

He Can Duck!

Push DOWN on the control pod to make Soccer Kid duck on the ground. Note thot this
move ollows you to see what's below Soccer Kid.

He Can Fall Through Thin Platforms!

Whilst pushing DOWN on the control pod, press the 'A' button to moke Soccer Kid fall
through a thin platform.

Note that Soccer Kid will not take the ball with him if he has it.

He Can ‘Do’ Sliding Tackles!

Push DOWN on the control pad when Soccer Kid is running left or right. Soccer Kid will
perform a sliding tackle, whether or not he's in possession of the ball. This move is particularly
useful for sliding under low gaps.

He Can Land on the Ball!

When Soccer Kid's in the air move him over the ball and he will land on it • but only if
he's above it. To make Soccer Kid step off the ball push left, right or down on the control pad.

He Can Poll on the Ball

When Soccer Kid's standing on the boll, press and hold the 'A' button, then push LEFT or
RIGHT on the control pad to make Soccer Kid roll the ball in those directions. To make Soccer
Kid step off the ball, release the 'A' button and push left, right or down on the control pad.

HeCan Jump High Off the Ball

Here's a handy move for when Soccer Kid can't quite reach a platform above him. Push
UP on the control pod when Soccer Kid's standing on the boll to make him jump high. Push
LEFT or RIGHT on the control pad to guide Soccer Kid in the air.

© ©

He Can Kicf< the Ball!

Soccer Kid can kick the ball in many different directions. Push LEFT or RIGHT on the
control pad then push the 'A' button and Soccer Kid will kick the ball in those directions. Note
that the boll can be kicked straight across small gaps.

He Can 'Do' Trick Kicks

Press the 'A' button to make Soccer Kid tap the ball on his foot. From here Soccer Kid
can perform many tricks. To make Soccer Kid drop the boll, release the 'A' button and push
DOWN on the control pad.

A bonus of 100 points is given for every adversary removed from ploy with a Trick Kick.

When Soccer Kid is tapping the ball on his foot you can
perform any of the following trick kicks...

HeCan Kick The Ball High!

Push UP on the control pad to make Soccer Kid kick the ball straight up.

© ©

He Can Kick the Ball Long and Hard!

Push the direction on the control pad that Soccer Kid is facing (Left or Right) to make
him kick the ball long and hard.

He Can Play a High Chip!

Press UP and the direction Soccer Kid is facing to make him chip the ball.

He Can Use Both Feet!

Press and hold the 'A' button then push the control pad away from the direction Soccer
Kid's facing to swap feet.

He Can 'Do' Flying Headers!

This move will take a little more practice than most. Kick the ball straight up then jump,
press and hold the 'A' button and push the control pod in the direction Soccer Kid's facing to
make him head the ball in the air - but only if the ball is near his head.

A bonus of 400 points is given for every adversary removed from play with a Flying Header.

He Can Balance on the Ball (Again!)

Press and hold down the 'A" button, then push DOWN on the control pad to make
Soccer Kid stand on the ball. To make Soccer Kid step off the hall, release the 'A' button and
push left, right or down on the control pod.

He Can Head the Ball!

Press and hold the 'A' button, then push UP on the control pod to moke Soccer Kid flip the ball
onto his head. To make Soccer Kid drop the ball, release the 'A' button and push the control
pad in ony direction except away from the direction he's focing.

He Can Play Overhead Kic4<s!

When Soccer Kid has the ball on his head, push the control pad away from the direction
Soccer Kid's facing to make him perform an overhead kick.

A bonus of 800 points is given for every adversary removed from ploy with an Overhead Kick.

He's a True Swinger!

in some sections Soccer Kid needs to use ropes to swing across chasms. To moke Soccer
Kid jump onto a rope, simply time his leap so that he will collide with the end of the swinging
cord. Push the control pad in the direction of the swing to speed it up. Push the control pad in
the opposite direction to the swing to slow it down. Press the 'A' button to make Soccer Kid
jump off the rope.

New Balls Please

It's not uncommon to lose Soccer Kid's ball. But don't despair! When Soccer Kid's
standing still, press and hold the 'A' button for approximately a second to bring o new ball
into play. Note that if you complete a scene using less than ten balls you will get a bonus at the
end.

THE PLAY AREA

SOCCER KID’S
ENERGY

YOUR

SCORE

TIME

REMAINING

OOOOQOO

SOCCER

KID

LIVES

REMAINING

INFORMATION RESTART
POST

SPECIAL

CHEST

CARD

SOCCER

CARDS

COLLECTED

I

Soccer Kid’s Energy

Soccer Kid starts with two hearts, but if he bumps into an adversary or anything
associated with it, he loses one of these hearts. Extra energy and even extra heorts can be
collected (see PICK 'EM UP!).

A Soccer Kid life is lost when no more hearts are remaining. Soccer Kid's energy is topped up
when a scene is completed.

Time Remaining

Soccer Kid has to complete each scene within a time limit. Bonus points are awarded for
ony time remaining at the end of a scene. On the Normal level of ploy Soccer Kid will also lose
a life if time runs out. On practice level he can carry on even if the time limit runs out.

Your Score

Points are scored for removing adversaries from play, collecting bonus items ond so on.

One Extra Life is awarded for every 100, 000 points scored. But only one hit per kick is
permitted when using the ball to kill enemies, open chests, etc.

Soccer Cards Collected

You need to collect all 11 Soccer Cards to qualify for the Bonus Game where you con
attempt to retrieve a piece of the World Cup. Remember each country contains three scenes.
The number on the left shows the number of cards remaining on the current scene, the
number on the right shows how mony cards you hove collected in the current country.

When you hove collected all of the cards zero will be shown on the left and 11 will be shown
on the right.

Note;- The number of cords in the current scene is not shown until you have found this
Information.

Don't forget: get the setl

Lives

You start with three lives but extra ones can be picked up along the way. When no more
lives remain, the final whistle blows and it's all over... until next time.

Information

Kick the ball into this symbol for information about the current scene.

Restart Post

Should Soccer Kid touch one of these posts he will return to this point instead of the
beginning of a scene when a life is lost.

Special Chest

Kick the ball at the chest until it explodes. Inside every Special Chest you will find a
power-up of some description. For further details see PICK 'EM UP!

The Score Board

Once you have completed a scene you are given bonus points for the number of Soccer
Cards collected, the number of balls you didn't lose, ond time remaining. You ore also
oworded points for the number of trick kicks used to remove adversaries from play or to collect
bonus items.

The Bonus Game

If you con manage to collect all 11 Soccer Cards from a country you con play the Bonus
Gome in an attempt to pick up a piece of the World Cup. In each Bonus Gome there ore 50
items to collect (the number remaining is shown in the top left-hand corner of the screen)
before o piece of the World Cup appears below the large flashing arrow. Watch the clock!

The Map

The Mop shows Soccer Kid's progress between countries.

Wolcfrit!

Maybe you need to take a break, in which cose press the "START" button to freeze the
action. The word 'PAUSE' will be shown. To resume ploy press the "START" button again.

There are five countries to visit. Each country features three scenes to explore and
complete. Among the obstacles you will find are pits, moving platforms, crumbly platforms,
and spikes which not only hurt Soccer Kid but olso burst his football. Wotch out for secret
passages where bonus items are found... and sometimes Soccer Cardsl

EriGLAND

London East End

Soccer Kid's journey begins in tlie East
End of London. Beware of Derel( the Bonicers
Builder, Stoo's Psychotic Skoteboorders
ond the Rats in the
underground.

Old Town

Things are a little more peaceful here but
it's still no walk in the park.

Watch out for Simon's Silly Cyclists and
Deranged Dogs roaming the str

London West End

Back to the hustle and bustle of the city. If
you reach the end look out for Goreth, a rogue
rugby player.

The Riviera

It's hard to miss the Moped Maniacs riding
up and down the beach.

Roman Ruins

Among the crumbling masonry you will
find swinging demolition bolls, deadly darts,
Poisonous Snokes and (GULP) ghosts.

The Venice Lido

A beautiful beach and a rare performance
by the world famous opera singer Paverelli.

He hates footboll and kids. Oh dear!

f¥USSIA

Moscow

Heavy snow is forecast but there's plenty
here to keep you warm. Don't bump into the
Slav Sledgers or the squirrels.

The Battleship

Beware the big uns - especially the ones in
the bonds of crazy sailors!

Bed Square

The snow is falling and the Russian
Gymnosty Assassins are out in force.

JAPAH

Nagoya

Soccer Kid must really take care here, not
all of the robots are docile. There's also the Mad
Professor armed with his latest invention.

Bullet Express

Prepare yourself for a high-speed train
trip you won't ever forget. Avoid the coal-
throwing moles and the restless robots. And
mind the signposts - you will be warned, so
prepare to duck!

Tokyo

Don't let the fireballs, sparks and crushers
make their mark. Look out for the secret tunnels
and Sarky the crazy sumo wrestler.

New Yor^<

Soccer Kid definitely has street cred but
can you prove it?

Beware of falling Bricks, Workmen on the streets
ond Ricky's 'High Rollers'.

California

Falling coconuts and bouncing beach balls
ore best avoided, and so too are the mad,
jumping clams ond the alligators.

Chicago

It's not sofe here. Rots scurry around the
sewers, and deranged dogs run wild in the
streets.

But to top it all there's Chuck,
the crazed American Footballer.

4 ^ ^

Run or jump into any of the following - or use the boll to collect them.

Extra Time

Collect extra units of time to help Soccer Kid complete the scene.

Extra Stamina

Have 0 heart... Soccer Kid can have a maximum of five, which means he can take
extra hits from something bad.

[(y| Extra Energy

Tops up Soccer Kid's energy level.

BP! Invincibility

The effect is temporary. Soccer Kid flashes while he is invulnerable. Actually, he's
not quite invincible; he is still hurt by spikes.

Extra Lives

Collect one for an extra life.

Speedy Boots

when Soccer Kid has these he runs twice os fost and is invulnerable - but he should
still avoid spikes!

* Before you ploy, take time to familiarise yourself with Soccer Kid's control and skills.

* A scene may contain more than one information symbol. Hit them with the ball whenever
you see them.

* Kick the ball over spike pits - it could save your life!

* Kick the boll ahead - you may hit an off-screen odversary!

* Look down before dropping into o gap - there moy be danger below!

Game Design:

Neil Adamson

Nigel Little

Matt Furniss

Programming:

John Stevens

Andy Ware

Graphic Artists:

Neil Adamson

Paul Dobson

Music:

Mott Furniss

Music Drivers:

Shaun Hollingworth

Real Time Ball Logic:

Peter Horrop

Quality Assurance:

Rick Lingard
Jane Long

Roy Fielding
Steve Sumner

Producer:

James Hawkins

Special Thanks To:

Gary Bracey
Tony Kavanagh

Copyright © 1994 Ocean Europe Ltd. All rights reserved.
Licensed from Krysalis Software Ltd.

OCEAN EUROPE LTD.

DISTRIBUTED BY:
OCEAN EUROPE LIMITED
2 CASTLE STREET pjj
CASTLEFIELD
MANCHESTER
_ M3 4LZ

I ENGLAND

Licensed from Krysalis Softwore Ltd.

PRINTED
Posted on 22 July 2022, 02:50 by:   Astia    PM
Score +66
this is too intense for me.
Posted on 22 July 2022, 03:04 by:   ozymandiaspoem    PM
Score +54
FOOOOOOOOOOOOOTBAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAALLLLLLLLLLLLLLLL

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