Soccer Kid (1994) - SNES Manual __________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo
Collection: manuals_contributions; manuals; additional_collections __________________________________________ Language: English __________________________________________ https://archive.org/details/soccer-kid-pal __________________________________________
Full text:
INSTRUCTION BOOKLET,
ENTEHTAINMENT SYSTEM
THE STORY SO FAR... 2
GEHING STARTED 3
THE TITLE SCREEN 4
CONTROLLING SOCCER KID 6
THE PLAY AREA 12
HOLD IT! 15
THE COUNTRIES
AND THEIR INHABITANTS 16
PICK'EM UPl 21
PLAYING ADVICE
22
It's 1994; the day of the World Cup Final in the United States of America, The atmosphere is e-lec-tric. A capacity crowd is waiting for the match to begin. So too, thousands of miles across the water, is Soccer Kid, sat in front of his television.
A million miles away in outer space, far above the planet Earth, the alien pirate Scab is scanning the area for a trophy of Great Importonce to add to his enormous collection.
^Beep beep beep!' goes the scanner as it locates the World Cup, the most prestigious reward on Earth, shining brightly in the American sun.
Suddenly, a blanket of darkness falls over the stadium and Scab's spaceship materialises. The crowd is dumb struck until the World Cup disappears from view. They gasp. They boo. They cry seconds later when the stadium is relit... and Scab's ship is already orbiting the Earth.
BANG! The smug Scab collides with an asteroid. The World Cup shatters into five pieces which fall to Earth, each chunk landing on a different part of the globe.
Soccer Kid decides there and then to save the day by recovering the five pieces of the World Cup.
Moke sure that the power to your Super NES is switched off. Insert the Gome Pak, then switch the power on.
If you are ploying for the first time, just press the START button to start. If you wait a demonstration will run. Press START to return to the title screen.
CONTROLS
L BurroN
R BUTTON
/Y
CONTROL
PAD
SELECT
START
BUTTON
BUTTON
BUTTON
BUnON
OPERATING THE MENU SCREENS
On the menu screens pushing UP or DOWN on the control pod will allow you to move the football between the options.
Pushing LEFT or RIGHT on the control pad will change the current option.
If the option cannot be changed press the START button to select it.
Hey! There's Soccer Kid, ready to roll. Three options ore presented: 'START', 'OPTIONS' and 'PASSWORD'. Push up or down on the control pad to move the footboll marker between the options and press START to select on option.
KIT DESIGN
If Soccer Kid's red and yellow strip Is not to your liking, you can change the colours of his shorts and shirt to those of your fovourite team. Push the 'L' button to change his shirt colour, and the 'R' button to change the colour of his shorts.
START
Select this option when you are ready to ploy.
OPTIONS
Three options ore presented: "LANGUAGE", "DIFFICULTY" and "EXIT".
Push up or down on the control pad to select an option. The "LANGUAGE" and "DIFFICULTY" options can be changed by pushing RIGHT on the control pad when they ore highlighted. Pushing LEFT on the control pad will revert to the previous setting.
E.G. If you wish to play the gome on "PRACTICE" level, push DOWN on the control pad to select the "DIFFICULTY" option. Now press RIGHT on the control pod, you will see the difficulty level change from "NORMAL" to "PRACTICE". Now push down on the control pod and push
START to select "EXIT". Now select "START" from the title screen and you will start the game on "PRACTICE" level.
PASSWORDS
Three options are presented: "START", "BBBB8BBBBB" and "EXIT".
Passwords are given to the player when he reaches various points in the game, they allow the player to restart the game from this point.
The middle option represents the current password. It is this character string which you must change. Each password is made up of ten characters. Pressing left and right on the control pad allows the player to select o character. Use the 'L' and 'R' buttons to change the selected character.
When you have set the password choose "START" to begin from this point.
Selecting "EXIT" will return you to the "TITLE SCREEN".
Soccer Kid is one talented individual, no doubt about it. He's an athletic fellow but his real talent shines through when he has a ball at his feet. Soccer Kid gains possession of the boll os soon as he touches it, ond he can also use the ball to remove adversories from play and collect items otherwise out of reach.
He Can Run!
Push LER or RIGHT on the control pod to make Soccer Kid move in those directions, whether he's in possession of the boll or not.
He Can Jump!
Push the 'B' button to make Soccer Kid jump. The longer the button is pressed, the higher Soccer Kid will leap. Soccer Kid can be guided in the air by pressing LEFT or RIGHT on the control pad. Note thot Soccer Kid will not take the ball with him.
He Can Duck!
Push DOWN on the control pod to make Soccer Kid duck on the ground. Note thot this move ollows you to see what's below Soccer Kid.
He Can Fall Through Thin Platforms!
Whilst pushing DOWN on the control pod, press the 'A' button to moke Soccer Kid fall through a thin platform.
Note that Soccer Kid will not take the ball with him if he has it.
He Can ‘Do’ Sliding Tackles!
Push DOWN on the control pad when Soccer Kid is running left or right. Soccer Kid will perform a sliding tackle, whether or not he's in possession of the ball. This move is particularly useful for sliding under low gaps.
He Can Land on the Ball!
When Soccer Kid's in the air move him over the ball and he will land on it • but only if he's above it. To make Soccer Kid step off the ball push left, right or down on the control pad.
He Can Poll on the Ball
When Soccer Kid's standing on the boll, press and hold the 'A' button, then push LEFT or RIGHT on the control pad to make Soccer Kid roll the ball in those directions. To make Soccer Kid step off the ball, release the 'A' button and push left, right or down on the control pad.
HeCan Jump High Off the Ball
Here's a handy move for when Soccer Kid can't quite reach a platform above him. Push UP on the control pod when Soccer Kid's standing on the boll to make him jump high. Push LEFT or RIGHT on the control pad to guide Soccer Kid in the air.
Soccer Kid can kick the ball in many different directions. Push LEFT or RIGHT on the control pad then push the 'A' button and Soccer Kid will kick the ball in those directions. Note that the boll can be kicked straight across small gaps.
He Can 'Do' Trick Kicks
Press the 'A' button to make Soccer Kid tap the ball on his foot. From here Soccer Kid can perform many tricks. To make Soccer Kid drop the boll, release the 'A' button and push DOWN on the control pad.
A bonus of 100 points is given for every adversary removed from ploy with a Trick Kick.
When Soccer Kid is tapping the ball on his foot you can perform any of the following trick kicks...
HeCan Kick The Ball High!
Push UP on the control pad to make Soccer Kid kick the ball straight up.
Push the direction on the control pad that Soccer Kid is facing (Left or Right) to make him kick the ball long and hard.
He Can Play a High Chip!
Press UP and the direction Soccer Kid is facing to make him chip the ball.
He Can Use Both Feet!
Press and hold the 'A' button then push the control pad away from the direction Soccer Kid's facing to swap feet.
He Can 'Do' Flying Headers!
This move will take a little more practice than most. Kick the ball straight up then jump, press and hold the 'A' button and push the control pod in the direction Soccer Kid's facing to make him head the ball in the air - but only if the ball is near his head.
A bonus of 400 points is given for every adversary removed from play with a Flying Header.
He Can Balance on the Ball (Again!)
Press and hold down the 'A" button, then push DOWN on the control pad to make Soccer Kid stand on the ball. To make Soccer Kid step off the hall, release the 'A' button and push left, right or down on the control pod.
He Can Head the Ball!
Press and hold the 'A' button, then push UP on the control pod to moke Soccer Kid flip the ball onto his head. To make Soccer Kid drop the ball, release the 'A' button and push the control pad in ony direction except away from the direction he's focing.
He Can Play Overhead Kic4<s!
When Soccer Kid has the ball on his head, push the control pad away from the direction Soccer Kid's facing to make him perform an overhead kick.
A bonus of 800 points is given for every adversary removed from ploy with an Overhead Kick.
He's a True Swinger!
in some sections Soccer Kid needs to use ropes to swing across chasms. To moke Soccer Kid jump onto a rope, simply time his leap so that he will collide with the end of the swinging cord. Push the control pad in the direction of the swing to speed it up. Push the control pad in the opposite direction to the swing to slow it down. Press the 'A' button to make Soccer Kid jump off the rope.
New Balls Please
It's not uncommon to lose Soccer Kid's ball. But don't despair! When Soccer Kid's standing still, press and hold the 'A' button for approximately a second to bring o new ball into play. Note that if you complete a scene using less than ten balls you will get a bonus at the end.
THE PLAY AREA
SOCCER KID’S ENERGY
YOUR
SCORE
TIME
REMAINING
OOOOQOO
SOCCER
KID
LIVES
REMAINING
INFORMATION RESTART POST
SPECIAL
CHEST
CARD
SOCCER
CARDS
COLLECTED
I
Soccer Kid’s Energy
Soccer Kid starts with two hearts, but if he bumps into an adversary or anything associated with it, he loses one of these hearts. Extra energy and even extra heorts can be collected (see PICK 'EM UP!).
A Soccer Kid life is lost when no more hearts are remaining. Soccer Kid's energy is topped up when a scene is completed.
Time Remaining
Soccer Kid has to complete each scene within a time limit. Bonus points are awarded for ony time remaining at the end of a scene. On the Normal level of ploy Soccer Kid will also lose a life if time runs out. On practice level he can carry on even if the time limit runs out.
Your Score
Points are scored for removing adversaries from play, collecting bonus items ond so on.
One Extra Life is awarded for every 100, 000 points scored. But only one hit per kick is permitted when using the ball to kill enemies, open chests, etc.
Soccer Cards Collected
You need to collect all 11 Soccer Cards to qualify for the Bonus Game where you con attempt to retrieve a piece of the World Cup. Remember each country contains three scenes. The number on the left shows the number of cards remaining on the current scene, the number on the right shows how mony cards you hove collected in the current country.
When you hove collected all of the cards zero will be shown on the left and 11 will be shown on the right.
Note;- The number of cords in the current scene is not shown until you have found this Information.
Don't forget: get the setl
Lives
You start with three lives but extra ones can be picked up along the way. When no more lives remain, the final whistle blows and it's all over... until next time.
Information
Kick the ball into this symbol for information about the current scene.
Restart Post
Should Soccer Kid touch one of these posts he will return to this point instead of the beginning of a scene when a life is lost.
Special Chest
Kick the ball at the chest until it explodes. Inside every Special Chest you will find a power-up of some description. For further details see PICK 'EM UP!
The Score Board
Once you have completed a scene you are given bonus points for the number of Soccer Cards collected, the number of balls you didn't lose, ond time remaining. You ore also oworded points for the number of trick kicks used to remove adversaries from play or to collect bonus items.
The Bonus Game
If you con manage to collect all 11 Soccer Cards from a country you con play the Bonus Gome in an attempt to pick up a piece of the World Cup. In each Bonus Gome there ore 50 items to collect (the number remaining is shown in the top left-hand corner of the screen) before o piece of the World Cup appears below the large flashing arrow. Watch the clock!
The Map
The Mop shows Soccer Kid's progress between countries.
Wolcfrit!
Maybe you need to take a break, in which cose press the "START" button to freeze the action. The word 'PAUSE' will be shown. To resume ploy press the "START" button again.
There are five countries to visit. Each country features three scenes to explore and complete. Among the obstacles you will find are pits, moving platforms, crumbly platforms, and spikes which not only hurt Soccer Kid but olso burst his football. Wotch out for secret passages where bonus items are found... and sometimes Soccer Cardsl
EriGLAND
London East End
Soccer Kid's journey begins in tlie East End of London. Beware of Derel( the Bonicers Builder, Stoo's Psychotic Skoteboorders ond the Rats in the underground.
Old Town
Things are a little more peaceful here but it's still no walk in the park.
Watch out for Simon's Silly Cyclists and Deranged Dogs roaming the str
London West End
Back to the hustle and bustle of the city. If you reach the end look out for Goreth, a rogue rugby player.
The Riviera
It's hard to miss the Moped Maniacs riding up and down the beach.
Roman Ruins
Among the crumbling masonry you will find swinging demolition bolls, deadly darts, Poisonous Snokes and (GULP) ghosts.
The Venice Lido
A beautiful beach and a rare performance by the world famous opera singer Paverelli.
He hates footboll and kids. Oh dear!
f¥USSIA
Moscow
Heavy snow is forecast but there's plenty here to keep you warm. Don't bump into the Slav Sledgers or the squirrels.
The Battleship
Beware the big uns - especially the ones in the bonds of crazy sailors!
Bed Square
The snow is falling and the Russian Gymnosty Assassins are out in force.
JAPAH
Nagoya
Soccer Kid must really take care here, not all of the robots are docile. There's also the Mad Professor armed with his latest invention.
Bullet Express
Prepare yourself for a high-speed train trip you won't ever forget. Avoid the coal- throwing moles and the restless robots. And mind the signposts - you will be warned, so prepare to duck!
Tokyo
Don't let the fireballs, sparks and crushers make their mark. Look out for the secret tunnels and Sarky the crazy sumo wrestler.
New Yor^<
Soccer Kid definitely has street cred but can you prove it?
Beware of falling Bricks, Workmen on the streets ond Ricky's 'High Rollers'.
California
Falling coconuts and bouncing beach balls ore best avoided, and so too are the mad, jumping clams ond the alligators.
Chicago
It's not sofe here. Rots scurry around the sewers, and deranged dogs run wild in the streets.
But to top it all there's Chuck, the crazed American Footballer.
4 ^ ^
Run or jump into any of the following - or use the boll to collect them.
Extra Time
Collect extra units of time to help Soccer Kid complete the scene.
Extra Stamina
Have 0 heart... Soccer Kid can have a maximum of five, which means he can take extra hits from something bad.
[(y| Extra Energy
Tops up Soccer Kid's energy level.
BP! Invincibility
The effect is temporary. Soccer Kid flashes while he is invulnerable. Actually, he's not quite invincible; he is still hurt by spikes.
Extra Lives
Collect one for an extra life.
Speedy Boots
when Soccer Kid has these he runs twice os fost and is invulnerable - but he should still avoid spikes!
* Before you ploy, take time to familiarise yourself with Soccer Kid's control and skills.
* A scene may contain more than one information symbol. Hit them with the ball whenever you see them.
* Kick the ball over spike pits - it could save your life!
* Kick the boll ahead - you may hit an off-screen odversary!
* Look down before dropping into o gap - there moy be danger below!