Tintin Prisoners Of The Sun (1997) - SNES Manual Tintin Prisoners Of The Sun _________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo _________________________________________________________ Collection: manuals_contributions; manuals; additional_collections _________________________________________________________ Language: English _________________________________________________________ https://archive.org/details/tin-tin-prisoners-of-the-sun-pal _________________________________________________________
Full text:
RISONERS OF THE SUN
INSTRUCTION BOOKLET
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INFOGRAMES
ENTERTAINMENT SYSTEM
TABLE OF CONTENTS
THE STORY . 4
CONTROLS . 5
ST ART INC THE CAME . 6
SCORE BAR . &
POSSIBLE ACTIONS . 9
BONUSES . 11
SPECIAL SEQUENCES . 12
THE STORY
he Sanders-Hardi man expedition has just returned to Europe after a fruitful voyage through South America . Whilst on their trip, the explorers discovered many Inca tombs . One of these tombs contained the mysterious mummy of the Inca Ha scar Capac, which the explorers decided to bring back to Europe! Their amazing adventure starts to turn sour, when four out of the seven explorers on the expedition sud¬ denly come down with a mystery illness . Worried about the “curse," Tintin tries to f ind the fast three explorers, who have so far been spared the ravages of the sickness . One of them, Professor Tarragon, explains to him that the cause may well be the mummy that the explorers had brought back . Tintin is determined to solve the mystery, particularly after an addi¬ tional incident occurs: Professor Calculus is kidnapped!
CONTROLS
• Control pad
-To move the cursor through the various menus
- To move Tintin
- To move between background and foreground
- To pick up and put down objects
- To climb up trees or onto platforms
- To bend down
9 A Button
- To use an object
- To operate a mechanism or switch
9 B Button
- To jump
- To scroll the video sequences
9 X Button
- Push (pressed with the Control Pad)
9 y Button
- To run (pressed with the Control Pad)
-To do a long jump (pressed with the B Button)
- To throw an object (box)
9 START button
- To start the game
- To pause the game
-To go directly to the next level without viewing the video sequences
X Button
A Button
STARTING THE GAME
o solve the curse of He seer Capac, insert the Tint in - Prisoners of the Sun cartridge into the Super Nintendo Entertainment System game console and turn the machine ON. You will then see the copyright screen, the lan¬ guage choice screen, the Infogrames logo and the game intro screen displayed in turn. To move from one screen to the next, press START until you reach the SELECTION MENU where you have two choices:
PLAY: if you select this option, you will start a game
OPTIONS-, if you select this option, you can modify the following
settings:
I- Diffict Easy, Medium or Hard
// yc?4/ select this, it will put the sounds made hy some characters through your hi-f i system. If your character moves from left to right (or vice versa), the sound will go from left to right, across the speakers.
Stereo or Mono
On or Off (you can listen to music or turn it off) you can listen to all the music f iles in the
game
tf you have played previously and you have been given a password made up of a combination of nine stones (some will be pushed in, others will not), select this option.
This password will let you start the game at the point where the password was given, instead of beginning the game all over again.
To enter the password: Select one of the nine stones using the right or left arrows on the Control Pad. Then press the A Button to push in one or more stones. Press ST APT to conf irm the password.
SCORE BAR
The score bar provides you with the following information :
TINTIN'3 FAC Ei this is located in the upper left-hand corner of the screen on a parchment. The number next to Tintin's face indicates the number of lives you have left.
THE PAR.CHMENT: each time Tintin is hit, the parchment rolls up a little. The fourth time he is hit, you lose a life.
THE CLOCK a dock is displayed in the upper right- hand corner of the screen and indicates how much time you have left to finish a level. When the hand has gone around the dial once, the clock will spin for a few moments. If you have not finished, you lose a life.
OBJECTS: As you progress through the game, you can collect objects that will be very useful to you. Objects such as a stick, a too/, rope, and the /ike are displayed in the top left-hand corner of the screen.
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POSSIBLE ACTIONS
• TO WALK : press left or right on the Control Pad.
£ TO ^^14/7; bend down and press left or right on the Control Pad.
• TO PON: press the Y Button and left or right on the Control Pad.
* TO BEND DOWN: press down on the Control Pad.
• TO PICK UP OP PUT DOWN AN OBJECT: press down on the Control Pad.
* TO PUSH AN OBJECT: press the X Button and left or right on the Control Pad.
4
* TO JUMP: press the B Button.
A
• TO THPOW AN OBJECT: press the Y Button
* TO DO A LONG JUMP: run
and press the B Button. * TO USE AN OBJECT: press
the A Button
POSSIBLE ACTIONS
TO TURN ON A LIGHT OR FUR A SWITCH: press the A Button
• TO MOVE FROM THE BACKGROUND TO THE MAIN SCREEN - TO GO FROM THE MAIN SCREEN TO THE FOREGROUND: press down on the Control Pad.
• TO GO FROM THE FOREGROUND TO THE MAIN SCREEN - TO GO FROM THE MAIN SCREEN TO THE BACKGROUND: press up on the Control Pad.
TO CL/MB UP TREES OR ONTO PLATFORMS: press up on the Control Pad.
* TO SWIM: press left or right on the Control Pad.
TO SWIM FASTER: Press the Y Button whi/e swimming with /eft or right on the Control Pad.
TO DIVE: press down on the Control Pad.
TO SPEAK TO SOMEONE: move next to the character to whom you wish to speak and the dia¬ logue will begin. Press the B Button to see the entire exchange with the character you have met.
BONUSES
During your adventure you can collect any of the following bonuses'.
GOLDEN STATUETTEi this bonus gives you one life point.
CLOCK ; this bonus gives you extra time to f inish a level.
1 UPi this bonus gives you an extra life.
SPECIAL SEQUENCES
• PROFESSOR. TARRAGON'S GARDEN
When they get to Professor Tarragon's garden, Tint in and Captain Haddock will have to disarm a gunman who is waiting in am hush. To do so, Captain Haddock has a pistol with a limited number of bullets. Use the bullets only when absolutely necessary! Here are the various actions that are possible with Tintin and Captain Haddock (characters that you control one after the other)'.
- Switching between Tintin and Captain Haddock (and vice versa): to change the character you are controlling, use the X Button.
- Making Captain Haddock shoot: press the B Button.
Don't forget to pick up the object which will help you to disarm the gunman!
* THE CAR
You will then leave for Bridgeport by car to try to find Professor Calculus, who has just been kid¬ napped.
Here's how to drive your car:
- To turn left or right: press left or
- To accelerate: press the B Button.
- To slow down: release the B Button.
•THE CARRIAGE
The wagon in which you are riding has heen sabotaged. Here's how to move around in the wagon:
- To move left or right: press left or right several times on the Control Pad.
^JAUGA
Tintin is attacked by a thug in the town of Jauga. Since he does not approve of violence, our hero dodges the thug's blows.
- To dodge while standing up: press the X Button.
- To dodge while bending down: press the A Button.
• THE CONDOR
After Tintin has saved Snowy, who was being held “ prisoner'' by a terrifying condor, the great bird returns and attacks our hero, who has only one alternative if he is to avoid smashing into a rocky cliff:
- Parry the movement of the condor: press left or right on the Control Pad several times, depen¬ ding on which direction you want to go.
- Let go of the condor's legs: press the B Button.
SPECIAL SEQUENCES
• THE AVALANCHE
In this sequence, fraught with emotion, Tintin must escape from an avalanche. Here's what he can do to avoid being caught:
- Move to the side: press left or right on the Control Pad.
- Jump: press the B Button.
• THE JUNGLE
In this I eve I, your mission is to help your friend Zorrino make his way through a perilous jungle. Here's what you can do:
- Break off part of a branch: climb onto the branch that you want to break, then jump.
- Attract the ant-eater to the ant hill: position yourself behind the ant-eater and then move forward.
You will then come face to face with a terrifying snake that you
will not be able to subdue unless you do the following two things:
- Throw rocks: use the A Button.
- Hit it with a stick: use the A Button.
•THE RIVER.
In a canoe with Captain Haddock and Zorrino, you must battle the elements and some ferocious croco¬ diles that are preventing you from making a smooth cros¬ sing. To protect yourself, you will need to do the following'.
- Paddle the canoe at the front: use the A Button.
- Paddle the canoe at the side: use the B Button.
- Make the canoe go faster: press right on the Control Pad.
- Make the canoe slow down: press left on the Control Pad.
- Move the canoe sideways: press up and down on the Control Pad.
• THE NEWSPAPER.
In this level, you must reconstruct the page of a newspaper by carefully assembling the pieces that you have in your possession:
- To select - place a piece of newspaper: use the Control Pad and then press the B Button.
What's up with all of the SNES manuals? I mean the SNES is a classic and great system, but seriously. I don't mind seeing them though. I might check this game out regardless, looks obscure!