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Tintin Prisoners Of The Sun (1997) - SNES Manual

Tintin Prisoners Of The Sun

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Posted:2022-07-24 04:29
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Posted on 24 July 2022, 04:29 by:   Rankawaii    PM
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Tintin Prisoners Of The Sun (1997) - SNES Manual
Tintin Prisoners Of The Sun
_________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
_________________________________________________________
Language: English
_________________________________________________________
https://archive.org/details/tin-tin-prisoners-of-the-sun-pal
_________________________________________________________

Full text:

RISONERS OF
THE SUN

INSTRUCTION
BOOKLET

smumim.

INFOGRAMES

ENTERTAINMENT SYSTEM

TABLE OF CONTENTS

THE STORY . 4

CONTROLS . 5

ST ART INC THE CAME . 6

SCORE BAR . &

POSSIBLE ACTIONS . 9

BONUSES . 11

SPECIAL SEQUENCES . 12

THE STORY

he Sanders-Hardi man expedition has just returned to
Europe after a fruitful voyage through South America .
Whilst on their trip, the explorers discovered many Inca
tombs . One of these tombs contained the mysterious mummy
of the Inca Ha scar Capac, which the explorers decided to bring
back to Europe! Their amazing adventure starts to turn sour,
when four out of the seven explorers on the expedition sud¬
denly come down with a mystery illness . Worried about the
“curse," Tintin tries to f ind the fast three explorers, who have
so far been spared the ravages of the sickness . One of them,
Professor Tarragon, explains to him that the cause may well
be the mummy that the explorers had brought back . Tintin is
determined to solve the mystery, particularly after an addi¬
tional incident occurs: Professor Calculus is kidnapped!

CONTROLS

• Control pad

-To move the cursor through the
various menus

- To move Tintin

- To move between background
and foreground

- To pick up and put down objects

- To climb up trees or onto
platforms

- To bend down

9 A Button

- To use an object

- To operate a mechanism or
switch

9 B Button

- To jump

- To scroll the video sequences

9 X Button

- Push (pressed with the
Control Pad)

9 y Button

- To run (pressed with the
Control Pad)

-To do a long jump (pressed
with the B Button)

- To throw an object (box)

9 START button

- To start the game

- To pause the game

-To go directly to the next level
without viewing the video
sequences

X Button

A Button

STARTING THE GAME

o solve the curse of He seer Capac, insert the Tint in -
Prisoners of the Sun cartridge into the Super Nintendo
Entertainment System game console and turn the
machine ON. You will then see the copyright screen, the lan¬
guage choice screen, the Infogrames logo and the game intro
screen displayed in turn. To move from one screen to the
next, press START until you reach the SELECTION MENU where
you have two choices:

PLAY: if you select this option, you will start a game

OPTIONS-, if you select this option, you can modify the following

settings:

I- Diffict Easy, Medium or Hard

// yc?4/ select this, it will put the sounds made hy some
characters through your hi-f i system. If your character
moves from left to right (or vice versa), the sound will go
from left to right, across the speakers.

Stereo or Mono

On or Off (you can listen to music or turn it off)
you can listen to all the music f iles in the

game

tf you have played
previously and you have been
given a password made up of a
combination of nine stones
(some will be pushed in, others
will not), select this option.

This password will let you start
the game at the point where the
password was given, instead of
beginning the game all over again.

To enter the password: Select one of the nine stones using
the right or left arrows on the Control Pad. Then press the
A Button to push in one or more stones. Press ST APT to
conf irm the password.

SCORE BAR

The score bar provides you with the following information :

TINTIN'3 FAC Ei this is located in the upper left-hand
corner of the screen on a parchment. The number
next to Tintin's face indicates the number of lives
you have left.

THE PAR.CHMENT: each time Tintin is hit, the parchment rolls
up a little. The fourth time
he is hit, you lose a life.

THE CLOCK a dock is displayed in the upper right-
hand corner of the screen and indicates how much
time you have left to finish a level. When the hand
has gone around the dial once, the clock will spin
for a few moments. If you have not finished, you
lose a life.

OBJECTS: As you progress through the game, you can collect
objects that will be very useful to you. Objects such as a stick,
a too/, rope, and the /ike
are displayed in the top
left-hand corner of the
screen.

-%/i s

POSSIBLE ACTIONS

• TO WALK : press
left or right on the
Control Pad.

£ TO ^^14/7;
bend down and
press left or
right on the Control Pad.

• TO PON: press
the Y Button and
left or right on
the Control Pad.

* TO BEND DOWN: press
down on the Control Pad.

• TO PICK UP OP PUT DOWN
AN OBJECT: press down on
the Control Pad.

* TO PUSH AN
OBJECT: press the
X Button and left
or right on the
Control Pad.

4

* TO JUMP: press
the B Button.

A

• TO THPOW AN
OBJECT: press the Y
Button

* TO DO A LONG JUMP: run

and press the B Button. * TO USE AN OBJECT: press

the A Button

POSSIBLE ACTIONS

TO TURN ON A LIGHT OR FUR A SWITCH: press the A Button

• TO MOVE FROM THE BACKGROUND TO THE MAIN SCREEN - TO GO
FROM THE MAIN SCREEN TO THE FOREGROUND: press down on
the Control Pad.

• TO GO FROM THE FOREGROUND TO THE MAIN SCREEN - TO GO
FROM THE MAIN SCREEN TO THE BACKGROUND: press up on the
Control Pad.

TO CL/MB UP TREES OR ONTO PLATFORMS: press up on
the Control Pad.

* TO SWIM: press left or right on the Control Pad.

TO SWIM FASTER: Press the Y Button whi/e swimming with
/eft or right on the Control Pad.

TO DIVE: press down on the Control Pad.

TO SPEAK TO SOMEONE: move
next to the character to whom
you wish to speak and the dia¬
logue will begin. Press the B
Button to see the entire
exchange with the character
you have met.

BONUSES

During your adventure you can collect any of the following bonuses'.

GOLDEN STATUETTEi this bonus gives you
one life point.

CLOCK ; this bonus gives you extra time to
f inish a level.

1 UPi this bonus gives you an extra life.

SPECIAL SEQUENCES

• PROFESSOR. TARRAGON'S GARDEN

When they get to Professor
Tarragon's garden, Tint in and
Captain Haddock will have to
disarm a gunman who is waiting
in am hush. To do so, Captain
Haddock has a pistol with a limited
number of bullets. Use the bullets
only when absolutely necessary!
Here are the various actions that are possible with Tintin and
Captain Haddock (characters that you control one after the other)'.

- Switching between Tintin and Captain Haddock (and vice versa):
to change the character you are controlling, use the X Button.

- Making Captain Haddock shoot: press the B Button.

Don't forget to pick up the object which will help you to disarm
the gunman!

* THE CAR

You will then leave for Bridgeport
by car to try to find Professor
Calculus, who has just been kid¬
napped.

Here's how to drive your car:

- To turn left or right: press left or

- To accelerate: press the B Button.

- To slow down: release the B Button.

•THE CARRIAGE

The wagon in which you are riding
has heen sabotaged. Here's how to
move around in the wagon:

- To move left or right: press left or
right several times on the Control Pad.

^JAUGA

Tintin is attacked by a thug in the town of Jauga. Since he does
not approve of violence, our hero dodges the thug's blows.

- To dodge while standing up: press the X Button.

- To dodge while bending down: press the A Button.

• THE CONDOR

After Tintin has saved Snowy,
who was being held “ prisoner''
by a terrifying condor, the
great bird returns and attacks
our hero, who has only one
alternative if he is to avoid
smashing into a rocky cliff:

- Parry the movement of the
condor: press left or right on the Control Pad several times, depen¬
ding on which direction you want to go.

- Let go of the condor's legs: press the B Button.

SPECIAL SEQUENCES

• THE AVALANCHE

In this sequence, fraught with
emotion, Tintin must escape
from an avalanche. Here's what
he can do to avoid being caught:

- Move to the side: press left or
right on the Control Pad.

- Jump: press the B Button.

• THE JUNGLE

In this I eve I, your mission is to help your friend Zorrino make his
way through a perilous jungle. Here's what you can do:

- Break off part of a branch: climb onto the branch that you want
to break, then jump.

- Attract the ant-eater to the ant hill: position yourself behind
the ant-eater and then move forward.

You will then come face to face with a terrifying snake that you

will not be able to subdue
unless you do the following
two things:

- Throw rocks: use the A
Button.

- Hit it with a stick: use the
A Button.

•THE RIVER.

In a canoe with Captain
Haddock and Zorrino, you
must battle the elements
and some ferocious croco¬
diles that are preventing you
from making a smooth cros¬
sing. To protect yourself, you
will need to do the following'.

- Paddle the canoe at the front: use the A Button.

- Paddle the canoe at the side: use the B Button.

- Make the canoe go faster: press right on the Control Pad.

- Make the canoe slow down: press left on the Control Pad.

- Move the canoe sideways: press up and down on the Control Pad.

• THE NEWSPAPER.

In this level, you must reconstruct the page of a newspaper by
carefully assembling the pieces that you have in your possession:

- To select - place a piece of newspaper: use the Control Pad and
then press the B Button.

6

CREDITS

PROGRAMMED BY

Emmanuel Regis,
Alexandre Bacguart,
Bertrand Fe/icite

TOOL PROGRAMMERS

Yannick Turbe, Vincent Pourieux

GRAPHICS

Pascal Ca so lari, Fabien Rou/e,
Jean-Marc Toroe/la,
Philippe Bro/les

DESIGN
Vannara Ty

MUSIC & SOUND

LEoscene

PRODUCTION ASSISTANT

Nadege de Bergevin

EXECUTIVE PRODUCER
Edith Protiere

PRODUCED BY

Bruno Bonne!I

THANKS TO

Mou/insart S.A., Hung Huynh and
all the testing department

Cgte*

INFOGRAMES

©1996 - INFOGRAMES MULTIMEDIA

Distribue par: INFOGRAMES - 84, rue du 1 er Mars 1943 - 69628 VILLEURBANNE CEDEX

© HERGE / MOULINSART1996

PRINTED IN JAPAN - IMPRIME AU JAPON
Posted on 24 July 2022, 04:31 by:   lolercoster    PM
Score +19
*siiigh*... Fine. *unzips pants*
Posted on 24 July 2022, 04:35 by:   faresryan    PM
Score -9
end yourself
Posted on 24 July 2022, 04:53 by:   HF561    PM
Score +29
There was ACTUALLY a Tintin game on the SNES?
Posted on 24 July 2022, 07:44 by:   RarityFann    PM
Score +28
@HF561 Two even, the other being the Tibet . Both well known for being way too hard for kids back then
Posted on 26 July 2022, 07:58 by:   Candle_Massacre    PM
Score +24
What's up with all of the SNES manuals? I mean the SNES is a classic and great system, but seriously. I don't mind seeing them though. I might check this game out regardless, looks obscure!

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