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Aero The Acro-bat 2 (1994) - SNES Manual

Aero The Acro-bat 2

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Posted:2022-07-27 18:42
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Posted on 27 July 2022, 18:42 by:   Rankawaii    PM
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Aero The Acro-bat 2 (1994) - SNES Manual
Aero The Acro-bat 2
______________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
______________________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
______________________________________________________________________
Language: English
______________________________________________________________________
https://archive.org/details/aero-the-acrobat-2-usa
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Full text:

Ml65 KnottAve.
Cypress, CA 90630

Developed by

entertainment

Iguana Entertainment Inc.

© Sun Corporation of America, 1994. All Rights Reserved.

Aero the Acro-Bat and the Aero the Acra-Bat character are trademarks
of Sun Corporation of America. TM Sun Corporation of America.
SunsoFt^ is a registered trademark of Sun Electronic Corporation.

PRINTED IN USA

iN/trycti

WARNING; PLEASE READ THE ENCLOSED CONSUMER
INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO® HARDWARE SYSTEM OR GAME PAK.

For maximum enjoyment, please
read this instruction manual
before playing.

LICENSED BY

(Nintendo)

NINTENDO, SUPER NINTENDO
ENTERTAINMENT SYSTEM AND
THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC-
© 1991 NINTENDO OF AMERICA INC.

THIS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT, ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM.
ALL NINTENDO PRODUCTS ARE
LICENSED BY SALE FOR USE ONLY
WITH OTHER AUTHORIZED PRODUCTS
BEARING THE OFF 1C FA L NINTENDO
SEAL OF QUALITY.

...for purchasing the SunSoft Aero the
Acro-Bat™ 2 Game Pak. Please read this
instruction manual carefully before starting
to play the game. In doing so, you will
understand the game better and enjoy
it even more. Be sure to keep the manual
in a safe place.

Aero's Story.

The Objective.

Getting Started.

Controls.

Techniques & Moves
Game Play Screen...

Pick-Ups....

The Worlds.....

Aero Notes....

Limited Warranty....

..2

..3

..4

..5

..6

..8

..9

12

14

17

1

JtOIT

The baf with
attitude is back
in his ongoing
mission to stop
the evil Industrialist
Edgar Ektor. As you
may recall, Aero
believed he stopped
Edgar once and for all when
he knocked him off the museum
e. Unbeknownst to Aero, Edgar
to escape with help from Zero
the Kamikaze Squirrel. Meanwhile, Aero Found a Magician's box,
that transported him to an unknown world. There, Aero met a
beautiful bat from Eastern Europe named Batasha. She begged
him for his help. Gladly, Aero accepted and unknowingly entered
a new adventure.

As the plot unravels. Aero meets new friends and villains alike.
In a journey through strange and fantastic worlds. Aero learns
of "Plan B" — a plot of immense proportions. What is "Plan B"
and who is behind it? To find out, become Aero the Acro-Bat
and be the Star of the Show!

objective

Aero must explore seven worlds each with a different objective
but one ultimate goal — stop Edgar Ektor from initiating
"Plan B"

Each game begins with 3 lives and will have 2 continues.

While fighting enemies. Aero should pick up icons to refill his
star inventory, refill his energy and gain points. The maximum
amount of energy points Aero can hold is 5. Barber poles act
as checkpoints. If Aero loses a life, game play will start up again
at the last checkpoint Aero activated.

Chance rooms are hidden within the levels and can only
be accessed through a specific doorway. If Aero enters the
doorway, he will be taken to a room where he must perform
a task to collect one free man. There are also bonus levels that
Aero can enter if he finds the special pick-up in each world.
When Aero enters a bonus level he will be given the chance
to win some extra men and use some new equipment.

if you complete each world, you will be given a password
for that world. The next time you play, you can enter the
password in the Options screen and begin play in the first level
of that world.

3

iN<? /tarted

Insert the Sunsoft Aero the Aero-Bat™ 2 game cartridge,
then turn the system ON. At the title screen press the Start button
or go into the Options screen.

In the Options screen you can change the controller
configuration and test music and sound effects.

X Button

Button

Button

Control Pad Left/Right — Run/Push left or right when
on the ground; Maneuver left or right when in the air
Control Pad Down — Duck/Shield or climb down
Control Pad Up — Climb up
T Button — Throw Stars
X Button — Slide; Hold X & Direction to Look
B Button — Jump; Spin/Drill when in air
A Button — Slide down ladder quickly
B Button than A Button — Drop Drill
Top Right — Drop Drill; Slide; Slide down ladder quickly
Top Left — Not used
Start — Begin/pause game

Nicjue/ O Move/

Throw stars — Aero must collect stars
before he can throw them.

Duck — When Aero ducks, he folds
his arm, bringing his wing up front
to shield himself from snowballs and
exploding objects.

Spin/Drill — Aero's drill technique is
used to eliminate enemies. Once Aero is
in the air, he may drill in most directions.
To drill, Aero must first jump in the air by
pressing the B Button. When he is in the
air, press the direction you want to drill
then press the B Button again.

Drop Drill — This new move is similar
to the spin and drill move except that
Aero drills vertically downwards.

To perform the drop drill move, press the
B Button then the A Button or press the
Top Right Button. The drop drill can be
used to hit enemies below if Aero has
already jumped and drilled. It can also be used For locating
secret floor blocks that can be broken through.

Slide — To get under tight spaces.
Aero can use his slide technique.

To slide, run to gain momentum
then press the X Button or the Top
Right Button.

Look — To help keep enemies from
sneaking up on Aero, there is a
Look function. To see what is just out
of view, hold the X Button and move
the Control Pad.

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ed WarraNtY

90-Day Limited Warranty

SUNSOFT warrants to the original purchaser only that the Game Pak
provided with this manual ana the software program code on it will
perform in accordance with the descriptions in this manual when used
with the specified equipment, for a period of 90 days from the date of
purchase. If the program is found defective within 90 days of purchase,
it will be replaced. Simply return the Game Pak to SUNSOFT or its
authorized dealer along with a dated proof of purchase. Replacement
of the Game Pak, free of charge to the original purchaser (except for
the cost of returning the Game Pak) is the full extent of our liability.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER
ORAL OR WRITTEN, EXPRESS OR IMPLIED. ALL WARRANTIES,
INCLUDING THOSE OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, IF APPLICABLE, ARE LIMITED IN DURATION
TO 90 DAYS FROM THE DATE OF PURCHASE OF THIS PRODUCT.

SUNSOFT shall not be liable for incidental and/or consequential
damages for the breach of any express or implied warranty including
damage to property and, to the extent permitted by law, damages for
personal injury, even if SUNSOFT has been advised of the possibility
of such damages. Some states do not allow the exclusion or limitation
of incidental or consequential damages or limitations on how long an
implied warranty lasts, so the above limitations or exclusions do not
apply to you.

This warranty shall not be applicable to the extent that any provision of
this warranty is prohibited by any federal, state or municipal law which
cannot be pre-empted. This warranty gives you specific legal rights and
you may also have other rights which vary from state to state.

SUNSOFT, 11165 Knott Ave., Cypress, CA 90630.

(714) 891-4500.

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