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Air Cavalry (1995) - SNES Manual

Air Cavalry

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Posted:2022-07-31 22:28
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Posted on 31 July 2022, 22:28 by:   Rankawaii    PM
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Air Cavalry (1995) - SNES Manual
Air Cavalry
_______________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_______________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
_______________________________________________________________________________
Language: English
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https://archive.org/details/air-cavalry-usa/page/4/mode/2up
_______________________________________________________________________________

Full text:

U/SNS-ACCE-USy

INSTRUCTION BOOKLET

2999 N.E. 191st Street, Suite 500, Aventura, FL 33180 U.S.A.
1-800-GAMETEK. 1-800-426-3835

KIDS TO ADULTS

AGES 6 +

smuHimma

ENTERTAINMENT SYSTEM

PRINTED IN USA

WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND
PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO ®
HARDWARE SYSTEM OR GAME PAK.

THIS PRODUCT HAS BEEN RA TED BY THE ENTERTAINMENT SOFTWARE
RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIA TENESS OF THE RA TING, PLEASE
CONTACT THE ESRB AT 1 - 800 - 771 - 3772 .

You now own Air Cavalry for the Super Nintendo Entertainment
System. Before playing, we suggest you read the following
instruction manual and store it in a convenient place.

• 80c per minute charge

• Touch tone phone required

• Minors must have parental permission before calling

• Available 24 hours

LICENSED BY

NINTENDO, SUPER NINTENDO
ENTERTAINMENT SYSTEM

AND THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC
©1991 NINTENDO OF AMERICA INC

THIS OFFICIAL SEAL IS YOUR

ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE
COMPLETE COMPATIBILITY. ALL
NINTENDO PRODUCTS ARE
LICENSED BY SALE FOR USE
ONLY WITH OTHER AUTHORIZED
PRODUCTS BEARING THE OFFICIAL
NINTENDO SEAL OF QUALITY.

CVBER §f

2999 N.E. 191ST STREET

SUITE 500, AVENTURA, FL 33180 U.S.A

AIR CAVALRY IS A TRADEMARK
OF GAMETEK (FL), INC.

© 1994 CYBERSOFT, INC.

CYBERSOFT IS A REGISTERED
TRADEMARK OF GAMETEK, (FL) INC.

CREDITS

TABLE

Synergistic

Chris Phillips
Alan Clark
Steve Coleman

Robert Clardy

Jeremy Jones
Mike McMillen
Linda Westerfield
Mike Ormsby
Kirt Lemmons

Craig Utterback

o F

Gametek

William B. McCormick

Steve Curran

Sherry Kross

Andy Dorsch
Tony Puxes
Bernie Wang,
and Malibu Bobby

—— CONTENTS

I "5;;/ • :.'v '• v - - v. "•.

I

ft

4

5

6

7

8
9

13

14
16

Christopher Barker

Derek Clardy
Ern Mac Durdry
Mike Ornsby
Mike McMillen

18

22

22

NTRODUCTION

Air Cavalry is a one or two-player, Mode 7 game in
which you can command several high-tech heli¬
copter gunships including the AH-96 Valkyrie.
Flying above the deserts of a small Middle Eastern
country or the jungles of a banana republic, you will
accomplish a series of missions from recon to full
assault for U.N. forces.

4

PRODUCT INFO

As a valued Cybersoft customer, you are eligible for a
special offer to receive a FREE introductory membership
to CompuServe — the world’s largest on-line information
service.

By joining CompuServe, you can receive the latest news
and product announcements concerning Cybersoft and
GameTek games. Enter [go GAMETEK] to get to the
Cybersoft and GameTek section of the Game Publisher’s
Forum. From the Game Publishers Forum IGO
GAMEPUB1, you can download updates to your favorite
computer games or obtain demos of soon-to-be-released
computer games. You’ll also be able to trade tips, hints
and strategies with other Cybersoft and GameTek com¬
puter and game pak game players in the Gamers Forum
[GO GAMERS!.

To take advantage of this special offer, call toll-free 1 -800-
524-3388 and ask for Representative # 436 to get your
introductory CompuServe membership which includes a
personal User ID, pass word, $15 usage credit and an
entire month’s worth of basic services free.

21

LEFT BUTTON

RIGHT BUTTON

9 AM to 6 PM, Eastern time

800 per minute charge
Touch tone phone required
Minors must have parental permission
before calling

CONTROL PAD

Left, Right turns helicopter
in that direction.

Forward, Backward moves
helicopter in that direction.

Available 24 hours

Call toll-free

24 hours a day, 7 days a week. Visa and Mastercard
accepted.

Toggles sound on/off.

Fires selected weapon.

Switches weapon.

Raises Helicopter.

Lowers Helicopter.

Helicopter turns sharper when
turning. Stops when moving forward
and back.

Shifts target selector to new
target.

THE GAME

The object of Air Cavalry is to successfully com¬
plete all the military missions in the three theaters
of operation to which the U.N. is sending you.

The three theaters are the Middle East, Central
America, and Indonesia.

The player must destroy a number of enemy units
in a given area.

The player must destroy a specific target. Some
of these special targets can only be destroyed by a
special weapon dropped by an Air Force bomber. It
is guided in by the laser designator carried by the
player's chopper. This designator is treated like any
other weapon, i.e. play select target and then lock
on it.

The player must pick up or drop off a team or
teams of commandos. Landing Zones are marked
with gold rings.

6

LIMITED

WARRANTY

Cybersoft, Inc. warrants to the original consumer purchaser of this
Cybersoft game pak product that the medium on which this game
pak program is recorded is free from defects in materials and work¬
manship for a period of (90) days from the date of purchase. This
Cybersoft game pak program is sold "as is," without express or
implied warranty of any kind, and Cybersoft is not liable for any
losses or damages of any kind resulting from use of this program.
Cybersoft agrees for a period of ninety (90) days to either repair or
replace, at its option, free of charge, any Cybersoft game pak prod¬
uct postage paid, with proof of date of purchase, at its Corporate
Offices: Cybersoft, Inc. 2999 Northeast 191st Street, Suite 500,
Aventura, Florida 33180 • (305) 935-3995.

This warranty is not applicable to normal wear and tear. This war¬
ranty shall not be applicable and shall be void if the defect in the
Cybersoft game pak product has arisen through abuse, unreason¬
able use, mistreatment or neglect. This warranty is in lieu of all other
warranties and no other representations or claims of any nature
shall be binding on or obligate Cybersoft. Any implied warranties
applicable to this Cybersoft game pak product, including warranties
of merchantability and fitness for a particular purpose, are limited to
the ninety (90) day period described above. In no event will
Cybersoft be liable for any special, incidental or consequential dam¬
ages resulting from possession, use or malfunction of the Cybersoft
game pak product.

Some states do not allow limitations on the duration of an implied
warranty or exclusions of limitations of incidental or consequential
damages, so the above limitations and/or exclusions of liability may
not apply to you. This warranty gives you specific rights, and you
may also have other rights which vary from state to state.

19

WEAPONS

THE GAME

TARGET SIGHT WEAPON

AIM-9P Sidewinder Passive

DESCRIPTION

IR seeker; must "acquire" target before it may be
fired. The Target Sight in the HUD represents the
dead-ahead point for aiming purposes. Once the
missile has acquired its target the <0> will appear,
and the missile will accept a launch command. Air-
To-Air only. Heads Up display code: AIM.

VICTORY

• In 1 player or 2 player cooperative: A mission is
victorious when its objectives have been suc¬
cessfully achieved.

A theater is victorious when all its missions have
been successfully completed.

To complete the U.N. sanctions, victory must be
attained in all theaters.

• In 2 player VS mode: Victory is complete when
5 enemy helicopters have been destroyed.

Select — Turn music on /off.

The player has five lives. Each time a life is lost the
mission is restarted. When the fifth helicopter is lost
the game is over.

In the two player cooperative play, players under¬
take these missions together, sharing 10 lives.

In the two player U5, the players are pitted against each
other. The first player to shoot down his opponent’s
helicopter 5 times wins.

After turning on your Super Nintendo Entertainment
System, the CyberSoft and Synergistic logo screens
will appear, followed by the Air Cavalry title screen.
Pressing any button will bring up 1 player, 2 player
competitive, and 2 player U5. Use the control pad to
move the highlighter to your choice. When you have
made your selection, press Start.

TITLE SCREEN

]

18

7

MISSION SCREEN

X

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After you have selected the number of players,
select the campaign in 1 player and 2 player coop¬
erative, or the helicopter in the 2 player U5 mode,
and press start. Then you will be given your mission
briefing. Here you will learn your primary objectives
and what you must do to complete your mission
successfully. Press the A button to go to the map.

The mission map will show the following:

Your start position, indicated by a helicopter;

Landing Zones, indicated by LZ;

Radar Emitting Opponents.

Line of Sight Opponents.

r ~

Opponents are mission targets.

The first time you destroy an allied force you are given
a reprimand. The second time you loose the game.

8

TARGET SIGHT

Hellfire Missiles or Air Strike

DESCRIPTION

Laser designated, requires crosshair to be on target
until impact; ground attack only. Heads Up display
code: AGM.

On certain missions, the OH6D Defender will use
this sight for an air strike. The player must keep the
sight steady on a target until the Strike Eagle plane
above can bomb the target.

TARGET SIGHT WEAPON

/

/ Sidearm ARM

DESCRIPTION

Anti-Radar Missions missile attacks targets beyond
visual range. When selected, the Targeting Display
will show all radiation sources within range. The
target sight will be a red until a target is found.
The player can select a target with the Top Right
button. Once fired, the missile will seek the select¬
ed target without player assistance. This missile is
used for Air Defense Suppression. Heads Up dis¬
play code: ARM.

17

WEAPONS

All of the different weapons you will use have differ¬
ent purposes, and most have different targeting
sights.

TARGET SIGHT WEAPON

7.62mm Machine Guns

DESCRIPTION

Swivel mounted; primarily ground attack.

Heads Up display code: GUN.

TARGET SIGHT WEAPON

30mm Chain Gun

DESCRIPTION

Rotating; primarily ground attack.

Heads Up display code: GUN.

TARGET SIGHT WEAPON

2.75" Rockets

DESCRIPTION

Unguided, dead-ahead firing, will impact where the
aim-point was at time of firing; ground attack only.
Heads Up display code: RKT.

16

ONE PLAYER VIEW

The battlefield is a scrolling Mode 7 map. The point
of view is from just above and behind the player's
helicopter.

In a single player game, the bottom half of the dis¬
play shows the helicopter's cockpit with flight and
weapons displays. Each gunship's cockpit will be
organized differently, but all will have the following
features:

Indicates helicopter's direction in
degrees from North. 0 is due North; 90 due East;
180 due South; 270 due West.

Height above sea level. Next, with
altitude there is another vertical slider that indi¬
cates airspeed.

Remaining ammunition units of

selected weapon.

9

ONE PLAYER VIEW

HELICOPTERS

HELICOPTER

AH-64A Apache

Sights that lock upon nearest

target. This varies by weapon

Your Helicopter.

List of weapons available to your
helicopter. The arrow points to the selected weapon,
and show the remaining ammunition.

Short range radar that shows enemy,
ally and target positions relative to your gunship.

Emit active radar and can shoot you over
the horizon.

Can shoot you only on sight.

HELICOPTER

AH-94A

Valkyrie, Stealth

A large green CRT screen &

shows a graphic of what the targeting computer is
currently trying to lock on to. It also displays mis¬
sion objectives and your score.

CREW TOP SPEED RANGE

2 186 428

ARMAMENT

30mm chain gun
8 Hellfire missiles
38 2.75" rockets

CREW TOP SPEED RANGE

2 235 450

ARMAMENT

30mm chain gun
2 Sidearm ARM
2 Sidewinder
16 Hellfire missiles
38 2.75" rockets

10

15

HELICOPTERS

You will begin your first mission with an OH-6
Defender. As you progress in Air Cavalry, you
become qualified to fly faster and more modern
helicopter gunships including the AH-94A Valkyrie,
Stealth.

CREW TOP SPEED RANGE

2 143 300

ARMAMENT

2x 7.62mm MGs
12 2.75" rockets

HELICOPTER

UH-60A Black Hawk

CREW TOP SPEED RANGE

3 184 373

ARMAMENT

2x 7.62mm MGs
14 2.75" rockets
14 soldiers capacity

14

ONE PLAYER VIEW

_ ™

-STP*

J

Allied forces appear with red crosses in front of
them. Do not destroy U.N. targets.

are damage indicators. There are
three levels of damage, Unlit, Lit and Flashing. Unlit
indicates the system is fine. When lit, the system is
damaged and performing poorly. Flashing red indi¬
cates the system is almost non-functional.

LIT - chopper's max. speed now
2/3rds of original. FLASHING - chopper's max.
speed now 1/3rd of original.

LIT - chopper fuel leaking. FLASHING -
chopper has less than 5% of maximum fuel.

Along with keeping the chopper intact, game play
length is limited by the fuel carried by the chopper.

LIT - chopper loses 1/3rd of remaining
climb. FLASHING - chopper loses 2/3rds remaining
climb.

11

,

VIEW

LIT - Turns more sluggishly, chopper turns
to right. No Flashing mode.

In the two-player version, there are two views.
Player One's view is directly above Player Two's.
Whenever a helicopter is within view of the other
player's vehicle, it appears on his screens. All
actions by one player are fully reproduced on the
other's screen.

The cockpit view is not accessible in the two player
game. All necessary flight and weapon control
information is available through the superimposed
Heads Up display.

LIT - can only hold a lock intermittently.
No Flashing mode.

LIT - When lit cannon only fires in
spurts. No Flashing mode.

a stores hit is slightly different. When
the chopper takes a hit here it loses an ammunition
pylon. Each additional hit will destroy more ammu¬
nition.

Lit when opponent has you on radar lock.

Flashes when the player is in an opti¬
mum launch position. Lit when opponent has fired
an incoming missile.

The Heads Up display from left to right consists of:

Your weapon type and ammunition.

The lock / launch indicator.

A rotating view of fuel, score or # of lives.
Damage indicates to engine, sight, and fuel.
Your altitude

The selected weapon type is indicated by the type
of sight shown, and a 3 letter code. (See Weapons
that follow)
Posted on 31 July 2022, 22:48 by:   ozymandiaspoem    PM
Score +40
Here's the game's objective. Now, speaking of CompuServe...

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