Air Cavalry (1995) - SNES Manual Air Cavalry _______________________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo _______________________________________________________________________________ Collection: manuals_snes; consolemanuals; manuals; additional_collections _______________________________________________________________________________ Language: English _______________________________________________________________________________ https://archive.org/details/air-cavalry-usa/page/4/mode/2up _______________________________________________________________________________
WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM OR GAME PAK.
THIS PRODUCT HAS BEEN RA TED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO COMMENT ABOUT THE APPROPRIA TENESS OF THE RA TING, PLEASE CONTACT THE ESRB AT 1 - 800 - 771 - 3772 .
You now own Air Cavalry for the Super Nintendo Entertainment System. Before playing, we suggest you read the following instruction manual and store it in a convenient place.
• 80c per minute charge
• Touch tone phone required
• Minors must have parental permission before calling
ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO ENSURE COMPLETE COMPATIBILITY. ALL NINTENDO PRODUCTS ARE LICENSED BY SALE FOR USE ONLY WITH OTHER AUTHORIZED PRODUCTS BEARING THE OFFICIAL NINTENDO SEAL OF QUALITY.
CYBERSOFT IS A REGISTERED TRADEMARK OF GAMETEK, (FL) INC.
CREDITS
TABLE
Synergistic
Chris Phillips Alan Clark Steve Coleman
Robert Clardy
Jeremy Jones Mike McMillen Linda Westerfield Mike Ormsby Kirt Lemmons
Craig Utterback
o F
Gametek
William B. McCormick
Steve Curran
Sherry Kross
Andy Dorsch Tony Puxes Bernie Wang, and Malibu Bobby
—— CONTENTS
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I
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4
5
6
7
8 9
13
14 16
Christopher Barker
Derek Clardy Ern Mac Durdry Mike Ornsby Mike McMillen
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22
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NTRODUCTION
Air Cavalry is a one or two-player, Mode 7 game in which you can command several high-tech heli¬ copter gunships including the AH-96 Valkyrie. Flying above the deserts of a small Middle Eastern country or the jungles of a banana republic, you will accomplish a series of missions from recon to full assault for U.N. forces.
4
PRODUCT INFO
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LEFT BUTTON
RIGHT BUTTON
9 AM to 6 PM, Eastern time
800 per minute charge Touch tone phone required Minors must have parental permission before calling
CONTROL PAD
Left, Right turns helicopter in that direction.
Forward, Backward moves helicopter in that direction.
Available 24 hours
Call toll-free
24 hours a day, 7 days a week. Visa and Mastercard accepted.
Toggles sound on/off.
Fires selected weapon.
Switches weapon.
Raises Helicopter.
Lowers Helicopter.
Helicopter turns sharper when turning. Stops when moving forward and back.
Shifts target selector to new target.
THE GAME
The object of Air Cavalry is to successfully com¬ plete all the military missions in the three theaters of operation to which the U.N. is sending you.
The three theaters are the Middle East, Central America, and Indonesia.
The player must destroy a number of enemy units in a given area.
The player must destroy a specific target. Some of these special targets can only be destroyed by a special weapon dropped by an Air Force bomber. It is guided in by the laser designator carried by the player's chopper. This designator is treated like any other weapon, i.e. play select target and then lock on it.
The player must pick up or drop off a team or teams of commandos. Landing Zones are marked with gold rings.
6
LIMITED
WARRANTY
Cybersoft, Inc. warrants to the original consumer purchaser of this Cybersoft game pak product that the medium on which this game pak program is recorded is free from defects in materials and work¬ manship for a period of (90) days from the date of purchase. This Cybersoft game pak program is sold "as is," without express or implied warranty of any kind, and Cybersoft is not liable for any losses or damages of any kind resulting from use of this program. Cybersoft agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, any Cybersoft game pak prod¬ uct postage paid, with proof of date of purchase, at its Corporate Offices: Cybersoft, Inc. 2999 Northeast 191st Street, Suite 500, Aventura, Florida 33180 • (305) 935-3995.
This warranty is not applicable to normal wear and tear. This war¬ ranty shall not be applicable and shall be void if the defect in the Cybersoft game pak product has arisen through abuse, unreason¬ able use, mistreatment or neglect. This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or obligate Cybersoft. Any implied warranties applicable to this Cybersoft game pak product, including warranties of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above. In no event will Cybersoft be liable for any special, incidental or consequential dam¬ ages resulting from possession, use or malfunction of the Cybersoft game pak product.
Some states do not allow limitations on the duration of an implied warranty or exclusions of limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
19
WEAPONS
THE GAME
TARGET SIGHT WEAPON
AIM-9P Sidewinder Passive
DESCRIPTION
IR seeker; must "acquire" target before it may be fired. The Target Sight in the HUD represents the dead-ahead point for aiming purposes. Once the missile has acquired its target the <0> will appear, and the missile will accept a launch command. Air- To-Air only. Heads Up display code: AIM.
VICTORY
• In 1 player or 2 player cooperative: A mission is victorious when its objectives have been suc¬ cessfully achieved.
A theater is victorious when all its missions have been successfully completed.
To complete the U.N. sanctions, victory must be attained in all theaters.
• In 2 player VS mode: Victory is complete when 5 enemy helicopters have been destroyed.
Select — Turn music on /off.
The player has five lives. Each time a life is lost the mission is restarted. When the fifth helicopter is lost the game is over.
In the two player cooperative play, players under¬ take these missions together, sharing 10 lives.
In the two player U5, the players are pitted against each other. The first player to shoot down his opponent’s helicopter 5 times wins.
After turning on your Super Nintendo Entertainment System, the CyberSoft and Synergistic logo screens will appear, followed by the Air Cavalry title screen. Pressing any button will bring up 1 player, 2 player competitive, and 2 player U5. Use the control pad to move the highlighter to your choice. When you have made your selection, press Start.
TITLE SCREEN
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7
MISSION SCREEN
X
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After you have selected the number of players, select the campaign in 1 player and 2 player coop¬ erative, or the helicopter in the 2 player U5 mode, and press start. Then you will be given your mission briefing. Here you will learn your primary objectives and what you must do to complete your mission successfully. Press the A button to go to the map.
The mission map will show the following:
Your start position, indicated by a helicopter;
Landing Zones, indicated by LZ;
Radar Emitting Opponents.
Line of Sight Opponents.
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Opponents are mission targets.
The first time you destroy an allied force you are given a reprimand. The second time you loose the game.
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TARGET SIGHT
Hellfire Missiles or Air Strike
DESCRIPTION
Laser designated, requires crosshair to be on target until impact; ground attack only. Heads Up display code: AGM.
On certain missions, the OH6D Defender will use this sight for an air strike. The player must keep the sight steady on a target until the Strike Eagle plane above can bomb the target.
TARGET SIGHT WEAPON
/
/ Sidearm ARM
DESCRIPTION
Anti-Radar Missions missile attacks targets beyond visual range. When selected, the Targeting Display will show all radiation sources within range. The target sight will be a red until a target is found. The player can select a target with the Top Right button. Once fired, the missile will seek the select¬ ed target without player assistance. This missile is used for Air Defense Suppression. Heads Up dis¬ play code: ARM.
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WEAPONS
All of the different weapons you will use have differ¬ ent purposes, and most have different targeting sights.
TARGET SIGHT WEAPON
7.62mm Machine Guns
DESCRIPTION
Swivel mounted; primarily ground attack.
Heads Up display code: GUN.
TARGET SIGHT WEAPON
30mm Chain Gun
DESCRIPTION
Rotating; primarily ground attack.
Heads Up display code: GUN.
TARGET SIGHT WEAPON
2.75" Rockets
DESCRIPTION
Unguided, dead-ahead firing, will impact where the aim-point was at time of firing; ground attack only. Heads Up display code: RKT.
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ONE PLAYER VIEW
The battlefield is a scrolling Mode 7 map. The point of view is from just above and behind the player's helicopter.
In a single player game, the bottom half of the dis¬ play shows the helicopter's cockpit with flight and weapons displays. Each gunship's cockpit will be organized differently, but all will have the following features:
Indicates helicopter's direction in degrees from North. 0 is due North; 90 due East; 180 due South; 270 due West.
Height above sea level. Next, with altitude there is another vertical slider that indi¬ cates airspeed.
Remaining ammunition units of
selected weapon.
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ONE PLAYER VIEW
HELICOPTERS
HELICOPTER
AH-64A Apache
Sights that lock upon nearest
target. This varies by weapon
Your Helicopter.
List of weapons available to your helicopter. The arrow points to the selected weapon, and show the remaining ammunition.
Short range radar that shows enemy, ally and target positions relative to your gunship.
Emit active radar and can shoot you over the horizon.
Can shoot you only on sight.
HELICOPTER
AH-94A
Valkyrie, Stealth
A large green CRT screen &
shows a graphic of what the targeting computer is currently trying to lock on to. It also displays mis¬ sion objectives and your score.
You will begin your first mission with an OH-6 Defender. As you progress in Air Cavalry, you become qualified to fly faster and more modern helicopter gunships including the AH-94A Valkyrie, Stealth.
Allied forces appear with red crosses in front of them. Do not destroy U.N. targets.
are damage indicators. There are three levels of damage, Unlit, Lit and Flashing. Unlit indicates the system is fine. When lit, the system is damaged and performing poorly. Flashing red indi¬ cates the system is almost non-functional.
LIT - chopper's max. speed now 2/3rds of original. FLASHING - chopper's max. speed now 1/3rd of original.
LIT - chopper fuel leaking. FLASHING - chopper has less than 5% of maximum fuel.
Along with keeping the chopper intact, game play length is limited by the fuel carried by the chopper.
LIT - Turns more sluggishly, chopper turns to right. No Flashing mode.
In the two-player version, there are two views. Player One's view is directly above Player Two's. Whenever a helicopter is within view of the other player's vehicle, it appears on his screens. All actions by one player are fully reproduced on the other's screen.
The cockpit view is not accessible in the two player game. All necessary flight and weapon control information is available through the superimposed Heads Up display.
LIT - can only hold a lock intermittently. No Flashing mode.
LIT - When lit cannon only fires in spurts. No Flashing mode.
a stores hit is slightly different. When the chopper takes a hit here it loses an ammunition pylon. Each additional hit will destroy more ammu¬ nition.
Lit when opponent has you on radar lock.
Flashes when the player is in an opti¬ mum launch position. Lit when opponent has fired an incoming missile.
The Heads Up display from left to right consists of:
Your weapon type and ammunition.
The lock / launch indicator.
A rotating view of fuel, score or # of lives. Damage indicates to engine, sight, and fuel. Your altitude
The selected weapon type is indicated by the type of sight shown, and a 3 letter code. (See Weapons that follow)