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American Gladiators (1992) - SNES Manual

American Gladiators

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American Gladiators (1992) - SNES Manual
American Gladiators
_______________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_______________________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
_______________________________________________________________________
Language: English
_______________________________________________________________________
https://archive.org/details/american-gladiators-usa
_______________________________________________________________________

Full text:

GAMETEK

2999 N.E. 19151 Street, Suite 800, North Miami Beach. FL 33180

Artvvork)® 1992 The Samuel Goldwyn Company. “American Gladiators” and
all associated names, likenesses and designs are trademarks of The Samuel
Goldwyn Company. All rights reserved. Packaging and computer source
codes © 1992 Gametek, Inc. Gametek Is a registered trademark of WE, Inc. All
rights reserved. Nintendo?!', Super Nintendo Entertainment System ® and the
official seals are trademarks of Nintendo of America Inc. 1992 Nintendo of
America Inc. Printed in Japan.

SMSAA-USA

★ ★★★★★

INSTRUCTION BOOKLET

GAMETEK

WARNING

Please read the enclosed consumer information
and precautions booklet carefully before using your
Nintendo Hardware system or Game Pak.

PRESENTING AMERICAN GLADIATORS for your SUPER
NINTENDO ENTERTAINMENT SYSTEM. With digitized pho¬
tography of the real Gladiators, life-size action and split
screen game play, it's os real as it gets! So, if you think
you're good, you'd belter be great... Cause these guys ore
BADI I wouldn't keep them waitingl

THANK YOU for porchosing Gametek'i AMERICAN GLADIATORS Gome
Pak for your Super Ninler^ao Enlerlainment System. Before you get start¬
ed, please read this mstrudion manual thoroughly to ensure maximum
enjoymenl of your new Gome Pak. Please save your manual in a conve¬
nient place for future reference.

LICENSED BV

CNInlendoQ

NINTENDO. SUPER NINTENDO ENTER¬
TAINMENT SYSTEM AND THE OFFICIAL
SEALS ARE REGISTERED TRADEMARKS
OF NINTENDO OF AMERICA INC. 3 1992
NINTENDO OF AMERICA INC.

THIS OFFICIAL SEAL IS YOUR ASSUR¬
ANCE THAT NINTENDO HAS APPROVED
THE QUALITY OF THIS PRODUCT
ALWAYS LOOK FOR THIS SEAL WHEN
BUYING GAMES AND ACCESSORIES TO
ENSURE COMPLETE COMPATIBILITY
WITH YOUR SUPER NINTENDO ENTER¬
TAINMENT SYSTEM ALL NINtENCO
PRODUCTS ARE LICENSED BY SALE
FOR USE ONLY WITH OTHER AUTHO¬
RIZED PRODUCTS BEARING TH= C-T'*
CIAL NINTENDO SEAL OF QUALITY

ViBUmf COMTEOTS

HOW TO USE YOUR CONTROLLER . 2

SEniNG UP THE GAME . 4

GAME MODE

•ONE TO ONE ..5

•TOURNAMENT . 7

THE EVENTS . 13

•ASSAULT. 14

•HUMAN CANNONBALL. 17

•ATLASPHERE . 19

•JOUST.:.21

•POWERBALL.23

•THE WALL .25

•ELIMINATOR.27

THE AMERICAN GLADIATORS . 31

GLADIATOR'S INSIDE TRICKS . 35

OTHER EXCITING GAMETEK

PRODUCTS FOR YOUR SUPER

NINTENDO ENTERTAINMENT SYSTEM . 36

GAMETEK WARRANTY . 37

In ONE TO ONE game play, where you play against
a computer opponent, use Controller # 1.

In the TOURNAMENT section, where up to 16 people
sigight males and eight females) can compete, the BLUE
ifife^YER will olways be Controller # I, and the RED
PLAYER will a [ways be Controller #2.

is

PLEASE NOTE: As you advance through
the toTirnament section, you may alter¬
nate between a RED and BLUE position,
according to your placement within the
tournament ladder. Therefore/ please
note your position prior to beginning
each round of game play. As a rule,
the BLUE player will always be on the
top part of the ladder, and the RED
player will be on the bottom. (Please
see SEHING UP THE GAME for furth^
details.) __

R

Button Y,X,B
or A

Button L

Moves Cursor START

Moves Glad iotor BuMon

Control Pad Moves Cursor

Moves Gladiator

START Button Used to bypass screens

Button Y,X3 or A Lock in choice

Action Button in all events
Choose lane in Eliminator
Drop off rope in Eliminator

Button R

Pick Up Weapon
Sprint in Eliminator

Button L

Drop Weapon
Sprint in Eliminator

★ ★ ★

SETTING UP THE GAME

1 . The introduction will acquaint you with the
American Gladiators that you will be competing
against. Press button X,Y,A or B to view the rest of the
Gladiators. Press START at anytime to begin game play.

2* Choose the type of game you wish to play.

ONE TO ONE

A* ONE TO ONE will allow you to play a quick game
against o computer opponent. This option can be used
as a practice round to help you get acquainted with
the events before the big event — the TOURNAMENT.

B* To select this option move the cursor UP or
DOWN using the Control Pad until the hand points
to ONE TO ONE. Press BUTTON X,Y,A OR B to
lock in your selection.

1. Now enter your gender. Make your selection by mov¬
ing the cursor UP or DOWN using the Control Pad. Press
BUTTON X,Y,A OR B to lock in your selection.

5

ONE TO ONE

2, Enter your name by moving the cursor LEFT, RIGHT,
UP or DOWN along the alphabet using the Cantrol
Pad. Press BUTTON X,Y,A OR B to lock in your selec¬
tion. To erase a letter, move the cursor over DEL and
press BUTTON X,Y,A OR B until the desired letter(s)
are deleted. To enter your name, move the cursor over
END and press BUTTON X,Y,A OR B. You may also
add a space by positioning the cursor over SPC. Lock
in your choice by pressing Button X,Y,A or B.

3. Press BUTTON X,Y,A OR B to begin the 1 st event.

TOURNAMENT

A. The TOURNAMENT section can be played alone
against computer opponents or with up to sixteen
human competitors. {If fewer than sixteen human play¬
ers are competing, the remaining spaces on the tourna¬
ment ladder will be filled in with computer players.)

Ba To select this option, move the cursor to
"Tournament" using the Control Pad. Lock in your
selection by pressing BUTTON X,Y, A OR B.

TOURNAMENT

1. Choose who will go first, second, etc.

2. Player #1 enter your gender. Make your selection
by moving the cursor UP or DOWN using the Control
Pod. Lock in your selection by pressing BUTTON
X,Y,A OR B.

3. Player #1 enter your name using the same direction
05 listed in the ONE TO ONE section.

4. If there is more than one human player competing.

then move the cursor using
ANOTHER PLAYER. Lock
in your selection by press¬
ing BUnON X,Y,A OR B.

5. Follow the instructions
described above until all
human players have been
entered.

6 . Once all players have
been entered, move the
cursor to GAME ON and
press BUTTON X,Y,A OR
B. (The computer will fill in
any remaining positions.)

the Control Pad to select

GAME MODE

Your American Gladiators Cartridge for the Super
Nintendo Entertainment System can be played in two
different modes: One To One or Tournament. In order
to help you choose in which game mode you would like
to play, please read the descriptions below thoroughly.

ONE-TO-ONE MODE

1. This is a one player game where you will be com¬
peting against a computer player. You will always be
the BLUE Player.

2, In Joust, Human Cannonball and Assault, players
take turns competing against the Gladiators. In order
to keep the game moving you will not see the computer
player compete, only their score will be shown.

3* In Powerball, Atlas-
phere, The Wall and The
Eliminator, both you
and the computer player
will compete agoinst the
Gladiators on the same
playing field at the
some time.

GAME MODE

4. While the event is in
progress, the scores will be
displayed on the top of the
screen.

5, After each event, the
overall score will be dis*
played.

6 . Also on this screen, the
next event will be^^dis-
played, as well as the
name of the Gladiator(s)
that you have drown to
compete against.

TOURNAMENT MODE

1. In the Tournament Mode, you can compete alone
against the computer or with you and up to 15
friends. If less than sixteen human players are compet¬
ing, then the remainder of the ladder will be filled with
computer opponents.

2. The Tournament is
divided into three rounds:
quarter-finals, semi-finals
and finals.

3. Two players will com¬
pete against each other at
a time. They will compete
in all seven events. The
player with the highest
score at the end of the
seven events will advance
to the next round.

TOURNAMENT MODE

★ ★ ★ ★

4. The winner of the Final
Round will have eorned the
honor of becoming on
American Gladiator.

5. In some rounds you may be competing against a
computer opponent. When playing against a comput¬
er opponent, only their scores will be shown for The
Joust, The Assault and The Human Cannonball. (You
will not see them compete.) In The Eliminator, The
Atlasphere, The Wall and The Powerball, you will be
competing on the same playing field as your computer
opponent.

IMPORTANT: As you progress in the Tournament,
you may change uniform colors due to your new place¬
ment on the ladder. Remember that if you are in the
top position, your uniform will be BLUE. If you a^e in
the bottom position, you v/ill be wearing RED. The
BLUE player uses Controller #1 and the RED player
uses Controller #2.

THE EVENTS

They're here, all the events for which you hove been
wailing. So try your hand at the JOUST. Or climb
The WALL. Swing into action with HUMAN CAN¬
NONBALL. Stuff it and run in POWERBALL. Then,
blast'em into oblivion with ASSAULT. Or smash and
bash them in the ATLASPHERE. Finally, if you have
the guts, encounter the greatest challenge of all: the
ELIMINATOR.

Each event requires a different combination of strength,
strategy and timing. So, in each event, the Control
Pad will be used in slightly different ways. The follow¬
ing descriptions will give you the tools you'll need to
get started. It's up to you to perfect your skills in order to be a
worthy opponent of the AMERICAN GLADIATORS.
Good Luck! You'll need it!

ASSAULT

THE EQUIPMENT; A large playing field, 5 safety barri-
cades, an air bazooka firing tennis balls, goggles.

TIME LIMIT: 60 seconds

THE OBJECT: An American Gladiator is located on a
platform at one end of the playing field. Above the
Gladiator is a target. Try to hit it (with your air-fired
tennis balls) before the Gladiator hits you, or before
you run out of time.

SCORING: 10 pts. for hitting the white part of the
bullseye above the Gladiator. 5 pts. for hitting the
red part of the bullseye above the Gladiator. 1 pt.
for every weapon fired.

RULES: You must stop at every safety barricade on the
playing field in order of progression and fire the
weapon located at that station. You can only fire the
weapon once. After you have fired the weapon, put it
down and carefully move on to the next sofety-bprri*
cade. If you are hit by the Gladiator at anytime, you
are disqualified.

ASSAULT

GAME VIEW # 1: Overhead view of playing field with
barricades and safety zones.

TO MOVE ABOUT IN VIEW #1: Push the Control Pad
in the desired direction.

TO CONVERT TO VIEW #2: Come up behind the bar-
ricade, face and push against it by pressing Control
Pad UP, then press BUTTON X,Y,A OR B,.

ASSAULT

7f

TARGET -_

GLADIATOR -
CROSSHAIRS —
WEAPON
YOU

Game View #2: Close-up view from behind ihe barri¬
cade. Use this view to try ond hit the target behind the
Gladiator.

TO PICK UP THE WEAPON: Move up to the weapon
(using the control pod) and press BUTTON R.

TO AIM AND FIRE THE WEAPON: Control the
crosshairs using the Control Pad. Then, launch your
tennis ball by pressing BUTTON X,Y,A OR B,

TO PUT DOWN THE WEAPON: Press BUTTON^U^

TO STEP ASIDE: Press the Control Pad LEFT or RIGHT.
This will take you back to VIEW #1.

16

HUMAN CANNONBALL

THE EQUIPMENT: 45 feet, 8 inches of high nylon
rope, a two-foot diameter pedestal, headgear.

THE OBJECT; Swing on a rope and by retracting your
legs to form a human cannonball knock the Gladiator
off his/her pedestal.

SCORING: 10 pts. for knocking the Glodiator off the
pedestal.

Make your body into a hard ball of unyielding muscle.
Control your power and angle by watching the
POWER BARS.

ANGIE BAR

THE

ROPE POWER
BAR

THE

GLADIATOR

YOU

Rules: Anything goes in this event.

★ ★ ★ ★

HUMAN CANNONBALL

THE POWER BAR: (The lefr hand bar)

Before you make your swing of the Gladiotor, you must
select your power level. To do this, press BUTTON X,Y,A
OR B once to start the POWER BAR advancing; press
BUnON X,Y,A OR B again to stop the POWER BAR.
The higher the power level, the harder you will push off
the starting block.(You should aim for around 75 %.]

THE ANGIE BAR: (The right hand bor)

Once you hove pressed BUTTON X,Y,A OR B to stop
the POWER BAR, the ANGLE BAR will immediately
start to fall. The angle bar represents the direction of
swing from left to right. The shorter the bar, the more
you swing to the left; the longer the bar, the more you
drift to the right. Press BUTTON X,Y,A OR B once
more to stop the ANGLE BAR at the desired spot. You
will now start to swing. (You should aim for about the
center of the bar.)

TO RETRACT YOUR LEGS AND FORM A BALL; As you
swing from the pedestal, press BUTTON X,Y,A OIT^.

ATLASPHERE

THE EQUIPMENT: Life-sized metal spheres, about
seven feet in diameter, helmets, gloves and face gear.

TIME LIMIT: 60 seconds

THE OBJECT: While inside the metal sphere, you must
try to score in any of the four pods placed around the
arena. Gladiators will smash, bash and mash you in
an attempt to keep you from scoring. In addition, your
competitor will be on the same playing field as you
and might try to go offer the same scoring pod. So you
better hurry up and beat him there!

SCORING: You score by rolling your sphere over the
center of the pod. 1 pt. for each steam jet you release.

RULES: Once a point
has been scored from
a particular pod, you
must score a point in
another pod before
returning.

In order to score a point, your sphere must roll directly
over the center of the pod.

20

i

JOUST

★ ★ ★ ★

THE EQUIPMENT; Seven-foot pugel sticks, headgear,
knee pads and two platforms placed 16 inches apart.
The platforms are four feet in diameter and eight feet,
four inches off the ground.

TIME LIMIT; ;45 seconds

THE OBJECT; To knock the Gladiator off their platform
before you're knocked off yours. There are quite a
number of offensive ond defensive tricks you must mas¬
ter to succeed in JOUST.

SCORING: 10 pts. if you knock the Gladiator down; 5
pts. if you can stay stonding for the full :45 seconds; 0
pts. for being knocked down.

RULES: You must stay on your platform. If you are
knocked off the platform, the event is over.

Joust is a game of timing and balance.

POWERBALL

THE EQUIPMENT: Several regulation soccer balls, five
ball bins, headgear.

TIME LIMIT: :60 seconds

THE OBJECT: Grab the ball and race to get it into one
of the five guarded ball bins. The Gladiators will try to
keep you from scoring, but they're not allowed to hold
onto you for an extended amount of time.

SCORING: 1 pt. for every ball placed in a bin. 2 pts.
for every ball placed in the middle bin.

RULES: There are two stor¬
age bins from which you get
the balls in order to score;
you must alternate between
the two bins. For example,
if you choose a ball from
the top bin, then you must

get your next ball from the bottom bin. You must be
facing a scoring bin in order to drop the ball in.

There's three of them against two of you. Try and get
the balls in the bins.

MOVING ACROSS THE COURT; To move, press your
Control Pad in the desired direction. (See diagram on
the next page.)

* «1

RUN DIAGONAL

RUN RIGHT
RUN DIAGONAL

PICKING UP THE BALL: To pick up the boll face one of
the bins in an end zone by pressing the Control Pad in
the desired direction ond press Button X,Y,A or B. You
must be pushing up against the bin to pick up the ball.
SCORING (Putting the boll in the bin): To put the ball
in the bin, face the bin by pressing the Control Pod in
the desired direction and press BUTTON X,Y,A OR B
to drop the ball. (See diagram below.)

RUN UP

RUN DIAGONAL f

RUN LEFT

RUN DIAGONAL

RUN DOWN

PIACE BALL UP

PLACE DIAGONAL

PLACE BALL LEFT
PLACE DIAGONAL

/



.r N.

1 /.

>





PLACE D'AGONAL
-► PLACE BALL RIGHT

PLACE BALL DOWN

DEFENDING AGAINST THE GLADIATORS: You can push
the Gladiators away while you have the boll by pressing
Button X,Y, A or B. This will knock them backwards.

THE ELIMINATOR

Eight obstacles. Eight separate challenges. It's you
against the clock.

THE EQUIPMENT:

1. The Treadmill

2. The Hond Bike (30-foot crossing)

3. The Bolance Beam

4. The Cargo Net

5. The Zip Wire

6. The Hurdles

7. The Sprint

8. The Gladiators
TIME LIMIT: :60 seconds

THE OBJECT; To conquer all eight obstacles in the least
amount of time.

SCORING; 10 pts. for first, 5 pis. for second and 0 pts.
for not finishing.

THE TREADMILL

You're running against the
grain on a nine foot incline. *

TO SCALE THE TREADMILL; Hit
the L and R Buttons on the top
of the Controller quickly and ~

repeatedly. Don't stop or you'll be carried bockwards.

27

THE ELIMINATOR

THE HANDBIKE:

Crank the pedals with your
arms across 30 feet of track.

TO OPERATE THE HANDBIKE:
Press the L and R Buttons on the
top of your Controller rapidly,
until you have reached the other
side of the track.

THE BALANCE BEAM

Crossing a 30 foot balance
beam; nothing to it. Right?
Wrong! The Gladiators will be
waiting to knock you off by
swinging heavy bags at you.

TO RUN BETWEEN THE BAGS: Study the timing of
each swinging bag. Then, press the L and R Buttons on the
top of the Controller to run across. It's all in the timing!
NOTE: If you're knocked off, you are given a lO'^ec-
ond penalty then you must crawl out of the pit before
continuing. YOU ARE NOT EUMINATED,

THi ELIMINATOR

THi CARGO NET

You must scale this 18 foot
cargo net to get to the next
obstacle.

TO SCALE THE NET: Press the
L and R Buttons on the top of the Controller until you
get to the top.

THE ZIP WIRE

This 110-foot long zip wire will
carry you all the way across
the length of the ploying area.
The trick is in getting off!

TO RIDE THE WIRE: Don't do a thing until you get to
the yellow area. Then, press BUTTON X,Y,A OR B to
drop off.

THE HURDLES

Fly over the hurdles with all the
strength you have left.

TO JUMP THE HURDLES:

Alternate pressing down the L
and R Buttons rapidly on the top of your Controller to
run. Press BUTTON X,Y,A OR 6 to jump.

THE ELIMINATOR

SPRINT

^ Choose a running lane. Then,

give it your all. You're almost
there! You con choose from 4
different lones. Only one con¬
tains the ultimate obstacle; an
American Gladiator.

CHOOSE A LANE: Press BUnON X,Y,A OR B. for the
1st, 2nd, 3rd or 4th lane respectively.

TO SPRINT YOUR FASTEST: Alternate pressing down
the L and R Buttons on the top of your Controller as
hard and as fast as you can.

THE GLADIATORS

They're waiting for you, the
American Gladiators. But you've
come this far and it's too late to
give up. So go for one more
burst of energy. And win^itk

TO WRESTLE PAST THE GLADIATORS: Alternate
pressing down the L and R Buttons on the top of the
Controller as hard and as fast as you can. Knock him
over and head towards the finish line.

30

¥HE AMERICAN GLADIATORS

MEEI THE MEN AND WOMEN OF STEEL

As you can see, each member of the American
Gladiators team is in top physical form. They have to
be — because they're competing against winning local
athletes from around the country. Every Americon
Gladiator has been involved with sports and fitness
since they were quite young. Here's a bit of back¬
ground on eoch of these remarkable competitors:

Gemini 6'4" 255 lbs.

Gemini is the strong, silent type. He was
an all around athlete in high school and
a standout offensive lineman at UCLA.

_His impressive pro football career

includes time with the Eagles, the Patriots, the Canadian
Football League and the USFL. Gemini is a martial
artist, and an actor for commercials and feature films.

Nifro 6' 2" 225 lbs.

Nitro says what he thinks - whenever he
wants to. And he doesn't like to lose.
Not one bit. His impressive football
career includes playing linebacker at
San Jose State University, a stint with the NFL, and two
years on a professional team in Europe. Currently,
Nitro has been acting in commercials ond on TV shows.

THE AMERICAN GLADIATORS

Turbo 6' r 245 lbs.

A newcomer o the Gladiators, Turbo
brings power, speed and agility to the
squad. In high school ond college he
started in football, wrestling and track.
He's currently an avid powerlifter, working out at least
two hours a day at the gym. In addition to fast
Gladiator games, Turbo likes fast cars.

# ■-- Thunder 6' T 280 lbs.

Football, lacrosse, soccer, baseball
and swimming are just a few of the
sports at which Thunder has excelled.
He is also a student of the martial
arts. Thunder is a nutrition consultant for several
pro athletes. He even designs and develops diet
supplement programs for top professional body
builders in the United States and abroad.

Laser 6' 1" 226 lbs.

An avid football jock, Laser has played
on both the collegiate and professional
levels. He was a linebacker at Montana
State drafted by the USFL. He's played
with the Kansas City Chiefs, the Toronto

THE AMERICAN GLADIATORS

Argonauts, ond the Rams strike team. He's mode sev¬
eral commercials and hopes to continue acting for TV
and film.

Ice 5'7" 155 lbs.

Ice has been an athlete oil of her life.
Her top sports include volleyball, softball
and basketball. In fact, she was an all¬
league performer on the varsity basketball
team. After high school she became
interested in bodybuilding and modeling and has com¬
peted in national events. She's been in several TV
shows and commercials and wants to expand her
career in acting.

Bioze 5' 7" 140 lbs.

Blaze was a standout hurdler and triple
jumper at the University of Nebraska, an
injury keeping her out of the 1984
Olympics. She has competed in several
national bodybuilding events and won
the 1991 Miss Natural International Bodybuilding
Championship. She plans to practice criminal law.

THE AMERICAN GLADIATORS

Lace 5" 8" 120 lbs.

Lace was an all around athlete in
Edmonton, Canada where she grew up.
She competed in several varsity sports
including basketball and soccer. She
was also a standout gymnast. Lace hopes someday to
be a newscaster or talk-show host.

Gold 5" 8" 150 lbs.

Gold is a world-class bodybuilder who
began her career in high school. She has
been winning major competitions for years.
Some of her accolades include first place in

the 1989 Ms. International Classic, fourth place in the
1988 Ms. Olympia competition, and first place in the Ms.
Missouri contest. Go‘d is pursuing a co'-eer in acting,

^ Zap 5'6" 135 lbs.

Zap is back after taking a season off to
have a baby. Zap has won several body¬
building titles including Miss Pennsylvonia
and Miss Los Angeles. She has also
acted in feature films. She's a native of Pennsylvania
and she's such a bodybuilding enthusiast that she cur¬
rently owns a gym there called '"The Gym by Raye
Hollit."

34

ASSAULT

Tempt the Gladiator to shoot by peeking out from
behind the barricade; then, once the shot has gone by,
grab the weapon and fire.

JOUST

The whirling overhead strike is os affective as 3 jabs to
the stomach. Always go for the draw, rather than risk
defeat. Do not be afraid to be defensive, if you are
already ahead of your competitor on points.

THE WALL

The most effective technique for this event is to con¬
stantly keep tapping Button X,Y, A OR B while direct¬
ing your player with the Control Pad simultaneously.

ATLASPHERE

Build up your momentum and avoid collisions. Use a
high speed sweep across the playing field on raiding
runs and use the advertising boarding as cushions. Do
not get involved in duels with Gladiators. If you are
ahead on points, just try to stop your opponent from
scoring at all.

POWERBALL

Use your opponent os a target for other Gladiators,
then dash through the gap he creates.

HUMAN CANNONBALL

Stop the ENERGY BAR at 75% and the POWER BAR
about half way down.

ELIMINATOR

You're on your own! I hope you have a lot of stamina!

OTHER EXCITING PRODUCTS FROM GAMETEK
FOR YOUR SUPER NINTENDO ENTERTAIN¬
MENT SYSTEM

•Wheel of Fortune® featuring Vanna White
•JEOPARDY!® Featuring Alex Trebek
•Kawasaki® Coribbean Challange^'^

•Family Feud^*^

gaa^etek limited warranty

Gametek, Inc. worronli fo the original consumer purchoser of this Gcmetek Gome
Pak thof ihe medium on which this computer program is recorded is free from defects
in materials and workmonship for a period of 90 days from the date of purchase.
This Game Pak is sold "as is/ without express or implied warranty of any kind, and
Gametek is not liable for any losses or damages of any kind resulting from use of this
Gome Pak. Gametek agrees for a period of 90 days fo either repair or reploce, of
its option, free of charge, any Game Pak, postage paid, with proof of dote of pur¬
chase, at its Corporate Offices: 2999 NE 191st Street, North Miami Beach, FL
33180. Phone: I (800) 927-GAME.

This warranty is not applicable to normol wear and tea'. This v/orranty shail not be
applicable ond sKa'I be void if the defect in the Gome Pak has arisen through abuse,
unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU OF ALL
OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY
NATURE SHALL BE BINDING ON OR OBLIGATE GAMETEK. ANY IMPLIED WAR¬
RANTIES APPLICABLE TO THIS GAME PAK. INCLUDING WARRANTIES OF MER-
CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
90 DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL GAMETEK BE LIABLE
FOR ANY SPECIAL INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING
FROM THE POSSESSION. USE OR MALFUNCTION OF THIS GAME PAK.

Some states do not allow limitotions os lo how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages, so Ihe above limilo-
lions and/or exclusions of lioblity moy not opply lo you. This worronty gives you
specific rights, ond you may olso hove other rights which vory from stole to stole.

Gametek would like to thank the following people for their t;me and effort in creating
American Gladiators for your Super Nintendo Enlerfoinment System:

^Developed by Imagifec Design, Inc.

^Imagitec Producer Martin Hooley
^Programmed by Axel Brown, Jamie Irvine
*Arf by Peter Goldsmith, Andie Gilmour
^Additional Art by Dave Hall

* Music By Borry Leitch
^Produced by Rod Humble
^Assistant Producer Michael Merson

* Executive Producer Elizabeth Curran
*Monual by Elizabeth Curron
"^Package Design by Stephen Curran
’‘Manual Design by Bracchi Design, Inc.

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