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Andre Agassi Tennis (1994) - SNES Manual

Andre Agassi Tennis

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Posted:2022-08-09 01:30
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Posted on 09 August 2022, 01:30 by:   Rankawaii    PM
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Andre Agassi Tennis (1994) - SNES Manual
Andre Agassi Tennis
________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
________________________________________________________________________
Language: Norwegian
________________________________________________________________________
https://archive.org/details/andre-agassi-tennis-usa
________________________________________________________________________

Full text:

E NTERTA! NMENT SYSTEM

Contents

WARNING: PLEASE RE AD THE ENCLOSED CONSUMER
INFORMA DON AND PRECAUDONS BOOKLET CAREFULLY BEFORE
USING YOUR NINTENDO* HARDWARE SYSTEM OR GAME PAK.

(Nintendo')

NINTENDO. SUPER NINTENDO
ENTERTAINMENT SYSTEM
AND THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC
C 1991 NINTENDO OF AMERICA INC

THlS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE OUALITY OF THlS
PROOUCT ALWAYS LOO* FOR THlS
SEAL WHEN BUY ING GAMES ANO
ACCESSORIES TO E NSU RE COMPLETE
COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM.
ALL NINTENDO PROOUCTS ARE
LICENSEO BY SALE FOR USE ON LY
WITH OTHER AUTHORIZEO PROOUCTS
BE AR ING THE OFFICIAL NINTENDO
SEAL OF OUALITY.

Andre Agassi Tennis Serves Up a Winner! .2

Setting Up .3

Button Controls .4

General.4

Serving .4

Playing .5

Menu Of)tions.6

Player Modes .6

Game Modes .6

Players.7

Court Select .7

Practice .8

Exhibition ..8

Normal Play .8

Skins Matches.9

Tournament .9

Tennis Rules.10

Serving . 10

Singles. Il

Doubles . 12

Scoring: Game, Set and Match . 13

Game Points. 13

Set . 14

Match.:. 14

Scoreboard . 14

Coach’s Tips. 15

Serving . 15

Singles. 15

Doubles. 16

Andre A gass i Tennis
Serves Up a Winner!

“It’$ all attitude. Go for it!” — Andre Agassi

The {> res su re is on. The score: 30-AII. Agassi goes aerial and slams down a
searing baseline smash! You re turn. smacking a sure point-winner to the
right. He snatches it with a brilliant backhand return.

You stampede the net. legs
pumping, and volley a forehand
down the midd le. He returns
with unrelenting accuracy. His
forehand is a weapon! You
lunge and lob a cross-court shot
deep in to the corner.

Agassi rockets to back court. He
smashes another bl is tering base¬
line hitf Match point!

Jump inro explosive action
wirh Andre Agassi Tennisl Pound out your best strategy game
against scven total ly different pro players, plus Andre Agassi him-
self. Swcar ir out in singles. Join up in doubles. Go for the tourna-
ment win or bet the bank in all-ncw skins marches, where rhou-
sands of dollars can ride on each shot.

It s your serve!

Setting Up

1 Scr up your Super NES system, and make sure the Power
switch on the Control Deck is turned OFF.

2 Plug in one or two conrrollers, depending on the number of
players.

3 Load the Game Pak into the top of the Control Deck. Push it all
the way down.

- 9 •

4 Turn on your TV and then slide the Power switch on the
Control Deck to the ON position. The game s opening screens
will appear.

5 Press the Start butron at the Title screen to bring up the first
Options screen.

6 Press the Control Pad on your controller up or down to mark
your choice on each Options screen.

7 Press the Start button to make selections.

8 Ace ‘em, champ!

Note: Slide the Reset switch forward to start the game over.

3

Butt on Controls

“Control and consistency ...
the key to setting up for a winner.” — Andre Agassi

GENERAL

Pause/resume play:

Start Button

Return ro main mcnu:

Hold down Select and press Start

SERVING

Move into position:

Control Pad

Serve the ball:

B Button

Angle the serve:

Control Pad left/right. Press
toward the service area for a longer
serve; press away from the service area
for a lob.

4

PLAYING

Troe ess ion al Mode -

- You SELECT THE SH0T TYPE.

Move into position:

Control Pad

Punch:

A Button ♦ Control Pad*

Volley:

B Button + Control Pad*

Overhead smash:

X Button ♦ Control Pad*

Lob:

Y Button + Control Pad*

Amateur Modi • - Tue computer selects the shots por you.

Move into position:

Control Pad

Hit the ball:

A, B, X or Y Button + Control Pad'

* Press the Control Pad left/right to angle the ball. Press it up for
longer shots» or down for shorter shots.

Note: Computer opponents play more skilIfully in Professional
mode than in Amateur mode.

Menu Options

• Use the Control Pad to mark your choices.

• Press Start to make selections and go on to the next screen.

PLAYER MODES

Professional

You must choose the appropriate shot: volley, overhead smash, lob
or drop shot/punch. Also, your computer opponents are more
skilled chan in Amateur mode.

ÅMATEUR

The computer will automatically sclect and control the appropriate
shot, such as a volley, backhand, forehand or overhead smash

GAME MODES

Practice

Practice your returns on random shots from a ball machine, or
practice vollcying with a computer-selected player. One player
only.

Exhibition

Choose Normal or Skins competition, or enjoy a compurer vs.
computer march.

• Normal matches can be played for eithcr 1 set or 3 sets. Skins
marches are always played for 3 sees.

• One player can compete against the computer or a friend in
singles or doubles.

• Two players can team up and challenge the computer in doubles.

• Computer vs. computer demonstration matches can be either
singles or doubles.

6

Tournament

Play a four-round tournament in singles or doubles, and in men’s

or women s competition. One player or rwo-player cooperative.

• In singles tournaments, you choose your player and rhe computer
chooses your opponent.

• In doubles tournaments, you choose your player and partner, and
the computer chooses the opposing team.

• In both singles and doubles, the other players compete behind
the scenes. Winners are paired for the following matches.

PLAYERS

9 •

• Andre Agassi del i vers a blistering, deadly accurate baseline
smash.

• Carol Ark has the corner on accuracy with pin-poinr serves and
returns.

• Tiger Ball plays a strong, fast game.

• Ron Pepper dishes up a ballistic serve.

• Count on Don Matt for accurate shots.

• Cassie Nova puts em where she wants em.

• Bob Chin is the fastest player.

• George King makes accuracy look simple.

COURT SELECT

Choose to play on clay, grass or an indoor court.

Practice

“Develop the weapons and eliminate the errors.”

— Andre Agassi

Pracricing develops devastating drives, explosive baseline smashes,
and a cool mental game. Choose Practice from the Options screen
for srate-of-the-art training scssions.

You can choose to polish your returns on random shots from
the automatic ball server. Or you can practice volleying with a
computer-selected opponent.

During practice, use the same bueton Controls as for playing a
game. After practice, hold down the Select button and press Start
to exit.

Exbibition

“This is the definition of pressure.” — Andre Agassi
NORMAL PLAY

Tennis is pure action! Sweat, baby, sweat — and keep your eye on
the ball!

In Normal play, you can compete against the computer or a friend
in singles or doubles. Two friends can team up and challenge the
computer in doubles. You can also choose to watch the computer
play demonstration matches in singles or doubles.

Normal matches can be played for either 1 set or 3 sets.

8

SKINS MATCHES

A Skins match is totally unique and addictive. Watch your
winnings add up fast!

• Starting ar $100, the stakes increase by $100 with each return.

• The point winner takes the pot.

• Aces are worth $1000.

• The maximum purse in each game is $55,000.

• Only the game winner keeps the money!

Skins matches are always played for the best of 3 sets. Watch the
screen for the purse results at the end of each match.

Tournament

“Focus on one match at a time, but keep the Vision
of being the champion.” — Andre Agassi

Take the challenge — play Tournament mode! You ll take part in
a 4-round tournament in either singles or doubles and in men’s or
women’s play.

The computer chooses your opponent in singles. In doubles, you
choose your player and partner, and the computer chooses the
opposing team. The other players compete behind the scenes,
simultaneously with you. Winners are pairecl for the matches that
follow.

The tournament ladder appears before each match, and at the end
of a tournament.

Tennis Kules

SERVING

“Getting the first serve when playing
on hard court is everything.” — Andre Agassi

You always serve from behind the baseline. Flayer I always

serves first.

Rulks

• You must serve to the opposite side of the opposite court (cross
court), and your serve must land in the service court. The serve is
a fault if the ball lands outside the service area. If you commit a
double-fault (two faults in a row), the other player wins the
point.

• Your first serve is from the right side, on the near court at the
bottom of the screen. After the first point, you serve from the
left side. You continue switehing right or lefr for the following
serves.

When you serve in doubles, your partner moves to the left or right Jore-
court to defencl the non-service side.

• You serve for an entire game. Your opponent takes the serve at
the beginning of the next game. After that, you alternate service
for each new game until one of you wins the set. In other words,
you serve every other game. This rotation carries over to the next
set, so that the player who served last becomes the receiver.

In doubles, partners alternate the service. In other words, you serve etfery
fourth game.

10

SINGLES

“The forehand is my weapon. Expose my forehand to hit
regular winners.” — Andre Agassi

Tennis takes strength,
speed and stamina! Stun
em with blistering fore-
hands, backhands and
slices. Attack from the
baseline or rush the net
for tricky returns.

9 ♦

Ruijis

• The best position to
receive a serve is near the baseline corner of the service court.

• When you re receiving, the serve must bounce once before you
can legal ly return it.

• You must place your return on your opponenfs side of the court.
The inside sidelines mark the court s left and right borders. A
ball that lands outside the sidelines or baseline is out, and your
opponent scores the point.

• Smack the ball on the fly for a volley. Hit it on the first bounce
for a drive.

• You must return the ball either on the fly or on the first bounce.
A ball that bounces twice is out of play and your opponent scores
the point.

• Players switch ends after the odd-numbered games of each set,
such as the first, third and fifth game. If a set ends on an even
number of games, the players keep their ends at the start of the
new set. If the set ends on an odd number of games, the players
change ends before the start of the new set.

11

DOUBLES

“Finesse angled shots and take control of the net. That’s
the winning strategy for doubles.” — Andre Agassi

Doubles matches are
more complex than sin-
gles, and they can get
frenzicd! The singles
rulcs apply to doubles
matches, too, with these
exceptions:

• Doubles partners alter-
nate the service, with
each partner serving
every fourth game.

• When you serve, your partner moves to the left or right forecourt
to defend the non-service side. When he or she serves, you
defend the forecourt.

• Doubles partners sharc recciving the serves. Each partner always
receives from his or her designated side of the court. The other
partner defends rhe forecourt.

• The outside sidelines border the doubles court, with the alleys
being fair ground.

• You lose the point if you strike or touch your partner with the
ball during play.

12

Scoring: Game, Set and Match

“You caiTt let the score break your
mental concentration.” — Andre Agassi

GAME POINTS

For each player:

The first point won scores 15. The second point won increases the
score to 30, and the third point increases it to 40. The fourth point
wins the game, unless the previous score was Deuce. The game
must be won by two points.

Note: You ace your opponent when you score a point on your
serve, without your opponent being able to return it.

For both players:

Scores are announced after each point, with the servers score first.

If the server wins the first point in a game, the score is 15-0. If the
receiver wins the next point, the score becomes 15 All. Then, if the
receiver also wins the third point, the score is 15-30.

DEUCE:

A score of 40-40 is Deuce. The next point won gives rhe
advantage to the scorer. For example, at Deuce, if George King is
serving and wins the point, the score is Advantage King, or Ad
In. On his next serve, if the receiver, Agassi, wins the point, the
score is Deuce again. When Agassi also wins the next point, the
score becomes Advantage Agassi, or Ad Out.

A player who scores on an advantage wins the game. In other
words, when the score is Deuce, a player must take two points in a
row to win the game.

SET

The first player to win six games wins the set. The exception is
when the score is 6-5. Then a player must win by two games to
take the set. Examples of set-winning scores are 6-2 and 7-5.

If the score becomcs 6-6, a tiebreaker is played. The service goes to
the player who received the serve last. This player serves once.

Then the service switehes to the other player for 2 points. The
serve continues to alternate after every 2 points. The first player to
reach 7 points wins the set; however, that player must win by 2
points.

The last point needed to win a set is the set point.

MATCH

The match goes to the male player who wins rhree out of five sets,
or to the female player who wins two out of rhree sets.

A match can last for as short as two sets (if a female player wins
them both), or for as long as five sets (if each male player wins two
of the first four sets). A match is never longer than five sets in
Andre A gass i Tennis.

Note: In Exhibition mode, you can choose to play a single set (l
Set option) or a full match (3 Set option).

The final point needed to win a match is the match point.

SCOREBOARD

The Scoreboard appears after each game in a set, and again after
each set.

14

Coactis Tips

“Focus on one match at a time, but keep the Vision
of being the champion.” — Andre Agassi

SERVING

• Get the feel of the button Controls. Learn to use the Control Pad
and the B Button in tandem.

• Release the-Control Pad immediately after serving. Then get
ready to position yourself for the return.

• As your skill grows, step away from the center line and learn to
serve from this new position. You ll increase your repertoire and
beef up your serving abilities.

• The lob serve (holding the Control Pad away from the service
area) can be an effective weapon.

SINGLES

• Never stand still. Keep moving, even i f you stay near the same
position. A moving player gets to the ball!

• Learn to volley. An aggressive volleyer can dominate an other-
wise even game.

• Place your shots to make your opponent run. Try to get him or
her off to one side. Then angle your next attack into the open
court.

•Hit deep to keep a baseline player in position. Then rush the net
and use the drop shot/punch to hit the ball just over the net and
out of reach!

• You may find it helpful to watch the shadow of the ball,
particularly when attempting to return lob shots.

• Gec back to the center
baseline after making a
shot. If you* re off to
the side, your savvy
opponent will blast a
winner in to the
unguarded court.

• Hit deep into the
corners to get your
opponent far out of
position, opening up the court for a w inn ing volley.

• Bu i Id your ski lis in Practice mode. Kccp ar it unt il you know
your button Controls by habit, and your sec up and attack are
kil ler smootli.

DOUBLES

• Recurn serves low and cross court to buy rime and avoid hitting
your net-guarding partner.

• Quickly cover for your partner when he or she is pulled out of
position by a cleverly angled return.

• The player in position for a forehand should take the shots ai med
into center court.

• When both partners have an equal chance, the player who last
hit the ball should conrinue to play it.

• Poaching — invading your partner's territory — can save a
point. This tactic requires prccise timing and a reliable ‘‘read’’ on
the situation. A poor poach can lose the point.

16

LIMITED WARRANTY

TecMagik Inc. warrants lo the original consumer purchascr rhai this TecMagik Game
Pak shall bc firet* rrom defects in material and workmanship for a period of 90 days
from the dau- of pure hase. This Game Pak is sold “as is.” without express or implied
warranty of any kind, and TecMagik Inc. is not liablc for any losses or damages of any
kind resulfing from use of chis Game Pak. TecMagik Inc. agrees for a period of 90 days
co cither repau^or replace. ac ics opeion. free of charge. any Game Pak, postage paid,
with proof of date of pure hase, at ics corporate offices: 3 Lagoon Dr., Su*. 160,
Rrdwood City. CA 94063. I -413-6.37-1350.

This warranry is not applicablc to normal wca r and tcar. This warranty shall not apply
and shall bc void il ihe defeet in the Game Pak has bevn caused by ncgligencc, acci-
dent, unreasonable use, modification. tampering or any other causes not relatcd to
defective materials or workmanship.

LIMITATIONS ON WARRANTY

This warranty is in lieu of all other warranties and no other representations or claims tif
any naturc shall bc binding on or obligate Tet Mag i k Inc. Any implied warranties
applicablc to this Game Pak, mcluding warranties of merchantability and fitness for a
particular purposc. are limited to 90 days from the date of purchase. In no event shall
TecMagik Inc. be liable for consequential or incidental damages resulting from the
posscssion, use or malfttnction of this Game Pak. Some states do not allow limitations
on bow long an implied warranty lasts. or cxclusions or limitations of consequcnrial or
incidental damages. so tite above limitations or exelusions may not apply to you. This
warranty gives you speeific legal rights. You may have other rights whtch vary from
state to state.
Posted on 09 August 2022, 01:38 by:   Protectos    PM
Score +24
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Posted on 09 August 2022, 01:57 by:   ywang888    PM
Score +12
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