Andre Agassi Tennis (1994) - SNES Manual Andre Agassi Tennis ________________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo ________________________________________________________________________ Collection: manuals_snes; consolemanuals; manuals; additional_collections ________________________________________________________________________ Language: Norwegian ________________________________________________________________________ https://archive.org/details/andre-agassi-tennis-usa ________________________________________________________________________
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E NTERTA! NMENT SYSTEM
Contents
WARNING: PLEASE RE AD THE ENCLOSED CONSUMER INFORMA DON AND PRECAUDONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO* HARDWARE SYSTEM OR GAME PAK.
(Nintendo')
NINTENDO. SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC C 1991 NINTENDO OF AMERICA INC
THlS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE OUALITY OF THlS PROOUCT ALWAYS LOO* FOR THlS SEAL WHEN BUY ING GAMES ANO ACCESSORIES TO E NSU RE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM. ALL NINTENDO PROOUCTS ARE LICENSEO BY SALE FOR USE ON LY WITH OTHER AUTHORIZEO PROOUCTS BE AR ING THE OFFICIAL NINTENDO SEAL OF OUALITY.
Andre Agassi Tennis Serves Up a Winner! .2
Setting Up .3
Button Controls .4
General.4
Serving .4
Playing .5
Menu Of)tions.6
Player Modes .6
Game Modes .6
Players.7
Court Select .7
Practice .8
Exhibition ..8
Normal Play .8
Skins Matches.9
Tournament .9
Tennis Rules.10
Serving . 10
Singles. Il
Doubles . 12
Scoring: Game, Set and Match . 13
Game Points. 13
Set . 14
Match.:. 14
Scoreboard . 14
Coach’s Tips. 15
Serving . 15
Singles. 15
Doubles. 16
Andre A gass i Tennis Serves Up a Winner!
“It’$ all attitude. Go for it!” — Andre Agassi
The {> res su re is on. The score: 30-AII. Agassi goes aerial and slams down a searing baseline smash! You re turn. smacking a sure point-winner to the right. He snatches it with a brilliant backhand return.
You stampede the net. legs pumping, and volley a forehand down the midd le. He returns with unrelenting accuracy. His forehand is a weapon! You lunge and lob a cross-court shot deep in to the corner.
Agassi rockets to back court. He smashes another bl is tering base¬ line hitf Match point!
Jump inro explosive action wirh Andre Agassi Tennisl Pound out your best strategy game against scven total ly different pro players, plus Andre Agassi him- self. Swcar ir out in singles. Join up in doubles. Go for the tourna- ment win or bet the bank in all-ncw skins marches, where rhou- sands of dollars can ride on each shot.
It s your serve!
Setting Up
1 Scr up your Super NES system, and make sure the Power switch on the Control Deck is turned OFF.
2 Plug in one or two conrrollers, depending on the number of players.
3 Load the Game Pak into the top of the Control Deck. Push it all the way down.
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4 Turn on your TV and then slide the Power switch on the Control Deck to the ON position. The game s opening screens will appear.
5 Press the Start butron at the Title screen to bring up the first Options screen.
6 Press the Control Pad on your controller up or down to mark your choice on each Options screen.
7 Press the Start button to make selections.
8 Ace ‘em, champ!
Note: Slide the Reset switch forward to start the game over.
3
Butt on Controls
“Control and consistency ... the key to setting up for a winner.” — Andre Agassi
GENERAL
Pause/resume play:
Start Button
Return ro main mcnu:
Hold down Select and press Start
SERVING
Move into position:
Control Pad
Serve the ball:
B Button
Angle the serve:
Control Pad left/right. Press toward the service area for a longer serve; press away from the service area for a lob.
4
PLAYING
Troe ess ion al Mode -
- You SELECT THE SH0T TYPE.
Move into position:
Control Pad
Punch:
A Button ♦ Control Pad*
Volley:
B Button + Control Pad*
Overhead smash:
X Button ♦ Control Pad*
Lob:
Y Button + Control Pad*
Amateur Modi • - Tue computer selects the shots por you.
Move into position:
Control Pad
Hit the ball:
A, B, X or Y Button + Control Pad'
* Press the Control Pad left/right to angle the ball. Press it up for longer shots» or down for shorter shots.
Note: Computer opponents play more skilIfully in Professional mode than in Amateur mode.
Menu Options
• Use the Control Pad to mark your choices.
• Press Start to make selections and go on to the next screen.
PLAYER MODES
Professional
You must choose the appropriate shot: volley, overhead smash, lob or drop shot/punch. Also, your computer opponents are more skilled chan in Amateur mode.
ÅMATEUR
The computer will automatically sclect and control the appropriate shot, such as a volley, backhand, forehand or overhead smash
GAME MODES
Practice
Practice your returns on random shots from a ball machine, or practice vollcying with a computer-selected player. One player only.
Exhibition
Choose Normal or Skins competition, or enjoy a compurer vs. computer march.
• Normal matches can be played for eithcr 1 set or 3 sets. Skins marches are always played for 3 sees.
• One player can compete against the computer or a friend in singles or doubles.
• Two players can team up and challenge the computer in doubles.
• Computer vs. computer demonstration matches can be either singles or doubles.
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Tournament
Play a four-round tournament in singles or doubles, and in men’s
or women s competition. One player or rwo-player cooperative.
• In singles tournaments, you choose your player and rhe computer chooses your opponent.
• In doubles tournaments, you choose your player and partner, and the computer chooses the opposing team.
• In both singles and doubles, the other players compete behind the scenes. Winners are paired for the following matches.
PLAYERS
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• Andre Agassi del i vers a blistering, deadly accurate baseline smash.
• Carol Ark has the corner on accuracy with pin-poinr serves and returns.
• Tiger Ball plays a strong, fast game.
• Ron Pepper dishes up a ballistic serve.
• Count on Don Matt for accurate shots.
• Cassie Nova puts em where she wants em.
• Bob Chin is the fastest player.
• George King makes accuracy look simple.
COURT SELECT
Choose to play on clay, grass or an indoor court.
Practice
“Develop the weapons and eliminate the errors.”
— Andre Agassi
Pracricing develops devastating drives, explosive baseline smashes, and a cool mental game. Choose Practice from the Options screen for srate-of-the-art training scssions.
You can choose to polish your returns on random shots from the automatic ball server. Or you can practice volleying with a computer-selected opponent.
During practice, use the same bueton Controls as for playing a game. After practice, hold down the Select button and press Start to exit.
Exbibition
“This is the definition of pressure.” — Andre Agassi NORMAL PLAY
Tennis is pure action! Sweat, baby, sweat — and keep your eye on the ball!
In Normal play, you can compete against the computer or a friend in singles or doubles. Two friends can team up and challenge the computer in doubles. You can also choose to watch the computer play demonstration matches in singles or doubles.
Normal matches can be played for either 1 set or 3 sets.
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SKINS MATCHES
A Skins match is totally unique and addictive. Watch your winnings add up fast!
• Starting ar $100, the stakes increase by $100 with each return.
• The point winner takes the pot.
• Aces are worth $1000.
• The maximum purse in each game is $55,000.
• Only the game winner keeps the money!
Skins matches are always played for the best of 3 sets. Watch the screen for the purse results at the end of each match.
Tournament
“Focus on one match at a time, but keep the Vision of being the champion.” — Andre Agassi
Take the challenge — play Tournament mode! You ll take part in a 4-round tournament in either singles or doubles and in men’s or women’s play.
The computer chooses your opponent in singles. In doubles, you choose your player and partner, and the computer chooses the opposing team. The other players compete behind the scenes, simultaneously with you. Winners are pairecl for the matches that follow.
The tournament ladder appears before each match, and at the end of a tournament.
Tennis Kules
SERVING
“Getting the first serve when playing on hard court is everything.” — Andre Agassi
You always serve from behind the baseline. Flayer I always
serves first.
Rulks
• You must serve to the opposite side of the opposite court (cross court), and your serve must land in the service court. The serve is a fault if the ball lands outside the service area. If you commit a double-fault (two faults in a row), the other player wins the point.
• Your first serve is from the right side, on the near court at the bottom of the screen. After the first point, you serve from the left side. You continue switehing right or lefr for the following serves.
When you serve in doubles, your partner moves to the left or right Jore- court to defencl the non-service side.
• You serve for an entire game. Your opponent takes the serve at the beginning of the next game. After that, you alternate service for each new game until one of you wins the set. In other words, you serve every other game. This rotation carries over to the next set, so that the player who served last becomes the receiver.
In doubles, partners alternate the service. In other words, you serve etfery fourth game.
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SINGLES
“The forehand is my weapon. Expose my forehand to hit regular winners.” — Andre Agassi
Tennis takes strength, speed and stamina! Stun em with blistering fore- hands, backhands and slices. Attack from the baseline or rush the net for tricky returns.
9 ♦
Ruijis
• The best position to receive a serve is near the baseline corner of the service court.
• When you re receiving, the serve must bounce once before you can legal ly return it.
• You must place your return on your opponenfs side of the court. The inside sidelines mark the court s left and right borders. A ball that lands outside the sidelines or baseline is out, and your opponent scores the point.
• Smack the ball on the fly for a volley. Hit it on the first bounce for a drive.
• You must return the ball either on the fly or on the first bounce. A ball that bounces twice is out of play and your opponent scores the point.
• Players switch ends after the odd-numbered games of each set, such as the first, third and fifth game. If a set ends on an even number of games, the players keep their ends at the start of the new set. If the set ends on an odd number of games, the players change ends before the start of the new set.
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DOUBLES
“Finesse angled shots and take control of the net. That’s the winning strategy for doubles.” — Andre Agassi
Doubles matches are more complex than sin- gles, and they can get frenzicd! The singles rulcs apply to doubles matches, too, with these exceptions:
• Doubles partners alter- nate the service, with each partner serving every fourth game.
• When you serve, your partner moves to the left or right forecourt to defend the non-service side. When he or she serves, you defend the forecourt.
• Doubles partners sharc recciving the serves. Each partner always receives from his or her designated side of the court. The other partner defends rhe forecourt.
• The outside sidelines border the doubles court, with the alleys being fair ground.
• You lose the point if you strike or touch your partner with the ball during play.
12
Scoring: Game, Set and Match
“You caiTt let the score break your mental concentration.” — Andre Agassi
GAME POINTS
For each player:
The first point won scores 15. The second point won increases the score to 30, and the third point increases it to 40. The fourth point wins the game, unless the previous score was Deuce. The game must be won by two points.
Note: You ace your opponent when you score a point on your serve, without your opponent being able to return it.
For both players:
Scores are announced after each point, with the servers score first.
If the server wins the first point in a game, the score is 15-0. If the receiver wins the next point, the score becomes 15 All. Then, if the receiver also wins the third point, the score is 15-30.
DEUCE:
A score of 40-40 is Deuce. The next point won gives rhe advantage to the scorer. For example, at Deuce, if George King is serving and wins the point, the score is Advantage King, or Ad In. On his next serve, if the receiver, Agassi, wins the point, the score is Deuce again. When Agassi also wins the next point, the score becomes Advantage Agassi, or Ad Out.
A player who scores on an advantage wins the game. In other words, when the score is Deuce, a player must take two points in a row to win the game.
SET
The first player to win six games wins the set. The exception is when the score is 6-5. Then a player must win by two games to take the set. Examples of set-winning scores are 6-2 and 7-5.
If the score becomcs 6-6, a tiebreaker is played. The service goes to the player who received the serve last. This player serves once.
Then the service switehes to the other player for 2 points. The serve continues to alternate after every 2 points. The first player to reach 7 points wins the set; however, that player must win by 2 points.
The last point needed to win a set is the set point.
MATCH
The match goes to the male player who wins rhree out of five sets, or to the female player who wins two out of rhree sets.
A match can last for as short as two sets (if a female player wins them both), or for as long as five sets (if each male player wins two of the first four sets). A match is never longer than five sets in Andre A gass i Tennis.
Note: In Exhibition mode, you can choose to play a single set (l Set option) or a full match (3 Set option).
The final point needed to win a match is the match point.
SCOREBOARD
The Scoreboard appears after each game in a set, and again after each set.
14
Coactis Tips
“Focus on one match at a time, but keep the Vision of being the champion.” — Andre Agassi
SERVING
• Get the feel of the button Controls. Learn to use the Control Pad and the B Button in tandem.
• Release the-Control Pad immediately after serving. Then get ready to position yourself for the return.
• As your skill grows, step away from the center line and learn to serve from this new position. You ll increase your repertoire and beef up your serving abilities.
• The lob serve (holding the Control Pad away from the service area) can be an effective weapon.
SINGLES
• Never stand still. Keep moving, even i f you stay near the same position. A moving player gets to the ball!
• Learn to volley. An aggressive volleyer can dominate an other- wise even game.
• Place your shots to make your opponent run. Try to get him or her off to one side. Then angle your next attack into the open court.
•Hit deep to keep a baseline player in position. Then rush the net and use the drop shot/punch to hit the ball just over the net and out of reach!
• You may find it helpful to watch the shadow of the ball, particularly when attempting to return lob shots.
• Gec back to the center baseline after making a shot. If you* re off to the side, your savvy opponent will blast a winner in to the unguarded court.
• Hit deep into the corners to get your opponent far out of position, opening up the court for a w inn ing volley.
• Bu i Id your ski lis in Practice mode. Kccp ar it unt il you know your button Controls by habit, and your sec up and attack are kil ler smootli.
DOUBLES
• Recurn serves low and cross court to buy rime and avoid hitting your net-guarding partner.
• Quickly cover for your partner when he or she is pulled out of position by a cleverly angled return.
• The player in position for a forehand should take the shots ai med into center court.
• When both partners have an equal chance, the player who last hit the ball should conrinue to play it.
• Poaching — invading your partner's territory — can save a point. This tactic requires prccise timing and a reliable ‘‘read’’ on the situation. A poor poach can lose the point.
16
LIMITED WARRANTY
TecMagik Inc. warrants lo the original consumer purchascr rhai this TecMagik Game Pak shall bc firet* rrom defects in material and workmanship for a period of 90 days from the dau- of pure hase. This Game Pak is sold “as is.” without express or implied warranty of any kind, and TecMagik Inc. is not liablc for any losses or damages of any kind resulfing from use of chis Game Pak. TecMagik Inc. agrees for a period of 90 days co cither repau^or replace. ac ics opeion. free of charge. any Game Pak, postage paid, with proof of date of pure hase, at ics corporate offices: 3 Lagoon Dr., Su*. 160, Rrdwood City. CA 94063. I -413-6.37-1350.
This warranry is not applicablc to normal wca r and tcar. This warranty shall not apply and shall bc void il ihe defeet in the Game Pak has bevn caused by ncgligencc, acci- dent, unreasonable use, modification. tampering or any other causes not relatcd to defective materials or workmanship.
LIMITATIONS ON WARRANTY
This warranty is in lieu of all other warranties and no other representations or claims tif any naturc shall bc binding on or obligate Tet Mag i k Inc. Any implied warranties applicablc to this Game Pak, mcluding warranties of merchantability and fitness for a particular purposc. are limited to 90 days from the date of purchase. In no event shall TecMagik Inc. be liable for consequential or incidental damages resulting from the posscssion, use or malfttnction of this Game Pak. Some states do not allow limitations on bow long an implied warranty lasts. or cxclusions or limitations of consequcnrial or incidental damages. so tite above limitations or exelusions may not apply to you. This warranty gives you speeific legal rights. You may have other rights whtch vary from state to state.