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Arcade's Greatest Hits: The Atari Collection 1 (1997) - SNES Manual

Arcade's Greatest Hits: The Atari Collection 1

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Posted:2022-08-12 06:52
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Posted on 12 August 2022, 06:52 by:   Rankawaii    PM
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Arcade's Greatest Hits: The Atari Collection 1 (1997) - SNES Manual
Arcade's Greatest Hits: The Atari Collection 1
______________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
______________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
______________________________________________________________________________
Language: English
______________________________________________________________________________
https://archive.org/details/arcades-greatest-hits-the-atari-collection-1-usa
______________________________________________________________________________

Full text:

MIDWAY

Midway Home Entertainment Inc.

1800 South Business Hwy 45
Corsicana, Texas 75110

Asteroids®, Battle Zone™, Centipede®. Missiie Command™. Super Breakout® and Tempest™ are trademarks of
Atari Corporation, Asteroids©!979. Battle Zone©1980. Centipede©l98l, Missile Command©!901 Super
Breakout©! 982.Tempest©! 981 Atari Corporation. AH Rights Reserved. Used under license. Compifation ©1997
Atari Game Corporation. Midway® is a trademark of Midway Games Inc. Developed by Digital Eclipse.

PRINTED IN USA

SNS-AW7E-USA

MIDWAY

RESENTS

THE ATARI COLLECTION 1

INSTRUCTION BOOKLET

Important •••

WARNING: PLEASE READ THE ENCLOSED CONSUMER
INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY
BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM,
GAME PAX OR ACCESSORY. THIS BOOKLET CONTAINS
IMPORTANT SAFETY INFORMATION.

THIS PRODUCT HAS BEEN RATED BY THE
ENTERTAINMENT SOFTWARE RATING BOARD. FOR
INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIATENESS OF THE RATING,
PLEASE CONTACT THE ESRB AT 1-800-771-3772.

Midway Customer Support

903 874-5092

10:00am - 6:30pm / Central Time
Monday - Friday

LICENSED BY

(Nintendo)

NINTENDO. SUPER NINTENDO ENTER¬
TAINMENT SYSTEM AND THE OFFICIAL
SEALS ARE TRADEMARKS OF NINTENDO
Of 7 AMERICA INC ©1991 NINTENDO OF
AMERICA INC.

THIS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR THIS
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE
COMPLETE COMPATIBILITY.

ALL NINTENDO PRODUCTS ARE
LICENSED BY SALE FOR USE
ONLY WITH OTHER AUTHORIZED
PRODUCTS BEARING THE OFFICIAL
NINTENDO SEAL OF QUALITY

Getting Started . 1

Controller .1

Game Selection .2

In-Game Options .3-6

Controlling the Games ..7

Asteroids . .8

Battlezone ...9-10

Missile Command .11

Centipede .. .12

Super Breakout . .13

Tempest .14

Credits .15-16

High Scores . .17-19

Warranty . 20

WARNING: Never Try to Insert or Remove a
Game Pak When the Power is ON!

• Turn the power OFF on your Super NES®.

• Make sure a Controller is plugged into the #1 Port
of the Super NES® System.

• Insert the Game Pak into the slot on the Super
NES®. Press firmly to lock the Game Pak in Place.

• Turn the power switch ON.

• When you see the Title Screen, Press the
Start Button.

Controller

Before you begin your game, familiarize yourself with the
Super Nintendo controller.

Button

L Button .

SELECT START

Button Button

R Button

Button

Control

Y Button

B Button



Following the title
screen, the Game
Selection Screen will
appear. Select the
classic game you wish to play, then
use the controls indicated below to start a game. If
you wait a few seconds before selecting a game, a
demo of the highlighted game will run. Press the
START Button to play the game displayed in the
demo, or press any other button to end the demo.

Options

Select Option

To access In-Game Options for a particular
game, select the game from the Game Selection
Screen, then select Game Options (see Game
Options, next page).

1 Player Start - Play a 1 player game.

2 Player Start - Play a game with friend. Players
alternate turns against the computer (not available
in Battlezone).

Game Options - The Game Options Screen for
each of the games varies slightly. They are specific
to the game you're accessing the menu from. You
can make simple adjustments to settings such as
the amount of Lives to start the game, the amount
of points needed to achieve a Bonus Life, the
Game Difficulty level and Player Speed.

PLAYER Speed (Not available in Battlezone or #
Asteroids) - This options speeds up or slows down •
the paddle, shooter or crosshair used during the •
game. W

Missiles After (Battlezone only) - You can select
the amount of points (5,000 - 30,000) to be
achieved before those loud, evasive missiles start to
make things difficult for you. The higher the setting,
the longer it will be before you see them.

Minimum Rating (Tempest only) - When set to 9,
new players will always be able to skip ahead to at
least level 9 on the start screen. If set to Variable,
new players may be able to skip ahead further if
the high score is sufficiently high.

Demo Mod ^ (Tempest only) - Turn this option ON to
allow access to all levels on the Start Screen, You
will also be able to skip ahead levels during game-
play by pressing the SELECT Button,

Not:: With this option set to ON, you will not be
able to enter new high scores.

The following diagrams (next page) display the
controls for each game. Have Fun! All games may
be played with as many as 2 players with the
exception of Battlezone.

Note: To abort a game and return to the Game
Menu, press Select, Start, L and R simultaneously.

T

Pause

Hyperspace

Rotate Left

Thrust

Object of the Game

Destroy the floating Asteroids and
any hostile space ships you encounter
for points. The large space ships don't aim and fire
too well, but look out for the smaller ships, Use
Hyperspace to escape serious trouble.

Thrust

Turn Left

While Moving

Pause

Game

reverse

Turn R'GHT
While Moving

Switch to
arcade CON1ROES

Native Controls

rotate Left
on THE SPOT

rotate Right

ON THE SPOT

Forward

1

1

Ir

Arcade Controls

Right Tread
Reverse

Switch to
Native Controls

Right Tread
Forward

Left Tread
Forward

Left Tread
Reverse

Object of the Game

Eliminate all enemy Tanks, Missiles and Super Tanks,
The Radar at the top of the screen will track your
enemy. Look for a red dot flashing on the
Radar screen, then seek and destroy!

. Move

c '°uT A "

Left

Pause

Object of the Game

Save the world from nuclear annihilation. Destroy
incoming warheads with your defensive missiles.
Conserve your missiles, you'll need them all.The
velocity and amount of enemy missiles
increases as you reach the higher levels,

Object of the Game

Shoot all Centipedes, Spiders and any other Insects
for points. Shoot Mushrooms to clear a path for
your shooter.

Object of the Game

Keep the ball between your paddle and the bricks.
Attempt to break through the bricks, and clear
them out completely, Complete various levels
and accumulate points.

Move R ' gh1
Fast

Serve

Ball

Move UFi
Slow

toggle

AND

Double Bbeakoui

MOVE R' gHT

Rotate
Clockwise

io TO NEXT LEVEL

Pause

Game

Superzapper

Counter-

Clockwise

Object of the Game

Move quickly around the perimeter of the hole. Fire
at your enemies as they attack and try not to let
them reach the top. Of course, the intensity
increases as you reach the higher, more
difficult levels!

AS

REDIT

# Digital Eclipse Software Team •

Andrew Ayre •

Andrew served as Executive Producer of Arcade's Greatest Hits™,
The Atari Collection 1 and is President of Digital Eclipse Software,

John Kowalski

John co-authored Atari Collection 1 with Matt Schneider.
John was responsible for Asteroids, Battlezone, Super Breakout and
game sounds. In his spare time, John enjoys working with his

obsolete color computers. _

Matt Schneider

Matt co-authored Atari Collection 1 with John Kowalski.

Matt was responsible for Centipede, Missile Command •
and Tempest. Playing these games in the arcade •
17 years ago, Matt never would have guessed he'd be •
translating them to a home system.

Jeff Vavasour

Jeff served as Producer and Technical Consultant,

Doug Jefferys & Dave Larson

Doug and Dave provided additional sounds for Battlezone
and Asteroids, respectively.

Midnight Design & Image Impressions

Midnight Design and Image Impressions provided additional artwork.

Dan Filner

Dan provided additional technical support.

Atari Games Team

V.P. of Product Development

Bill Hindorff

Producer

Wallace Poulter

Testing Manager

Mike Kruse

Lead Testers

Jesse Meza II, Jose Am pa ran & Randy Slafsky

Testers e

Todd Papy, David Ortiz, Alex Beran, Matt Gilbert, Pablo Buitrago, C.J.
Perez, Donald Gavino, Kevin Dines & Rob Reininger

Special Thanks

Howard Lehr, Debra Heinz, Greg Allen, Brian Fritts
and Finn Jensen - Manager of the Scandia Family
Center in Suisun, Ca.

Special Thanks to the Original Atari Team Members

Ed Rotberg, Ed Logg & Dave Theurer

Midway Home Entertainment Team

Print Design and Production

Debra Austin, Jon Mongelluzzo, Shawn Murphy,
Robert Shepherd, Erin Shems & Dave Young

Special Thanks

Deborah Fulton, Don Knapp & Bruce Adams

MIDWAY HOME ENTERTAINMENT INC. warrants to the original purchaser of this Midway
Home Entertainment Inc. software product that the medium on which this computer program
is recorded is free from defects in materials and workmanship for a period of ninety (90) days
from the date of purchase. This Midway Home Entertainment Inc. software program is sold
“as is,” without express or implied warranty damages of any kind, and Midway Home Enter¬
tainment Inc. is not liable for any losses or damages of any kind resulting from the use of this
program. Midway Home Entertainment Inc. agrees for a period of ninety (90) days to either
repair or replace, at its option, free of charge, any Midway Home Entertainment Inc. software
product, postage paid, with proof of purchase, at its Factory Service Center.

This warranty is not applicable to normal wear and tear. This warranty shall not be applic¬
able and shall be void if the defect in the Midway Home Entertainment Inc. software prod¬
uct has arisen through abuse, unreasonable use, mistreatment or neglect. THIS WAR¬
RANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTA¬
TIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE MIDWAY
HOME ENTERTAINMENT INC. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FIT¬
NESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERI¬
OD DESCRIBED ABOVE. IN NO EVENT WILL MIDWAY HOME ENTERTAINMENT INC.
BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS MIDWAY HOME
ENTERTAINMENT INC. SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied warranty lasts and/or exclu*
sions or limitations of incidental or consequential damages so the above limitations and/or
exclusions of liability may not apply to you. This warranty gives you specific rights, and you
may also have other rights which vary from state to state,

Midway Customer Support

903-874-2683

10:00am -6:300pm Central Time
Monday - Friday

Midway Home Entertainment Inc.

1800 S. Business Hwy 45
Corsicana, TX 75110

Patent Numbers: U.S. Nos. 4,442,406/4.454,594/4,462,076/5,371,792; Europe Nos. 80244;
Canada No, 1,183,276: Hong Kong No. 88-4302: Singapore No. 88-155; U K. No. 1,535.999

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