Archer MacLean's Super Dropzone (1994) - SNES Manual Archer MacLean's Super Dropzone ______________________________________________________________________________ Topics SNES Manual, Game Manual, SNES, Super Nintendo ______________________________________________________________________________ Collection manuals_contributions; manuals; additional_collections ______________________________________________________________________________ Language English ______________________________________________________________________________ https://archive.org/details/archer-macleans-super-drop-zone-pal ______________________________________________________________________________
Full text:
1. TH€ SUPER DROPZONE
MISSION BRIEFING 2
2. GETTING STRRTED 3
3. OPTIONS RND PRSSCODES 3
4. CONTROLLING THE GRME 4
5. STRUCTURE OF TH€ GRMC 5
6. UUCRPONRV RND POUU6R-UPS 6
7. THCRLICNS 7
8. SCORING 10
9. CREDITS 10
1. SUPER DRDPZDNE MISSION BRIEFING
uuqs 10 years ago ■liBiBHithat; the devastating robot wars of 2084 caused mankind to seek out new sources of minerals ond fuel on other planets in the solar system. The first source located wos on Jupiters moon IO, because way bock in the 1980's we discovered active volcanoes throwing up vast quantities of enriched ore from deep within the moons core. Thus o handful of brove men were despatched to IO to mine the planet ond send the valuable minerals bock to earth. But shortly after their arrival, a previously unknown alien intelligence on Jupiter, decided to rid the human invaders plundering their moon. So they despatched wave upon wave of there most hostile fighting machines imaginable to wipe us out.
Meanwhile the men had built a single survival colony with a large Dropzone landing pad alongside, and installed a planet stabiliser to prevent the volcanoes from erupting, fill the men would roam around the hostile volcanic surface of IO in protective Envirpods searching for its valuable mineral deposits. Vour original mission was to protect them, as well as pick them up one by one and return to the Dropzone. Vou were equipped with a jet powered back pack with an awesome pulse laser gun.
[However, its now 2095 land we have survived 10 years. We have managed to establish a base on 3 more of Jupiters moons, known as Callisto, Ganymede and the ice moon Europa. We are slowly winning the battle in the hope that we will one day defeat the aliens command center on Jupiter and return to our home planet Earth as heroic space warriors with our valuable cargo.
Vou now have a heavily uprated Back Pack with a range of massively powerful weapons and a limited duration indestructible cloaking device, for use when dealing with difficult situations. The aliens have got nastier too. They have multiplied considerably and have evolved into many forms, each more relentless and hostile than ever before.
VOUR MISSION starts on IO. Vou must protect and rescue the ten
for over
UUPRNiNG.-Never try to insert or remove o Gome Pali uuhen the pouier is ON.
Once the intro sequence has finished you will be given the choice of two options:-
• Press the start button to begin the gome at (JUave One.
• Press the select button to go into the options menu.
On the Options menu use the joypod to move up and down through the available choices.
START NEW GAME
If you highlight this option, pressing Start will begin the game.
PASSCODE
This allows you to begin playing the game at a certain level - provided you tap in the correct code. If you enter an incorrect code, any previously set functions will be disabled. To enter a code use the joypad to move the cursor left and right. Then use the X (blue) button to select a higher number and the 6 (yellow) button to select a lower number. UUhen you have entered all the digits for your code, highlight the START N€UU GAM€ option and press the start button. If the code is a valid one, it will remain active until the machine is switched off, or another overriding code is entered. Passcodes will be given out after every 5th level of the game that you manage to get to.
3- OPTIONS AND PASSCODES
men assigned to each moon, and destroy all aliens you encounter. The level ends when all aliens are destroyed and all the remaining men have been safely taken back to the Dropzone. failure to keep at least one man alive on the surface or in the Dropzone base, will result in the volcano stabiliser becoming disfunctional causing massive eruptions all over the moonscape, making your survival onto the next moon much more difficult. On each level you must collect the Bonuses and Powerups to get the special weapons, vital to your survival. There are ten levels of action per moon followed by a final planet guardian. If you get past that you will warp on to the next moon. If you defeat all the aliens on all four moons you will end up on Jupiter itself, where you will face one almighty final onslaught and the mother of all planet guardians. If you survive past all of this you will have earned your reward of being trans-warped back home to our beautifull blue earth, 500 million miles away.
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• Make sure your Super N6S is switched off.
• Make sure a control pad is plugged into pot labelled T on the control deck.
• Insert the Super Dropzone game pak into your Super N€S. Press firmly to lock the Game Pak in place.
• Turn the power switch to ON. An intro sequence will begin automatically.
■4. CONTROLLING THE GAME
SELECT
Press this to access the options screen between gomes
START
This begins the gome, or if a game is already in progress, pressing this freezes the game. To continue the game press start again.
NUMBERS OF PLAYERS
Use the X (blue) and 6 (yellouu) buttons to select between 1 to 4 players.
NUMBER OF CONTROL PADS
Use the X (blue) and 6 (yellow) buttons to select the number of control pads to be used.
DISPLAY HALL OF FAME
Select this and press start to view the Hall of Fame, which records the days best scores. Press start again to return to the options screen.
X [BLUE! BUTTON
for use with special weapons. If you have selected homing missiles, pressing this will release one missile at a time. If you have selected the rotamace, then this will turn it on or off.
JOYPAD
Use the joypad to move yourself left,right,up and down. This also controls the direction of fire.
B [YELLOW) BUTTON
This is for releasing a planet shaking Strata Bomb to wipe out most enemies in your immediate vicinity.
THE MAIN SCREEN DISPLAY
the main character with his back pack
space suit on.
the Dropzone itself
a Man in his dnviropod on the moons
surface
planter with Android spider egg lowering onto moons surface the main information panel and Scanner.
A [RED] BUTTON
Fires the Pulse laser cannon. If the automatic multiple fire laser cannon is being used, just hold the button down continuously.
Y [GREEN) BUTTON
Switches the cloaking device on or off (if there is enough cloak energy left)
THE L AND R BUTTONS DN TOP EDGE DF CONTROLLER
Press these during the game to select which special weapon that you want to use, if available. The information panel shows which weapon has been selected.
1. score display / pause display
2. remaining lives
3. remaining Strata Bombs
4. remaining (invirpods that need rescuing and transported back to the Dropzone
5. special uueapon selector showing currently chosen uueapon
6. remaining energy level of activated special uueapon
7. remaining cloak energy level 8 direction indicator of nearest
Planter uuith Android egg attacking a Man in his €nviropod. 9. scanner of uuhole of moonscape to your left and right
SCANNER
The scanner is the most important information area you hove. It shouus o constantly updated picture of uuhot is happening elsewhere on the moonscape to your left and right. Vou ore oluuoys shouun in the middle of the scanner, uuith everything relative to your position.
5- STR UCTURE
of" game:
The gome is spread over the four main moons of Jupiter, storting uuith IO, then Callisto, Ganymede, and €uropo, uuith o final level on Jupiter itself. Vou uuill start of uuith 4 lives, 3 strata bombs, full cloak energy, the normal pulse loser cannon, ond no special weapons. Vou must earn special weapons and bonuses, although you will get a bonus life ond strata bomb
for each 10 points scored. Bonus points ore awarded too
skillful players, based on how many men you rescue per wove, ond how many survive each new level, ond your clook energy will be replenished ot the end of each level os well. €very 3 waves you will hove o special level which features predominantly one type of alien, which will allow you to leorn that aliens characteristics, fit the end of the 10th level on each moon you will hove o planet guardian to fight. These ore destroyed by multiple shots to the glowing green nerve centre that will be momentarily exposed os they move about. Once this is destroyed you will go through o worp stage that will take you across space to the next moon, where a similar level plan awaits you. However things will become more and more furious throughout the game, and you will need the use of your cloak and special weapons more and more.
AT THE START DF EACH LEVEL
fit the start of each wave all the remaining humans in the Dropzone moonbase, will be seized by a tractor beam and beamed up into a Leader enemy hovering high above the moons surface. This will then lower into view and before the game can proceed you must destroy this Leader to release all the men in their €nviropods. Leaders have to be destroyed stage by stage,
and may even take a few strata bombs to destroy. Rs you shoot them, they will occasionally release bonus or special weapons discs. Vou must quickly collect these within o few seconds before they vanish. Rny special weapons earned will remain with you for the rest of the level, or until you use them up. Once a Leader is destroyed, oil the captured men in the €nviropods will be thrown out onto the surface of the moon, ond the main attack sequence of the marauding aliens begins in earnest. Some aliens will drift harmlessly along, just getting in your way, others will seek you out ond try to collide with you or shoot bock at you. The Planters in particular will lower on Android spider egg onto the moons surface, which o few seconds later hatches into on Android spider. These spiders chose after the men rooming around the moons surface, and the planter mutates into o red Nemesite which simply homes in on you where ever you ore. UUhen o planter starts this sequence you will hear o whistle for help from the mon being targeted. Vou must then use the attack direction arrow in the information panel to go ond rescue the helpless mon before he is destroyed. Vou will earn bonus points for shooting on Android spider egg os it is being planted on the moons surface, os well os additional points for each man that survives the whole attack wove. The men should ideally be rescued one by one ond dropped off on the Dropzone for relative
safety, although if oil the men hove been rescued the planters con still cause trouble by invading the moonbase instead. If oil the men perish, the volcanic stabiliser system stops working ond the moons surface becomes o very dangerous place to be, os oil the volcanoes erupt red hot magma lumps and oil the remaining planters turn into bouncing anti matter orbs.
6. WEAPONRY
AND POWERUPS
Vou have at your disposal enough firepower to knockout half the solar system and with correct use it should enable you to reach the final stages of the game and conquer all aliens. Vou start off with a standard issue manually operated pulse laser cannon, a full energy pack for the cloak and 3 strata bombs. All other weapons can only be obtained by collecting bonuses and powerups released by certain aliens upon destruction.
BONUSES AND POWERUPS
Throughout the game there will be enemies that on destruction will release bonus and powerup discs onto the moons surface. €ach has a letter on it to indicate the type of bonus it is. C is for extra cloak energy, 6 is for increased jet pack boost, R is for a rotamace weapon, M Is for multiple fire heavy duty laser cannon, H is for a homing missile pack (really called Hitiles because they will always destroy something), S is for extra strata bombs.
PLANTERS AND ANDROID SPIDERS
Planters drift along through the space rising up and douun over volcanoes and the Dropzone moonbose. Occasionally they stop over a man wondering around the moonscape below ond decide to attack him. Fit this point o whistle for help signols the attack beginning. Check the
STRATA BOMBS
These emergency use weapons when released disrupt the molecules of just about everything in sight. Vou ond the men in their envirpods, or anyone you ore carrying, will survive. Occasionally a few aliens will survive, such as the smaller aliens that spring out when a bigger one is attacked, and also the trailers from spores.
MULTIPLE FIRE LASER CANNON
This is a fully automatic self reloading wide band laser cannon capable of knocking out the most irritating aliens, just keep your finger on the trigger.
RDTAMACE
This is a twin axis rotating space mace which constantly rotates around you pulverising anything stupid enough to get in its way. Vou can even fire your pulse laser at the same time, making you one mean machine. But watch out it only last so long, as shown by the decreasing meter display in the information panel.
HOMING MISSILES
If you have selected these, you are in for a treat and any aliens
within sight are history. They are small dense orbs of fusion plasma which circle around you waiting for an unsuspecting alien to loom into view, once they have locked onto their target nothing will stop them. But you only get so many, so keep an eye on the decreasing count meter in the information panel.
BOOSTER PACK
This gives your back pack rocket thruster a supercharged boost so powerful, that it automatically engages the cloak when in use to stop you smashing head first into oncoming trouble. Vou can use it to get out of trouble or to quickly get to the other side of the moon to protect a man being attacked.
AUTOMATIC WARNING SYSTEM
This is a back pack computer function which verbally warns you of approaching aliens that you might not have seen. It will shout 'INCOMING' when a fast moving Nemesite enters the screen, or 'PULSC BOMB PRIMCD 1 when a pulse bomb has been triggered off elsewhere around the moon.
THE CLOAK
Vou can use your cloaking device to make you momentarily indestructible, although this only lasts a short while as indicated in the information panel. Vou cannot pick up bonuses or the men when it is in use. But you can replenish the cloak energy by collecting the bonus powerup with a 'C on it.
7 . the; aliens
NEME5ITES
These are the mutations of Planters after they have dropped off an Android spider egg. They move fast ond get harder to hit os the gome progresses. Its better to get them before they drop the egg. UUhen a nemesite has moved into view you will hear your Automatic UUarning System shout out 'INCOMING' just to moke sure you know that trouble has arrived.
SPORES
These ore fairly harmless until they ore triggered by one of your weapons. They then split into 4 trailers.
TRALERS
These are released from Spores, and generally wriggle around all over the place causing a nuisance.
NMEYES
[ PRONOUNCED N-M-l)
Nmeyes are very fast hunter killer missiles sent in to interrupt your
game play if you have taken too long to complete each attack wave. They move erratically and can out accelerate you. They also spit bombs out at you. Vou are better off being more efficient and not letting them arrive in the first place.
If you have rescued all men out on the surface in their enviropods and all other enemies have been destroyed, the wave will end, even if there is an Nmeye still active and in hot pursuit.
BLUNDERSTORMS
Blunderstorms are an
enviromental hazard on all of Jupiters moons. They either rain down molecular acid beneath them which you can't pass through without being dissolved, or they drift along, occasionally rumbling different colors then release an intense bolt of proton lightning.
ANTI-MATTER ORBS
If you haven't done a very good job protecting the men and they all get destroyed, the volcanic stabilisation system becomes unstable. All planters mutate into anti-matter orbs bouncing erratically, and all the volcanoes erupt.
VOLCANIC MAGMA LUMPS
If the moon has become unstable, the volcanoes spit out red hot lumps of magma rock and larva which will cause you to overheat and blow up on contact. So its best to not let the moon become unstable in the first place.
scanner and the attack direction arrow for where the attack is. The Planter then lowers an Android Spider €gg onto the surface. If you manage to destroy the planter as it is lowering the €gg and then shoot the €gg as it falls to the surface, you get a 500 point bonus. If you don't then the planter deposits the egg and transforms into a crazy red Nemesite intent on charging at you, whilst the egg hatches out into an Android spider which then scrambles along towards the targeted man.
CLUSTERS
These are rotating metallic mine laying aliens. They manufacture and release a curtain of mines which slowly fall to the surface blocking your path.
SPIKES
Spikes are old fashioned and fairly harmless alien weapons. They just drift along spinning around as they go. But if you destroy one with a couple of blasts from your laser cannon, it releases a Dart bomb, which is quite slow moving but will deliberately home in on you.
WEAVERS
UUeavers are a complex mass of elliptically rotating shells orbiting a central bonus disc. They must be destroyed by taking out every shell, before the bonus can be collected.
PULSE BOMBS
Pulse bombs simply trigger themselves off when you are nearby. They count down to zero as shown in their middle. When they blow, they radiate fire balls in all directions taking everything with them. If you destroy them first they release a special weapon disc. When they start their count down sequence your Automatic Warning System will verbally announce 'PUIS6: BOMB PRIM6D'.
DARTS
These are released upon destruction of a Spike. They will slowly but surely home in on you where ever you are, and
generally be a pest. Its best to zap them whilst they are nearby, as they aren't that hard to hit.
PODS, RINGERS, AND PLASMODS
Leader enemies are present at the start of each wave. They use a tractor beam to capture all the surviving men. You must destroy the leader to get the men back. They don't explode without a considerable amount of firepower and even two or three strata bombs might not finish them off completely. They spit out clouds of bombs and fireballs and a few bonuses and powerups, which you must collect because you might not survive the rest of the level without them.
After the tenth attack wave on each moon, the only alien left to fight is the Planet Guardian. They each have a certain method of moving and various anti social habits for attacking you, but the one thing you must remember is that they all have one weak spot which needs repeated strikes by your remaining weapons in order to finish them off for good. If you triumph over them you will enter the warp stage through space to the next moon on your way to Jupiter for the final battle.
PLANET GUARDIANS
THE LEADER ENEMIES
SN€S version copyright Curocom Developments Ltd. S Archer Maclean (1993/4)
Licensed by Psygnosis Ltd.
All rights reserved.
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Men dropped off on the Dropzone during a wave Men surviving the whole level Android shot whilst being lowered by planter
Android shot whilst
falling to surface
Planters
Nemesites
Anti-matter orbs
Both Blunder storms type
Spores
Trailers
Nmeyes
Clusters
Spikes
Darts
UUeaver elements Pulse Bombs All Leader enemies struck per hit All Planet guardians struck per hit Posthumous Loss of life award
100-500 100-500
50
500
100
200
100
150
150
100
100
200
50
10
10
250
5
5
50
Original game concept Archer Maclean
Super N€S version Design
Archer Maclean, Jon UUilliams, Hugh Binns,
Tim Rogers
Programming
Jon UUilliams, Tim Rogers
Graphics, Animation and Backdrops Pete Lyon, Richard Browne, Steve Bedser, Colin Garratt, Adrian Mannion, Hugh Binns
Sound Fx and Music Neil Baldwin
Game testing for Psygnosis Gary Nichols, Paul Cverson
Producers
Richard Browne, Tony Parkes
DROPZONC copyright Archer Maclean (1984)
DROPZON6 is a Trademark of Archer Maclean
Distributed by Sony Electronic Publishing 13 GT. MARLBOROUGH‘STREET LONDON W1V2LP