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Arkanoid: Doh It Again (1997) - SNES Manual (High Quality)

アルカノイド Doh it Again

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Posted on 14 August 2022, 22:25 by:   Rankawaii    PM
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Arkanoid: Doh It Again (1997) - SNES Manual (High Quality)
Arkanoid: Doh It Again
アルカノイド Doh it Again
_____________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_____________________________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
_____________________________________________________________________________
Language: English
_____________________________________________________________________________
https://archive.org/details/arkanoid-doh-it-again-usa
_____________________________________________________________________________

Full text:

NEED HELP WITH INSTALLATION,
MAINTENANCE. OR SERVICE?

AUTHORIZED REPAIR CENTERS
1 - 800 - 255-3700

CHE33E5

Nintendo of America Inc.

P.0, Box 957. Redmond. WA 98073-0957 U.S.A.

PRINTED IN JAPAN

SNS-A6-USA

WARNING: PLEASE CAREFULLY .READ THE CONSUMER INFORMATION AND
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING
! NINTENDO HAFIL A?AF E . STEF! GAM I AK t - AC< A 3
BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION.

This official seal is your assurance that Nintendo has reviewed this product
ami that it has met our standards for excellence in workmanship, reliability
and entertainment value. Always look for this seal

when buying games and Accessories to ensure J
complete compatibility with your Nintendo product. 4

All Nintendo products are licensed by sale for use only with other authorized
products bearing Ihe Official Nintendo Sea! of Quality *

^ Official

(Nintendo) f

L Seal of Quality jf

Thank you for selecting the Arkanold"* - Doh It Again Game Pak for your
Super Nintendo Entertainment System®.

Please read this instruction booklet thoroughly to ensure maximum enjoyment of
your new game. Save this booklet for future reference.

KIDSTfllMS

CONTENT HATED pr

ESR B

'® & © 1997 Taito Corp,

Licensed to Nintendo.

TM and ® are trademarks of Nintendo of America Inc,

© 1997 Nintendo of America tnc.

CONTENTS

The Elusive Doh!

2

Ship Control
4

Setting Up
6

Capsules

11

Blocks

13

Tips from Mission Control

15

Warranty & Service Information
17

For years, Coimander
fherte and his people
haw been searching lor a
new world to call home.
Each time they get dose,
their enemy, Dolt, pushes
away Iherles ships.
Recently, a sensor scan
detected new terra-dess
planets. Thertesent
scout ships to check
them out, but Doh once
again scattered his
blocks across the solar
systems to stop the
ships, before the scout
ships can reach the plan-
ets* they must destroy
the blocks.

3

SHIP CONTROL

♦ Control Pad Move ship left to right

Move cursor on the
Menu screen

START Pause game

Confirm selection on
the Menu screen

SELECT Pause game

A Button/X Button Fire lasers

Release ball

B Button/Y Button Hold either button to

make your scout ship
move faster

The Super NES Mouse

When using the Mouse, press the Right Mouse
Button to pause. Press the Left Mouse Button
for all other functions. Move the ship left and
right by sliding the Mouse left and right.

5

SETTING UP

Correctly insert the Arkanoid - Doh It Again Game Pak
into your Super Nintendo
Entertainment System and
move the POWER switch to
the ON position. When the
Title screen appears, press
START to view the Main
Menu.

1 Player

In 1-Player mode, you will
be alone on your mission to destroy the Blocks and find
the terra-type planets.

2 Player

You have three choices in 2-Player mode: A, B or C. In
A, the players take turns piloting the ship. In B, each
player has a ship on screen and they fight together. In
C, the screen is split, and the two players compete
against each other.

□oh It Rgain

- * PLAVER
5 P^AVIEFV^

OP T I OH

Password

When you have burned out
all of your ships, the game
ends. A password will then
appear. Use that password
here on the Menu screen to
return to the last level you
completed.

6

OPTION MODE

When you select this mode, an Option screen appears.
Game options are listed below:

Player Speed

To change your normal travel speed, press * or ♦ on the
+ Control Pad to adjust the setting.

Player Stock

Choose the number of ships available to you (3, 5 or 7).
Game Level

Select between Easy, Normal and Hard difficulty levels.
Sound

Mono or Stereo.

B.G.M.

To listen to the different music samples, use the + Control
Pad to select the number and press the A Button.

S.E.

To listen to the different sound effects, use the + Control
Pad to select the number and press the A Button.

EDIT

Hi/*

(3®

pm

Background

Gold Block

Play

Exit

To design a level, choose
Edit on the Option screen.
When the Setup Panel
appears, move the hand
with the + Control Pad
and press the X Button to
select an object.

Reposition the hand and
press the X Button to
place that object on the field.

Block

Silver Block

Capsules

Enemy

8

Blocks

Normal blocks are the
only ones that can hold
capsules. Usually, you
can destroy these blocks
with just one hit.

Capsules

Position the capsules in
the Normal Blocks.

When you destroy one
of those Blocks, its cap-
sule is released.

Silver Block
Shattering this type of
block requires greater
skill. You must hit Silver
Blocks several times to
break them.

Enemy

When you want a more
active foe, place a num¬
ber of these fierce ene¬
mies in the field. They
are hard to beat.

Gold Blocks
Test your skill with the
Gold Blocks. See how
well you can use them
to ricochet your ball into
other Blocks.

Background
Alter the background
color of the play field
with this option.

Choose a color that is
easy on your eyes.

Play

When you have
designed the perfect
challenge for yourself,
select this option and
start running the course.

Exit

Select Exit to return to
the Title screen.

9

CAPSULES

Sometimes when you destroy one of Doh's Blocks
on energy capsule will fall out. Capsules give your
scout ship different abilities. Catch them by posi-
tioning yourself under them. Your ship will absorb
and use them immediately.

S Capsule

If your ship has been changed
by a capsule/ the S capsule will
return it to a normal scout ship.

T Capsule

It creates a force field
behind your ship to deflect
a missed ball. It will
only deflect one ball.

M Capsule

This allows you to destroy
multiple Blocks in a row
(except Gold Blocks). Your ball
travels right through them.

L Capsule

It equips your scout ship
with lasers. To blast your
lasers/ press the A
or X Button.

10

G Capsule

It forms a glue-like field
around your ship so that you
can hold on to balls until you
press the A or X Button.

E Capsule

The length of your ship is
extended to almost twice it
original size.

D Capsule

The D capsule generates eight
balls from the original ball.
Keep all of them in play as
long as you can.

B Capsule

Catch this capsule to open a
warp gate between levels. Go
through this gate to enter a
new level.

P Capsule

An extra scout ship will be
added to your fleet. P cap¬
sules are very rare.

BLOCKS

You will be faced with three kinds of Blocks:
Normal, Silver, and Gold. In addition to the
Blocks, you must fight Doh's henchmen. They
appear randomly and you must fire many balls
or laser beams to defeat them.

Normal Blocks

These are the most common Blocks,
and they come in many different
colors. They hold the capsules.

One hit will destroy these Blocks.

Silver Blocks

The Silver Blocks do not hold any
capsules. They are also harder to
destroy. You will need to strike
them several times.

Gold Blocks

It's impossible to destroy Gold
Blocks. Instead, use them like
walls to bounce your balls into
other Blocks.

MISSION CONTROL

Back at Mission Control, Commander Therle has
some good advice for his scout ship pilots. Pay
attention to his tips, and your chances for sur¬
vival will increase. The lives of all your people
depend on your success.

High Speed

As soon as you are
familiar with piloting
your ship, go to the
Option screen and
increase the speed.

You will find that it is
easier to destroy
Blocks when you

Grab the M
Catch the M capsule
as often as you can.
Being able to fire
your ball through
multiple Blocks at
once is the best
weapon your ship
can have. You can
cover a lot of space
this way.

oPTion iriooe

- Pi. AVER 5PEGD

<St-QtU iiiiOn

* FfiST>

REAVER &TOC*

01

GO IT

GftSY

saurao

5TSB&3

ft.0.0.

aa

ft*

OH IT

00

Let Some Go
Don't risk losing
your ship just to grab
a capsule. You could
fail your mission that
way. Let the capsules
that are hard to catch
fall off the screen.

You may be better off
without them.

Watch the Ball
As you race
through the barriers,
keep your eye on
the ball, not on your
ship. As your skill
improves, you will
be able to move the
ship into position
automatically.

1

70*70

*— 0 *





| aoung



Defeating Bosses
The huge bosses are
difficult to defeat,
but not impossible.
Use your head to
think up ways to
strike them with the
ball. Each boss has
his weak spot—you
just have to find it.

IMPORTANT;

REV-B

WARNING: Copying of any Nintendo game is illegal and is strictly prohib¬
ited by domestic and international copyright laws. “Back-up" or “archival”
copies are not authorized and are not necessary to protect your software.
Violators will be prosecuted.

This Nintendo game is not designed for use with any unauthorized
copying device. Use of any such device will invalidate your Nintendo
product warranty. Nintendo {and/or any Nintendo licensee or distributor)
is not responsible for any damage or loss caused by the use of any such
device. If use of such device causes your game to stop operating, dis¬
connect the device carefully to avoid damage and resume normal game
play. If your game ceases to operate and you have no device attached to
it, please contact your local authorized Nintendo retailer.

The contents of this notice do not interfere with your statutory rights.

This manual and other printed matter accompanying this game are pro¬
tected by domestic and international copyright laws.

The rental of this game without permission of Nintendo or its licensees
is strictly prohibited.

For further information or assistance, please contact:

Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)

Or your local authorized Nintendo retailer.

16

WARRANTY AND SERVICE INFORMATION: BEV 1

3-MONTH LIMITED WARRANTY

(For Hardware, Game Paks, & Accessories)

Nintendo of America Inc. (“Nintendo'*) warrants to the original purchaser that the product
(hardware, game paks and accessories) shall be free from defects in material and workman¬
ship for a period of three (3) months from the date of purchase. If a defect covered by this
warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the
defective product or component pari, at its option, free of charge,

ADDITIONAL 3-MONTH LIMITED WARRANTY {Hardware only)

Nintendo warrants to the original purchaser that the hardware product shall be free from
defects in material and workmanship for an additional three (3) months beyond the original 3-
month warranty penod described above. If a defect covered by this warranty occurs during
this additional 3-month warranty penod, Nintendo will repair the defective hardware product or
component free of charge. The original purchaser is entitled to this additional 3-month limited
repair warranty only if the Consumer Proof of Purchase Card (attached to the hardware pack*
aging when sold) is returned promptly after the date of purchase to Nintendo by the original
purchaser or the original purchaser s retailer.

WARRANTY SERVICE OR REPAIR/SERVICE AFTER EXPIRATION OF WARRANTY
You may need only simple instructions to correct any problem with your
product. Call the Consumer Assistance Hotline at 1 -800-255-3700 rather than going to your
retailer Hours of operation are 6 a.m. to 9 p.m., Pacific lime, Monday - Saturday, and 6 a m.
to 7 pm. Pacific Time, on Sundays (times subject to change). If the problem cannot be
solved over the telephone, you will be referred to the nearest NINTENDO AUTHORIZED
REPAIR CENTER- " or you will be offered express factory service through Nintendo, In some
instances, it may be necessary for you to ship the complete product. FREIGHT PREPAID
AND INSURED FOR LOSS OR DAMAGE, to the nearest service location.

WARRANTY LIMITATIONS

THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS
NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-
LlCENSED GAME ENHANCEMENT DEVICES. ADAPTERS, AND POWER SUPPLY
DEVICES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL) OR IS
MODIFIED OR TAMPERED WITH; (c) IS DAMAGED BY NEGLIGENCE, ACCIDENT
UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERI¬
ALS OR WORKMANSHIP: OR (d) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED,
OR REMOVED.

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MER¬
CHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN
DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (3 MONTHS OR 6
MONTHS. AS APPLICABLE}. IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSE¬
QUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY
IMPLIED OR EXPRESS WARRANTIES, SOME STATES DO NOT ALLOW LIMITATIONS ON
HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES. SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.

Th ; warranty gives you specific legal rights, and you may also have other rights which vary
from state to state Nintendo's address is as set forth on the back cover Of this manual

f i : • warranty is valid only in the United States.

17

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