Art Of Fighting (1993) - SNES Manual Art Of Fighting 龍虎の拳 ____________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo ____________________________________________________________________ Collection: manuals_snes; consolemanuals; manuals; additional_collections ____________________________________________________________________ Language: English ____________________________________________________________________ https://archive.org/details/art-of-fighting-usa/Art%20of%20Fighting%20%28PAL%29/ ____________________________________________________________________
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WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO'HARDWARE SYSTEM, GAME PAKOR ACCESSORY.
THIS SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVED THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO ENSURE COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM.
All Nintendo products are licensed by sale for use only with other authorized products bearing the Original Nintendo Seal of Quality ,u .
Thank you for selecting this "ART OF FIGHTING 1 !J " Game Pak tor your Super Nintendo Entertainment System .
Please read this instruction booklet thoroughly to ensure maximum enjoyment of your new game. Then save this booklet (or future reference.
LICENSED BY
CNintendo)
NINTENDO*, SUPER NINTENDO ENTERTAINMENT SYSTEM 1 '’ 1 , THE NINTENDO PRODUCT SEALS AND OTHER MARKS DESIGNATED AS "TM" ARE TRADEMARKS OF NINTENDO.
TAKARA ART OF FIGHTING lM - 1992 SNK
Published by TAKARA
CONTENTS
4 ...ART OF FIGHTING..SYNOPSIS
6 ...USING THE CONTROLS |
8 STARTING THE GAME (OPTIONS MODE)
1 2. ..BONUS STAGES 1 3. ..CONTINUE
13. ..THE SPIRIT GAUGE AND THE "RAZ" BUTTON
1 4. ..DESCRIPTION OF THE SCREEN ,
1 6 ... RULES OF THE GAME
1 8. ..BASIC PLAYER MOVES
1 2 0, ..INTRODUCTION TO CHARACTERS AND THEIR
SUPER ATTACKS
28 ...POWER POINTERS
3
i
AfterA-ye mysterious disappearance of Takuma and the death of Ryo's mother in a tragic accident, Robert looked after the young Ryo white remaining the boy's toughest rival.
After a period of separation, these two meet once more to save the kidnapped Yuri, who is ted in the urban jungle of SOiJTHTGWN Will these two save Yuri? W! they reveal the identity of the todnappers
Hey, rfs up to yoUlll
THE INVINCIBLE DRAGON, RYO SAKAZAKL Trained fforh his Infancy fn the teachings of the mystical form of karate known as KYOKUGENRYU by his father Ryo now lives with his beloved sister, Yuri.
THE RAGING TIGER, ROBERT GARCIA At a young age, Robert was sent to team the mysterious teachings of Takuma Sakazaki, master of the KYGKUGENRYU teachings and father to Ryo.
An Itfljar- and
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on mw nis otiwrev was e&yserf’iw sorheiriBig that happened tea hwr in-.the p #? 1
John G r &'«i) 0 y
He was famous ty. ® °>
&£sb egfrter fsHfit hvheh Tie was s 'captarn rusrcifatuY, One.^sft hn^avc:, he was she* m an unguarded rwhoni down by ft» enemy. a«i M T BJG saved ft* Wa The day widdo fleybt come when ne wM nauay tnje Few&jf.,
Byuhaxu Tcdo Previously TitiaUengsH} Tenons ft a BfftM £M was. defeated which «d to ^«e turn 0* hi?, dejg. He teste 8 ■'aa 1 Hatred.ForTakumetor ibis
smuggling
Close liiends end rivals
Lee Gekysu A iraKGf of Chinese Komoci who does fought a
ijFrtw lixSaprernasywiri Takijna. He d> now 92 yegra old. is sfeil a <orco to facKoned wish
oateta
He zs jus: as eofKifiiT^d'alkrut
5afBVS3F1y=:s: Hebrides termail on Doing fiyo'S e&tt>| Vi combat;
Yurt-Sakata |pi ■reoenvy kkJnabpec — jr-,kra>wn,l
Tm tesowed Suite*- of Pyo
Hyo Sakazaki Tne ^feafjpearirtCt.df Mis .etoct tHi-i bekyysa 'sthet. and the ftp/iapoir.g .3' hi® s.:-5te. has-ttffriwf Ryt ?hto a lighting master.
Ftyodec-ses Mf Big, who Fwittelhe South
Town Street Fight in
order tQline Pis
4 teK Tanner
Makes ’Weney by pMictflating <ri Mr BFG s evil doings, arid by husliing behind Bie sednss. Hr?«avGr tie aln-io toaV'entuaily Gve-Th rc-w M- r BIG ana tek* iorrVot bv^i&eit.
Mi BtG
Tne i-'f^ariirpr rj) R*,t &&uth Town Shaet Fitpit snd a r".Et'i wno us*S tefe irtch&y For sv.i purposes Ryo is a titfilLmj&l imiasidri ia as .rtosnr : ooen ahte m ^et ttd-of
UdH nn matter how.mu^i .mtifiey syervfe
MrTt?
Known as the J tnvirq;iriia Rgtiifi’*. his id&rTtrty ba? rem&ihPd £ tQtes niystftry liue tg. h*S pdftwarfml righting skiitt Ib it
possible that this feving tegerid may one day be- dateateKiv'
K
USING THE CONTROLS
X BUTTON:
L BUTTON
ICON" P i
SELECT BUTTON
START BUTTON
R BUTTON X BUTTON A BUTTON B BUTTON Y BUTTON
* CONTROL PAD:
Up t Vertical jump
Right and up ^ t Jump forwards Right Move forwards Right and down -* j. Crouch Down I Crouch Left and down * 1 Crouch Left <- Retreat
Left and up *■ t Jump backwards
* Pushing the + CONTROL PAD twice in rapid succession allows your character to dash (either forwards or backwards).
Punch button. Push repeatedly to increase your spirit gauge.
Y BUTTON:
Kick button. Push repeatedly to increase your spirit gauge.
R BUTTON:
Mainly used in conjunction with the A and B BUTTONS (the L BUTTON can also be used).
X BUTTON and then R BUTTON-Power punch
Y BUTTON and then R BUTTON-Power kick
R BUTTON and X BUTTON together-Weaker punch R BUTTON and Y BUTTON together-Weaker kick
A BUTTON:
The “RAZ” button. Push this to reduce your opponent’s spirit gauge by a fixed amount.
OPTIONS MODE:
Use the OPTIONS mode to reset the order in which the buttons are used to suit your own preferences.
All the special attack messages that appear during game play are based on the normal arrangement of the Punch and Kick buttons. If you change the button arrangement in the OPTIONS mode, be sure to make a note of how the arrangement has changed. Please refer to page 9 tor details about the OPTIONS mode.
6
7
STARTING THE GAME
OPTIONS MODE
insert the game pak into your Super Nintendo Entertainment System and turn the power on. The ART OF FIGHTING title screen will be displayed.
Press the START BUTTON to bring up the Game Mode Selection screen. You may now choose to play in IP-STORY MODE or 2P- VERSUS MODE, or enter the OPTIONS menu.
Choose an item by pushing up or down on the + Control Pad, and then alter the setting by pushing left or right.
GAME DIFFICULTY:
Choose any of 8 increasingly difficult levels.
GAME TIME:
Sets the countdown timer for each round. There is no time limit if set to ».
ROUND:
Choose to play either 1 Round or 3 Rounds. The game is automatically set at 3 Rounds. When playing only 1 round, the first player to defeat the other player wins,
BUTTON CONTROL:
You can change and rearrange the three buttons used for Punch, Kick, and Throw into any order desired. Choices are made by pushing up/down with the + Control Pad, choosing the item and then pressing the button you now want to use.
SOUND MODE:
Choose from either MONO, STEREO, or STEREO (EXP). STEREO (EXP) has an even better sound quality than STEREO.
When using a mono television set, select MONO. The game is normally set at STEREO. If STEREO is selected when using a mono television set, the sound may be patchy in places.
8
RETURN TO THE GAME SELECTION SCREEN BY PRESSING THE START BUTTON
9
SELECTING GAME MODES (STORY MODE]
Choose STORY MODE (1- Player) with the joystick + CONTROL PAD and press the A BUTTON.
SELECTING GAME MODES (VS MODE]
Choose VS MODE with the + CONTROL PAD and press the A BUTTON,
• VS MODE
_ _
PUtVER 1
GflUPUTEH
m
Mii
FM]
JOHN
mmm
10
• STORY MODE
This mode allows you to choose from RYO or ROBERT. Battle the Southtown Bad Guys and save Yuri. Also experience the exciting BONUS STAGES and the dazzling story screens.
• SELECTING PLAYERS
Match the indicator to the desired character and push the A BUTTON. In STORY MODE you can choose from RYO or ROBERT.
SELECTING GAME MODES (IP VS COM MODE)
In IP VS COM MODE, you choose to fight using RYO, ROBERT or any one of the other characters, and you can also choose the opponents you wish to compete against.
In VS MODE you can choose from 10 characters. It is also possible to choose the same character, too (i.e., Robert vs. Robert),
11
BONUS STAGE
The Bonus Stage appears at various points in STORY MODE. In com¬ pleting the Bonus Stage success¬ fully, your power will increase and you will be taught a new Super Attack.
After completing the Ultra-Super Attack screen, you should be able to master a new Super Attack.
BOTTLE CUT
Chop the necks off all of the soda bottles. If successful, your "SPIRIT’’ gauge wifi increase.
ICE PILLAR SMASH Break all of the ice blocks in one blow. Do so, and your Power gauge will increase.
INITIATE SUPER FIRE BLOW In a specified time, you must use a given Super Attack a given number of times. If you can do so, your Super Attacks will consequently become more powerful.
!!
12
CONTINUE
When the Game Over indication appears on the screen, a number will appear on the screen. This is the number of times you can continue the game. When the counter reaches 0, the game is really OVER. CONTINUE is not applicable in 2-Player Mode (VS MODE).
“SPIRIT” GAUGE AND RAZ BUTTONS
After using your SUPER ATTACKS, your "SPIRIT” level will decrease. To restore your “SPIRIT”, press down either the X or Y BUTTONS. BUT BE CAREFUL! While restoring your “SPIRIT” power, you are vulnerable to attack. Use this function wisely.
To reduce the “SPIRIT" of your opponent, push the “RAZ” A BUTTON. Pushing this button allows your character to tease the opponent and reduce his energy.
• Successfully completing the BONUS STAGE will increase your SPIRIT and POWER gauges.
In the event of a DOUBLE KNOCKOUT, the round will end in a draw. Neither character wins.
In the event of a DOUBLE KNOCKOUT, there will be a maximum of 4 rounds until a winner is decided.
At the end of a round, all STRENGTH and SPIRIT levels will be restored. Use all of your power and SPIRIT in the round, YOU’LL NEED IT!
BASIC PLAYER MOVES
PUNCHES / BODY BLOWS / POWER PUNCHES
Press the X BUTTON to punch. HokJ the ft BUTTON down and press the X BUTTON to do a body blow attack. If you hit the R BUTTON straight after pressing the X BUTTON, you can do 3 power punch which vwll cause your opponent a lot of damage. However, when doing a power punch you cannot defend yourseff as effectively, so you wilt be more vulnerable to an enemy counter-attack. A
The first step towards becoming the victor is to master the basic moves. Dash to move quickly. Guard to block your opponent's attacks. Co-ordinate button timing to make attacks stronger. Each character also has his own special attacks. It's up to you to perfect your skills in battle!
SPECIAL ATTACKS Using different ♦ CONTROL PAD and button operations you can use each characters special attacks, which are very powerful. However, each time you use a special attack your character's SPIRIT level will go down by a set amount. Be careful - if you use a special attack when your SPIRIT level is loo low, the attack will have a reduced range and power.
RAZZING YOUR OPPONENT /JJ
Press the A BUTTON and your /j
character will go into the “RAZ*’ Ij ri
pose, which will reduce your U y opponent's SPIRIT level by a set amount. However, you are vulnerable Id attack when in this pose, so only use it when there is a sufticienl distance between you and your opponent Use it in VS MODE to tease and raz your friend, a * *
RETREAT
ADVANCE 1
(STANDING
GUARD]
CROUCH,
DASHING v
If you press Ihs + CONTROL PAD rapidly twice in the direction of your opponent, your character wi!l dasb towards him. If you press the ♦ CONTROL PAD rapidty twice in the opposite direction, your character will dash away from your opponent,
GUARD
WHEN PLAYER'S FIGHTER IS FACING RIGHT
KICKS / LOW KICKS / POWER KICKS Press the Y BUTTON to kick. Hold the R BUTTON down and press the Y BUTTON to do a low kick. If you hit the R BUTTON straight after pressing the Y BUTTON, you can do a power kick which will cause your opponent a iol of damage. However when doing a power kick you cannot defend yourself as effectively, so you will be more vulnerable to an enemy counter-attack.
[Mr, Gig cannot jump]
SPIRIT RESTORATION
If you hold either the X or Y BUTTONS down for a set penod of lime, you can restore your SPIRIT level. Once your SPIRIT level gauge has started increasing, you can release the button and the level will continue to increase. Restore your SPIRIT level when you have a breathing space and then attack with a special attack?
CHARACTERS AND THEIR SPECIAL ATTACf
Guide RYO or ROBERT through peril-filled SOUTHTOWN Successfully defeat the 6 baddies who lie in wait and find where Yuri is being held. Discover and master your chosen characters SUPER ATTACKS. Meet the other mysterious Masters o f Mayhem who hold Yuri. Uncover the DEEP DARK SECRET that is buried in the bowels of SOUTHTOWN!!!
The Invincible Fighter
The real ruler of South Town
n/c mn uj c cicTfu CHANGED TENDERHEARTED RYO INTO A RGHTING MASTER
RYO SAKAZAKI
Son of the respected KYOKUGENRYU Master, Takuma Sakazaki, Orphaned at the age of 10, he now lives with his kid sister, YURI. After YURI is kidnapped, the Invincible Dragon is awakened in him He plunges head-long into the urban battlezone, SOUTHTOWN.
KOHOH KEN
(Great Balt of Fire)
4 + X BUTTON
H1ENSHIPPUKYAKU (Legs of Flying Heat) + Y BUTTON
ZANRETSU KEN (Thresher Punch)
+ R BUTTON
22
ft
yy
WHEN THE TIGER HOWLS. THE SUPREME FIGHT STARTS
ROBERT GARCIA
Son of the multimillionaire ALBERT GARCIA. Sent to the world-famous IMPERIAL ACADEMY to study the mysteries of KYOKUGENRYU karate under the tutelage of ALBERT’S lifelong friend, TAKUMA SAKAZAKI. After the death of RYO’s father, ROBERT watched over the young boy, providing him with friendship. ROBERT remains, however, RYO’s ultimate rival.
RYU GEKI KEN (Breath of the Tiger) 4%* + X BUTTON
HIENSHIPPUKYAKU (Legs of Flying Heat) ✓ ^ + Y BUTTON
GENEIKYAKU (The Great Spirit Kick) ^ ^ ^ + R BUTTON
£|
THE JAPANESE FIGHTER
KASANEATE (Layers of Lumps) * ^ r ' y + X BUTTON
RYUHAKU TODO
Disciple of traditional Japanese Martial Arts and master of modern¬ fighting techniques. He stalks Southtown in search of worthy opponents.
The tragic pugilist whose hopes "for a professional career were clashed after he accidentally killed a man. Currently he too stalks SOUTHTOWN searching for victims-on which to vent his frustration- and the ghost of Bob Marley.
FLYING ATTACK * * + X BUTTON
OVERDRIVE KICK X * • + Y BUTTON
MEGA SMASH * * " + X BUTTON
26
the real ruler of south town
CROSS DIVE
* * -*■ * t + X BUTTON
SUPER BLASTER H“tX BUTTON
THE INVINCIBLE FIGHTER
ZANRETSU KEN (Thresher Punch) -»•»» ffi BUTTON
HIENSHIPPUKYAXU (Legs at Flying Heat) # * + Y BUTTON
The man who controls South Town from behind the scenes. He calls himself “Mr. BIG”, but his real name begins with the letter "JT.
His real name, age, and everything else about him is shrouded in mystery, and his face is kept hidden behind a demon's mask. He is known as the “Invincible Fighter”
27
POWER POINTERS
The game is divided into 8 difficulty levels, from 1 (EASY) to 8 (HARD). It is possible to look at enemy character Super Power Attacks when you clear the game at each difficulty level. For example, if you clear STORY MODE with the difficulty level set at 1, you can learn what KARATE’s Super Power Attack is at the end of the ending sequence.
i i H | j
: :1 1
When you’ve cleared all the levels, you will have learned all the enemy character Super Power Attacks, which will give you the winning edge over your friend when playing in VS MODE.
SUPER POWER ATTACK
- RYUKORANBU (FINAL COUNTER ATTACK) -
(can only be used when your STRENGTH GAUGE is low)
7 Memo
e,
at 1, , <
♦he enr
90 DAY LIMITED WARRANTY
DGM Ltd. warrants to original consumer purchaser that this Super Nintendo Entertainment System Game Pak (Game Pak) shall be l'ree from defects in material and workmanship for a period of 90 days friom the r.ate of purchase. If a defect covered by this warranty occurs dilring 9f day limited warranty period. DGM Ltd. will repair or replace the defectiw i Game Pak, at its option, free of charge.
To rece ve this warranty service, contact either your Game Pak dealer or return fie product, postage prepaid and insured for loss or damage, tooeJh it with your sates slip or similar proof of purchase to:
f
DGM Limited Advance House 186 Brent Crescent London NW10 7XR
Be sure to include your name, address and telephone number, plus a brief description of the fault. Game Paks returned without proof of the date of purchase or after the 90 day warranty period, will at DGM Ltd.'s option, be repaired or replaced at the service charge then in effect for out-of-warranty repair. (Repair done after acceptance of the quotation). Payments must be made by cheque or money order, payable to DGM Ltd.
This warranty shall not apply if the Game Pak has been damaged by negligence, accident, unreasonable use, modification, tampering or by other causes unrelated to defective materials or workmanship.
This warranty does not interfere with your statutory rights.