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B. O. B. (1993) - SNES Manual

B. O. B.

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Posted:2022-08-19 02:29
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Language:English  
File Size:6.79 MiB
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Posted on 19 August 2022, 02:29 by:   Rankawaii    PM
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B. O. B. (1993) - SNES Manual
B. O. B.
__________________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
__________________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
__________________________________________________________________________________
Language: English
__________________________________________________________________________________
https://archive.org/details/b.-o.-b.-usa
__________________________________________________________________________________

Full text:

ELECTRONIC ARTS'

1450 Miion Island fill'd Kan Malesi.CV tynO i Mh

pn wte din JAPAN

t H T E ft T A l H M E N T S Y S T E M



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1

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T r 1

J 1 J

Warning: Please read the enclosed consumer
information & precautions booklet carefully
before using your Nintendo hardware system or
game pak.

Gray Matter is located in
Oakville, Ontario,
Canada, Thafsnear
Toronto, home of the
1992 World Series
Champion Blue Jays

Dennis Turner, animator,
illustrator, model maker
and trekker.

Chris Tool Hand 1 Gray. The man wilh the games that simply
do not conform would shave off his eyebrows for a buck
One word says if all: crabcakes.

Adorn Mock, game tester. Ice fisherman extraordinaire

Ucensed By

(Nintendo)

Nintendo. Super Nintendo
Entertainment System and the
official seals are registered
trademarks of Nintendo of
America tnc. ©1993 Nintendo of
America Inc

This Seal is your assurance that
Nintendo has approved the quafity of
this product Always look for this seal
when buying games and accessories
to ensure complete compatibility with
your Super Nintendo Entertainment
System. All Nintendo products are
licensed by safe tor use only with
other authorized products bearing
the Official Nintendo Seat ot Quality.

CONTENTS

GET IT GOING.2

SUMMARY OF COMMANDS. 3

MAKE THE DATE.5

SCORING. 6

GUNS 'n' REMOTES.8

ENEMIES.. 12

SAVING AND RESTORING A GAME..„14

Need a Hint? CALL
1-900-288-HINT
1-900-288-4468
24 Hours a day, 7 days a week!

95c for the first minute, 75<r for each additional
minute. If you are under 18, be sure to get a
parent's permission before calling. Hotline
requires a Touch-Tone telephone and is only
available in the US. Call length determined by
user; average length is four minutes. Messages
subject to change without notice.

i

GET IT GOING

Follow the steps below to start jamming with B.O.B. on

your Super NES’“.

1. Flip OFF the power switch on the Super NES.

Never insert or remove a Game Pak when the power is on.

Don't risk shredding your Game Pak. Make sure o

Controller is plugged into Control 1.

2. Insert B.O.B. into the slot on the Super NES. To lock the
Game Pak in place, press firmly, but don't force it.

3. Turn ON the power switch.

The Gray Matter logo appears. If the logo doesn't appear,

begin again at step 1.

4. When the B.O.B. title screen appears, you can watch
the game credits and a brief animation. Press START
at any time to go to the Set-up screen.

5. When the Set-up screen appears, select "New Game"
and press START. You begin at the first level.

SUMMARY OF COMMANDS

DURING PLAY

* To Run:

* To Grab onto overhead
pipes and vines:

* To Climb up or down:

* To Enter a recharger:

* To Exit a recharger:

* To Crouch;

* To Shoot Gun;

* To Activate current remote:

* To Punch;

* To Jump:

* To Cycle through
available weapons:

* To Cycle through
available remotes

* To Pause the game;

* To Access the Inventory screen;

Control Pad (left/right!

B lo jump & Control Pad (up)
Control Pad (up/down]

Control Pad (up) when centered
in front of the rechargor
Control Pad (down)

Control Pad (down)

Y

X

A

B [Keep holding to jump higher)

R

START

START

NOTE: B.O.B. CANT RUN OR JUMP OR OPERATE A
REMOTE WHILE HE'S CROUCHING,

3

score

single shot gun
triple shot gun
name thrower
rocket
bolt
wove

ower

ai

boss lives
power
bar

password

gun remote
indicator indie otar

flash
shield
umbrella
trampoline
helicopter hot
floating bomb

You can change weapons and remotes and get your
password at the inventory screen.

• To Resume gameplay START

• To Cycle through available weapons Y or L

• To Cycle through available remotes X or R

m-

MAKE THE DATE

boss power lives lime gun remole

power bar tefl indicator indicator

bar

Our hero's cor has crashed on Planet Goth, and he has to
score another set of wheels lest he keep his blind date
waiting Lo! The denizens are unfriendly! And it's no
cakewalk for our android son. who must dispose of the
hostile natives before they run him out of town.

You must use your wit and B.O.B.'s firepower to get out of
Dodge and onward to the date. Begin on Planet Goth with
three lives, a single-shot gun (50 rounds) and a trampoline
remote 13 charges). You have to make your way through
the level until you reach the swirling orange teleporter.
Along the way, B.O.B. must deal with a slew of enemies
and obstacles. And he has to use strategy and agility in
order to upgrade his weapons, remotes and energy level.

When B.O.B. finally reaches a swirling orange teleporter,
he is transported to the surface of Goth, and he enters the

5

next level. Sooner or loter B.O.B. is bound to find a car he
can drive to pick up his date. In any case, be prepared to
visit two other worlds, Anciena and Ultraworld And be
prepared to encounter some straaaaannnnge creatures!

SCORING

B.O.B. scores big when he offs his enemies! When he nets
200,000 points he gets another life!

Lives

You begin the game with three lives. Whenever B.O.B.'s
Power Bar disappears, he loses a life. The gome is over
when he loses all of his lives.

The Clock

This tells you how much time you have to complete the
level. It runs backwards. When you're time is down to
zero, your power bar quickly runs out, and that's all folks!

Wrenches, Energizers & 1-ups

Wrenches revitalize B.O.B.'s 'Power*. Look for these and be
sure to grab them.

A 1-up icon gives B O B. another life.

6

To pick up a wrench or a 1-up: Pass over them. If the
items are out of reach, jump or use a remote.

B.O.B. can be revitalized by entering a recharger.

• To enter a recharger: Position B O B. in front of it and
press the Control Pad up

• To exit a recharger: Press the Control Pad down.

B.O.B. can enhance his arsenal by picking up extra
ammunition and remotes while on the run.

• To pick up guns and remotes while on the run: Pass
over them, if the items are out of reach, jump or use a
remote.

Power Bar

This is not candy! It shows how much energy B O B. has
left When B.O.B.'s energy reaches 50% the Power Bar
turns orange. When his energy reaches 25% the Power
Bar turns red. When the Power Bar disappears B.O.B.
disappears!

7

Boss Energy Bar

The Boss Bar shows the energy level of a Boss, which is an
unusually wicked monster B.O.B. encounters now and then
When the Boss's energy reaches 50% the Boss Bar turns
orange. When its energy reaches 25% the Boss Bar turns
red. When the Boss Bar disappears the Boss disappears.
At levels without a Boss the meter is solid gray.

GUNS 'n' REMOTES

This is not a rock band. B O B. can shoot six kinds of
ammunition from his gun arm. Remotes are the tricked out
gadgets he pulls out in crisis situations.

NOTE: Remotes cannot be used when B.O.B. is
crouching or hanging onto a ladder, pipe or vine.
Likewise, B.O.B. cannot punch when he's hanging on to
something else.

Remember to conserve ammunition. When fully charged,
B O B. has a maximum 99 shots per gun. And he can
have a maximum of nine remotes.

Guns

Single-shot

The weakest of the weapons.

Triple-shot Moderate power, wide effect,

Flame-thrower Toast! For long range sizzling, hold
button down.

8

B Rocket

Finds target all by itself.

a Bdt

Good power

J Q Wave

Awesome power ond effect!

Remotes

Flash

Temporarily freezes the enemy
in place.

Shield

Temporarily surrounds B.O.B. in
a force field. No enemies can
hurt him (unless he walks
through theml. When the shield
starts flashing you know it's
about to wear off.

Umbrella

Saves B.O B. from falls. He can
only open it while he is falling.

jH Trampoline

Hurls B O B. upward. He
doesn't have to be on the
ground to use one.

fFl| Helicopter Hat

B O B. flies! Stay away from the

1

walls and ceiling!

f3S Floating Bomb

Floats, counts down and blows!

f oo

B O B. can unleash them in
rapid succession.

9

Changing Guns & Remotes

From The Play Screen

* To select a gun: Press L to cycle through the available
ammunition.

The Gun Indicator Window shows the gun B O B. is ready
to fire.

♦ To select a remote: Press R to cycle through the
available remotes.

The Remote Indicator shows the remote B.O.B. is ready to
use.

score

single shot gun
Inple shot gun
flame thrower
rockel
boll
wove

ower

or

boss

power

bar

gun remote
indicator indicator

password

flash
shield
umbrella
trampoline
helicopter hoi
floating bomb

10

From the Inventory Screen

• To access the Inventory Screen: Press START. The game
is paused, and B.O.B.'s circuit board appears. Available
guns and remotes are brightly lit, while unavailable
weapons are dimmed.

• To select a gun: Press L or Y to move the white box over
the gun you want to use.

• To select a remote: Press R or X to move the white box
over the remote you want to use.

• To return to play: Press START.

NOTE: You cannot pause the game or access the inventory

screen when you're fighting the last boss at its finol phase.

On the Run

get 'em!

As BOB is running to get through the world, he sees icons
represenling guns and remotes.

• To pick up guns and remotes while on the run: Pass
over them. If the icons are out of reach, jump or use a
remote to pick up the weapon.

11

ENEMIES

These are the gory dudes B.O.B. must battle on his quest for
transport.

Floating Mines

$1-01$ Horseflies

Missiles

9P* Robots

9

i

Bug Pods

{fifas Crawling Bugs

T



Fire Launchers

Swimming Pool Suckers

Ceiling Cannons

Snout Monsters

¥

Falling Pods

Scorpions

m

Flying Gnats

Crabs

•Hidden Laser Cannons

$ Small Walking Cannons



Crash Turtles

Large Bows

1

Cloaked Sages

Spectres

A'.

Potato Heads

Suns

yf Planets

Erupting Pods

Firebirds

Lava men

® Skull

Mutant Hand

Meanies

^ Hovering Blasters

*L Acid Hoses

Jellyfish

Bouncing Bubbles

HI Ladder Monsters

Exploding 'Shrooms Link Snakes

Bubblemen

Ip Tiger Fish

Every so often B O B, encounters a real monster. These
Bosses are so brutal and ruthless that B O B. has to take it
to the max. Some even send scouts to test B.O.B. B.O.B.

can shoot until the scout flees, in which case the Boss gives
B O B. a fighting chance.

NOTE: You cannot pause the game or access the
inventory screen when you're fighting the last boss at its
final phase If B O B. destroys a scout the Boss has no
mercy. Watch your back! Or better yet, just fire enough
ammo to scare the scout away.

13

SAVING AND
RESTORING A GAME

Saving a Game

You can save your progress and return to the game at the

approximate level at which you left, but you lose any extra

ammunition and remotes you may have accumulated.

• To Save a game:

1) Press START to go to the Inventory screen

21 Copy the six-digit password that appears in red directly
below B O B WRITE IT DOWN AND KEEP IT IN A SAFE
PLACE. You won't be able to restore the saved game
without the password.

NOTE: Every so often you are given a password. You can
copy it down immediately or you can go to the Inventory
screen at any time to view it.

You may now turn off your Super NE5 safely

14

/

Restoring a Game

Start B.O.B. as instructed in GET IT GOING. After the title
and credit screens appear, the Set-up screen appears.

• To Restore a game:

1| Choose "Continue" from the Set-up screen: Press the
Control Pad down, then press START.

21 Press the Control Pad up/down to enter the first digit of
your password.

31 Press the Control Pad right until the next digit is flashing.

41 Repeat steps 2 and 3 until the entire password is
entered.

5) Press START to restore the game.

When you resume a game with a password, you begin the
level with a single-shot gun 150 rounds! and a trampoline
remote (3 applications].

Credits

Original Design: Chris Gray, Ed Zolniervk & Dennis Turner
Additional Design: Greg Bick & Greg Bobier
Programming: Chris Gray & Ed Zolniervk

Additional Programming, Kevin Norre
Animation & Art Direction Dennis Turner
Additional Animation Greg Bick,

Bryce Cochran, Mike D'Agnillo, Ian House,

Peter King, Sean Sullivan & Christine Turner

Music and Sound: Mike Bartlow

Technical Direction: Tim Brengle

Maps: Adam Mock & Ed Zolniervk

Producers Christopher Erhardt & Roland Kippenhan

Assistant Producers: Mike Meischeid & Robert Zafot

Product Testing: Adam Mock, Robert Zoiot & Tony luppa

Product Manager: Rick Lucas

Assistant Product Manager Lisa Higgins

Public Relations: Nicole Noland

Package Design: Dave Parmley

Package Illustration: Marc Ericksen

Documentation: JPoolos

Documentation Layout: Jennie Maruyama

Quality Assurance: Mike Lopez & Jim Newman

16

ELECTRONIC ARTS LIMITED WARRANTY

Electronic Arts warrants to the original purchaser of Ihis Electronic Arts
software producl lhal Ihe medium on which this computer program is
recorded is free from defects in materials and workmanship for a period
of ninety {901 days from the date of purchase. This Electronic Arts software
program is sold "as Is/ without express or implied warranty of any kind,
and Electronic Arts is not liable for any losses or damages of any kind
resulting from use of this program. Electronic Arts agrees for a period of
ninety 1901 days to either repair or replace, at its option, free of charge,
any Electronic Arts software product, postage paid, with proof of
purchase, at the Electronic Arts Warranty Department. This warranty is not
applicable to norma! wear and tear. This warranty shall not be applicable
and shall be void if the defect in the Electronic Arts software product has
arisen through abuse, unreasonable use, mistreatment or neglect.
LIMITATIONS — THIS WARRANTY IS IN UEU OF ALL OTHER WARRANTIES
AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE
BINDING ON OR OBLIGATE ELECTRONIC ARTS. ANY IMPLIED WARRANTIES
APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF
MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED TO THE NINETY 190) DAY PERIOD DESCRIBED ABOVE IN NO EVENT
WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.

Some states do nol allow limitations as to how long an implied warranty
lasts and/or exclusions or limitations of incidental or consequential
damages so the above li mi lotions and/or exclusions of liability may not
apply to you. This warranty gives you specific rights, and you may also
have other rights which vary from stale to slate
RETURNS AFTER WARRANTY — To replace defective media after the ninety
(901 day warranty period hos expired, send the original cartridge to
Electronic Arts' address below Enclose a statement of the defect, your
name, your return address, and a check or money order for $30 00.
Electronic Arts
Customer Warranty
P.O. Box 7578

San Mateo, Californio 94403-7578

If you need to talk to someone aboul this product, coif us at 1415) 578-0316
Monday through Friday between 8:30 am and 4 30 pm. Pacific Time.

B.G.B. is © 1993 by Chris Gray Enterprises Inc

Documentation is © 1993 Electronic Arts All Rights Reserved.

17
Posted on 19 August 2022, 03:21 by:   BoiOboi    PM
Score +77
finally something i can jerk off to.

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