B. O. B. (1993) - SNES Manual B. O. B. __________________________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo __________________________________________________________________________________ Collection: manuals_snes; consolemanuals; manuals; additional_collections __________________________________________________________________________________ Language: English __________________________________________________________________________________ https://archive.org/details/b.-o.-b.-usa __________________________________________________________________________________
Full text:
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Warning: Please read the enclosed consumer information & precautions booklet carefully before using your Nintendo hardware system or game pak.
Gray Matter is located in Oakville, Ontario, Canada, Thafsnear Toronto, home of the 1992 World Series Champion Blue Jays
Dennis Turner, animator, illustrator, model maker and trekker.
Chris Tool Hand 1 Gray. The man wilh the games that simply do not conform would shave off his eyebrows for a buck One word says if all: crabcakes.
Adorn Mock, game tester. Ice fisherman extraordinaire
This Seal is your assurance that Nintendo has approved the quafity of this product Always look for this seal when buying games and accessories to ensure complete compatibility with your Super Nintendo Entertainment System. All Nintendo products are licensed by safe tor use only with other authorized products bearing the Official Nintendo Seat ot Quality.
CONTENTS
GET IT GOING.2
SUMMARY OF COMMANDS. 3
MAKE THE DATE.5
SCORING. 6
GUNS 'n' REMOTES.8
ENEMIES.. 12
SAVING AND RESTORING A GAME..„14
Need a Hint? CALL 1-900-288-HINT 1-900-288-4468 24 Hours a day, 7 days a week!
95c for the first minute, 75<r for each additional minute. If you are under 18, be sure to get a parent's permission before calling. Hotline requires a Touch-Tone telephone and is only available in the US. Call length determined by user; average length is four minutes. Messages subject to change without notice.
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GET IT GOING
Follow the steps below to start jamming with B.O.B. on
your Super NES’“.
1. Flip OFF the power switch on the Super NES.
Never insert or remove a Game Pak when the power is on.
Don't risk shredding your Game Pak. Make sure o
Controller is plugged into Control 1.
2. Insert B.O.B. into the slot on the Super NES. To lock the Game Pak in place, press firmly, but don't force it.
3. Turn ON the power switch.
The Gray Matter logo appears. If the logo doesn't appear,
begin again at step 1.
4. When the B.O.B. title screen appears, you can watch the game credits and a brief animation. Press START at any time to go to the Set-up screen.
5. When the Set-up screen appears, select "New Game" and press START. You begin at the first level.
SUMMARY OF COMMANDS
DURING PLAY
* To Run:
* To Grab onto overhead pipes and vines:
* To Climb up or down:
* To Enter a recharger:
* To Exit a recharger:
* To Crouch;
* To Shoot Gun;
* To Activate current remote:
* To Punch;
* To Jump:
* To Cycle through available weapons:
* To Cycle through available remotes
* To Pause the game;
* To Access the Inventory screen;
Control Pad (left/right!
B lo jump & Control Pad (up) Control Pad (up/down]
Control Pad (up) when centered in front of the rechargor Control Pad (down)
Control Pad (down)
Y
X
A
B [Keep holding to jump higher)
R
START
START
NOTE: B.O.B. CANT RUN OR JUMP OR OPERATE A REMOTE WHILE HE'S CROUCHING,
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score
single shot gun triple shot gun name thrower rocket bolt wove
ower
ai
boss lives power bar
password
gun remote indicator indie otar
flash shield umbrella trampoline helicopter hot floating bomb
You can change weapons and remotes and get your password at the inventory screen.
• To Resume gameplay START
• To Cycle through available weapons Y or L
• To Cycle through available remotes X or R
m-
MAKE THE DATE
boss power lives lime gun remole
power bar tefl indicator indicator
bar
Our hero's cor has crashed on Planet Goth, and he has to score another set of wheels lest he keep his blind date waiting Lo! The denizens are unfriendly! And it's no cakewalk for our android son. who must dispose of the hostile natives before they run him out of town.
You must use your wit and B.O.B.'s firepower to get out of Dodge and onward to the date. Begin on Planet Goth with three lives, a single-shot gun (50 rounds) and a trampoline remote 13 charges). You have to make your way through the level until you reach the swirling orange teleporter. Along the way, B.O.B. must deal with a slew of enemies and obstacles. And he has to use strategy and agility in order to upgrade his weapons, remotes and energy level.
When B.O.B. finally reaches a swirling orange teleporter, he is transported to the surface of Goth, and he enters the
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next level. Sooner or loter B.O.B. is bound to find a car he can drive to pick up his date. In any case, be prepared to visit two other worlds, Anciena and Ultraworld And be prepared to encounter some straaaaannnnge creatures!
SCORING
B.O.B. scores big when he offs his enemies! When he nets 200,000 points he gets another life!
Lives
You begin the game with three lives. Whenever B.O.B.'s Power Bar disappears, he loses a life. The gome is over when he loses all of his lives.
The Clock
This tells you how much time you have to complete the level. It runs backwards. When you're time is down to zero, your power bar quickly runs out, and that's all folks!
Wrenches, Energizers & 1-ups
Wrenches revitalize B.O.B.'s 'Power*. Look for these and be sure to grab them.
A 1-up icon gives B O B. another life.
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To pick up a wrench or a 1-up: Pass over them. If the items are out of reach, jump or use a remote.
B.O.B. can be revitalized by entering a recharger.
• To enter a recharger: Position B O B. in front of it and press the Control Pad up
• To exit a recharger: Press the Control Pad down.
B.O.B. can enhance his arsenal by picking up extra ammunition and remotes while on the run.
• To pick up guns and remotes while on the run: Pass over them, if the items are out of reach, jump or use a remote.
Power Bar
This is not candy! It shows how much energy B O B. has left When B.O.B.'s energy reaches 50% the Power Bar turns orange. When his energy reaches 25% the Power Bar turns red. When the Power Bar disappears B.O.B. disappears!
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Boss Energy Bar
The Boss Bar shows the energy level of a Boss, which is an unusually wicked monster B.O.B. encounters now and then When the Boss's energy reaches 50% the Boss Bar turns orange. When its energy reaches 25% the Boss Bar turns red. When the Boss Bar disappears the Boss disappears. At levels without a Boss the meter is solid gray.
GUNS 'n' REMOTES
This is not a rock band. B O B. can shoot six kinds of ammunition from his gun arm. Remotes are the tricked out gadgets he pulls out in crisis situations.
NOTE: Remotes cannot be used when B.O.B. is crouching or hanging onto a ladder, pipe or vine. Likewise, B.O.B. cannot punch when he's hanging on to something else.
Remember to conserve ammunition. When fully charged, B O B. has a maximum 99 shots per gun. And he can have a maximum of nine remotes.
Guns
Single-shot
The weakest of the weapons.
Triple-shot Moderate power, wide effect,
Flame-thrower Toast! For long range sizzling, hold button down.
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B Rocket
Finds target all by itself.
a Bdt
Good power
J Q Wave
Awesome power ond effect!
Remotes
Flash
Temporarily freezes the enemy in place.
Shield
Temporarily surrounds B.O.B. in a force field. No enemies can hurt him (unless he walks through theml. When the shield starts flashing you know it's about to wear off.
Umbrella
Saves B.O B. from falls. He can only open it while he is falling.
jH Trampoline
Hurls B O B. upward. He doesn't have to be on the ground to use one.
fFl| Helicopter Hat
B O B. flies! Stay away from the
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walls and ceiling!
f3S Floating Bomb
Floats, counts down and blows!
f oo
B O B. can unleash them in rapid succession.
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Changing Guns & Remotes
From The Play Screen
* To select a gun: Press L to cycle through the available ammunition.
The Gun Indicator Window shows the gun B O B. is ready to fire.
♦ To select a remote: Press R to cycle through the available remotes.
The Remote Indicator shows the remote B.O.B. is ready to use.
• To access the Inventory Screen: Press START. The game is paused, and B.O.B.'s circuit board appears. Available guns and remotes are brightly lit, while unavailable weapons are dimmed.
• To select a gun: Press L or Y to move the white box over the gun you want to use.
• To select a remote: Press R or X to move the white box over the remote you want to use.
• To return to play: Press START.
NOTE: You cannot pause the game or access the inventory
screen when you're fighting the last boss at its finol phase.
On the Run
get 'em!
As BOB is running to get through the world, he sees icons represenling guns and remotes.
• To pick up guns and remotes while on the run: Pass over them. If the icons are out of reach, jump or use a remote to pick up the weapon.
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ENEMIES
These are the gory dudes B.O.B. must battle on his quest for transport.
Floating Mines
$1-01$ Horseflies
Missiles
9P* Robots
9
i
Bug Pods
{fifas Crawling Bugs
T
♦
Fire Launchers
Swimming Pool Suckers
Ceiling Cannons
Snout Monsters
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Falling Pods
Scorpions
m
Flying Gnats
Crabs
•Hidden Laser Cannons
$ Small Walking Cannons
€
Crash Turtles
Large Bows
1
Cloaked Sages
Spectres
A'.
Potato Heads
Suns
yf Planets
Erupting Pods
Firebirds
Lava men
® Skull
Mutant Hand
Meanies
^ Hovering Blasters
*L Acid Hoses
Jellyfish
Bouncing Bubbles
HI Ladder Monsters
Exploding 'Shrooms Link Snakes
Bubblemen
Ip Tiger Fish
Every so often B O B, encounters a real monster. These Bosses are so brutal and ruthless that B O B. has to take it to the max. Some even send scouts to test B.O.B. B.O.B.
can shoot until the scout flees, in which case the Boss gives B O B. a fighting chance.
NOTE: You cannot pause the game or access the inventory screen when you're fighting the last boss at its final phase If B O B. destroys a scout the Boss has no mercy. Watch your back! Or better yet, just fire enough ammo to scare the scout away.
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SAVING AND RESTORING A GAME
Saving a Game
You can save your progress and return to the game at the
approximate level at which you left, but you lose any extra
ammunition and remotes you may have accumulated.
• To Save a game:
1) Press START to go to the Inventory screen
21 Copy the six-digit password that appears in red directly below B O B WRITE IT DOWN AND KEEP IT IN A SAFE PLACE. You won't be able to restore the saved game without the password.
NOTE: Every so often you are given a password. You can copy it down immediately or you can go to the Inventory screen at any time to view it.
You may now turn off your Super NE5 safely
14
/
Restoring a Game
Start B.O.B. as instructed in GET IT GOING. After the title and credit screens appear, the Set-up screen appears.
• To Restore a game:
1| Choose "Continue" from the Set-up screen: Press the Control Pad down, then press START.
21 Press the Control Pad up/down to enter the first digit of your password.
31 Press the Control Pad right until the next digit is flashing.
41 Repeat steps 2 and 3 until the entire password is entered.
5) Press START to restore the game.
When you resume a game with a password, you begin the level with a single-shot gun 150 rounds! and a trampoline remote (3 applications].
Credits
Original Design: Chris Gray, Ed Zolniervk & Dennis Turner Additional Design: Greg Bick & Greg Bobier Programming: Chris Gray & Ed Zolniervk
Additional Programming, Kevin Norre Animation & Art Direction Dennis Turner Additional Animation Greg Bick,
Bryce Cochran, Mike D'Agnillo, Ian House,
Peter King, Sean Sullivan & Christine Turner
Music and Sound: Mike Bartlow
Technical Direction: Tim Brengle
Maps: Adam Mock & Ed Zolniervk
Producers Christopher Erhardt & Roland Kippenhan
Assistant Producers: Mike Meischeid & Robert Zafot
Product Testing: Adam Mock, Robert Zoiot & Tony luppa
Product Manager: Rick Lucas
Assistant Product Manager Lisa Higgins
Public Relations: Nicole Noland
Package Design: Dave Parmley
Package Illustration: Marc Ericksen
Documentation: JPoolos
Documentation Layout: Jennie Maruyama
Quality Assurance: Mike Lopez & Jim Newman
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ELECTRONIC ARTS LIMITED WARRANTY
Electronic Arts warrants to the original purchaser of Ihis Electronic Arts software producl lhal Ihe medium on which this computer program is recorded is free from defects in materials and workmanship for a period of ninety {901 days from the date of purchase. This Electronic Arts software program is sold "as Is/ without express or implied warranty of any kind, and Electronic Arts is not liable for any losses or damages of any kind resulting from use of this program. Electronic Arts agrees for a period of ninety 1901 days to either repair or replace, at its option, free of charge, any Electronic Arts software product, postage paid, with proof of purchase, at the Electronic Arts Warranty Department. This warranty is not applicable to norma! wear and tear. This warranty shall not be applicable and shall be void if the defect in the Electronic Arts software product has arisen through abuse, unreasonable use, mistreatment or neglect. LIMITATIONS — THIS WARRANTY IS IN UEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE ELECTRONIC ARTS. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY 190) DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
Some states do nol allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above li mi lotions and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from stale to slate RETURNS AFTER WARRANTY — To replace defective media after the ninety (901 day warranty period hos expired, send the original cartridge to Electronic Arts' address below Enclose a statement of the defect, your name, your return address, and a check or money order for $30 00. Electronic Arts Customer Warranty P.O. Box 7578
San Mateo, Californio 94403-7578
If you need to talk to someone aboul this product, coif us at 1415) 578-0316 Monday through Friday between 8:30 am and 4 30 pm. Pacific Time.