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Barkley Shut Up And Jam! (1994) - SNES Manual

Barkley Shut Up And Jam!

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Posted:2022-08-19 20:26
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Posted on 19 August 2022, 20:26 by:   Rankawaii    PM
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Barkley Shut Up And Jam! (1994) - SNES Manual
Barkley Shut Up And Jam!
___________________________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
___________________________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
___________________________________________________________________________________________
Language: English
___________________________________________________________________________________________
https://archive.org/details/barkley-shut-up-and-jam-usa
___________________________________________________________________________________________

Full text:

Games with PERSONALITY,

5300 Stevens Creek Blvd., San Jose
(408) 296-8400

SNS-U5-USA

f N T£ fl TA f M M E M I SYSTT&

INSTRUCTION BOOKLET

Thank you for purchasing this Charles Barkley: Shut Up and jam!
Super NES® Game Pak.

WARNING; PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND
PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO®
HARDWARE SYSTEM OR GAME PAK.

LICENSED BY

(Nintendo}

NINTENDO, SUPER NINTENDO
ENTERTAINMENT SYSTEM
AND THE OFFICIAL SEALS ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERICA INC.

©1991 NINTENDO OF AMERICA INC,

THIS OFFICIAL SEAL IS YOUR
ASSURANCE [HAT NINTENDO HAS
APPROVED THE QUALITY OF THIS
PRODUCE ALWAYS LOOK FOR
THIS SEAL WHEN BUYING GAMES
AND ACCESSORIES TO ENSURE
COMPLETE COMPATIBILITY
WITH YOUR SUPER NINTENDO
ENTERTAINMENT SYSTEM. ALL
NINTENDO PRODUCTS ARE
LICENSED BY SALE FOR USE
ONLY WITH OTHER AUTHORIZED
PRODUCTS BEARING THE OFFI¬
CIAL NINTENDO SEAL OF
QUALITY.

TABLE OF CONTENTS

introduction.. * .I

Shut Up and Jam! Design Session.2

Quick Start...........4

Take Control.5

Making Menu Selections...5

Player Controls During Gameplay..6

The Main Menu.. 7

Game Types,,.... * ....,7

Options. 8

Player Selection. . ... 10

The Cities. 12

On the Court. 13

Statistics. , . , .16

Pause Options. .. . .. .17

Password. . . 18

Player Profiles . .. 19

Customer Service,, . .25

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Credits

Design:

Charles Barkley, Kathy

Ells, Tony Hsieh, Danny
Pisano, Bob Smith

Programming:

Lead Artist:

Graphic Art:

Tony Hsieh, Bob Smith
Kathy Ells

Thomas Applegate,

Bob Busick, Armand
Cabrera, Kathy Ells,

Steven Graziano, G +

Scott Hecken lively,

James Johnson, Steve M.
Martinez, Kelley Pinson,
Steve Smith, Mike Ulrich,
John Xu

Sound:

Music:

Rudy Helm, Richard Kelly
Dominic Messenger, Rick
Rhodes

Test:

Alex V. Cabal, Don
‘ Newts" Felice, Matt
McKnighh Mike Person

Produced by: Danny Pisano

P rod uct Marke ti ng Mgr: Dan i el J e u ng
Manual Writing: Wallace Poulter (NENC),

Manual Editing

Jeff Becker

Shirley Sellers, Jon

Mongel luzzo

INTRODUCTION

Welcome to the most exciting and intense
Basketball game available today. Featuring the
round mound of rebound, Sir Charles Barkley. From
the humble beginnings of Dr. James Naismith
placing a basket on a gym wall over 100 years ago,
basketball has developed into the slam dunk, 3
point, high above the rim sport that's played on the
streets and in the arena today.

Shut Up and jam! combines top notch graphic action
with a smooth interface and plenty of options.

Forget all that sissy foul calling stuff. This is the
streets. The competition is tough. The great D of
Stonewall, the power moves of Chilly, and the 3
point range of Sweet Pea will all challenge you. Do
you have what it takes to face Sir Charles?

Shut Up and jam! is the ultimate round ball chal¬
lenge between the greatness of Sir Charles and the
greatest from the streets. Real men don't cry foul.
Can you pound the round mound?

Shut Up and Jam!
Design Session

“So this is what you people
do? What* s the world
coming to?” Thus, amid
much laughter, did Charles
Barkley start his visit to
Accolade, When the day
was done, Barkley’s style and
personality were part of the
product and the design team
was happy to have met such an individual who cuts
through the “image Is everything” athletic Public
Relations bull.

But we are getting ahead of ourselves. The morning
began with an overview of competing products.
While Barkley is not
a big video game
player, he already
knew what he
wanted. 1 think it
would be great to be
different,” said
Barkley, "You don’t
want the same old boring thing.” The basic premise
put forward by the design team was a two-on-two
game, and within a tournament, a number of games
played around the country in different locations.

The games would be played in the streets and it was
this point that Barkley emphasized. u We used to
play all day/' he said, “It’s tremendous basketball,
because you have to compete at such a high level.
(With ten guys waiting on the side) you knew if you

lost you wouldn't
get to play for a
long time/'

"Basketball has
gotten away from its
roots,” Barkley
explained. “1 love
the street game. When you go to the neighbor¬
hoods there are legends - people just known by
their nicknames/’

Teamwork was another item Barkley mentioned,

“It's important to work as a team. You have to have
teammates help each other. The (street) game is
more passionate. This game will be based off of my
personality. I play physical, I play aggressive, I
play hard. I want the players to work together, l
want the game to be fun.”

Each of these suggestions, along with basic Barkley
moves such as the thunder dunk have been incorpo
rated into this game. Interestingly, Barkley had no
burning desire to beat other celebrity endorsed
products. “1 just want to put out a good game/’

There’s only one Charles Barkley and there’s only
one Charles Barkley: Shut Up and Jam! So stop
reading this manual. Go Shut Up and Jam]

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QUICK START

1 Make sure the power switch on your Super
Nintendo Entertainment System is off.

1 Insert the Shut Up and jamf Game Pak into your
system by following the instructions in your
system manual.

3 Plug a controller into port 1 , For two players,
plug a second controller into port 2, For three or
four players, refer to Instructions included with
your multiplayer control adapter.

4 Turn the power switch on, if nothing appears on
screen, re-check your Game Pak to make sure it
is inserted properly.

5 Press any button at the Title Screen to go to the
Main Menu.

6 Press START to go to the Player Selection Screen,

7 Press the Control Pad a or t to highlight a
team captain, then press the Y, B, X or A Button
to select. The computer will then select its
captain.

8 Press the Control Pad ►, a or t to highlight a
teammate, then press the Y, B, X or A Button to
select a teammate. The computer will select its
teammate, then the players will appear.

9 Press the Y, B, X or A Button to go the City
Selection Screen.

10 Press the Control Pad < or ► to select a city, then
press START, and it's showtime!

4

TAKE CONTROL

Making Menu Selections

Control Pad

• a / t Moves a basketball highlight next to a
Main Menu selection

/► /a /? Moves a basketball highlight over a
player on the Player Selection Screen

•+ /► Scrolls through cities on City
Selection Screen

Y, B, X or A Button

* Changes option selections

* Selects a player

* Selects a city

START

* Selects a game on the Main Menu

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Player Controls During
Gameplay

Control Pad

* Moves your player in any direction

START

* Pauses game

Y or B Button

* Oftense; Shoots a jump shot attempts a dunk
or jumps up for rebound

* Defen sc: A ttem p ts b] oc k or re bou n d

X or A Button

* Offense; Passes the ball or requests a pass from
a computer teammate

* Defense: Attempt to steal the ball

Y or B + X or A Button Combination

* Defense: To block a dunk or super dunk, press
Y or B Button to jump, then press X or A
Button to block

L or R Button

* Activates power

THE MAIN MENU

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The Main Menu is the primary screen for all game
decisions. Here you will select the game type and
play options. Before you select a game type, use
the options section of this screen to set up the game
the way you want (see Options, page 8).

Game Types

• New Game: Make or take the challenge and
play a single game against a friend or the
computer. You pick the players and location
of the battle.

• New Series: One game doesn’t always deter¬
mine the better player or team. Play a grueling
series of 5 or 7 games against a friend or the
computer.

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Game Types (continued)

* New Tournament: Select the city of your
choice and guide its team of players in compe¬
tition, You T ll need to beat each of the other six
teams to advance to the championship in
Phoenix, ft's your team versus the computer.

Note: In Tournament mode each team has
two players dedicated to it. When you select
your city r you will play with the team assigned
to that court. Player 1 is always the captain.

(If Cooperate is selected under Single Game
options. Player I is the captain and Player 2
controls his teammate.) You may select any
city except Phoenix which is where the final
game of the Tournament is held.

* Load Game: The game has a password
function that allows the continuation of a
Tournament or Series {see Password, pg. 18).

Options

Press the Y, B, X or A Button to toggle between the
different options.

• Number of Players; Shut Up and jam! can be
played by I to 4 players. To select the 3rd and
and 4th player (Single Game and Series modes
only), you must use a multi-player control
adapter . (Shut Up and jamf supports Hudson
Soft's Super Multitap,)

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* Musk: Toggle background music on or off.

Single Game Options

* Choosing Up Sides (2 player mode only): Just
like the playground, you get to choose up
sides. Select Compete to play a friend s team
head-to-head, or Cooperate to play as a team
against the computer.

* Quarter Length; Select 1 , 3 or 5 minute
quarters.

* Scoring Method: Scoring for single games can
be set in the following ways:

Play to 21 Points

Play to 50 Points

Timed Play (1, 3 or 5 minute quarters)

Note: Series and Tournament modes only use
timed play.

Series Options

* Series Length (New Series mode); Play a

series of games against the computer or an
opponent. Select Best of 5 Series or Best
of 7 Series.

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Player Selection

When New Game or New Series has been selected,
you must select your players. The Player Selection
Screen displays 16 players; each player has his own
personality and special moves (see Player Profiles,
pg> 19 - 24). As you cycle through the players, the
top of the screen displays his name, home city and
skill ratings in the following categories:

* Two Pt: Ability to hit the 2 point jumper

* Three Pt: Ability to hit the 3 point field goal

* Dunk: Ability to successfully complete a
slam dunk

* Rehound: Rebounding ability under the boards

■ Steal: Ability to steal the ball from opponents

* Speed: Overall quickness

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To make your player selection:

1 Press the Control Pad a, or ► to move the
basketball over the player you want as your
captain and press the Y, B, X, or A Britton to
select (the computer, or Player 2, then selects a
captain).

1 Repeat Step I to select a teammate. The com¬
puter (or Players, 2, 3 and 4) then selects a
teammate. The Player Match-up Screen will
appear displaying the selected players' pictures,
names and home cities.

3 Press the Y, B, X, or A Button to go to the CUy
Selection Screen (New Game mode) or begin
playing (New Series mode).

Note: When you use the multi-player control
adapter: Player 3 selects, and plays as Player
I ? s teammate, and Player 4 selects, and plays
as Player 2 s teammate. In 3-Player Mode,
the computer will select the teammate for
Team 2.

11

The

After you select your players for a New Game, or
select New Tournament from the Main Menu, you
must select the city In which you'll play.

The City Select Screen has 8 locations. Press the
Control Pad < or ► to scroll through the cities.

When the city you want is highlighted, press START
to begin the game (New Game mode). In Tourn¬
ament mode, you will view your team players and
their skill ratings when you press START. Press
START again to go to the Pre-game Screen which
displays the team match-up and tournament round.
Press START to begin the game.

Each of the 8 cities has its own style of court.

* Phoenix; Indoor arena * Houston: Warehouse

* Watts; Schoolyard * Brooklyn: Ghetto

* Seattle: Rooftop • Oakland; Junkyard

■Miami; Beach * Chicago: L-Train

12

ON THE COURT

Running the Floor

Press the Control Pad in the direction you wish the
player to move. The dribble is automatic and will
continue even if you are standing in one place.

Shooting

There are a number of shots available depending on
the movement and/or location of the player.

Super dunk shots are taken in and around the paint.
Press and hold the L or R Button to activate power,
then press the Y or B Button to activate a super
dunk.

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A hook shot is taken while running perpendicular
(up, down) to the basket and pressing the Y or

B Button.

13

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running toward the basket for a Jayup f or press the Y
or B Button without power activated for a dunk
under or near the basket,

A regular jump shot will be taken on anything else.
Press and hold the Y or B Button to start the jump.
Release at the top of the jump to shoot the ball. If
power is activated, accuracy in completing the shot
is increased.

Passing

Press the X or A Button to throw a high pass, a
behind the back pass, or a long pass. If your
computer teammate has the ball, press the X or
A Button and he will pass it to you.

Be careful with your passes, they may be intercepted
by your opponent if he is between you and your
teammate.

Defense

While on defense, the X or A Button is used to
attempt a steak The ability to steal varies with each
player s skill rating.

To defend the super dunk T press the Y or B Button to
jump up (when your opponent goes up for a dunk).
While in the air, press the X or A Button to steal the
ball and reject the super dunk.

14

Power

Press and hold the L or R Button while shooting
with the Y or B Button to increase the shot odds or
cause a super dunk in or near the paint. Super
dunks (such as flying slams, reverse slams, hanging
jams, 360 slams, and super slam dunks) are pow¬
erful special scoring moves. Each character has a
unique variety of super dunks.

In addition, the'player gains speed when the L or R
Button is activated. So when you want to blow by
your opponent on the baseline for a satisfying dunk,
kick it up a gear. Each character gets 6 power bursts
at the beginning of each quarter. You earn more
power by making a steal or hitting three point shots
successfully.

Goal Tending

Shut Up and jam! is an aggressive, all out scoring
battle played mostly on the honor system. To keep
gameplay fair, goal tending will be called when a
defensive player blocks a shot that is above the rim
and moving downward. If a team is called for goal
tending, the offense s shot will be tallied in the score
and the goal-ten ding team will inbound the balk

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15

STATISTICS

At the end of each half and end of each game, a
Statistics Screen will appear to show how well each
of the four players has played. These statistics are:

* Points; Total number of points that the player
has scored,

* 1 Pts: Number of successful two point shots
made, and the number of two point shots
attempted. A 5-6 would indicate 5 successful
two point shots in 6 attempts,

* 3 Pts: Number of successful three point field
goals made, and the number of three point field
goals attempted. A 1-3 would indicate l suc¬
cessful three point field goal in 3 attempts,

* Dunks; Number of successful dunks made, and
the number of dunks attempted, A 7-7 would
indicate 7 successful dunks in 7 attempts.

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* Steals: Number of steals,

* Blocks; Number of rejections.

* Rebounds: Total number of rebounds under
both the offensive and defensive boards.

PAUSE OPTIONS

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At any point during a game, you can press START to
pause the game. The screen will display three
options:

* Resume: Let s you resume the game.

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Quit You can quit the game and return to the
Title Screen.

I

* Musk On/Off: Toggle the music on or off.

Press the Control Pad a or t to highlight an option
then press START to r select

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PASSWORD

The Password feature will save an unlimited amount
of passwords. After each Series or Tournament
game, a password will be displayed on the Series or
Tournament Status Screen. Write it down and use it
to access a saved series or tournament.

To enter a password:

1 Select Load Game from the Main Menu. The
Password Screen will appear.

2 Press the Control Pad A or ? to scroll through
letters and numbers.

3 When the letter or number you want is displayed,
press the Control Pad ► to advance to the next
space. Press the Control Pad ^ to back up and
fix mistakes.

4 Repeat the process until the complete password

i s d i s pi aye d . Press ST A RT to con ti n u e th e saved
Series or Tournament.

18

PLAYER PROFILES

Sir Charles Barkley

it's been a long, bumpy
road to NBA superstardom
for Charles Barkley; suffering
through eight unfulfilling
seasons with the

Philadelphia 76ers.

But a change of scenery - a trade to the Phoenix
Suns in 1992 - and a spot on the NBA Dream Team
at the 92 Olympics unleashed this 6'4' “monster in
the middle". His performance in Barcelona made
him an international mega-star.

With a strong supporting cast in Phoenix, Barkley
became the most dominating force in the NBA in
1992-93, leading the Suns to the NBA Finals and
earning the league's MVP award tor the first time.

His intimidating, relentless style of play, along with
his upfront personality and contagious smile, have
made him a fan-favorite league-wide.

Bom February 20,1963, in Leeds, Alabama, Barkley
starred at Auburn University and was named MVP of
the Southeastern Conference in 1983-84. Entering
the NBA draft after fils junior season, he was taken
fifth overall by the 76ers in 1984.

Barkley still has unfinished business in the NBA - to
earn the championship ring that he so covets.

Given the way he has taken over the NBA, however,
it may be time to start sizing up his ring finger.

In the arenas of the NBA, or on the streets in Shut
Up and jam!, Sir Charles is the ultimate menace!

IS

Stonewall

This guy s a monster on the
boards and has a sharp eye
around the paint. B]g on
intimidation, low on finesse.
Warning: stay away or he
just might mistake your head for the ball.

Spike

Double threat here. Try to
take him face up at half-court
I and he’ll blow by you. Give
him too much cushion and
| hell stop and pop from three-
point land. Yeah, he's awesome outside, but word
is he dunks like your momma. You f re gonna need
an inside guy like D-Train if you want to get there.

II

Wildman

Don't say anything about how
fast he is. Don't talk about
him nailing jumpers from 15
feet. Don’t cry about his
weak rebounding, just shut
up and watch him jam. That's what he’s here for.
That’s what he does.

20

T-Bone

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This guy will embarrass you
from the baseline. He’ll
smoke you from the three-
point I i ne, He' ll stuff you ,
snuff you, pick you clean
and you won t know what hit you, Guys who play
with him say he might be the best there is. Guys
who play against him say he definitely is. Pick him,
or pay.

Sweet Pea

If you want to play long ball,
this is your man. He can
knock down threes in his
sleep and he’s not afraid to
go through people for the
goriila slam. He’s sly on “D" but his rebounding
needs work. Stack your team with Funky D if you
want to put on a three-point air show.

Newts

The scouts don’t know
whether to pick him or call
the cops. Newts is pure
destruction down low, but
he’s not much of a threat for a
dutch three pointer. Match Newts with Stonewall
for a painful duo.

21

D-Train

Nothing wimpy about D. This
dude will swat ir it you pull up
in the lane and he’ll rip your
head off if you get in front of
him for a rebound. Mix his
speed and his defensive ability and maybe a guy
who can shoot the three, and you've got a blacktop
team to watch out for.

Chilly

Two words: Rebound
Specialist. Outside of Barkley,
no one gets near him when it
comes to bringing down
boards. He's got good
speed, he can shoot twos T he can jam. A good
match with anyone who can hit the long ball. Did
we mention that this dude can rebound?

Sarge

Nothing flashy, just solid as
asphalt. Don't count on him
for any 360, full hang-time
jams, but he hustles up court
and back, pulls down boards
with authority and gets pure net on a lot of three
pointers. Take Sweet Pea if you want a team that
can tear it up and slam it home.

Fly By

Outside, this guy s nothing.
You can Jet him hack all day
from 25 feet and he might
make one. But DO NOT get
lazy on him. Scouting says
this guy is so fast taking it to the hole for a slam, he
shreds asphalt. He's pretty weak bringing down
boards, so grab a guy like Chilly to help out.

Funky-D

At the three point arc, this cat
LIGHTS IT UP. Sure, he can’t
dunk for diddly, chokes on
the occasional 15 footer, and
gets bounced around inside
like a rag doll. But if it’s bombs you want, it's
bombs you’ll get with the Funkster. Just be sure
you've got a bruiser down low to cover the boards
when he decides to miss.

II

Smoothy

No denying, this man's quick.
Aside from minor wussing on
rebounding, there's nothing
his speed won't make up for.
He can nail ’em from three,
not bad on "D” and he just about gets his chin inside
the rim when he's doing the monster-jam thing.
Hook him up with Newts for 2-on-2 domination.

II

Gunner

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Street ball is about respect
and this guy gets none.

Why? HE CANT JAM. But
who cares when you’ve got a
guy who can hit from any¬
where, move the ball up and down the court and
rebound like a mad man? Besides, if you draft a big
man like T-Bone, you’ll get enough jamming for the
both of them.

Xaos

Forget the name, this guy is
worth a look. He’s a pretty
good shooter from inside 25
feet, but that doesn’t pay the
rent. This kid is money for
his rocket powered shoes and his nuclear ham.

Get him some help on "D" or you will, repeat WILL,
be embarrassed.

Dane

Scouts around the blacktop
tell us this guy’s got no
major weaknesses. He’s
got speed to burn, pours in
threes from both sides and he
can strip you dean without even asking your name.
Step it up or get trampled by him and Sir Charles in
the arena.

24

Customer Service

90-Day Warranty

Accolade, Inc, warrants for a period of 90 days from
the date of purchase by the original purchaser of this
Game Pak that the Pak will be free from defects in
materials and workmanship. A defective Game Pak
which has not been subjected to misuse, excessive
wear or damage due to carelessness may be returned
during the 90-day period without charge. To receive
warranty service:

1 DO NOT return your defective Game Pak to the
retailer.

2 Notify Accolade Customer Service of the problem by
calling (408) 296-8400 between the hours of Sam
and 5pm (Pacific Standard Time) Monday through
Friday. Please Do Not send your Pak to Accolade
before calling Customer Service.

3 If the Customer Service Representative is unable to
solve the problem by phone, you will be provided
with a Return Authorization number. Simply record
this number on the outside packaging of your
defective Pak (be sure your packaging is at least 4"
x 6 ’ as many shipping companies will not ship any¬
thing smaller), and return your Pak FREIGHT
PREPAID AND INSURED FOR LOSS OR DAMAGE,
together with your sales slip or similar proof-of-pur-
chase within the 90-day warranty period to:

Accolade
Customer Service
5300 Stevens Creek Blvd. #500
San |ose, CA 95129

25

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After the 90-day period, a defective
Pak may be replaced in the United States for $ 15 (U.S.
dollars; plus 8,25% sales tax if the purchaser resides m
California), Make checks payable to Accolade. Inc. and
return to the address above. (To speed up processing,
return only the Game Pak, not other materials.)

License Agreement and Legal Mumbo
jumbo

This Game Pak and the user manual are provided to the
customer under license from Accolade, Inc. and are sub¬
ject to the following items and conditions, to which the
customer agrees by opening the package of the Game
Pak and user manual and/or using the Game Pak.
Granting of this license does not transfer any right, title
or interest in the Game Pak or the user manual to the
customer except as expressly set forth in this License
Agreement,

Charles Barkley's likeness and name are used under
license by Accolade, Inc. Shut Up and jam! and Sport
Accolade are trademarks of Accolade, Inc. © 1 993
Accolade, Inc, All other trademarks and registered
trademarks are the properties of their respective owners.
Neither the Game Pak nor the user manual may be dupli¬
cated or copied for any reason. The customer may not
transfer or resell the Game Pak or user manual.

The remedies provided above are the customer s sole
and exclusive remedies. In no event shall Accolade, Inc.
be liable for any direct, indirect, special, incidental or
consequential damages with respect to the Game Pak or
the user manual. Except as provided in the warranty
section. Accolade, Inc. makes no warranties, either
express or implied, with respect to the Game Pak or the
user manual, and expressly disclaims all implied war¬
ranties, including, without limitation, the warranty of
merchantability and of fitness for a particular purpose.

20
Posted on 19 August 2022, 20:28 by:   notknow    PM
Score +33
Man this prequel is bland...
Posted on 19 August 2022, 22:31 by:   Soldier A    PM
Score +18
Technically, Shut Up and Jam Gaiden was the interquel, that's why it's a Gaiden.

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