Batman Forever (1995) - SNES Manual Batman Forever _________________________________________________________________________________ Topics SNES Manual, Game Manual, SNES, Super Nintendo _________________________________________________________________________________ Collection manuals_snes; consolemanuals; manuals; additional_collections _________________________________________________________________________________ Language English _________________________________________________________________________________ https://archive.org/details/batman-forever-usa _________________________________________________________________________________
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WARNING: PLEASE REAP THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO* 1 HARDWARE SYSTEM OR GAME PAK.
THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE RATING BOARD. FOR INFORMATION ABOUT THE E SRH RATING, OR TO COMMENT ABOUT THE APPROPRIATENESS
of the rating, please contact the esrb at t-aoo-771-3772.
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CAME- MODE-S . 6
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GADGETS..IQ
GADGETS CONTROL CHARTS.J.3T6
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A
chance remark inside the high-tech corridors of Wayne Enterprises leads to madness! join Batman and Robin as they battle Two-Face and a strange new menace who calls himself The Riddles With his saucy sidekicks Sugar and Spice, Two-Face has all the ingredients necessary to make mayhem! You'll see the Sark Knight battle all kinds of ; monstrous malevolence. You'll sec a night at the circus turn into a free-for- all with Batman in the center ring] The action takes you from the Gotham Cltf subways to the inner recesses of Wayne Han or as you fight one fierce foe after another to insure that the legend of Batman lives on,.,forever!
BEFORE YOU ANSWER THE BAT-SIGNAL...
LOADING:
[. Make sure the power switch is OFF.
2, Insert the BATMAN 1 FOREVER Game Pak as described in your SUPER NINTENDO ENTERTAINMENT SYSTEM* instruction manual. If you wish to play a two player game, make sure both controllers are inserted at this time.
3. Turn the power switch ON-
When the BATMAN" FQREYER title screen appears, press the START BUTTON,You will then see five options. To begin game play before or after set¬ ting options, press the START BUTTON,
To begin game play after or before setting options, highlight Start Game and press the START BUTTON,
OPTIONS
BATMAN FOREVER features several excit ing ways to alter the gaming environ¬ ment. To set an option, highlight a desired option by pressing UP or DOWN on the CONTROL PAD. Press the B
BUTTON to change the option setting,
: Once you are satisfied with your set- : tings, press the START BUTTON begin : play. You tan customize game play m the ; fotlowmg ways;
; GAME MODE — see page 6 for details on the two game modes.
ONE PLAYER GAME — To play a solo game,
TWO PLAYER COOPERATIVE/TWO PLAYER COMPETITIVE GAME — In a Two Player ; game, you can choose whether you wish : to cooperate with your fellow player or ; compete against him or her. In a coop¬ erative game, players cannot damage : one another and they each share credits. Competitive Play pits you against the other player. Yes, Batman tan fight with Robin (and vice versa), but remember there are a host of bad guys after each of you and you’ll both need all the ener¬ gy you can muster!
CONTROL METHOD — This allows you to select how you wish to perform back : attacks* Direction setting will cause a Back Attack to be performed when a player pushes a direction on the CONTROL
Back Attack to be performed when a player pushes a direction on the CON¬ TROL PAD and attacks. Button setting will cause the Back Attack to be performed by holding the RIGHT TRIGGER and press¬ ing attack button*
MUSIC — Choose to play with Music OFF or ON.
DIFFICULTY — In Normal Game Mode, choose between Easy, Medium and Hard play skill levets,
GAME Aft ODES
BATMAN FOREVER has two different game play modes, a Normal Gams Mode and a Training Mode. Each mode can be played by one or two players* In two player games, players choose between cooperative and competitive play, as described above. After selecting a gaming mode, you must select the number of players and which character each player wishes to play as. Once characters are selected* each player selects his gadgets (tf playing as Batman or Robin), and in Training Mode, his opponents. See Gadgets (pages13-Id) for details on how to select and use gadgets.
NORMAL GAME MODE In a normal game, the player follows the story of BATMAN™ FOREVER, play¬ ing as either Batman or Robin through S levels until Gotham City is safe from the depredations of Two-Fate. The Riddler and their horrible helpers!
TRAINING MODE
Training Mode gives you the chance to hone your fighting skills before taking on the villains who menace Gotham City. The Batcomputcr will provide com¬ puter-generated holographic opponents who become increasingly difficult to defeat as you progress.
In Training Mode, you can choose to play a one player game against the : computer, a player vs. player game, or : pit two players against the computer. You can choose to play as several differ¬ ent characters, including thugs and vil¬ lains like Sugar and Spice.The default player character settings are player one as Batman and player two as Robin.To choose a different character, press the CONTROL PAD to change the character, then press any button.
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If Batman or Rohm are chosen, then the player(s) will go to the gadgets select screen, where they can equip them¬ selves with any available gadgets (see pages 13-16 for a description of gad¬ gets). In a player vs. player game with Batman and Robin, players enter the Batcave Gym to test each other’s skills,
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The default opponent for both one and two player games is an AHthsni Asylum inmate. Player one chooses an opponent by highlighting a player’s opponent box* then pressing UP or DOWN on the CON- ; TIOL PAD until the desired opponent appears, and pressing the START BUTTON. This enemy will be your opponent throughout the training program. Each time an enemy is defeated, the computer will regenerate this simulated opponent with increased levels of aggression and difficulty This continues until the player sees the Training Program Complete screen. Once this appears* youVe ready to take on any foe!
CONTROLS
MOVING
WALKING = Control Pad in desired direction JUMPING = UP on Control Pad CROUCH = DOWN on Control Pad SOMERSAULT/FLIP - UP +LEFT or RIGHT on Control Fad
ROLL = Towards,
Towards + Y
CAPE GLIDE = UP when jumping/Falling
FIGHTING
GRAPPLING HOOK/ EXTENDING STAFF = SELECT BUTTON LOW PUNCH - B BUTTON HIGH PUNCH =Y BUTTON LOW KICK - A BUTTON HIGH KICK - X BUTTON BLOCKING - LEFT TRIGGER
BACK ATTACKS =
RIGHT TRIGGER or BACK + ATTACK BUTTON (depending on Options setting)
SWEEP = Down +
A BUTTON
UPPERCUT =
Down + Y BUTTON ROUNDHOUSE =
Towards + X BUTTON
GRAB ENEMY =
TOWARDS, TOWARDS (or AWAY, AWAY) +A.
9
SOMERSAULTS FLIP
CAPE GLIDE
CROUCH
ROUNDHOUSE
™ j HIGH HC ™ / KICK
UPPER-CUT
SWEEP
Once you've grabbed an enemy,, there are several spectacular ways to punish him. Experiment to learn them all.
TWO HEAD SMASH (when surrounded) = TOWARDS, TOWARDS + B
THROW ENEMY (when enemy is dose) = TOWARDS, TOWARDS + B
THROW GRABBED ENEMY BEHIND YOU = FORWARD
(when enemy is grabbed behind you),
MOVING CONTROLS
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EXTENDING
STAFF
GADGETS
For gadget controls and descriptions, please see the Gadgets Reference Charts in the centerfold,
STANDARD GADGETS— Batman and Robin each have three standard gadgets and two optional gadgets. The standard gadgets cannot be switched, but the default optional gadgets can be changed. Due to the trade off between the difficulty of using a particular gadget and the damage it does, you must consider strategy when selecting a particular gadget.
OPTIONAL GADGETS— At the beginning of each level, a player has two spare pouches on his utility belt which he can ! fill by choosing one weapon from each i of two Optional Gadget lists in the Batcomputer, Different gadgets are available at different levels. To select an
Optional Gadget, follow the instructions _
under Selecting Gadgets,
BLUEPRINTS—In some levels of the game, Batman and Robin must search for pieces of gadget blueprints stolen from the Battave by The Riddler. If either Batman or Robin succeed
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; (together or separately) in finding all four blueprints to a particular gadget,, then, that gadget will be added to both player's Optional Gadgets lists in the Batcomputer at the end of that level. Try to find and collect these spectacular prototype gadgets!
! SRI. RCT1N G GADGETS
There are over 20 gadgets available in BATMAN™ FOREVER, but only five gad¬ gets can be carried at one time. Both Batman and Robin carry different gad¬ gets on a utility belt. The good news is that Ammo for all gadgets is unlimited, allowing them to be used as often as needed. Players choose gadgets at the beginning of each level. When you get to the Gadget Select screen on the Bat computer, you will see five default gadget icons displayed. In a two player game, both players* default gadget icons will appear. The first three gadgets are always available, while the remaining i two may be swapped in from the : Optional Gadgets list. To swap a gadget, first highlight it with the Control Pad, then press the B BUTTON, Sc roil between the available Optional gadgets
by pressing UP or DOWN on the Control Pad. To see information about a particu¬ lar gadget, press the A BUTTON* To select an Optional gadget* press the 13- BUTTON. That gadget will now appear along your available gadgets. Once a player has chosen gadgets for a particu¬ lar level, pressing the START BUTTON will bring the player right into the next level. In a two player game, once one player presses the START BUTTON, he or she is no longer able to select gadgets.
Note that Batman and Robin have dif¬ ferent Standard and Optional Gadgets.
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BLUEPRINT GADGETS ARE COLfcECTED AT VARIOUS LEVELS THROUGHOUT THE GAME. YOU MUST FIGURE OUT HOW TO USE THEM.
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[GAME FEATURES
Screen:
ENERGY EARS
A player’s energy appears as an energy bar at the top left (Player I) or top right (Player 2} of the screen. Players begin each level with a full energy bar. •As a player sustains damage, the amount of energy remaining decreases. When the bar is empty, a player has lost all energy and loses a life.
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ENEMY ENERGY BARS The health of the last enemy hit by play¬ er one is displayed in an energy bar at ■the bottom left of the on-screen status area, that of the last enemy hit by play¬ er two at the bottom right. This allows a player to see how much damage an :enemy has taken, and how great a threat he or she still poses. When an enemy’s health is completely depleted, that enemy is finished and the energy bar will go to empty, tf a player strikes sev¬ eral enemies in a row, only the last one hit will have his or her energy displayed.
LIVES
Players begin the game with 3 lives in which to complete BATMAN " FOREVER. Earn extra lives by picking up Two-Face coins.
SCORING/ LEVEL STATISTICS;
At the end of each level, percentages are given for the amount of pickups a player has recovered, the number of vil¬ lains subdued, and for the percentage of secret areas a player has managed to uncover in the level. If you get 100% in any level, you will earn a significant bonus.
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j PICKUPS
partial ENERGY
Collecting this icon partially restores ! Batman or Robin's energy,
FULL ENERGY
Collecting this kon fully restores energy,
R1DDLLR BOXES
RjddlEf Boxes containing game tips can be collected throughout the game.These tips are in the form of riddles which a player must solve En order to take advan¬ tage of the game tips. It's not easy,, but it adds an exciting brain-teasing element to your battle for Gotham City's streets!
EXTRA TIME
In the Gotham City Hippodrome, every second counts! Get extra time to defuse the situation by collecting these icons,
TWO-FACE COINS
Collect these rare coins to earn extra • energy or lives,There are two sides to the coin.
Collecting it while the scarred face Is showing gives a player an extra life.
Collecting it while the smooth side is showing gives you an extra life and full energy.
GAGDET BLUEPRINTS
This high tech disc case holds stolen
Wayne Tech gadgets blueprints. Collect
all four on a given level to gain use of
a particular weapon for the following
level,
LEVELS
BATMAN™ FOREVER consists of ® levels* plus a Training Mode. Eight of these levels follow the story of Batman and Robin’s battle against Two-Face and The Riddle r, and must be completed sequentially. The Battave Gym level is for Training Mode only.The eight story levels of BATMAN' FOREVER consist of both main areas and secret hidden areas. To gain the highest percentage and successfully complete the game, a player must find and access all main and secret areas, and take advan¬ tage of the pickups and other game secrets that are available in each. Below is a description of the various levels Batman and Robin must complete to spare Gotham City from the terror of Two-Face and the wrath of The Riddler!
Arkliam 'Asylum
Harvey Bent, better known as Two-Face, has breached the sturdy confines of Arkham Asylum, and let loose an army of enraged inmates eager to destroy every¬ thing In sight—including the DytianNt blfc&! Batman and Robin must
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subdue the unbalanced inhabitants of Cell Btock 2 and get to Two-Face's cell before he makes good his escape! The asylum is a maze of maintenance tun¬ nels, walkways and corridors, alive with flashing emergency alarms, Beware of shock treatment tables that still pack a wallop! Beware, Batman and Robin, or good-bye!
Second Bank of Gotham City
Having eluded Batman and Robin's pur¬ suit. Two-Face wastes no time in bring¬ ing his special brand of mayhem to Gotham City! He and his henchmen have taken over the entire Second Bank of Gotham City building, and threaten the lives of the bank watchmen they have taken as hostages^ Two-Face's plan: to hijack an entire vault from the bank! You must fight your way to the 22nd floor, where Two-Face and his band of thugs are getting ready to remove the safe. You’El need to concentrate on free¬ ing all the watchmen in order to thwart the would-be bank robbers. Be sure to question every aspect of your surroundings for special pickups and hidden entryways.
rThe Circus
Two-Face and a gang of criminal downs threaten to explode a bomb over the
bigtop! Batman and Robin battle killer clowns and other fierce fiends in the Hippodrome, from the center ring to the highwire! Time is running out as the countdown to destruction ticks off on your screen! You*ve got to reach the rooftop and disarm the bomb before your chances read 00! Luckily, there are extra time pickups available, so don't give up, even if time is tight!
Two -Face's Hideout; Warehouse
Like all big-time super-villains,Two-Face has a huge secret hideout where he
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recovers from his criminal activities and ; plots new outrages! Two rivers, flowing in two directions? Batman and Robin put two and two together and trace Two-Face to his urban lair in a ware¬ house by the Gotham City docks! The wharf and the warehouse are a puzzle palace of crates, some hiding valuable pickups, some housing heinous hench¬ men! Look out for dangerous crushing machines in the corridors. Throughout the warehouse, Ratman/Robin must find switches that move background objects. In the world of Two-Face., you may have . to visit an area twice, but the rewards make it worthwhile!
Once inside, it’s a split-personality split
level! Two-Face's comely courtesans Sugar and Spice dance deadly atten¬ dance on Batman and Robin, pulling out alE the stops to treat the pair to Two- Fate’s uniquely harsh brand of hospital!- : ty! Batman and Robin must defeat i these dirty-dealing damsels in order to reach the recent regent of rascality and fight face-to-faces with Two-Face him¬ self! He’s a potent foe, and our heroes will have their toughest fight so far as they try to bring Two-Face to justice!
:RiU Gotham
: The cream of Gotham City society gath- ; ers at a launch party for Hyjmatech’s Box, the addictive brain-drain entertain¬ ment device with which Ed Nygntai steals the mental power of viewers. It’s a gala night for Ed Nygma a as at last he’s able to meet Bruce Wayne on what Nygma imagines is an equal footing,
: How that he’s wealthy he affects the ■ manner of Bruce Wayne, hut inside he seethes with resentment at his former idol. The entire night is really a trap set by Two-face and The Riddler to Eure the wealthy into the Hit! Gotham to rob them? The room is booby trapped! Trap ;door switches are hidden throughout the ballroom. If Batman or Robin trip them in the proper order* enemies will
he dropped from above and rendered harmless. Which switch. Dark Knight? Batman and Robin battle throughout the ballroom, trying to stop Kygma and his pals..
Abandoned Subway Station
As Two-Face flees the scene of his out¬ rage at the Ritz Gotham, Batman and Robin are in close pursuit! You must try to thwart the escape of Two-Face as he flees into an abandoned subway station, it’s dirty, dark, and dangerous down there! When one of Dent’s thugs blows a hole in the floor, Batman and Robin find themselves battling precariously on the roof of a speeding subway car! Look out for hanging pipes as the train rush¬ es through the tunnels of Gotham’s City subway system. Once the scum on the subway roof have been defeated, the battle moves inside the train as Batman and Robin face more thugs fighting a rearguard action in hopes of allowing Dent time to escape. Can you stop them, and at last bring Two-Face down!
Wayjtie Manor Dcs*i. c oycr E Bziteave
At the Ritz Gotham, Bruce Wayne’s mind was "read” by one of Uygma’s boxes. The Riddler and Two-Face learned Batman’s true identity and now they’re trashing
: Wayne Manor! Alfred will be busy putting things to rights, but first Batman better see what's wrong! The mansion is still full of lurking thugs with a talent for home wrecking. This is a house party Bruce Wayne will never forget! From one floor to another, Batman must fight to recap ; tore his own home! Even the Batcave has been discovered and set on fire! Batman must save it from total destruction.
Claw Isiamd
At last the battle has come home to Ed Nygmat The brainy bad guy has kid¬ napped BP* ehast Meridian, so now Batman is fighting not just for justice, but for love! Robin and Batman are bent on ending the outrages once and for all, and payback will be sweet. Landing on the rocky shore of Slav? Island, the pair battle their way into the deadly domain. Once inside, the fight continues as an elevator brings them closer to ; their foes. Next they face the booby- trapped factory where Nygma's boxes are made, a factory full of furious felons. When the master box goes hay¬ wire, watch out for the deadly green
rays!
Suddenly Batman and Robin are thrust into a holographic nightmare world of question marks, a torture test of physi-
cal might and mental toughness. They must endure if they're to reach The Riddler and free Or, Chase Meridian!
At last, our heroes arrive at the Claw Island throne room — the site of the final showdown with both Two-Face and The Riddler 1 . Will Batman and Robin res¬ cue the beautiful Dr, Chase Meridian and save Gotham City? First* the pair must lace the wrath of Two-Face. If they can somehow overcome the dual desperado, they 1 El find that The Riddler has created a super-strength power suit for his scrawny self, making him a suddenly tough oppo¬ nent! Batman and Robin must turn this encounter into The Riddler’s Waterloo, or meet a watery end! If they can defeat him in his terrible outfit. Batman and Robin wilF find that Nygma's brain is ready to burst with information, and they’ll have their hands full trying to avoid the concentrated bursts of mental energy The Riddler fires. Even without his special suit* the wispy Riddtor's brain sucking has made him a combat expert with more than A few tricks up his sleeve! Keep on battling, gentlemen — the end is almost near!
>ATMAN
CHARACTER PROFILES
Millionaire Bruce Wayne felt responsible for bis p *rent + s murder in an alley outside a movie theater when he was a little boy. To deal with the senselessness of their death and his own anger, Wayne turned himself into a crime- fighter second to none* spending countless years mastering martial arts, criminal science and advanced gadgets engineering.
To protect his privacy and strike fear into the hearts of criminals in Gotham City, Wayne came up with Batman. Equipped with a cape and cowl and a utility belt full of unique fighting devices. Batman set about the never-end¬ ing task of ridding Gotham City of crime. Operating from a Batcave hidden far below Wayne Manor, Batman responds to calls for help from the Bat-Signal at police
headquarters, while continuing to exercise dynamic control of Wayne Enterprises’ vast holdings.
With the help of Dr. Chase Meridian, Bruce Wayne now wrestles with the obsessive drive that made him the Dark Knight, a drive that he hopes to understand as he battles against villains that know his innermost thoughts and are eager to exploit any weakness!
Doctors or lawyers might argue about what it means to be “criminally insane", but there's no doubt about Harvey Dent: he's stark raving kill-crazy I
His world is evenly and absolutely divided into oppo¬ sites: black or white* good or evil, life or death!
Many years ago, when serving as the District Attorney of Gotham, Harvey Dent was horribly scarred by under¬ world kingpin Boss Moroni during an indictment hear¬ ing. The resulting left-brain damage turned Dent into a violent criminal. Dent went on a vicious crime spree until he was brought to justice by Batman and sen¬ tenced to Eife in Arkham Asylum for the Criminally Insane. Since then, he has obsessively plotted his
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revenge against Gotham and it’s mysterious guardian. Dent now calls himself Two-Face* and it is a fitting name for this villain- He is of two minds about everything save this: a rag¬ ing desire to destroy Batman!
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For a brilliantly talented young man to want only the notice and approval of his idol Bruce Wayne might be merely pathetic, if that desire didn’t hold the seeds of a pathology that would bring his brilliance to the full flower of madness! When his employer Bruce Wayne dismisses Ed Myoma’s brain-wave reading 3-D entertainment invention as raising ethical concerns over mind manipulation, some¬ thing snaps in the fragile psyche of the inventor His hard work derided by his idol! Snubbed by the man he most wishes to be like! Revenge will be sweet* Mr Wayne!
Nygma discovers that his invention works as a “brain drain" with the capability to read and capture the neur¬ al power of others* increasing Nygma^ knowledge by an order of magnitude! Is there no stopping the pondering powerhouse? He teams up with Two-Face to make use of Two-Facets criminal expertise in order to raise enough money to market the 3-D entertainment device-At the resulting crime scenes* the green-costumed Nygma leaves puzzles intended to goad Batman, Soon the media have dubbed Nygma The Riddler. Once he has accumulated sufficient capital to get Nygmatech off the ground* the results are immediate and impressive. He sells millions of
his holograph devices as an entertainment, all the while siphoning off the neural power of his unwitting customers and making it his own; He even manages to overcome his physical frailty by building an armored suit that is more than a match even for the battle strengthened likes of Batman and Robin! His ever-increasing intelligence makes him all but impossible to outwit!
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i Dr. Chase Meridian
Mental health never tame in such a beautiful package! The lovely Dr. Chase Meridian is in I we with two men: Batman and Bruce Wayne! As she helps Bruce Wayne struggle with the repressed memory of his parent’s murder, the demons that drove him to become Batman come to the surface* When the expanding consciousness of The Riddler reads Batman’s mind, he teams of Batman’s affection for the beautiful doctor and kidnaps her: sweet bait to trap a fly¬ ing bat!
Like Bruce Wayne, Pick Gray son witnessed the murder of his parents and swore to dedicate himself to bring¬ ing the criminals to justice. Under the strong wing of the Bark Knight, young Dick managed to set aside his bitterness and thirst for revenge into a passion for righting wrongs and battling evil. As Robin, he is batmans trusted crime fighting partner. When one of them is in danger, the other is sure to help find a way out of it!
Susar
Is she as sweet as she seems? Sugar is one of Two-Face's two consorts* and while she may satisfy his villainous sweet tootfv she's not a lady to be taken lightly! This super-refined female is a formidable foe.
Spke is the second of Two-Face’s duo of damsels* This gal's idea of a spice is belfa donna or deadly nightshade: she’s poison! She’s tempting, it’s true, hut her icy heart belongs to Mammon. A gold digger who will use your soul as the spadei
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