Batman Returns (1993) - SNES Manual Batman Returns _____________________________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo _____________________________________________________________________________________ Collection: manuals_snes; consolemanuals; manuals; additional_collections _____________________________________________________________________________________ Language: English _____________________________________________________________________________________ https://archive.org/details/batman-returns-usa _____________________________________________________________________________________
Full text:
KONAMt
f fi f f ft r A t to M E N 7 S Y s T f M
How to Ploy
BATMAN
RETURNS
INSTRUCTION BOOKLET
WARNING! PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO' HARDWARE SYSTEM OR GAME PAK.
Konami, Inc, Limited Warranty
Konami Inc. warrants to Hie origiiwS purchaser of this. Konami software product 1 liftt the medium on which ihi& computer program is recorded is free from defects- in materials and workmanship for a period of ninety (90) days from the date of purchase. This Konami software program is sold "as is/' without express or implied warranty of any kind., and Konami is nut liable for any losses or damages of any kind resulting front use of this program. Konami agrees for a period of ninety (90) days to either repair Or replace,, at its option, free of charge, any Komi mi software product, postage paid, with proof of date of purchase, at" its Factory' Service Center. Th is warranty is not applicable to normal wear and tear. This warranty shall not he applicable and shall ho void if Hie defect in the Konami software product has arisen through abuse, unreasonable use, m istreatment nr neglect. THIS WARRANTY IS IN UfcU OF ALL OTJ-IHK WARRANTIES AND NO OTHHK KKRRESFN t'A ['IONS OR CLAIMS OF AMY NATURE SHALL BE E51NDJNG ON OR OBLIGATE KONAMI. ANY IMPLIED WARRANTIES APPLICABLE TO Tf IIS SOFTWARE PRODUCT, INCLUDING WARRAN ¬ TIES OF MERCI LA NT'ABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE IN NO EVENT WILL KONAMI BE UA01..G POP ANY SPECIAL
I MCI DENTAL OR CONSEQUF N T[ AI. I > AM AG KS RESULTING FROM POSSESSION, USE OR MAL¬ FUNCTION OFT IRS KOMAM1 SDK! WARE F.RODUC.T.
Some states do net allow liieitatien^ ns to how ':nng ;?,n i n:.piii.'cH T-iur.icdy laids. aiul/or exiclusioris or limitations of incidental or consequential damages so the ahove !im:l iRnns ;mii/{tr«i€flu$iOiuf OF liability ili.iv :t«l Apply to you. 'Ihis warranty gives you specific rigtils, and you may afse have nshcT right* which vary ! r■.:■ rii $ta(v r■.:■ State.
LICENSED BY
(HinTendo)
NINTENDO, SUPER NINTENDO ENTERTAIN WUiMT SYSTFJH SUPER KES
D I H I- t )! KI( :i ai $V .Yl ,-H. A ft I- TEA DIE MARKS OF MNTTFNPO C'l- AMERICA INC.
■ • l-.M I N IN TESIEX) OF AMERICA 3NC
Official
(Niniendo)
. Seal of Quality
THIS-OJ-TJCICI SIEAI & YOUR .-V-SL: RAa: Tl 1AT NINTHS 1X1 HAS APPROVED T3 IE QUALITY L Jr i Ht& 1'HQplJCf AL WAVS LOOK K1K -PUS *'HAi when BUYING GAMES AND ACC ESSOfUFSTO ENSURE COM. 1 - 1 . 1 - I [XIMpATIftli.lTY WITH YOU5! SUI'EK NtNTEMX) EKTE FT AINMENT SYSTEM All N : l NTEN DO PRODUCTS Afte LICENSED BY SAT,E FOIL LSI: ONLY WITH OTHER AUTI tOJtIZED PRODUCTS n.TAkh-JL'; . I ll ; . 03'l-K 1AL MBM trMX>SF.AI Ol QUALITY.
Congratulations!
You are the proud owner of the Batman™ Returns game for the Super NEST You can become The Dark Knight and attempt to keep Gotham City from being overrun by the Red Triangle Circus Gang* But it won't be the normal fun you would get from beating up a bunch of clowns, because behind their dastardly deeds are the "fowl" plottings of The Penguin and the cunning Cafwoman.
Table of Contents
4 .. .
6.. .
7 .. . 8 .„
9 .. . 11 . 12 . 13 . 15 . 19 . 19 .
v..Introduction—Havoc in Gotham Ptaza . -Objectives—The game is at hand ...Starting Bafman‘ w Returns . -Guiding The Dark Knight— The Controller ...Making a move on your foes ...The game screen ...The options Those wonderful toys .**The stages ...Consumer Support .-Warranty
3
Havoc in Gotham Plaza
G otham City is in the midst of a jubilant
holiday celebration. The mayor is giving his annual speech before the lighting of the Christmas tree in Gotham Plaza, when, much to the surprise of the crowd, a huge gift box appears at the back of the plaza. As the crowd quiets, the box erupts with the roar of powerful engines. Skull-masked motorcyclists, flame- breathing clowns and knife wielding acrobats storm the crowd, striking terror where moments before there had been glee.
Police Commissioner Gordon, on hand for the celebration, quickly sends word to the precinct headquarters: "Send the signal! We need Batman here quickly/'
M iles away, in stately Wayne Manor, million¬ aire bachelor Bruce Wayne looks up from his desk. A series of mechanized mirrors has detected the Bat-Signal and reflected it through a window in Wayne's study. At that moment. Iris faithful butler Alfred enters the room. "Sir, shall I prepare?" Alfred asks. He knows the answer already, for his employer has never refused the call.
"Yes, Alfred." Wayne's brow furrows as he heads toward a large aquarium in the center of the room. "Any idea what's happening?" fie rolls up a sleeve, plunges his arm into the fish think and presses a button on an ornamental castle. Behind him a secret panel opens to reveal a passage
Alfred follows him through the door. They walk through the passageway leading to the hidden Batcave.
'There is some commotion al the Plaza, Sir," Alfred responds.
Once inside the Bateave, Alfred takes a seat at a bank of computer terminals. Bruce Wayne activates a console panel beside a large vault door. In a few seconds the vault opens. Inside are a number of armored Batinan suits and a vast array of high-tech weapons. I fe scans the suits, "What's the situation, Alfred?" he calls out.
At the monitors, Alfred has intercepted a local satellite feed of a newscast. He sees tire thugs wreaking havoc on the citizens. "Approximately twenty strong. Wearing what appear to be circus costumes—no sign of armor. Weapons noted include knives, flame throwers, possiblv small arms. Most on foot, some motorcycles,"
'Thanks. Link with tire Bat mobile and keep me apprised of the situation," He dons a suit of light armor with good flexibility. f Tll go in at ground level from the east side of tire plaza. If you see anything to dictate otherwise, let me know."
As Bruce pulls on the rubber cowl of his suit, Alfred hits a remote control button which starts the engine on the Bat mobile. A moment later, Batman leaps into the cockpit and speeds away to rescue Gotham City once again!
Hie game is at hand
B atman™ Returns is a one-player game that follows the storyline of the blockbuster motion picture- You control the Dark Knight and Lead him against the Red Triangle Circus Gang, Battle your way past the best they have to throw at you and save the Ice Princess from Catwoman. But be careful, she's a fiesty feline and a fierce fighter, If you can get past her, you'll still have to face The Penguin and his penguin army.
flic game contains seven different levels of action. In most of the stages you wilt control Batman as he stalks the city on foot. Use your fists —or an assortment of high-tech tools—to defeat your foes. In o ne stage you will even guide the bptmobile along the streets of Gotham City.
Adjust the difficulty level to suit your skill level There are five levels from which to choose: Rasy, Normal, Hard, Special and Mama. The number of "lives" you get can be either 3, 5 or 7. You can also reconfigure the control pad, if you wish. Details about changing these game options can be found on page 12.
6
Starting Batman™ Returns
W ith the Super NES IM turned off, insert the game pak into the unit. Now turn the power on,- You will see the game credits screen, followed by the introduction.
When you are ready to begin the game, press the START button. This will advance you to the game start screen Use the control pad up/down to select either GAME START or OPTIONS.
Starting the game
I n the first level of the first stage, you begin on the streets of Gotham City. The holiday crowd is being terrorized by the Red Triangle Circus Gang, Fight off the thugs and make your way to the boss character at the end of the stage. You can use a variety of moves and weapons. These will he explained later,
Guiding The Dark Knight
The Controller (Initial settings)
Control pad ...Controls fill directional
movement—left, right op and down—-for Batman and the Batfiiobile,
Sj'AK'f.Pause during the game
SELtcr... Change selected, item A button ...Press to use a selected item Bbutton ...Jump
X button ... Press with R/L buttons to throw test tube
Y button ... Attack (Batmobile—shoot discs) L or R button ...Defense
L Sutton
R Button
Select Start B Button A Button
Control Pad
Y Button
X Button
Making a move on your foes
T he following keypresses (black keys) arc used to perform Batman's special moves.
* The cape sweep- -Does major damage to any enemy in range.
Prt'jis the B and Y buttons simultaneously.
* Test tube toss^r Disables all enemies on the screen.
Hold thc3?iglh( or Left button, then press
* Flying jump kick— Inflicts a serious hit on the untended target.
Press !.i to jump.then—while in tli? as/—press Y to kick.
* FI y i fig a thick—Assault from above!
Press 1 to jump, then—while in the air—press down aiuL Y to spread your wings and attack.
9
T here is a subset of moves that you can use when Batman picks up a bad guy. To pick up a bad guy, walk toward him/her. When you are dose enough, Batman will reach out and grab the enemy by the neck.
■ Standard attack Hold an enemy and p uric hem in the gut.
I 'f:lu" V button Lifter pseking up hJiC- Ofit-fcrty.
* The head toss—Pick up enemies and throw them to the ground-
Pplol-. right, down or Vfl on the control pad. then press V.
* Special toss—-In some areas you can fling a foe back against a window, fence, etc.
Pick an enemy up, ptfe&S Up on the Cuntri J ptid, (lwt'i, pjreffj V.
* The double whammy-— Tough to master but worth it, Puts a big hurt on two bad dudes.
10
When you h?ivo one guy in hand, move close to art-other and ^rab in ui. Then pres?- V.
W WM
The game screen
Vitality
"s
Vials ...Number remaining V itaI ity ,,, Measu res B atm an's health. When it is empty. Batman loses a 'life."
Selected item ... Indicates the current gadget in use.
This could be the Bata rang or spear gun.
Score ,, , Nu iTiber of poiruts you ' ve camod .
Lives remaining ,,, Each Life gives you another chance bo save Gotham City! Guard them well, because when they are gone, the game is over.
11
The options are yours
Y ou may change the options for the game before you begin playing. Select the OPTIONS screen at the beginning by moving the control pad up/down until the pointer is in front of OPTIONS, Press the START button to select it.
* Game Level: Easy, NORMAL, Hard, Special,
Mania- — Select the level that is best for you. Winning the game at harder levels results in different ending sequences. Workup to Manta level to see them all'
* Rest: 3,5,7 — Select the number of lives, you start with.
* Key Option Type: A, H r Q IJ—Pick one of the four controller configurations.
* Sound Test 00 through 19—Pick a music track to listen to. Press A r B, X, or Y to hear the sound.
* Sound Mode: Stereo or Monaural— The Super NTS always uses stereo sound. If the TV you are using is monaural the sound will come through on only one side when an AV cable is used. To remedy this situation, change the setting from Stereo to Monaural, Then both the left- and right-side music will come out of a single speaker.
12
Those wonderful toys
B atman has a few special gadgets op his sleeve— and on his utility belt. In many of the stages you can select a gadget to aid Batman in his fight against crime.
The Batarangs are modem day versions of the old boomarangs. Batman will whip these ai his opponents when you pick the Bata rang as the SELECTED ITEM.
* Press the SELECT button to make the Bataring appear in the SELECT ITEM window,.
* Press the A button to throw.
Note: In some stages the default attack method will be the Batarang. That means that you don't have to select the item and press the A button. Simply press the Y button as you normally would to attack.
The spear gun is used to raise Batman's chances in a fight to new heights— literally. Batman can fire the spear gun straight or at 45 degree and 90 degree angles (in certain areas).
* Ma ke the spea r gun tire SELECT Y I ’EM.
* Press the control pad in the direction you want to shoot the spear gun, then press the A button.
* The spear will stick into the wall or ceiling if possible, Press the A button again to retract the cable, thus pulling Batman along, or up.
* Press the control pad down to release the cable.
* In most areas the spear gun can be used to help Batman kick the enemies.
Batman carries a few vials of chemical explosives along in liis utility bell, These vials will cause a huge flash and damage any enemy in the area. The number of vials Batman carries is shown in the upper left corner.
* Press the top right or left button and the X bn tton at the same time to throw a vial
14
The stages
Stage 1—Ambush in Go/ftam Plaza
Stage 2—Battle in the Streets of Gotham City
15
Stage 3—On the Prowl
16
Stage 5—To Hie Bat mobile*.
Stage 6—Circus Train
17
Stage 7—The Penguin's Lair
is
Consumer Support
If you feel lost just need a boost don't worry! There is help available. You can. try our Game Hint and Tip Li ne.
Kona mi Game Hint and lip line: 1-900-896-H1NT (446S)
® 70c per minute charge
^ Touch tone phone required
™ Minors must have parental permission before calling
Warranty Information
If you experience technical problems with your Batman w Returns game pak, try our Warranty Services number:
( 708 ) 215-5111
19
Kona mi Came Mini and lip Line: 1-900-8%-HINT (4468)
70c per minute charge
Touch tone phone required
'*■ Minors must have parental permission before calling
KONAMI
Konami, Inc.
900 Deerfield Parkway Buffalo Grove, IL 60089-4510