Front Page
Watched
Popular
Torrents
Favorites
My Home
My Uploads
Toplists
Bounties
News
Forums
H漫画
HentaiVerse

Battle Clash (1992) - SNES Manual

スペースバズーカ

Misc
Posted:2022-08-22 01:32
Parent:None
Visible:Yes
Language:English  
File Size:7.23 MiB
Length:12 pages
Favorited:9 times
Rating:
15
Average: 2.17

Showing 1 - 12 of 12 images

<1>
<1>
Posted on 22 August 2022, 01:32 by:   Rankawaii    PM
Uploader Comment
Battle Clash (1992) - SNES Manual
Battle Clash
Space Bazooka
スペースバズーカ
_______________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_______________________________________________________________________________
Collection: manuals_snes; consolemanuals; manuals; additional_collections
_______________________________________________________________________________
Language: English
_______________________________________________________________________________
https://archive.org/details/battle-clash-usa
_______________________________________________________________________________

Full text:

INSTRUCTION BOOKLET

ENTERTAINMENT SYSTEM

WARNJheG: PLEASE CAREFULLY THE CONSUMER INFQRMATfeON AMO
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING

your Nintendo® hardware system . game rak, oh accessory

/ his officii scai is yi>u, r assurance
that Nintendo has reviewed this
product and that U has- met out-
standards far exeetienee in workman¬
ship, reliability and entertainment
value. Always took for this seal when
buying games and accessories to
ensure complete compatibility with
your Nintendo product.

All Nintendo products are licensed by sale for use only with other
authorized products bearing the Otftcia Nintendo Seal of Quality™ .

Thank you for playing the Battle Clash'" Game Pak for your
SUPER NINTENDO ENTERTAINMENT SYSTEM®

Please read this instruction booklet thoroughly to ensure piopcr handling oi
your new games. Then save th s booklet for future reference.

NOTE: This gurfte can only be played with ihe Super NE$ Super Scope™ accessory.

IH S. A* BT8 Irawmams of Nintendo of Aircr.ra Ins.
S iSSe Mini Lei (to

2

Story . .»■««». 4

Control Buttons and Basic Operation „„„ 6

Preparing for Play ... 8

Starting the Game & Selecting Modes „„ 9

Opening Cha//enge and Game Screen . / 0

Explanation of Game Play .*.* / /

Stage Clear or Game Over .... . * / 2

Special Items .. 13

Battle Game Tips and Strategy .. / 4

Enemy Profiles .. .... 15

CARAM

CCARAfi,

.J TilVh L>

LGR04

IVAN

ARTEMIS

SCHNEIDER

VAUUS

BARON

3

Heedless of warnings from nature and of social unrest
human society collapsed even as the 21st century ushered
in a new era of technology. In the wake of riots, food
shortages and crime, cities became ruins and were divided
into armed camps. Natural disasters made life difficult for
those who survived the collapse. Earthquakes and volcanos
devastated several of the earth's great metropolises. In this
world of anarchy, human life was full of violence, hatred and
hopelessness. The only source of amusement for these
people was the Battle dame,

The Battle Game pitted two fighters against each other in
arena-like combat. For the amusement of the masses,
advanced technology was twisted to create giant armored
riot suits, actually hydraulically powered humanoids, called
"Standing Tanks" or STs for short. Battles between these
metal monsters continued until only one combatant was left
standing. Victory in the Battle Game meant power and
prestige. Those who survived a loss in the arena became low
class citizens and were forced to serve the winners.

4

But not all accepted their lots in life. Although his father
had been defeated in the Battle Game, young Mike Anderson
refused to live with the station forced on him by the Battle
Game's codes. He was determined to seek vengeance on the
fighter who had defeated his father: Anubis and his ST,
TH A N AT OS. Mi ke ded Icated h is la fe to
learning all he could about the
technology of the STs- their
weapons, mechanical workings
and defensive systems.

As Mike trained his mind
and body, however, Anubis com
tinned to win
more power in the
Battle Game. Anubis promoted the best
fighters, in the Battle Game to be his
"Chiefs," With this title each was given
control over a portion of the ruined
earth, Rather than issuing a standard
Battle Game challenge to another
ST, Mike was faced with a more
dangerous undertaking. He had
to fight his way through Anubis's
Chiefs to reach his ultimate
goal: a battle dash to the
finish with Anubis
and his ST
THA NATOS.

ST FALCON-VITAL STATS

Height: 6.25 male rs

Width: 6.25 maters

Weight: 21.500 kg

Max. Speed' 155 km/h
Engfne; Afison RD-T4& 2200kg

Alison LD-T37 1£GQkg

PAUSE BUTTON

Press the PAUSE button to interrupt game play.
Press PAUSE again to resume game play.

Wink- the- game is paused, you c4rt recalibrate
the Super Scope accessory.

SWITCH

Slide this switch forward to the center position to turn
the power on. NOTE; You can also set this switch to
TURBO. On this setting you will shoot continuously
when you hold the FIRE button down.

CURSOR BUTTON

r: '• '•"•>*

_

To aim, align the center of
the Front Sight over your
target while looking through
the Sight Tube.

3

press this button to shoot at the screen,

In Battle Clash the CURSOR, button is used to select special weapons, such
as the Bomb, for use. See the appropriate section of the manual for details.

Set up your Super Scope Receiver
Module as shown in the Super Scope
Manual, Insert your Battle Clash game
into the Super MES Control Deck and
turn OEi the Super NES and the Super
Scope, Shoot the screen.

AIM ADJUSTMENT

Hold the Super Scope so you can
see through the opening in the
eyepiece Sight Tube and the
Front Sight Aim at the center of
the target on the ADJUST AIM
screen arid shoot the center of the screen.
For the best accuracy, it is important that you
always aim through both the eyepiece Sight
Tube opening and Front Sight tube.

A#erpn'ng, a hi wiUhe raftered
ir* the cc/Ucraf"ftirjyci, The
Si.'Jjhr is mm calih/med.

After co5bf<rtin^ tert ramdte sure
yvur scope is Accurate by ^ring'd [
the target agarn. Ifnpt; refoWirate.

RECALIBRATING THE SUPER SCOPE

!f aiany time your aim seems inaccti rate or »f you cha,Tge your position during play,
yoy should rticiihbrate tho Super Scope, Press the Super Scope's Paus* button to
bring up the ADJUST AIM screen and follow the instructions above. If you do not
want to adjust your aim or when you arc finished doing 50 , yem ?^ust press tho
Paus* button again to resume playing the game.

s

One or two players can piay. In Two Player Mode, the players
will alternate and battle the same enemies. Piayer one uses
the ST FALCON; player two uses the ST MOSQUITO.

After odjusti'nf your dim, refect
J PLATER nr 2 PLA'r'ErTb/i'iMDrif
the appropriate target.

TIME TRIAL MODE ..

in Time Trial Mode, you will battle a group of STs. Your total
time to defeat each group will be saved by the game until you
turn the power off. This will allow you to fight each group
and try to defeat it in the shortest time. The STs you wifi fight
in the different difficulty levels are:

LOW; GARAM, SCARAB and LORCA
MED: SCARAB, ARTEMIS and SCHNEIDER
HIGH: LORCA, ARTEMIS, SCHNEIDER and IVAN

On lAe- SELECT A400E Serpen,
ctoosse flri/ier TrAlE TRIAL or
BATTlf MOOL

BATTLE MODE

in Battle Mode, you take control of the ST FALCON and
battle against the Chiefs of the World for a chance to fight
Anubis. You must defeat all 8 of the Chiefs to reach the

battle with Anubis, You will see a
map of the world. On this map you
will sec the locations where your
battles will take place, Fhe location
that is flashing is your next battle
site. Shoot the screen to begin!

9

When you start the Battle Mode, your pilot will talk to your
opponent. You can learn valuable dues from this conversa¬
tion. Shoot the screen, to continue. When the talking is over,
the screen will say “READY?" Shoot the screen to start!

HE UK as

The game screen i s basically the sa me in both Time Trial and.
Battle Mode.

0 Ypur E'wjrgy Meter turns black as you lose- energy to enemy attacks,

© The enemy's Energy Meter cells you how much energy your foe has.

# 1 he record time co defeat this enemy. (Reset when power is turneef OFF.)

0 During the game, you Cart sec how long it is taking to defeat the current enemy,
© This men:- fills to indicate the amount of energy charged in your weapon.

& This is dte name of the current enemy ST.

© Thrs meter tracks the enemy's speed,

0 Theio icons cell you which special weapon you have currently selected.

© This indicates your STs speed.

■Ofr This is your pitot. He w:ll converse with the enemy during the opening challenge.

* 10

Flayer's
Energy Meter

Energy Meter

Enemy

| .Bid J!

Weapon
Power Meter

©Current

iemy Speed © Special Weapon

Your ST$ speed

The object of the Battle Came is to use your weapons to
defeat your opponent. Of course, your opponent will attempt
to destroy you at the same time!

FIRING TOLiR LASER CANNON

Your main weapon is a laser. Each
time you press the FIRE button, you
wilt shoot a single shot. Like a ma¬
chine gun, you can rapidly shoot
these bolts, but this does little dam¬
age to the enemy. If you don't shoot,
energy builds up In your gun and
you can, fire a powerful Energy Bolt!

The Weapon Power Mel&r
luraied fcentjffih Ok vKw aeneefi.

BOMBS AND SPECIAL ITEMS

You can also choose to use a Special
Item, such as a Bomb, by pressing
the Cursor button. Once you have
selected the item you want to use,
aim carefully and press the Fire
button to use it- (See page 13 for a
description of the special items. You.
wit! not have all of them at first.)

Spec*?, 1 Weapon icu.’rs are- loccEd
under the Weapon Piwti fte.itr.

DEFENSE AGAINST ENEMY ATTACKS

Each enemy has different weapons
in its arsenal. You can intercept and
block most types of enemy shots
with a single turbo shot, but some
may require additional shots. Any
kind of attack can be intercepted
with a fully charged blast. Block and
counterattack to survive.

youshouPdJpJaftwtfftniing c/wmf
stews as wan as (MssibJe.

• 11

After fighting for a while, the Battle Game inevitably leaves
an ST mined, either yours or the enemy's. What happens
next depends on which Game Mode you are playing.

BATTLE MODE: VICTORY

If you win the fight, your foe
will lament his loss. You will
then see the map screen, which
shows where your next battle
will take place. Shoot the
screen to advance to the next
enemy. The game ends when
you beat 1 HANATQS,

BATTLE MODE: DEFEAT

If you lost or if 10 minutes
pass and you have not de¬
feated your foe, your game will
be over and you will be faced
with the GAME OVER screen.
Make your choice by shooting
at the appropriate target:
SELECT, RETRY or EMD.

TIME TRIAL

la.Wtt Oil? E3-43
ftRTftilS 03'a 3'-15

31 ersa
01 * 3 -73

I here is no Retry in Time Trial
Mode. If you fail to win, you
will see the RESULTS screen
with blanks in the time scores
for all enemies you failed to
defeat. If you defeat all the
STs in the group, you will see
complete results.

12

You can select these special items by
pressing the Cursor button on the
Super Scope. Once you have selected
the one you want, press Fire to use it.

BOMB ....

The Bomb will slowly fly toward the point you aimed at.
After a short time it will explode, causing a lot of damage to
the enemy. You get only one Bomb per enemy.

PLASMA BOMB ssa •.*

This weapon allows you to launch charged gun energy as a
Bomb, Because you must charge your gun to 100% in order
to use the Bomb, you cannot defend yourself while using it

HOMING LASER ED .

This weapon will launch a burst of laser
beams directly at the enemy’s body. These
beams will automatically hit the enemy,
but they cannot chase an enemy that is
not visible on the view screen.

CURSOR m . **.*....

When you select this item and press Fire,
you can then make an aiming cursor
appear on the screen by pressing the
CURSOR button. This item will only be
available in certain stages.

5H/ELD m . V-SYSTEM m

This item surrounds you with
an energy shield for a short
time. The Shield protects
you from attacks.

This shields your ST and
increases Its power and
speed temporarily but at the
cost of most of your energy.

13

Each warrior will devise his own strategy for dealing with the
different foes he will meet in the Battle Came. Here are some
basic tips even a beginner should know:

CHARGE YOUR WEAPON AND FIRE! .

Fully charged Energy Bolts are dew
a stating to the enemy. If you hit an
enemy's body with such a shot f you
can sometimes prevent It from at¬
tacking, Energy Bolts will also
severely damage enemy guns,

USE TUJIBO SHOTS FOR DEFENSE! .

Although turbo shots will not dam¬
age an enemy much, they can be
useful to intercept an enemy's pro¬
jectiles, Avoid taking damage and
you will live longer and have a better
chance of defeating your foe.

FiND THE ENEMY*S WEAK POINT! .

During combat if an enemy part
flashes, that means you have scored
a hit. If you just hear a metallic
pinging sound, your shot is not af¬
fecting the enemy. Find the enemy's
weak point and attack It!

MAKE GOOD USE OF THE BOMB!* *****

Fhe Bom b wi 11 i nfli ct massive damage
on most enemies. The explosion will
also destroy all the enemy's bullets
that are on the screen. You get only
one Bomb per enemy and you can't
carry unused Bombs to the next foe,

■ 14 *

i

CARAM

o

’ ST VITAL STATS

Height:

7.5$ meters

Width:

7.55 meters

Weight:

Max.

21,000 kg

Speed:

<35 km/h

Engint-:

Madal GSR 1,900 kg
r-tadal G5X 1,250 kg

PILOT: GUIDO —

Guido is a powerfully built
mountain man from the
Rockies who runs his Worth
American domain from his
hide-out nestled in the ruins
of New York City, His ST
GAR AM is bulky enough to
comfortably fit his body and is
armed with a Rocket Punch of incredible power.

SCOUTING REPORT

mi

The ST GAR AM is relatively quick despite its large,
bulky body. It is difficult for this ST model to fire
and move., s o it is open t o attack immediately bef ore
or after it attacks you. Be
sure to block all of its at¬
tacks, Even small shots can
be deadly if eno ugh o f the m
hit you. If you are confident
in your shooting skill, you
can try to destroy its arms
and legs.

15

3>5B>n

ST VITAL STATS

~

Height: S,00 meters
Width: 7.35 meters
Weight: 98,700 kg
Max

Speed: 90 kWh
Engine: Erates FS-V 2,900 kg

rentty Chief of

Ikhnaton used military force
to obtain a monopoly over
the oil fields of the Middle
East and proclaimed himself
Pharaoh of Africa and Caliph
of the Ottoman Empire. He
spends much of his loot on im-
oving his ST SCARAB. He is cur-
African region.

o

The ST SCARAB has some of the most powerful
armor you will encounter. Even fully charged shots
may not damage its shell. However, when it opens
its front gun port to fire at
you, take the opportunity
to hit the machinery under¬
neath with a fully charged
laserblast. A few shots into
this area will cause critical
damage to SCARAB,

16

^ LORCA

Height: 9.4 meters
Width: 5.0 meters
Weight: 22,700 kg

Max

Speed: 125 kin/h

En gi tie: AYG Pegasus 2,3 30 kg*

Also known as "The Bard of
Battle," Lorca has traveled
-x throughout Europe, racking
■ J up victories and adding to
his legend, Lorca received
his nickname because of the
disorienting "Battle Hymn>' r that
his ST gives off during his Sonic
Spin Attack, Many have fallen to Lorca's trickery.

SCOUTING REPORT

T he ST LOR C A moves very nimbly and is difficult to
hit. Ais o t i t s Son i c S pin Att ft ck has inc red i b le power.
If LORCA loses an arm or leg., however, its battle
capabilities are lessoned.
They are not as strong as
the body so aim at them
first- When you hear the
Battle Hymn, charge your
weapon. When the Spin
Attack begins, aim for the
center of the body!

PHOT: LORCA

17

>n»or

><z

i f

ST VITAL STATS

■"■■■»■ ^ ii» SCOUTING REPORT

The gigantic ST IVAN is perhaps the largest fighting
vehicle ever created. However, because of its size
and primitive construction, it is slow, Your chance
to damage it comes when
its frontal gun bay opens to
exp ose the weapo n s i ns i da
Charge and shoot as soon
as this area is open. Do not
claim victory if youdestroy
IVAN's guns. Your fight is
only half over,.,

Height; i 5.72 meters
Width: 25.20 meters
Weight: 382,000 kg

Max

Speed; 20 km/h
Engine- Rocarev Oval
V30 2.300 PS

2,200 rpm

PILOT; ANTONOV

The resourceful construction
worker Antonov found and
rebui It the Russ i an Army's ST ,•
manufacturing machinery v
into a truly terrifying ST
of massive proportions.
Antonov uses an old Russian
aircraft carrier as the base from
which he rules the Oceania region of the Earth.

18

ST VITAL STATS

ARTEMIS

Tasha prefers a running battle down the side of a
mountain as her ST ARTEMIS is equipped for aerial
maneuvering. Eventually, the fight will reach the
foot of the peak and then
the real battle will begin,
ARTEMIS makes up for lack
of armor by maneuvering
quickly. The primary attack
method of ARTEMIS is to
launch a volley of missiles.
Be sure to intercept these!

Height: 332 meters
Width: 5.25 meters
Weight: 1:9,550 kg
Max

Speech 120 km/h
Engine: Ariel A5 ! ,800 k|

PILOT: TOSHA —

Tasha is the only woman
among Thanat os's si x chiefs,
but she is every b i t as t ough
as her male counterparts
when inside her ST
ARTEMIS. She fights to pro¬
tect herself and her adopted
South American people, who she
rules from her citadel in the Andes mountain range.

SCOUT/WG REPORT

19

A

Height; I 1.40 mecei s
Widthi 5.65 mecera
Weightr 3 S .700 kg
Max

Speed; ISSkm/n
Engine: Mirage AXIS, 1 V 2,230 kg
Mirage AXIS/S 1,250 kg

Carlos fs Anubis'stop General
and second only to his mas¬
ter in Battle Game skill, He /
carries out the edicts of
Anubis from Moonbase Luna.

A! tho ugh h i s demeanor i s cal m
and dignified, he hides a cruel
and vicious streak behind his emo¬
tionless face. He is a cold-blooded fighter.

JTING REPORT

The ST BAROM is heavily armored and very fast.
Carlos has used the most advanced technology avail-
able to improve his ST so that it is a well-balanced
war machine suited to at
tack and defense. As with
VALIUS, few have survived
a fight with BARON, so little
first-hand information is
known about his tactics.

22

REV-0

WARRANTY AND SERVICE INfORMATIO

90-DAY LIMITED WARRANTY

HARDWARE', ACCESSORIES, CAME PAK$ {"PRODUCT"!

'HARDWARE CSJLY: TO FXPFQITF AUTHORISATION OP ANY FhEOUIREG WARRAMTV WORK. WE
RECOMMEND THAT YOU COMPLETE AMD RETURN YOJF WARRANT* CARD WITHIN te DAYS OF
PURCHASE ;0fi RECEIPT AS ftOlFT).

90-DA Y LIMITED WARRANTY

Nintendo ol America ire. (‘Nintendo - ) warrantE to me oric, nal purchaser That ‘his product Stull So
free tnoRi defecls n material and workmanship ter a period 0* SO day® Item ihe date of purchase.
If a delect covered by this war ram/ occurs during this 90-day wamanly pe.iO<J. N-merdo will repair
Of replace the defective product 0rcorojMn*nL pad, at ris Qptten, Jree-Qf cJwge.

WA RRANT Y SERVICE OR

REPAiR/SERVICE AFTER EXPIRATION OF WARRANTY
To receive this warranty service Or 10 receive- service alter warranty expiration:

I. DO NOT return your prodod IP the retailer

£. Please c-a.ll Ihe NINTENDO WORLD CLASS SERVICE Center Consumer Assistance Hollioe al:
1-8O6-2SS-S700. Our hours oF Operation Are item 4 00 am to Pacific Time, Moncay

through Saturday. and Fmm 6-00 am 10 7:00 pm. Pacific Time on Sundays (times subject 1o
change]. II Ihe Nintendo Service Represenlatlve is unable fa solve Ihe prebem over "he
telephoto, yCu will referred to the Clearest AUIHORIIED NINTENDO WORLD CLASS
SERVICE Center ter prompt, prolessanat warranty service or repair and replacement
compcnerls. You may also refer to your ysltew pages director/ Unde* the heading al Video
Games - Service & Repair, ter Ihe nearest localise.

To satisfy Ihe needs of oe-r Customers, Hmienrlo maintains a professional network oi
AUTHORIZED NINTENDO WORLD CLASS SERVICE Centers located n major me-SropolilaTi
areas and also Offers express fACtory service. In some instances il may be necessary to ship
ih& complete product, freight prepaid and fNSUPED fop loss or damage to Etc
mearesl service location.

This warranty shall not apply if Ihft product hflS- been d*nr,£:ged by neci-genoe, accident,
unreasonable use. commercial use. modil'Ca'iOO. 1@mpen-ng. or &y olhe- causes unrelated 1o
defective materials Of woiftmannshlp. This warranty sha! not apply if any product seriflt number f>AS
been a lened, dctecod-. or removed

WARRANTY UMtTATIQNS

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTAB lity and FITNESS FOR A PARTICULAR PURPOSE, ARE- heresy limited
TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE
CONDITIONS SET FORTH HEREIN IN NO EVENT SHALL NINTENDO EE LIABLE FOR
CONSEQUENTIAL OR INCIDENTA! DAMAGES RESULTING FROM THE BREACH OF ANY
EXPRESS OR IMPLIED WARRANTIES.

The pm vis era c-f Ihis warranty are vaidin B-e United Slates and Canaria only. Some StaiesYplOYinces
do not allow limitations or. how &ng an imolied warranty lasts or exclusion of ecnsedutwlial di inodcmal
damages, so ihe above imitations and exclusions may nut apply to you. This wJUterMy gives you
speofc legal rights, and you- may ateu have Oilier rights which vary between slat^'pmvinces.

23

NEED HELP WITH INSTALLATION, MAINTENANCE
Q* SiftVKE? CALI l*a 0 O 25 J JTOO-

MfrtbendD of America Ing.

[Post New Comment]

Front   LoFi   Forums   HentaiVerse   H漫画   Twitter   ToS