Battle Clash (1992) - SNES Manual Battle Clash Space Bazooka スペースバズーカ _______________________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo _______________________________________________________________________________ Collection: manuals_snes; consolemanuals; manuals; additional_collections _______________________________________________________________________________ Language: English _______________________________________________________________________________ https://archive.org/details/battle-clash-usa _______________________________________________________________________________
Full text:
INSTRUCTION BOOKLET
ENTERTAINMENT SYSTEM
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Thank you for playing the Battle Clash'" Game Pak for your SUPER NINTENDO ENTERTAINMENT SYSTEM®
Please read this instruction booklet thoroughly to ensure piopcr handling oi your new games. Then save th s booklet for future reference.
NOTE: This gurfte can only be played with ihe Super NE$ Super Scope™ accessory.
IH S. A* BT8 Irawmams of Nintendo of Aircr.ra Ins. S iSSe Mini Lei (to
2
Story . .»■««». 4
Control Buttons and Basic Operation „„„ 6
Preparing for Play ... 8
Starting the Game & Selecting Modes „„ 9
Opening Cha//enge and Game Screen . / 0
Explanation of Game Play .*.* / /
Stage Clear or Game Over .... . * / 2
Special Items .. 13
Battle Game Tips and Strategy .. / 4
Enemy Profiles .. .... 15
CARAM
CCARAfi,
.J TilVh L>
LGR04
IVAN
ARTEMIS
SCHNEIDER
VAUUS
BARON
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Heedless of warnings from nature and of social unrest human society collapsed even as the 21st century ushered in a new era of technology. In the wake of riots, food shortages and crime, cities became ruins and were divided into armed camps. Natural disasters made life difficult for those who survived the collapse. Earthquakes and volcanos devastated several of the earth's great metropolises. In this world of anarchy, human life was full of violence, hatred and hopelessness. The only source of amusement for these people was the Battle dame,
The Battle Game pitted two fighters against each other in arena-like combat. For the amusement of the masses, advanced technology was twisted to create giant armored riot suits, actually hydraulically powered humanoids, called "Standing Tanks" or STs for short. Battles between these metal monsters continued until only one combatant was left standing. Victory in the Battle Game meant power and prestige. Those who survived a loss in the arena became low class citizens and were forced to serve the winners.
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But not all accepted their lots in life. Although his father had been defeated in the Battle Game, young Mike Anderson refused to live with the station forced on him by the Battle Game's codes. He was determined to seek vengeance on the fighter who had defeated his father: Anubis and his ST, TH A N AT OS. Mi ke ded Icated h is la fe to learning all he could about the technology of the STs- their weapons, mechanical workings and defensive systems.
As Mike trained his mind and body, however, Anubis com tinned to win more power in the Battle Game. Anubis promoted the best fighters, in the Battle Game to be his "Chiefs," With this title each was given control over a portion of the ruined earth, Rather than issuing a standard Battle Game challenge to another ST, Mike was faced with a more dangerous undertaking. He had to fight his way through Anubis's Chiefs to reach his ultimate goal: a battle dash to the finish with Anubis and his ST THA NATOS.
ST FALCON-VITAL STATS
Height: 6.25 male rs
Width: 6.25 maters
Weight: 21.500 kg
Max. Speed' 155 km/h Engfne; Afison RD-T4& 2200kg
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PAUSE BUTTON
Press the PAUSE button to interrupt game play. Press PAUSE again to resume game play.
Wink- the- game is paused, you c4rt recalibrate the Super Scope accessory.
SWITCH
Slide this switch forward to the center position to turn the power on. NOTE; You can also set this switch to TURBO. On this setting you will shoot continuously when you hold the FIRE button down.
CURSOR BUTTON
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_
To aim, align the center of the Front Sight over your target while looking through the Sight Tube.
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press this button to shoot at the screen,
In Battle Clash the CURSOR, button is used to select special weapons, such as the Bomb, for use. See the appropriate section of the manual for details.
Set up your Super Scope Receiver Module as shown in the Super Scope Manual, Insert your Battle Clash game into the Super MES Control Deck and turn OEi the Super NES and the Super Scope, Shoot the screen.
AIM ADJUSTMENT
Hold the Super Scope so you can see through the opening in the eyepiece Sight Tube and the Front Sight Aim at the center of the target on the ADJUST AIM screen arid shoot the center of the screen. For the best accuracy, it is important that you always aim through both the eyepiece Sight Tube opening and Front Sight tube.
A#erpn'ng, a hi wiUhe raftered ir* the cc/Ucraf"ftirjyci, The Si.'Jjhr is mm calih/med.
After co5bf<rtin^ tert ramdte sure yvur scope is Accurate by ^ring'd [ the target agarn. Ifnpt; refoWirate.
RECALIBRATING THE SUPER SCOPE
!f aiany time your aim seems inaccti rate or »f you cha,Tge your position during play, yoy should rticiihbrate tho Super Scope, Press the Super Scope's Paus* button to bring up the ADJUST AIM screen and follow the instructions above. If you do not want to adjust your aim or when you arc finished doing 50 , yem ?^ust press tho Paus* button again to resume playing the game.
s
One or two players can piay. In Two Player Mode, the players will alternate and battle the same enemies. Piayer one uses the ST FALCON; player two uses the ST MOSQUITO.
After odjusti'nf your dim, refect J PLATER nr 2 PLA'r'ErTb/i'iMDrif the appropriate target.
TIME TRIAL MODE ..
in Time Trial Mode, you will battle a group of STs. Your total time to defeat each group will be saved by the game until you turn the power off. This will allow you to fight each group and try to defeat it in the shortest time. The STs you wifi fight in the different difficulty levels are:
LOW; GARAM, SCARAB and LORCA MED: SCARAB, ARTEMIS and SCHNEIDER HIGH: LORCA, ARTEMIS, SCHNEIDER and IVAN
On lAe- SELECT A400E Serpen, ctoosse flri/ier TrAlE TRIAL or BATTlf MOOL
BATTLE MODE
in Battle Mode, you take control of the ST FALCON and battle against the Chiefs of the World for a chance to fight Anubis. You must defeat all 8 of the Chiefs to reach the
battle with Anubis, You will see a map of the world. On this map you will sec the locations where your battles will take place, Fhe location that is flashing is your next battle site. Shoot the screen to begin!
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When you start the Battle Mode, your pilot will talk to your opponent. You can learn valuable dues from this conversa¬ tion. Shoot the screen, to continue. When the talking is over, the screen will say “READY?" Shoot the screen to start!
HE UK as
The game screen i s basically the sa me in both Time Trial and. Battle Mode.
0 Ypur E'wjrgy Meter turns black as you lose- energy to enemy attacks,
The object of the Battle Came is to use your weapons to defeat your opponent. Of course, your opponent will attempt to destroy you at the same time!
FIRING TOLiR LASER CANNON
Your main weapon is a laser. Each time you press the FIRE button, you wilt shoot a single shot. Like a ma¬ chine gun, you can rapidly shoot these bolts, but this does little dam¬ age to the enemy. If you don't shoot, energy builds up In your gun and you can, fire a powerful Energy Bolt!
The Weapon Power Mel&r luraied fcentjffih Ok vKw aeneefi.
BOMBS AND SPECIAL ITEMS
You can also choose to use a Special Item, such as a Bomb, by pressing the Cursor button. Once you have selected the item you want to use, aim carefully and press the Fire button to use it- (See page 13 for a description of the special items. You. wit! not have all of them at first.)
Spec*?, 1 Weapon icu.’rs are- loccEd under the Weapon Piwti fte.itr.
DEFENSE AGAINST ENEMY ATTACKS
Each enemy has different weapons in its arsenal. You can intercept and block most types of enemy shots with a single turbo shot, but some may require additional shots. Any kind of attack can be intercepted with a fully charged blast. Block and counterattack to survive.
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After fighting for a while, the Battle Game inevitably leaves an ST mined, either yours or the enemy's. What happens next depends on which Game Mode you are playing.
BATTLE MODE: VICTORY
If you win the fight, your foe will lament his loss. You will then see the map screen, which shows where your next battle will take place. Shoot the screen to advance to the next enemy. The game ends when you beat 1 HANATQS,
BATTLE MODE: DEFEAT
If you lost or if 10 minutes pass and you have not de¬ feated your foe, your game will be over and you will be faced with the GAME OVER screen. Make your choice by shooting at the appropriate target: SELECT, RETRY or EMD.
TIME TRIAL
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I here is no Retry in Time Trial Mode. If you fail to win, you will see the RESULTS screen with blanks in the time scores for all enemies you failed to defeat. If you defeat all the STs in the group, you will see complete results.
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You can select these special items by pressing the Cursor button on the Super Scope. Once you have selected the one you want, press Fire to use it.
BOMB ....
The Bomb will slowly fly toward the point you aimed at. After a short time it will explode, causing a lot of damage to the enemy. You get only one Bomb per enemy.
PLASMA BOMB ssa •.*
This weapon allows you to launch charged gun energy as a Bomb, Because you must charge your gun to 100% in order to use the Bomb, you cannot defend yourself while using it
HOMING LASER ED .
This weapon will launch a burst of laser beams directly at the enemy’s body. These beams will automatically hit the enemy, but they cannot chase an enemy that is not visible on the view screen.
CURSOR m . **.*....
When you select this item and press Fire, you can then make an aiming cursor appear on the screen by pressing the CURSOR button. This item will only be available in certain stages.
5H/ELD m . V-SYSTEM m
This item surrounds you with an energy shield for a short time. The Shield protects you from attacks.
This shields your ST and increases Its power and speed temporarily but at the cost of most of your energy.
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Each warrior will devise his own strategy for dealing with the different foes he will meet in the Battle Came. Here are some basic tips even a beginner should know:
CHARGE YOUR WEAPON AND FIRE! .
Fully charged Energy Bolts are dew a stating to the enemy. If you hit an enemy's body with such a shot f you can sometimes prevent It from at¬ tacking, Energy Bolts will also severely damage enemy guns,
USE TUJIBO SHOTS FOR DEFENSE! .
Although turbo shots will not dam¬ age an enemy much, they can be useful to intercept an enemy's pro¬ jectiles, Avoid taking damage and you will live longer and have a better chance of defeating your foe.
FiND THE ENEMY*S WEAK POINT! .
During combat if an enemy part flashes, that means you have scored a hit. If you just hear a metallic pinging sound, your shot is not af¬ fecting the enemy. Find the enemy's weak point and attack It!
MAKE GOOD USE OF THE BOMB!* *****
Fhe Bom b wi 11 i nfli ct massive damage on most enemies. The explosion will also destroy all the enemy's bullets that are on the screen. You get only one Bomb per enemy and you can't carry unused Bombs to the next foe,
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i
CARAM
o
’ ST VITAL STATS
Height:
7.5$ meters
Width:
7.55 meters
Weight:
Max.
21,000 kg
Speed:
<35 km/h
Engint-:
Madal GSR 1,900 kg r-tadal G5X 1,250 kg
PILOT: GUIDO —
Guido is a powerfully built mountain man from the Rockies who runs his Worth American domain from his hide-out nestled in the ruins of New York City, His ST GAR AM is bulky enough to comfortably fit his body and is armed with a Rocket Punch of incredible power.
SCOUTING REPORT
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The ST GAR AM is relatively quick despite its large, bulky body. It is difficult for this ST model to fire and move., s o it is open t o attack immediately bef ore or after it attacks you. Be sure to block all of its at¬ tacks, Even small shots can be deadly if eno ugh o f the m hit you. If you are confident in your shooting skill, you can try to destroy its arms and legs.
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3>5B>n
ST VITAL STATS
~
Height: S,00 meters Width: 7.35 meters Weight: 98,700 kg Max
Speed: 90 kWh Engine: Erates FS-V 2,900 kg
rentty Chief of
Ikhnaton used military force to obtain a monopoly over the oil fields of the Middle East and proclaimed himself Pharaoh of Africa and Caliph of the Ottoman Empire. He spends much of his loot on im- oving his ST SCARAB. He is cur- African region.
o
The ST SCARAB has some of the most powerful armor you will encounter. Even fully charged shots may not damage its shell. However, when it opens its front gun port to fire at you, take the opportunity to hit the machinery under¬ neath with a fully charged laserblast. A few shots into this area will cause critical damage to SCARAB,
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^ LORCA
Height: 9.4 meters Width: 5.0 meters Weight: 22,700 kg
Max
Speed: 125 kin/h
En gi tie: AYG Pegasus 2,3 30 kg*
Also known as "The Bard of Battle," Lorca has traveled -x throughout Europe, racking ■ J up victories and adding to his legend, Lorca received his nickname because of the disorienting "Battle Hymn>' r that his ST gives off during his Sonic Spin Attack, Many have fallen to Lorca's trickery.
SCOUTING REPORT
T he ST LOR C A moves very nimbly and is difficult to hit. Ais o t i t s Son i c S pin Att ft ck has inc red i b le power. If LORCA loses an arm or leg., however, its battle capabilities are lessoned. They are not as strong as the body so aim at them first- When you hear the Battle Hymn, charge your weapon. When the Spin Attack begins, aim for the center of the body!
PHOT: LORCA
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i f
ST VITAL STATS
■"■■■»■ ^ ii» SCOUTING REPORT
The gigantic ST IVAN is perhaps the largest fighting vehicle ever created. However, because of its size and primitive construction, it is slow, Your chance to damage it comes when its frontal gun bay opens to exp ose the weapo n s i ns i da Charge and shoot as soon as this area is open. Do not claim victory if youdestroy IVAN's guns. Your fight is only half over,.,
Height; i 5.72 meters Width: 25.20 meters Weight: 382,000 kg
Max
Speed; 20 km/h Engine- Rocarev Oval V30 2.300 PS
2,200 rpm
PILOT; ANTONOV
The resourceful construction worker Antonov found and rebui It the Russ i an Army's ST ,• manufacturing machinery v into a truly terrifying ST of massive proportions. Antonov uses an old Russian aircraft carrier as the base from which he rules the Oceania region of the Earth.
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ST VITAL STATS
ARTEMIS
Tasha prefers a running battle down the side of a mountain as her ST ARTEMIS is equipped for aerial maneuvering. Eventually, the fight will reach the foot of the peak and then the real battle will begin, ARTEMIS makes up for lack of armor by maneuvering quickly. The primary attack method of ARTEMIS is to launch a volley of missiles. Be sure to intercept these!
Height: 332 meters Width: 5.25 meters Weight: 1:9,550 kg Max
Speech 120 km/h Engine: Ariel A5 ! ,800 k|
PILOT: TOSHA —
Tasha is the only woman among Thanat os's si x chiefs, but she is every b i t as t ough as her male counterparts when inside her ST ARTEMIS. She fights to pro¬ tect herself and her adopted South American people, who she rules from her citadel in the Andes mountain range.
SCOUT/WG REPORT
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A
Height; I 1.40 mecei s Widthi 5.65 mecera Weightr 3 S .700 kg Max
Speed; ISSkm/n Engine: Mirage AXIS, 1 V 2,230 kg Mirage AXIS/S 1,250 kg
Carlos fs Anubis'stop General and second only to his mas¬ ter in Battle Game skill, He / carries out the edicts of Anubis from Moonbase Luna.
A! tho ugh h i s demeanor i s cal m and dignified, he hides a cruel and vicious streak behind his emo¬ tionless face. He is a cold-blooded fighter.
JTING REPORT
The ST BAROM is heavily armored and very fast. Carlos has used the most advanced technology avail- able to improve his ST so that it is a well-balanced war machine suited to at tack and defense. As with VALIUS, few have survived a fight with BARON, so little first-hand information is known about his tactics.
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REV-0
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