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Bazooka Blitzkrieg (1992) - SNES Manual

Bazooka Blitzkrieg

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Posted:2022-08-27 01:12
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Posted on 27 August 2022, 01:12 by:   Rankawaii    PM
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Bazooka Blitzkrieg (1992) - SNES Manual
Bazooka Blitzkrieg
_______________________________________________________________________
Topics SNES Manual, Game Manual, SNES, Super Nintendo
_______________________________________________________________________
Collection manuals_contributions; manuals; additional_collections
_______________________________________________________________________
Bazooka Blitzkrieg US SNES Manual
_______________________________________________________________________
https://archive.org/details/bazooka-blitzkrieg-usa
_______________________________________________________________________

Full text:

иу BAN DAI | . SNS-BY-USA

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| BLITZKRIEG
2102 INSTRUCTION MANUAL

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BANDA AMERICA, INC. 12851 E. 166th Street Cerritos, CA. 90701

PRINTED IN JAPAN

^ | CONTENTS
І | Еа НТ ы 3
y 2. How to Operate the Super Scope ........ 4
| | 3.How to Play the Game............ EM 7
/ ! аса ТТ Т 8
| | 5. Stages of ЈЕ 10
Бе? Bip 4 7424 А С 6. Special Objects. ............................... 11
e % 7. Continuing a Game оа 12
WARNING: | 8. Boot Camp Mode .............................. 12
PLEASE READ THE ENCLOSED CONSUME ОЕ ы СА ЖЕТІ MAS M АТА EU 14

INFORMATION AND PRECAUTIONS BOOKLET

CAREFULLY BEFORE USING YOUR NINTENDO®
HARDWARE SYSTEM OR GAME PAK.

FOR USE ON YOUR SUPER NINTENDO ENTERTAINMENT SYSTEM.

THIS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS
APPROVED THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR
THIS SEAL WHEN BUYING GAMES AND ACCESSORIES TO ENSURE |
COMPLETE COMPATIBILITY WITH YOUR SUPER NINTENDO i

ENTERTAINMENT SYSTEM. ALL NINTENDO PRODUCTS ARE | Thank you for purchasing Bandai's "Bazooka

LICENSED BY SALE FOR USE ONLY WITH OTHER AUTHORIZED A i RU oe

PRODUCTS BEARING THE OFFICIAL NINTENDO SEAL OF QUALITY. | Blitzkrieg" Game Pak. Please read this instruction

| manual carefully before starting to play the game.

NINTENDO, SUPER NINTENDO ENTERTAINMENT SYSTEM AND THE OFFICIAL SEALS ARE | In doing so, you will be able to play the game better
i М

©

REGISTERED TRADEMARKS OF NINTENDO OF AMERICA INC. ©1991 NINTENDO OF AMERICA INC. 1 i i
and will enjoy it even more. Be sure to keep these

BAZOOKA BLITZKRIEG™ and ©1992 BANDAI AMERICA, INC. А - и
p instructions in a safe place.

BANDAI IS A REGISTERED TRADEMARK OF BANDAI AMERICA, INC.

PRECAUTIONS

1. Turn off the power before inserting or removing
the Game Pak.

2. This is a high precision game. It should not be
stored in places that are very hot or very cold.
Never hit or drop it. Do not take it apart.

3. Avoid touching the connectors and do not get
them wet or dirty.
Doing so may damage the game.

4. Do not clean with benzene, paint thinner,
alcohol, or other such solvents.

Note: In the interest of product improvement, Super Nintendo Entertainment System
specifications and design are subject to change without prior notice. This game has
been programmed to take advantage of the full screen. Some older television
models have rounded screens and may block out a portion of the image.

1. INTRODUCTION

Sylon Inc.'s mainframe was on the blink. There
could be no other explanation. Initial speculation
suggested a rogue computer virus planted by
industrial terrorists. But whatever the cause, the
results were devastating. The city had been
overrun by thousands of Sylon's top-secret XT7
Cyborg-Commando Fighting Machines. These
computer operated soldier robots were the latest
advance in battlefield technology. Virtually
indestructible, they were designed so our

country's brave young men and women would

never have to die in battle again. But, men and
women were dying. Innocent civilians and
children were being terrorized by these senseless
cold-blooded metallic monsters. There was just
one hope. Armed only with the Super NES Super
Scope™, you must fight your way into Sylon
Inc.'s computer complex and vaporize the
malfunctioning mainframe!

FIRE BUTTON
PAUSE

EYE PIECE

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2. HOW TO OPERATE THE SUPER SCOPE

(This game does not require the use of the Super NES Controller).

Power Switch: Slide the power switch one notch forward to turn
the Super Scope on. In the on position, the Super Scope can fire
only single shots. If the power switch is moved one more notch
forward to the turbo position, the Super Scope can fire
repeatedly.

Pause: Press the pause button to “freeze” the action. When you
do this, a target will appear for target practice and aim
adjustment. Press the pause button again to return to the action.

Fire Button: Press or press and hold this button to shoot single
shots or machine gun fire at the screen. There is an unlimited
amount of ammo for the single shot gun and the machine gun.

Cursor Button: Press this button to fire bazooka missiles at the
screen. You start the game with 20 missiles. You can gain extra
missiles while playing the game.

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Eye Piece: Use the eyepiece to aim at objects on the screen.
Make sure when looking through the scope that you can see
through the center of the front sight. If necessary, slide the tube
forward or backward to bring the rubber eye piece closer to your
eye for easier sighting.

ALIGNING THE SIGHT
It is necessary to align the Super Scope sight at the beginning of
the game.

1. Turn your television on.

2. Load a Game Pak displaying the Super Scope symbol into the
Control Deck and slide the power switch to the on position.

3. Slide the power switch of the Super Scope to either the on or
turbo position.

4. Stand about 10 feet in front of your TV.

5. Aim the Super Scope at the TV screen and press the fire
button. Note: If there is no change in the screen, press the fire
button several times while aiming at different areas of the TV
screen. If there is still no reaction, check the power switch
setting and batteries of the Super Scope or refer to the
Troubleshooting section of your Super Scope Manual.

6. Look through the sight tube and sight through the center of
the front sight toward the target on the screen. Press the fire
button. A round dot (hit symbol) will appear on the screen.

elf the hit symbol appears at the area you were aiming at, then
the sight alignments are complete.
elf the sights are not aligned, press reset on the Control Deck

and readjust the sights.

Note: Before starting the game, always check the sights. If shots do not land in the
right place during the game, readjust the sights. If you move around the room or
change the distance between the Super Scope and the TV, you will need to readjust
the sights.

SUPER SCOPE
SUIER
4) AO

SCOPE

1. Nintendo recommends that you do not use the Super Scope for
more than 10 minutes at a time. Take breaks if you experience
any discomfort in your shoulder, eyes, neck, arms, or any other
body part. If discomfort continues, STOP using the Super Scope
and consult your physician.

2. The Super Scope accessory is not intended to resemble a real
gun and should never be used in:a manner that could lead others
to believe it is a real gun.

3. Rest the rubber eye piece gently against your eye while
playing.

4. Be careful not to scratch the Super Scope lens or transmitter
cover.

5. The Super Scope will not work with a projection, liquid crystal,
or double speed scan television.

6. The Super Scope may not work with some old TV’s that lack
certain functions.

7. Do not use the Super Scope simultaneously with an infrared
remote control.

8. The Super Scope may not work in rooms with fluorescent
lights.

9. Do not block the lens on the front of the Super Scope or Super
Scope receiver.

10. Slide the power switch to the off position when you are
finished using the Super Scope.

11. If your Super Scope begins to jam, your batteries may be
running low. We recommend using fresh 1.5V Alkaline batteries.

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1l. HOW TO PLAY THE GAME

GETTING STARTED

Put the Game Pak in the Super NES Control Deck, turn the
power on and slide the Power switch to the on position.
When the Title Screen appears, shoot the screen to

advance to the Test Aim Screen. Use this screen to adjust
the aim of your Super Scope (see the How to Use the

-. Super Scope section for more information). After you shoot

at the Test Aim Screen, you will advance to the Select
Screen. You can choose either the Blitzkrieg Mode or the

Boot Camp Mode (both are described below). Shoot at the
appropriate part of the screen to make your selection.

THE BLITZKRIEG MODE

If you select the Blitzkrieg Mode, you will move to the
Difficulty Level Screen. Choose either Novice, Pro, or
Expert (Note: You must play at the Expert level to
complete the Blitzkrieg Mode). Next, the game proceeds
to the Command Center Screen where you will receive your
instructions at the beginning of each stage. Once these
instructions are completed, the game begins.

THE OBJECT OF THE GAME

The object of the game is to battle your way through the 5
action-packed stages using your bazooka to destroy as
many robots and other objects as possible. When you
reach the end of the last stage, you must defeat the twin
computer brains to win the game.

THE DISPLAY SCREEN
The display screen is located at the bottom of the game
screen and contains the following information:

*HI Score
«ІР Score

eMissile Level
eLife Meter

The score is shown on the left hand side of the Display
Screen. The HI Score section displays the highest score
recorded during any one session of Bazooka Blitzkrieg (i.e.
from the first game until you turn off your Super NES). The
1P Score shows how the current player is performing.
(Note: during the first game, both of these scores will be
the same). The Missile Level shows how many bazooka
missiles you have left. You start the game with 20
missiles, but can gain additional missiles along the way by
shooting the M blocks. The Life Meter displays your energy
level. You begin the game with 32 bars of life. Every time
you are hit by enemy fire, you loose a portion of this
amount. If you lose all of your energy, the game ends
(Note: When your energy becomes dangerously low, a
warning light will flash in the center of the Display Screen
and an alarm will sound). However, you can gain more life
bars by shooting the L blocks.

SCORING POINTS

Points are scored by destroying robots and other objects
on the screen. Some objects can be destroyed with a
single shot, some require many hits, and others can only
be destroyed with a direct missile hit. Some special
objects can only be found by destroying other objects first.

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Each object has a specific point value as follows: .

Object Points

Yellow Robots
Green Robots
Blue Robots
Red Robots

Blue Robots in background

Windows

Doors

Cans

Bottles

Trash Cans

Barrels

Street Signs

Street Lights

Machines (stage 5 only)

White Choppers
Red Choppers
Choppers in the distance

Yellow Hovercycles
Green Hovercycles

Blue Hovercycles

Missiles
B Blocks
L Blocks

M Blocks
S Blocks

100
200
300
400
500
400

3000

1000
800
600
400
400
400

5000

500
700
3000

300
400
500

1000

500
500

500
500

10

STAGES OF PLAY

The game consists of the
following 5 exciting stages
of play:

Stage 1: The City Streets

You must face a constant onslaught of robots as you battle -
your way through the dangerous city streets. To complete
this stage, you must defeat the massive Sylon

Deathmobile.

Stage 2: The Outer City Highway

The Outer City Highway that leads to Sylon's headquarters
is controlled by Cyborg-Commandos on hovercycles and
swift Attack Choppers. If you defeat these lethal foes, you
must still face the monstrous Floating Fortress of
Destruction to complete this stage. |

Stage 3: The Sylon Industrial Plant.

The Industrial Complex is crawling with robots. But,
beware of the powerful Gorilla Cyborg at the end of this
stage.

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Stage 4: The Sylon Computer Complex

Elevator Tower. %

The only way to get to the mainframe is up the heavily
guarded elevator tower. At the top, you must defeat a
specially designed guard robot to gain entrance to the
Computer Complex.

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Stage 5: The Sylon Computer Complex.

. The mainframe has strategically massed a deadly force of
cyborgs in the Computer Complex. If you are lucky enough
to survive their attack, you must still destroy the all-
powerful computer brains to win the game. Remember, be
sure to destroy as much machinery as possible for the
highest score in this stage.

SPECIAL OBJECTS

Along the way you will find special square blocks with .
letters or symbols on them. If you shoot them, you will
gain a specific point total and whatever power they have.
The items are as follows:

B: Neutron Bomb: Destroys all enemy objects on the
screen (+500 points). |

L: Life: Gives you 12 1/2 extra bars of life up to a
maximum of 32 bars (+500 Points).

Vi: Viissiles: Gives you 10 additional bazooka missiles
up to a maximum of 20 (+500 points).

S: Shield: Creates a 10 second shield that protects you
from enemy fire (+500 points).

T: Toxic Waste: Depletes 12 1/2 bars of life (no points).

11

CONTINUING A GAME

If you are defeated in the Blitzkrieg Mode, the game
advances to the Continue Screen where you are given a 10
second countdown in which to shoot the screen and
continue the game. There are an unlimited number of
continues. If you choose to continue, you will return to the
stage you were playing at a specific point and your
previous score will not qualify for the HI Score Display. To
begin a new game, let the countdown go to zero and the
game will advance to the Score Display Screen. Shoot the
Screen to begin a new game.

BOOT CAMP MODE

12

The Boot Camp mode allows you to compete head-to-head
with up to four players in shortened versions of stages 1-3.
After you select the Boot Camp Mode, you will advance to
the Difficulty Level Screen. You can only choose one level
(Novice, Pro, or Expert) for all of the competing players.
Once you choose a level, you advance to the Players
Screen where you determine the number of competitors
from 1-4.after which you must choose from stages 1-3. You
then move to the Game Screen where the first player takes
his turn.

THE OBJECT OF BOOT CAMP

The object of the Boot Camp Mode is to try to score as
many points as you can by shooting every possible target
on the screen. The game progresses exactly as in the
Blitzkrieg Mode; the weapons, the Display Screen and the
point values are the same. At the end of all the players'
turns the game advances to the Result Screen where your
performance is rated on total points. You are also shown
your degree of shooting accuracy which tells you what
percentage of your shots were hits. After you shoot the
scoreboard the game will reset to the title screen.

There are seven ability categories in the Boot Camp Mode:

Category Stage 1 Stage 2 Stage 3
Sharp shooter 91000 75000 70000
Marksman 91000 75000 70000
87000 58000 61000

Mercenary 87000 58000 61000
76000 50000 52000

Commando 76000: 50000 52000
64000 40000 43000

Misfit 64000 40000 43000
52000 29000 34000

Cry Baby 52000 29000 34000
34000 11000 23000

Blind Bat 34000 11000 23000
0 0 0

This chart shows the scoring parameters for each stage
and each category. For example, to become a Marksman
in Stage 1, you must score between 87000 and 91000

points.

13

s

-subject to the conditions above, repair the PAK or replace it with a new or repaired PAK.

20 DAY HMITED WARRANTY н BANDAI GAMING NEWS

Bandai America, Inc. ("Bandai") warrants to the original consumer purchaser that this
Game Pak ("PAK") (not including Game Pak Accessories or Robot Accessories) shall be
free from defects in material and workmanship for a period of 90 days from date of

purchase. If a defect covered by this warranty occurs during this 90-day warranty period, AUR Au you can subscribe to the Bandai Gaming
Bandai will repair or replace the PAK, at its option, free of charge. News Lette f, “BGN”. Eve ry month “BGN” will
е е 4% provide special tips, codes, and maps that will
1. DO NCT return your defective Game Pak to the retailer. : | a you become an expert Bandai Game player
2! but the Bandai Consumer Service Department of the problem requiring warranty lá: You will also get the inside scoop on all of our
service by calling 1-310-926-0947. Our Consumer Service Department is in operation gi zer А : d
from 9:00 A.M. to 5:00 P.M. Pacific Standard Time, Monday through Friday. E а exciting new game releases for 1992 including;
В M x | “Super NES Toxic Crusaders: The Great Battle".
. IF the Bandai Service technician is unable to solve the problem by phone, he will yiri y
ius UM a eo age je Simply bu ep te dias i the À Just fill in the coupon and mail it in today to
outside packaging of your detective PAK, and return your PAK treight prepaid, at your А А
risk of damage, together with your sales slip or similar proof-of-purchase within the 90- | begin getting your copy of “BGN”!
day warranty period to: |
Bandai America, Inc. |
Consumer Service Department y
12851 East 166th Street 12
Cerritos, CA. 90701 P
This warranty shall not apply if the PAK has been damaged by negligence, accident, | ; | MEMBERSHIP FORM FOR THE BANDAI GAMING NEWS LETTER “BGN”
unreasonable use, modification, tampering, or by other causes unrelated to defective ы” RECEIVE 12 ISSUES OF TIPS, NEWS, & REVIEWS FOR ONLY $5.00.
materials or workmanship.
REPAIRS AFTER EXPIRATION OF WARRANTY | NAME:
If the PAK develops a problem after the 90-day warranty period, you may contact the AGE:
Bandai Consumer Service Department at the phone number lod, If the Bandai Service
technician is unable to solve the problem by phone, he may provide you with a Return ESO jn ADDRESS:
Authorization number. You may then record this number on the outside packaging of the j uae рож Е
defective PAK and return the defective PAK freight prepaid to Bandai, enclosing a check Жана СПҮсІС-- БІЛЕ TIP:

or money order for $10.00 payable to Bandai America, Inc. Bandai will, at its option,

MAIL TO:

If replacement PAKS are not available, the defective PAK will be returned and the $10.00
payment refunded.

BANDAI AMERICA
12851 E. 166TH STREET
CERRITOS, CA. 90701
ATTN: BANDAI GAMING NEWS

WARRANTY LIMITATIONS:

ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED
TO NINETY DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE
CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL BANDAI BE LIABLE FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF
ANY EXPRESS OR IMPLIED WARRANTIES.

The provisions of this warranty are valid in the United States only. Some states do not
allow limitations on how long an implied warranty lasts or exclusion of consequential or
incidental damages, so the above limitations and exclusions may not apply to you. This
warranty gives you specific legal rights and you may have other rights which vary

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