Bebe's Kids (1994) - SNES Manual Bebe's Kids _____________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo _____________________________________________________________________ Collection: manuals_contributions; manuals; additional_collections _____________________________________________________________________ Language: English _____________________________________________________________________
Bébé's Kids (video game) From Wikipedia, the free encyclopedia Jump to navigationJump to search Bebe's Kids Bebe's Kids Cover art Developer(s)Radical Entertainment[1] Publisher(s)Paramount Interactive[2] Motown Games[1] Mandingo Entertainment Producer(s)David E. Davis Programmer(s)Jack Rebbetoy Artist(s)Ian Verchere Arthur We Composer(s)Paul Wilkinson Platform(s)Super NES[1] Release NA: April 1994[1] Genre(s)Beat 'em up action[1] Mode(s)Single-player[3] Bebe's Kids is a side-scrolling beat 'em up video game developed by Radical Entertainment that was released for the Super Nintendo Entertainment System in 1994. It is based on the 1992 animated film of the same title.
The player has to fight these two evil mascots in this screenshot. The player controls either LaShawn or Kahlil, as they devastate Fun World, the Disneylandesque theme park shown in the film.[4] Similar to both Konami's The Simpsons and Kaneko's B. Rap Boys: Players must watch out for security guards, disgruntled mascots, and pirates (that are employees of the theme park).[5] Other stages include a haunted house,[5] a pirate ship,[5] and the pits. Both characters have their own special attacks.
Reception Nintendo Power stated that the game had "nice graphics and sound" while noting "extremely slow action. Enemies take huge amounts of damage so battles seem endless" and "poor play control. "[6]
Nintendo Power also referred to it as the worst game of all time."[7] _____________________________________________________________________
Full text:
E N T E R T A I N M E N I SYSTEM
INSTRUCTION
Mgndingo Entertainment, Inc. 345 N. Maple Drive, Suile 373 Beverly Hills, CA 90^10 (310) 274-1628
PRINTED IN JAPAN
INTRODUCTION
Welcome to the unpredictable and always comical world of Robin Harris' Bebe's Kids. We hope you enjoy hours of entertainment in this challenging adventure game. We are grateful that you have added this title to your Super NES collection.
Please be sure to read through this manual before playing the game. This will ensure your complete enjoyment of
Bebe's Kids.
WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION & PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO ' HARDWARE SYSTEM OR GAME PAK.
mdtownT
A 0%
t r fat-**??' j/fc ;
Mandingo Entertainment, Inc. 34h N. Maple Drivo, Suite 373 Bovorly Hills, CA &0210 {310) £74-1323
LICENSED BY
(Nintendo^
MEN t EN DO, SUPER Nl N T F MDO 1= NtER TAINMENT 5YST EM AMD THE OFFICIAL, Sr-AL$ARE REGISTERED TRADEMARKS OF NINTENDO OF AMERK& INC.
•■ = 1391 NINTENDO OF AMERICA INC.
r • |IS OFFICIAL SEAL IS YOUR ASSURANCE THAT NINTENDO HAS APPROVE0 THE QUALITY OF THIS PRODUCT. ALWAYS LOOK FOR TM$ SEAL WHEN BUYING GAMES AND ACCESSORIES TO ENSURE COMPLETE COMPATIBILITY WITH YOUR SOPER NINTENDO ENTERTAINMENT SYSTEM ALL NINTENDO FRQ0UC1 S ARE LICENSED BY SAL E FOR USE ONLY WITH OTHER AUTILORI2LD PRODUCTS GEARING THE OFFICIAL NINTENDO SEAL OF QUALITY.
IM.--H PARAMOUNT PICTURES AM. RIGHTS RESERVED. BEBE'S KIDS IS A TRADEMARK OF
PARAMOUNT PICTURES- MANDINGQ ENTERTAINMENT. INC. AUTHORIZED USER
TABLE OF CONTENTS
INTRODUCTION
STORYTIME.. 4
CONTROLLER FUNCTIONS
PLAYING THE GAME
STAGES OF PLAY.7-8
WARRANTY INFORMATION
2
5
6
9
10-11
GAME PLAY NOTES
STORYTIME...
Fun World isn't the same ... An evil force has taken over the amusement park and only Kahlil and LaShawn— Bebe's Kids can make things right! It's up to them to make their way down to the core of the corrupted theme park and find out what's goin' on.
Luckily, they're not ordinary kids. Equipped with Special Super Moves, Kahlil and LaShawn are capable of takin' care of business! Choose either of these tough street-smart kids to make your way past security guards, robots and dozens of animated enemies on your path to set things right!
CONTROLLER FUNCTIONS
Practice the moves in the early levels to gain mastery of the game. The more comfortable you are with the advanced moves early in the game, the greater your chances are in completing the adventure. The following features are activated by using one or more of the following buttons:
Start Button: Control Pad:
Y Button:
X Button:
B Button:
A Button:
L or R Button + Y Button:
L or R Button + A Button:
L or R Button + B Button:
Pauses the game.
Moves character Up/Down/Left/Right.
Soft punch.
Standard Kick.
Jump. Mote: When in midair, press L or R Button + X Button to make a spin kick.
Crouch.
Super Punch.
Super Move. {Cartwheels for LaShawn, Spin tuck for Kahlil.)
Throws item {if player has picked up something.)
NOTES: Player must be at full strength to perform a Super Move When player is being held by a guard, rapidly press Left and Right on the Control Rad to wriggle free.
PLAYINC THE CAME
The object of Bebe's Kids is to maneuver Kahlil and/or LaShawn from the entrance of Fun World to the forbidding depths of the underground caverns beneath the park. Once there, they must defeat the animatronic horror that has taken control of Fun World.
Place the Bebe's Kids Game Pak into the Super NES and turn the power on. You get to choose to play either Kahlil or LaShawn for your adventure. To successfully navigate all the levels of this game, it is important to master the Special Moves for your chosen character.
Pick up Power-ups along the way to increase or replenish your character's life points. These include: hamburgers, ice cream, soda, fries, and more. Should your character run out of life points (reach zero), it will flash, then move back to a previous level.
You can also pick up objects along the way. Throw these items at enemy characters as a long range attack.
These missiles include baseballs, basketballs, bones and many more.
This is a good way to keep out of reach from the enemy. Each item has a different amount that you can throw.
After you reach zero, you will have to find more items to throw.
6
STACES OF PLAY
Listed below are some of the stages to Bebe's Kids, between all the major stages, you will return to the midway of Fun World. Each return brings new enemies and challenges. Enjoy the ride!
Start out on the Midway of Fun World. You'll have to dodge and defeat security guards, park mascots and vendors. Avoid the grasp of the guards as you dash to the exit.
The House of Glass features Robin Harris and Pee Wee. Your mission is to break 15 glass objects that Pee Wee throws from the shelves before they break on the ground or are caught by Robin. If Robin catches one, he'll put it back on the shelf and this will add to your total. If the falling glass hits you, you'll take damage.
STAGES OF PLAY, CONT.
The House O' Horrors has several mazes and traps to confuse you. Look out for mummies, bats and fire-breathing paintings that will try to stop you! The ghostly residents would love to have you stay for a long, long time.
On the Pirate Ship, you'll face the scurvy dogs from Davy Jones' lock¬ er! Beware the giant pirate at the end of the level, he's dying to get you hooked on this level!
Finally, the Underground World
of robots and devious devices await you as you grapple with the leader of the animatronic wonders gone wrong. Defeat the boss here to restore Fun World to its former glory!
WARRANTY INFORMATION
90 DAY LIMITED WARRANTY
MANDINGO ENTERTAINMENT, INC., warrants to the original purchaser of this Mandingo Entertainment, Inc. product that this Game Pak is free from defects in materials and workmanship for a period of ninety (90) days from the date of purchase. This Mandingo Entertainment, Inc. prod¬ uct is sold "as is" without expressed or implied warranty of any kind, and Mandingo Entertainment, Inc. is not liable for any fosses or damages of any kind resulting from the use of this product. Mandingo Entertainment, Inc. agrees for a period of ninety (90) days to either repair or replace, at its option, free of charge, the Mandingo Entertainment, Inc. product. Send product postage paid, along with dated proof of purchase, to the address shown below.
This warranty shall not be applicable and shall be void if the defect in the Mandingo Entertainment, Inc. product has arisen through abuse, unrea¬ sonable use, mistreatment or neglect.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE MANDINGO ENTERTAINMENT, INC.. ANY IMPLIED WARRANTIES APPLICABLE TO THiS SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERI¬ OD DESCRIBED ABOVE, IN NO EVENT WILL MANDINGO ENTERTAIN¬ MENT, INC. BE LIABLE FOR SPECIAL INCIDENTAL, OR CONSEQUEN¬ TIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNC¬ TION OF THIS MANDINGO ENTERTAINMENT, INC. PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusion or limitations of incidental or consequential dam¬ ages, so the above limitations and/or exclusions of liability may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary from state to state.
MANDINGO ENTERTAINMENT, INC.
345 North Maple Drive, Suite 373 Beverly Hills, CA 90210 (310) 274-1828