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Bebe's Kids (1994) - SNES Manual

Bebe's Kids

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Posted:2022-08-27 01:44
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Posted on 27 August 2022, 01:44 by:   Rankawaii    PM
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Bebe's Kids (1994) - SNES Manual
Bebe's Kids
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Topics: SNES Manual, Game Manual, SNES, Super Nintendo
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Collection: manuals_contributions; manuals; additional_collections
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Language: English
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Bébé's Kids (video game)
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Bebe's Kids
Bebe's Kids
Cover art
Developer(s)Radical Entertainment[1]
Publisher(s)Paramount Interactive[2]
Motown Games[1]
Mandingo Entertainment
Producer(s)David E. Davis
Programmer(s)Jack Rebbetoy
Artist(s)Ian Verchere
Arthur We
Composer(s)Paul Wilkinson
Platform(s)Super NES[1]
Release
NA: April 1994[1]
Genre(s)Beat 'em up action[1]
Mode(s)Single-player[3]
Bebe's Kids is a side-scrolling beat 'em up video game developed by Radical Entertainment that was released for the Super Nintendo Entertainment System in 1994. It is based on the 1992 animated film of the same title.

Contents
1Gameplay
2Reception
3References
4External links
Gameplay

The player has to fight these two evil mascots in this screenshot. The player controls either LaShawn or Kahlil, as they devastate Fun World, the Disneylandesque theme park shown in the film.[4]
Similar to both Konami's The Simpsons and Kaneko's B. Rap Boys: Players must watch out for security guards, disgruntled mascots, and pirates (that are employees of the theme park).[5] Other stages include a haunted house,[5] a pirate ship,[5] and the pits. Both characters have their own special attacks.

Reception
Nintendo Power stated that the game had "nice graphics and sound" while noting "extremely slow action. Enemies take huge amounts of damage so battles seem endless" and "poor play control. "[6]

Nintendo Power also referred to it as the worst game of all time."[7]
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Full text:

E N T E R T A I N M E N I SYSTEM

INSTRUCTION

Mgndingo Entertainment, Inc.
345 N. Maple Drive, Suile 373
Beverly Hills, CA 90^10
(310) 274-1628

PRINTED IN JAPAN

INTRODUCTION

Welcome to the unpredictable and
always comical world of Robin Harris'
Bebe's Kids. We hope you enjoy hours
of entertainment in this challenging
adventure game. We are grateful that
you have added this title to your Super NES collection.

Please be sure to read through this manual before playing
the game. This will ensure your complete enjoyment of

Bebe's Kids.

WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION
& PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR
NINTENDO ' HARDWARE SYSTEM OR GAME PAK.

mdtownT

A 0%

t r fat-**??' j/fc ;

Mandingo Entertainment, Inc.
34h N. Maple Drivo, Suite 373
Bovorly Hills, CA &0210
{310) £74-1323

LICENSED BY

(Nintendo^

MEN t EN DO, SUPER Nl N T F MDO
1= NtER TAINMENT 5YST EM
AMD THE OFFICIAL, Sr-AL$ARE
REGISTERED TRADEMARKS OF
NINTENDO OF AMERK& INC.

•■ = 1391 NINTENDO OF AMERICA INC.

r • |IS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS
APPROVE0 THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR TM$
SEAL WHEN BUYING GAMES AND
ACCESSORIES TO ENSURE COMPLETE
COMPATIBILITY WITH YOUR SOPER
NINTENDO ENTERTAINMENT SYSTEM
ALL NINTENDO FRQ0UC1 S ARE
LICENSED BY SAL E FOR USE ONLY
WITH OTHER AUTILORI2LD PRODUCTS
GEARING THE OFFICIAL NINTENDO
SEAL OF QUALITY.

IM.--H PARAMOUNT PICTURES AM. RIGHTS RESERVED. BEBE'S KIDS IS A TRADEMARK OF

PARAMOUNT PICTURES- MANDINGQ ENTERTAINMENT. INC. AUTHORIZED USER

TABLE OF CONTENTS

INTRODUCTION

STORYTIME.. 4

CONTROLLER FUNCTIONS

PLAYING THE GAME

STAGES OF PLAY.7-8

WARRANTY INFORMATION

2

5

6

9

10-11

GAME PLAY NOTES

STORYTIME...

Fun World isn't the same ... An evil force has taken over the
amusement park and only Kahlil and LaShawn— Bebe's Kids can
make things right! It's up to them to make their way down to the
core of the corrupted theme park and find out what's goin' on.

Luckily, they're not ordinary kids. Equipped with Special Super
Moves, Kahlil and LaShawn are capable of takin' care of business!
Choose either of these tough street-smart kids to make your way
past security guards, robots and dozens of animated enemies on
your path to set things right!

CONTROLLER FUNCTIONS

Practice the moves in the early levels to gain mastery of the
game. The more comfortable you are with the advanced moves
early in the game, the greater your chances are in completing the
adventure. The following features are activated by using one or
more of the following buttons:

Start Button:
Control Pad:

Y Button:

X Button:

B Button:

A Button:

L or R Button
+ Y Button:

L or R Button
+ A Button:

L or R Button
+ B Button:

Pauses the game.

Moves character Up/Down/Left/Right.

Soft punch.

Standard Kick.

Jump. Mote: When in midair, press L or R Button
+ X Button to make a spin kick.

Crouch.

Super Punch.

Super Move. {Cartwheels for LaShawn, Spin tuck
for Kahlil.)

Throws item {if player has picked up something.)

NOTES: Player must be at full strength to perform a Super Move
When player is being held by a guard, rapidly press Left and
Right on the Control Rad to wriggle free.

PLAYINC THE CAME

The object of Bebe's Kids is to maneuver Kahlil and/or LaShawn
from the entrance of Fun World to the forbidding depths of
the underground caverns beneath the park. Once there, they
must defeat the animatronic horror that has taken control of
Fun World.

Place the Bebe's Kids Game Pak into the Super NES and turn
the power on. You get to choose to play either Kahlil or LaShawn
for your adventure. To successfully navigate all the levels of this
game, it is important to master the Special Moves for your
chosen character.

Pick up Power-ups along the way to increase or replenish your
character's life points. These include: hamburgers, ice cream,
soda, fries, and more. Should your character run out of life points
(reach zero), it will flash, then move back to a previous level.

You can also pick up objects along
the way. Throw these items at enemy
characters as a long range attack.

These missiles include baseballs,
basketballs, bones and many more.

This is a good way to keep out of
reach from the enemy. Each item has
a different amount that you can throw.

After you reach zero, you will have to
find more items to throw.

6

STACES OF PLAY

Listed below are some of the stages to Bebe's Kids, between all
the major stages, you will return to the midway of Fun World.
Each return brings new enemies and challenges. Enjoy the ride!

Start out on the Midway of Fun
World. You'll have to dodge and
defeat security guards, park mascots
and vendors. Avoid the grasp of the
guards as you dash to the exit.

The House of Glass features Robin
Harris and Pee Wee. Your mission is
to break 15 glass objects that Pee
Wee throws from the shelves before
they break on the ground or are
caught by Robin. If Robin catches
one, he'll put it back on the shelf
and this will add to your total. If
the falling glass hits you, you'll
take damage.

STAGES OF PLAY, CONT.

The House O' Horrors has several
mazes and traps to confuse you.
Look out for mummies, bats and
fire-breathing paintings that will try
to stop you! The ghostly residents
would love to have you stay for a
long, long time.

On the Pirate Ship, you'll face the
scurvy dogs from Davy Jones' lock¬
er! Beware the giant pirate at the
end of the level, he's dying to get
you hooked on this level!

Finally, the Underground World

of robots and devious devices
await you as you grapple with the
leader of the animatronic wonders
gone wrong. Defeat the boss
here to restore Fun World to its
former glory!

WARRANTY INFORMATION

90 DAY LIMITED WARRANTY

MANDINGO ENTERTAINMENT, INC., warrants to the original purchaser
of this Mandingo Entertainment, Inc. product that this Game Pak is free
from defects in materials and workmanship for a period of ninety (90)
days from the date of purchase. This Mandingo Entertainment, Inc. prod¬
uct is sold "as is" without expressed or implied warranty of any kind, and
Mandingo Entertainment, Inc. is not liable for any fosses or damages of
any kind resulting from the use of this product. Mandingo Entertainment,
Inc. agrees for a period of ninety (90) days to either repair or replace, at
its option, free of charge, the Mandingo Entertainment, Inc. product.
Send product postage paid, along with dated proof of purchase, to the
address shown below.

This warranty shall not be applicable and shall be void if the defect in the
Mandingo Entertainment, Inc. product has arisen through abuse, unrea¬
sonable use, mistreatment or neglect.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE
BINDING ON OR OBLIGATE MANDINGO ENTERTAINMENT, INC.. ANY
IMPLIED WARRANTIES APPLICABLE TO THiS SOFTWARE PRODUCT,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERI¬
OD DESCRIBED ABOVE, IN NO EVENT WILL MANDINGO ENTERTAIN¬
MENT, INC. BE LIABLE FOR SPECIAL INCIDENTAL, OR CONSEQUEN¬
TIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNC¬
TION OF THIS MANDINGO ENTERTAINMENT, INC. PRODUCT.

Some states do not allow limitations as to how long an implied warranty
lasts and/or exclusion or limitations of incidental or consequential dam¬
ages, so the above limitations and/or exclusions of liability may not apply
to you. This warranty gives you specific rights, and you may also have
other rights which vary from state to state.

MANDINGO ENTERTAINMENT, INC.

345 North Maple Drive, Suite 373
Beverly Hills, CA 90210
(310) 274-1828

CAME PLAY NOTES

CAME PLAY NOTES

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