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Big Sky Trooper (USA) (1995) - SNES Manual

Big Sky Trooper

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Posted:2022-08-27 07:07
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Posted on 27 August 2022, 07:07 by:   Rankawaii    PM
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Big Sky Trooper (USA) (1995) - SNES Manual
Big Sky Trooper
_______________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
_______________________________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
_______________________________________________________________________________
Language: English
_______________________________________________________________________________
https://archive.org/details/big-sky-trooper-usa
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Big Sky Trooper

From Wikipedia, the free encyclopedia

Big Sky Trooper
Big Sky Trooper Coverart.png
Developer(s)LucasArts
Publisher(s)JVC Musical Industries
Platform(s)Super NES
Release
NA: October 1995
PAL: 1995
Genre(s)Action
Mode(s)Single player

Big Sky Trooper is a sci-fi action game, produced by JVC Musical Industries and LucasArts for the Super NES in October 1995. The game runs on the ZAMN engine.[1]

Contents
1Gameplay
2Reception
3References
4External links
Gameplay
At the start of the game, the player chooses an avatar, male or female. The evil Space Slug forces, led by the Sultan of Slime, have launched a sudden attack on humanity, quickly occupying the majority of planets in the galaxy, and forcing the Sidereal Shock Troops to recruit soldiers to counter the threat. After passing three "grueling tests", the player is made a "21-star general" and transported to the E.S.S. Dire Wolf, where they meet the ship's Flexible Interactive Digital Omnicomputer (FIDO, represented by a dog). From this point, the player receives various orders, from rescuing stranded agents on various cartoon-like worlds, retrieving upgrade parts for the ship and the player, and repairing various machines which help keep the universe running.

The vast majority of the game, however, is spent hunting down and driving the Slugs off different planets; when arriving at an occupied world, the game switches to an overhead Asteroids-esque view, where the Dire Wolf must shoot down all enemies (beginning with small, weak ships, with larger ones featured later in the game). After this, the player dons a suit of powered armor and descends to the planet's surface to hunt down the Slugs. Once this is finished, any additional tasks (such as speaking to people, opening up passages to the different machines) can be completed, or the player can return to the Dire Wolf and head to the next planet.

Reception
A reviewer for Next Generation, noting the game's incongruous mix of cutesy graphics and storyline with remarkably complex gameplay and levels, concluded that "What exactly this game's intended audience is supposed to be, we can't figure out, but it deserves at least a small one." He gave it three out of five stars.[2]

References
"Interview: Toshiyasu Morita at Sega-16.com". Archived from the original on 14 January 2010. Retrieved 5 February 2010.
"Big Sky Trooper". Next Generation. Imagine Media (11): 186, 189. November 1995.
_______________________________________________________________________________

Full text:

WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND
PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO?
HARDWARE SYSTEM OR GAME PAK.

THIS PRODUCT HAS BEEN RATED BY THE ENTERTAINMENT SOFTWARE
RATING BOARD. FOR INFORMATION ABOUT THE ESRB RATING, OR TO
COMMENT ABOUT THE APPROPRIATENESS OF THE RATING, PLEASE
CONTACT THE ESRB AT 1-800-771-3772.

NEED MORE HELP?

CALL JVC'S 24-HOUR TIP LINE: 1-900-454-4JVC (USA),
1-900-451-5JVC (Canada)

75€ each minute. If you are under 18, be sure to get a
parent's permission before calling. Requires a touch-tone
telephone and is only available in the U.S. and Canada. Call
length determined by user; average length is 3 minutes.
Messages subject to change without notice.

JVC Musical Industries, Inc., Los Angeles, CA 90068

Official

Seal of Quality

LICENSED BY THIS OFFICIAL SEAL IS YOUR
ASSURANCE THAT NINTENDO HAS

D APPROVED THE QUALITY OF THIS
PRODUCT. ALWAYS LOOK FOR THIS
AMES AND

ACCESSORIES TO ENSURE
ноо, SUPER NINTENDO COMPLETE COMPATIBILITY. ALL
NTERTAINMENT SYSTEM NINTENDO PRODUCTS ARE
—— OFFICIAL SEALS ARE LICENSED BY SALE FOR USE
NINTENDO OF AMERICAS, OF ONLY WITH OTHER AUTHORIZED
AMERICA PRODUCTS BEARING THE OFFICIAL
©1991 NINTENDO OF AMERICA INC

NINTENDO SEAL OF QUALITY

CONTENTS

TROOPER ALERT...BACKGROUND BRIEFING ....... 2
аи а АДА УРА 3 и огоо 3
NAMES S" CONTROLEER.PARTS (Foi oo. ose eee ee. 4
ПИЧИ ONIONS ИЕ ИЛА aT dew ea о. 5
ИНИЗЭБЕПАТӘМЕТ epee Ce 222222222... 6
PROOPER ALERT- STRATEGYORIRS AT. 222222222... 10
КЕМЕГЕ occa s P D EN ШАШ И. ee 12
ЕНБЕК ОО. ЕА иу... 14

|

|

|

TROOPER ALERT... BACKGROUND
BRIEFING... TROOPER ALERT

Gooey green gastropods from beyond the stars have
discovered the human race! And they're so disgusted by
eur bones and bad habits that they ve declared total war!
Lured by a sly military recruiter, you sign a simple
contract, and the next thing you know you're a 21-Star
General in the Big Sky Troopers, off on a loony adventure
to save the world from the Sultan of Slime and his alien
armada

There are two obstacles on the road to glory; first, it turns
out you re the only one brave (or dumb) enough to
volunteer for duty, and second, the Slugs have sabotaged
the ancient machinery that operates reality. So... even
with а star-hopping battle cruiser to carry you into action,
8 deadly laser gun to wield, and a computer sidekick
named FIDO to keep you out of trouble, you can't simply
out-fight the enemy -- you must also solve the mystery of
the universe if you hope to lead Earth's forces to victory.

—— o — cm __-__---- Rm P

STARTING THE GAME

Turn off your Super Nintendo Entertainment
System by sliding the POWER bar away from the
Game Pak slot. Plug a game controller into your
system.

Insert the Big Sky Trooper Game Pak, label facing
front, in the system slot.

Turn on the system by sliding the POWER bar
toward the system slot.

When the Title screen appears, press the START
Button to begin play.

Choose your character (male or female) with the A
or START button.

If you have previously saved a game, you may
restore this game by choosing the BST Combat
Suit icon in the middle, then selecting the saved
game you wish to play. |

NAMES OF CONTROLLER PARTS

This manual refers to the following directions: |
Control Pad UP

A
Control Pad LEFT| |4 (О | | Control Pad RIGHT
V

Control Pad DOWN
|

A button-

B button-

X button-

Y button-

BUTTON CONTROLS

pick up items, activate switches, talk to
characters, arrange suit modules, fire rocket
thrusters (in space battle)- it’s an all
purpose “DO” command

fire standard weapons, speed through most
text and animation displays, back out of

display modes

use combat suit module powerups (after
configuring them in the inventory screen)

Use selected inventory item

SHIP OPERATIONS

USING THE VIEWSCREEN

Walk up to your ship S viewscreen and press the A button.
FIDO will appear. Select the display mode you want with
your control pad, then press A again.

TALK TO FIDO
You can ask FIDO about items in your
inventory. FIDO has lots of useful hints and

information. It's IMPORTANT to ask him about
any new item you collect.

SHIP OPERATIONS

GO TO SKYWAY MAP

Use this map to travel around the Big Sky
Galaxy. Move the cursor to a destination
planet. If the cursor flashes GREEN, you can go
there by pressing the A button. If the cursor
flashes RED, the planet is out of range, and
you need to install a Cosmic Transport Relay.

* You can travel to ANY planet that
already has a relay. Double green
cursors reveal their presence on the
map.

If the planet you're on has a Relay, you
can travel to any ADJACENT planet,
whether it has a Relay or not. But you
can't reach distant planets that don't
have them. The RED cursor shows which
planets are off limits.

GO TO VIEWPORT

The Viewport shows the planet or space
station that the Dire Wolf (your spaceship) is
currently orbiting. You can deploy or retrieve
Cosmic Transport Relays by pressing the A
button.

SHIP OPERATIONS

MISSION ORDERS

FIDO hands out new mission orders (and a
promotion!) every time you complete a
mission. Keep focused on your next
objective and you can't go wrong!

BEAMING DOWN

During the game you will need to beam down to planets
and space stations to pick up items or defeat occupying

slugs. To do this, stand in the middle of the AIRLOCK and
press the A button.

SHIP OPERATIONS

SAVING GAMES

To save your game, move your character to one of the
four SLEEP CHAMBERS on your ship and press the A
button. The numbers on the sleep chambers correspond
to the save game numbers at the beginning of the game.

BATTLE SCREEN
When you arrive at a planet occupied by Slugs, you must
defeat their space patrols, or be forced to retreat to your
previous location. Use the A button to fire rocket thrusters
and the B button to fire torpedoes. As you progress
through the game you will receive spaceship powerups.
Give them to FIDO to install. Two of the powerups are
special weapons. Launch and explode SPACE MINES by
pressing and releasing the Y button. Launch and explode
QUARK TORPEDOES by pressing and releasing the X
button.

9

TROOPER ALERT...STRATEGY TIPS

1. Sergeant Slack hangs out at the
space station in the center of the
Galaxy where you start the game.
Once you make friends with him,
go to see him as soon as you get
a promotion, and he'll upgrade
the armor on your Combat Suit.

2.Cosmic Transport Relays are your
key to fast travel around the
Galaxy. Place them on or near
key planets and you'll navigate
the spaceways with ease.

3.Slugs hate Fast Food. Slugs often
reconquer a planet once you've
left it, but once you establish a
Fast Food Franchise on a planet
(look for the double-F marks!),
they'll never go near it again.

TROOPER ALERT...STRATEGY TIPS

4.Look for cliffs and walls that can
be blasted with Star Fuel Drums.
Valuable items may be on the
other side.

5.Be on the lookout for mailboxes.
They contain info from a fellow
secret agent that will help your

| mission.

6.Listen to the SPIRIT of the planet
when you see one. Do what they
ask, and they will give you a
valuable treasure from their

planet.

Here are a few basic items that you will encounter during
your adventure.

HEALTH FRUITS (Neenapods)- Use with the
First Aid Station onboard the Dire Wolf to
restore your health.

FIDO UPLINK- Use this to have FIDO beam
you back to the Dire Wolf from planets and
dungeons.

NEON SIGN- Slugs hate advertising! They
lose two eyes when they touch these signs.

ITEMS

LUCKY CHARM- Use these to trade for
other goods.

ANCIENT ARTIFACT- Use these to trade for
other goods.

SLUG TRADING CARDS- Use these to trade
for other goods. These are especially
valuable on the Slug Flagship.

STATUS STAR- This tells your rank.

OPENING WALKTHRU

*

Visit the traders often. some items
ә you find аге valuable; some iterns
are worth cold cash. What about |

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a

that Fast Food Permit?
* о:---е
FIDO is your friend! Ask `
him about everything—he Ј
knows а lot of stuff. And е4 2
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5 1 0...
.-4Х * vis
5 і Visit Slack after each promotion for
S * some important assistance
9e e 7

1. Meet Supply Specialist Slack—try to befriend him
2. Rescue the Secret Agent—get Electrokey

3. Find 1st Map Chip for FIDO—your world expands
4. Talk to the Spirit of the Planet—get Medal for Slack
5. Talk to the Spirit of the Planet—get Brass Lamp

6. Trade with Black Market Max—get Diamond King
7. Trade with Bargain Bob—get Silver Spoon

8. Trade with Max again—get Suit Module #1

9. Restore the Sunshine Machine

10. Find 2nd Map Chip—now youre on your own

ULL

Suit Module Combos

NOTE: The combat suit is a tricky piece of high-tech equipment
that requires skill & ingenuity to configure...

THE MODULES:

Кез
= spacer (position irrelevant) iaa] = blocker (position irrelevant)

6 = Зик Module #1
p
= Suit Module #3

= Suit Module #2

(0! = Suit Module #4

DIAGRAM OF MODULE ASSEMBLY :

- configuration at startup, and a
good neutral position that eases
transitions to most of the

= Power Pack

(can vary from positions
shown--as long as the sockets
connect)

ОО - MAGNET HANDS ENABLED

(power + #2 + #3)
* push & pull objects

useful combinations

= SNORKEL ENABLED

(power + #1)
* swim underwater

= JET PACK ENABLED

(power + #2)
* fly through space

= CAMOUFLAGE ENABLED

(power + #3)
* look like the enemy

= ICE RAY ENABLED
(power + #4)
' freeze enemies & lava

* BOUNCE SHOT ENABLED
(power + #1 + #2)
' more powerful weapon

= POWER BALL ENABLED
(power + #1 + #2 + #3)
* more powerful weapon

= SELF REPAIR ENABLED
(power + #1 + #4)
* convert battery power to health

= SUPER SHIELD ENABLED
(power + #3 + #4)
· deflect enemy blows

- SWEEP SHOT ENABLED
(power + #2 + #3 + #4)
: more powerful weapon

= TACTICAL NUKE ENABLED
(power + #1 + #2 + #3 + #4)
* ka-boom!

SKYWAY MAP

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section 7

Hints:

Slugs like to ravel through tubes: use your camouflage module to explore the ship

Stay alert: vertical tubes are one-way elevators that make backtracking tricky

There are a number of robots that will betray their Slug masters if you give them trading cards
If you get lost, beam directly back to the entry room from any transporter square ( +»)

Here's a list of things to do:

Ме O00 чолдо е

Enter here from Dire Wolf—pay Slug robot to open first door
Pay Slug robot and get red key

Open locked door with red key and thaw secret agent

Get blue key from thawed secret agent—clone weapons &. fatal signs here
If trap door is open, fall through—otherwise walk across
Defeat space ship—unlock door

Pass thru unlocked door to reach down tube

Defeat robot trio—unlock door

Pass thru unlocked door—pay Slug robot to close trap door
Unlock entrance to weapons research lab with blue key

Pay Slug robot and get fatal sign

Defeat Slug Lord once and for all with fatal signs!

BIG SKY TROOPER CREDITS

Game Design & Project Lead: HAL BARWOOD

Lead Programmer & Bossman: TONY HSIEH

Programming & Sound: JEFF HALL

Programming & A.l.’s: MARK NADEAU

Planet Geology & Slug Biology: MARK HAIGH-HUTCHINSON
Additional Programming: MARK CROWLEY

Lead Artist & Visual Design: JUSTIN CHIN
Background Art & Animation: TOM PAYNE
Background Art: PATRICK SIRK

Additional Animation: SEAN TURNER
Additional Art: CHRIS HOCKABOUT

Music Composed & Sound Designed by: GREG TURNER
courtesy of REALTIME ASSOCIATES, INC.

Lead Tester: JO "Captain Tripps” ASHBURN
Lead Tester: DARREN JOHNSON

Production Manager: WAYNE CLINE

90 DAY LIMITED WARRANTY

JVC Musical Industries, Inc. warrants to the original purchaser of
this JMI software product that the medium on which this
computer program is recorded is free from defects in materials
and workmanship for a period of ninety (90) days from the date of
purchase. This JMI software program is sold "as is" without
express or implied warranty of any kind, and JMI is not liable for
any losses or damages of any kind resulting from the use of this
program. JMI agrees for a period of ninety (90) days to either
repair or replace, at its options, free of charge, any JMI software
product, postage paid, with proof of date of purchase, at its
Factory Service Center.

This warranty is not applicable to normal wear and tear. This
warranty shall not be applicable and shall be void if the defect in
the JMI software product has arisen through abuse, unreasonable
use, mistreatment or neglect.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
SHALL BE BINDING ON OR OBLIGATE JMI. ANY IMPLIED
WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE LIMITED TO THE NINETY (90)
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL JMI BE
LIABLE FOR ANY SPECIAL INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR
MALFUNCTION OF THE JMI SOFTWARE PRODUCT.

Some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limited or incidental or
consequential damages so the above limitations and/or
exclusions of liability may not apply to you. This warranty gives
you specific rights, and you may also have other rights which
may vary from state to state.

JVC Musical Industries, Inc.

2800 Barham Boulevard, Suite 305

Los Angeles, CA 90068
1-900-454-4JVC

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Big Sky Trooper™ and ©1995 LucasArts Entertainment .
Company. All Rights Reserved. Used Under Authorization.

The LucasArts logo is a registered trademark of LucasArts
Entertainment Company.

3800 Barham Bivd., Suite 305
Los Angeles, CA 90068
Posted on 27 August 2022, 07:16 by:   Nicetrybitch    PM
Score +15
This is a weird hentai, but I still busted. 8/10 too much water.

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