Big Sky Trooper (USA) (1995) - SNES Manual Big Sky Trooper _______________________________________________________________________________ Topics: SNES Manual, Game Manual, SNES, Super Nintendo _______________________________________________________________________________ Collection: manuals_contributions; manuals; additional_collections _______________________________________________________________________________ Language: English _______________________________________________________________________________ https://archive.org/details/big-sky-trooper-usa _______________________________________________________________________________ Big Sky Trooper
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Big Sky Trooper Big Sky Trooper Coverart.png Developer(s)LucasArts Publisher(s)JVC Musical Industries Platform(s)Super NES Release NA: October 1995 PAL: 1995 Genre(s)Action Mode(s)Single player
Big Sky Trooper is a sci-fi action game, produced by JVC Musical Industries and LucasArts for the Super NES in October 1995. The game runs on the ZAMN engine.[1]
Contents 1Gameplay 2Reception 3References 4External links Gameplay At the start of the game, the player chooses an avatar, male or female. The evil Space Slug forces, led by the Sultan of Slime, have launched a sudden attack on humanity, quickly occupying the majority of planets in the galaxy, and forcing the Sidereal Shock Troops to recruit soldiers to counter the threat. After passing three "grueling tests", the player is made a "21-star general" and transported to the E.S.S. Dire Wolf, where they meet the ship's Flexible Interactive Digital Omnicomputer (FIDO, represented by a dog). From this point, the player receives various orders, from rescuing stranded agents on various cartoon-like worlds, retrieving upgrade parts for the ship and the player, and repairing various machines which help keep the universe running.
The vast majority of the game, however, is spent hunting down and driving the Slugs off different planets; when arriving at an occupied world, the game switches to an overhead Asteroids-esque view, where the Dire Wolf must shoot down all enemies (beginning with small, weak ships, with larger ones featured later in the game). After this, the player dons a suit of powered armor and descends to the planet's surface to hunt down the Slugs. Once this is finished, any additional tasks (such as speaking to people, opening up passages to the different machines) can be completed, or the player can return to the Dire Wolf and head to the next planet.
Reception A reviewer for Next Generation, noting the game's incongruous mix of cutesy graphics and storyline with remarkably complex gameplay and levels, concluded that "What exactly this game's intended audience is supposed to be, we can't figure out, but it deserves at least a small one." He gave it three out of five stars.[2]
References "Interview: Toshiyasu Morita at Sega-16.com". Archived from the original on 14 January 2010. Retrieved 5 February 2010. "Big Sky Trooper". Next Generation. Imagine Media (11): 186, 189. November 1995. _______________________________________________________________________________
Full text:
WARNING: PLEASE READ THE ENCLOSED CONSUMER INFORMATION AND PRECAUTIONS BOOKLET CAREFULLY BEFORE USING YOUR NINTENDO? HARDWARE SYSTEM OR GAME PAK.
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TROOPER ALERT...BACKGROUND BRIEFING ....... 2 аи а АДА УРА 3 и огоо 3 NAMES S" CONTROLEER.PARTS (Foi oo. ose eee ee. 4 ПИЧИ ONIONS ИЕ ИЛА aT dew ea о. 5 ИНИЗЭБЕПАТӘМЕТ epee Ce 222222222... 6 PROOPER ALERT- STRATEGYORIRS AT. 222222222... 10 КЕМЕГЕ occa s P D EN ШАШ И. ee 12 ЕНБЕК ОО. ЕА иу... 14
Gooey green gastropods from beyond the stars have discovered the human race! And they're so disgusted by eur bones and bad habits that they ve declared total war! Lured by a sly military recruiter, you sign a simple contract, and the next thing you know you're a 21-Star General in the Big Sky Troopers, off on a loony adventure to save the world from the Sultan of Slime and his alien armada
There are two obstacles on the road to glory; first, it turns out you re the only one brave (or dumb) enough to volunteer for duty, and second, the Slugs have sabotaged the ancient machinery that operates reality. So... even with а star-hopping battle cruiser to carry you into action, 8 deadly laser gun to wield, and a computer sidekick named FIDO to keep you out of trouble, you can't simply out-fight the enemy -- you must also solve the mystery of the universe if you hope to lead Earth's forces to victory.
—— o — cm __-__---- Rm P
STARTING THE GAME
Turn off your Super Nintendo Entertainment System by sliding the POWER bar away from the Game Pak slot. Plug a game controller into your system.
Insert the Big Sky Trooper Game Pak, label facing front, in the system slot.
Turn on the system by sliding the POWER bar toward the system slot.
When the Title screen appears, press the START Button to begin play.
Choose your character (male or female) with the A or START button.
If you have previously saved a game, you may restore this game by choosing the BST Combat Suit icon in the middle, then selecting the saved game you wish to play. |
NAMES OF CONTROLLER PARTS
This manual refers to the following directions: | Control Pad UP
A Control Pad LEFT| |4 (О | | Control Pad RIGHT V
Control Pad DOWN |
A button-
B button-
X button-
Y button-
BUTTON CONTROLS
pick up items, activate switches, talk to characters, arrange suit modules, fire rocket thrusters (in space battle)- it’s an all purpose “DO” command
fire standard weapons, speed through most text and animation displays, back out of
display modes
use combat suit module powerups (after configuring them in the inventory screen)
Use selected inventory item
SHIP OPERATIONS
USING THE VIEWSCREEN
Walk up to your ship S viewscreen and press the A button. FIDO will appear. Select the display mode you want with your control pad, then press A again.
TALK TO FIDO You can ask FIDO about items in your inventory. FIDO has lots of useful hints and
information. It's IMPORTANT to ask him about any new item you collect.
SHIP OPERATIONS
GO TO SKYWAY MAP
Use this map to travel around the Big Sky Galaxy. Move the cursor to a destination planet. If the cursor flashes GREEN, you can go there by pressing the A button. If the cursor flashes RED, the planet is out of range, and you need to install a Cosmic Transport Relay.
* You can travel to ANY planet that already has a relay. Double green cursors reveal their presence on the map.
If the planet you're on has a Relay, you can travel to any ADJACENT planet, whether it has a Relay or not. But you can't reach distant planets that don't have them. The RED cursor shows which planets are off limits.
GO TO VIEWPORT
The Viewport shows the planet or space station that the Dire Wolf (your spaceship) is currently orbiting. You can deploy or retrieve Cosmic Transport Relays by pressing the A button.
SHIP OPERATIONS
MISSION ORDERS
FIDO hands out new mission orders (and a promotion!) every time you complete a mission. Keep focused on your next objective and you can't go wrong!
BEAMING DOWN
During the game you will need to beam down to planets and space stations to pick up items or defeat occupying
slugs. To do this, stand in the middle of the AIRLOCK and press the A button.
SHIP OPERATIONS
SAVING GAMES
To save your game, move your character to one of the four SLEEP CHAMBERS on your ship and press the A button. The numbers on the sleep chambers correspond to the save game numbers at the beginning of the game.
BATTLE SCREEN When you arrive at a planet occupied by Slugs, you must defeat their space patrols, or be forced to retreat to your previous location. Use the A button to fire rocket thrusters and the B button to fire torpedoes. As you progress through the game you will receive spaceship powerups. Give them to FIDO to install. Two of the powerups are special weapons. Launch and explode SPACE MINES by pressing and releasing the Y button. Launch and explode QUARK TORPEDOES by pressing and releasing the X button.
9
TROOPER ALERT...STRATEGY TIPS
1. Sergeant Slack hangs out at the space station in the center of the Galaxy where you start the game. Once you make friends with him, go to see him as soon as you get a promotion, and he'll upgrade the armor on your Combat Suit.
2.Cosmic Transport Relays are your key to fast travel around the Galaxy. Place them on or near key planets and you'll navigate the spaceways with ease.
3.Slugs hate Fast Food. Slugs often reconquer a planet once you've left it, but once you establish a Fast Food Franchise on a planet (look for the double-F marks!), they'll never go near it again.
TROOPER ALERT...STRATEGY TIPS
4.Look for cliffs and walls that can be blasted with Star Fuel Drums. Valuable items may be on the other side.
5.Be on the lookout for mailboxes. They contain info from a fellow secret agent that will help your
| mission.
6.Listen to the SPIRIT of the planet when you see one. Do what they ask, and they will give you a valuable treasure from their
planet.
Here are a few basic items that you will encounter during your adventure.
HEALTH FRUITS (Neenapods)- Use with the First Aid Station onboard the Dire Wolf to restore your health.
FIDO UPLINK- Use this to have FIDO beam you back to the Dire Wolf from planets and dungeons.
NEON SIGN- Slugs hate advertising! They lose two eyes when they touch these signs.
ITEMS
LUCKY CHARM- Use these to trade for other goods.
ANCIENT ARTIFACT- Use these to trade for other goods.
SLUG TRADING CARDS- Use these to trade for other goods. These are especially valuable on the Slug Flagship.
STATUS STAR- This tells your rank.
OPENING WALKTHRU
*
Visit the traders often. some items ә you find аге valuable; some iterns are worth cold cash. What about |
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that Fast Food Permit? * о:---е FIDO is your friend! Ask ` him about everything—he Ј knows а lot of stuff. And е4 2 what about FIFI? ? е ә---Ф 5 1 0... .-4Х * vis 5 і Visit Slack after each promotion for S * some important assistance 9e e 7
1. Meet Supply Specialist Slack—try to befriend him 2. Rescue the Secret Agent—get Electrokey
3. Find 1st Map Chip for FIDO—your world expands 4. Talk to the Spirit of the Planet—get Medal for Slack 5. Talk to the Spirit of the Planet—get Brass Lamp
6. Trade with Black Market Max—get Diamond King 7. Trade with Bargain Bob—get Silver Spoon
8. Trade with Max again—get Suit Module #1
9. Restore the Sunshine Machine
10. Find 2nd Map Chip—now youre on your own
ULL
Suit Module Combos
NOTE: The combat suit is a tricky piece of high-tech equipment that requires skill & ingenuity to configure...
THE MODULES:
Кез = spacer (position irrelevant) iaa] = blocker (position irrelevant)
6 = Зик Module #1 p = Suit Module #3
= Suit Module #2
(0! = Suit Module #4
DIAGRAM OF MODULE ASSEMBLY :
- configuration at startup, and a good neutral position that eases transitions to most of the
= Power Pack
(can vary from positions shown--as long as the sockets connect)
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section 7
Hints:
Slugs like to ravel through tubes: use your camouflage module to explore the ship
Stay alert: vertical tubes are one-way elevators that make backtracking tricky
There are a number of robots that will betray their Slug masters if you give them trading cards If you get lost, beam directly back to the entry room from any transporter square ( +»)
Here's a list of things to do:
Ме O00 чолдо е
Enter here from Dire Wolf—pay Slug robot to open first door Pay Slug robot and get red key
Open locked door with red key and thaw secret agent
Get blue key from thawed secret agent—clone weapons &. fatal signs here If trap door is open, fall through—otherwise walk across Defeat space ship—unlock door
Pass thru unlocked door to reach down tube
Defeat robot trio—unlock door
Pass thru unlocked door—pay Slug robot to close trap door Unlock entrance to weapons research lab with blue key
Pay Slug robot and get fatal sign
Defeat Slug Lord once and for all with fatal signs!
BIG SKY TROOPER CREDITS
Game Design & Project Lead: HAL BARWOOD
Lead Programmer & Bossman: TONY HSIEH
Programming & Sound: JEFF HALL
Programming & A.l.’s: MARK NADEAU
Planet Geology & Slug Biology: MARK HAIGH-HUTCHINSON Additional Programming: MARK CROWLEY
Lead Artist & Visual Design: JUSTIN CHIN Background Art & Animation: TOM PAYNE Background Art: PATRICK SIRK
Additional Animation: SEAN TURNER Additional Art: CHRIS HOCKABOUT
Music Composed & Sound Designed by: GREG TURNER courtesy of REALTIME ASSOCIATES, INC.
Lead Tester: JO "Captain Tripps” ASHBURN Lead Tester: DARREN JOHNSON
Production Manager: WAYNE CLINE
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