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Bill Laimbeer's Combat Basketball (1991) - SNES Manual

Bill Laimbeer's Combat Basketball

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Posted:2022-09-02 23:38
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Bill Laimbeer's Combat Basketball (1991) - SNES Manual
Bill Laimbeer's Combat Basketball
_________________________________________________________________________________________
Topics SNES: Manual, Game Manual, SNES, Super Nintendo
Collection: manuals_contributions; manuals; additional_collections
Language: English
________________________________________________________________________________________
https://archive.org/details/bill-lambeers-combat-basketball-usa
________________________________________________________________________________________

https://en.wikipedia.org/wiki/Bill_Laimbeer%27s_Combat_Basketball

From Wikipedia, the free encyclopedia
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Bill Laimbeer's Combat Basketball
Bill Laimbeer's Combat Basketball Coverart.png
Box art
Developer(s)Hudson Soft[2]
Publisher(s)Hudson Soft
Platform(s)Super NES
Release
NA: November 1991[1]
Genre(s)Sports
Mode(s)Single-player
Multiplayer

Bill Laimbeer's Combat Basketball is a futuristic basketball video game released by Hudson Soft for the Super Nintendo Entertainment System (SNES) in 1991. It was initially released in Europe under the name Future Basketball for the Amiga and Atari ST home computers in 1990. It was the first basketball game released for the SNES.[3] The game stars Bill Laimbeer, who played for the Detroit Pistons of the NBA during a time when the team was notorious for aggressive and dirty, physical play.[4]

The game takes place in the year 2031. Bill Laimbeer has become commissioner of a basketball league, fired the referees and created a style of play without rules. There are no fouls and use of weapons is perfectly legal.[5]

Gameplay
The game utilizes an uncommon overhead view of the court.[6] Unlike real basketball, players can physically check each other on the court without the threat of personal or team fouls. Destructive items such as bombs frequently appear on the court.[5]

A season lasts 14 games without any playoff games. After each season, the top two teams in each league advance to the league above, and the bottom two teams in each league get moved down to the league below. Ties are broken by beginning season standings. If two teams finish the season with the same record, the one that was ranked higher at the beginning of the season will be ranked highest. The player starts out his career in the Third Division and must work his way up to the Super League; where the best teams vie for league supremacy.[2]

Reception
Reception
Review score
PublicationScore
GamePro
Bret Alan Weiss, writing for Allgame, gave the game a negative review, criticizing the graphics, sounds and controls. Scoring the game one star out of five, he commented that these and other faults "mar what could have been a guilty pleasure."[6] Game Informer's Jeff Marchiafava had a more positive view of the game on his list of "Weirdest Celebrity-Based Video Games."[7]

References
"Release information". GameFAQs. Retrieved 2008-08-12.
"Season information". allgame. Archived from the original on 2014-11-15. Retrieved 2012-01-19.
"Bill Laimbeer in a Video Game." AP File Photo. September 27, 1991. The Prescott Courier.
Bad Boys Still the Best Archived 2012-02-22 at the Wayback Machine, www.nba.com, accessed August 31, 2008
"Basic game overview". MobyGames. Retrieved 2012-01-19.
Weiss, Bret Alan. "Bill Laimbeer's Combat Basketball review". All Game. Rovi. Archived from the original on November 15, 2014. Retrieved July 4, 2012.
Marchiafava, Jeff (August 17, 2011). "The Weirdest Celebrity-Based Video Games". Game Informer. Retrieved July 4, 2012.
________________________________________________________________________________________

Full text:

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THANK YOU!

YOU HAVE JUST MADE A PERFECT CHOICE BY
SELECTING AND PURCHASING THIS QUALITY
HUDSON SOFT PRODUCT.

Thank you for selecting "Bill Laimbeer's Combat
Basketball". In order to insure your full enjoyment of
this game, we recommend that you read the manual
carefully and follow its instructions and suggestions.

IKON soft

Hudson Son USA Inc
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WARNING

WARNING! WARNING! WARNING! WARNING!

• Because this is a precision tooled device, do not use
or store it in extreme temperature conditions. Avoid
hard shocks.

- Avoid soiling the connector terminals by handling or
spilling liquids. Soiled connectors can cause system
breakdown.

• Do not clean this device with alcohol, thinner, benzine
or other volatile substances.

• Always turn the power off before inserting or remov¬
ing cartridge from the main system.

• We recommend that you play this game at a distance
from the television screen.

• When engaged in prolonged bouts of game playing,
we recommend that you rest fori D to 20 minutes
every two hours in order to avoid strain in your vision
and general health.

Do not use a front or rear projection television with your Super Nintendo Enturtain-
mBnt System x (Super NES ,W ) and this video game. Your projection television screen
may be permanently damaged if video games with stationary scenes or patterns are
played on your projection television. Similiar damage may occur if you place a video
game on hold or pause. If you use your projection television with this video game,
neither Hudson nor Nintendo of America Inc. will be liable for any damage. This
situation is not caused by a defect in the Super NES or this game; other fixed or
repetitive images may cause Similiar damage to a projection television. PlBase contact
your TV manufacturer for further information.

©

TABLE OF CONTENTS

Game Story. •“

The Controller. 6

How to Play.

Single Game. 9

League Game. £

League Menu Options

Items. : -

FCC Regulations. .1-

Limited Warranty. 1

O

GAME STORY

In the 1980’s and '90's, there was a legendary "Bad
boy” of professional basketball. As the roughest player
in the league, Bill Laimbeer was well known for doing
anything to get the ball. Unfortunately, the basketball
league didn’t quite approve of his ’’competitive’’ style of
playing, so they forced him to retire.

Times have changed. The year now is 2030 and Bill
Laimbeer has mysteriously resurfaced as commissioner
of the basketball league. He's as young and as vigorous
as he was at his prime. Some believe that he has used
today's cloning technology, but no one can say for sure.
One thing is for sure: His objective is to get back at
those people who forced him to retire, and to play
basketball his style!

His first move as commissioner was to fire all the
referees and eliminate all personal fouls. He has also
allowed major companies to use the cloning technology
to create an army of incredible players. The players
wear armor and compete not only for points, but for
weapons, explosives and cash that are tossed into the
game by the eager spectators. And finally, he’s put
himself back in the game - at a price. . .

Now when you win, you crush the opposing team. But
when you lose, you really lose. "This is basketball my
way,” exclaims Laimbeer.

"No wimps, no wussies! Just
brutal hard-core action!"

The sport is no longer bas¬
ketball. It's Bill Laimbeer's
Combat Basketball!

0

THE CONTROLLER

Player jump or shoot,
Menu cancel

Arrow Keys:

A Button:

B Button:

Start Button:

Moves player Up, Down, Left and Right.
Use for menu selection.

Enters menu choice.

Makes player jump, tackle or shoot.
Also cancels menu selection.

Pauses game.

Menu choose

Player movement, Pause
Menu select

MAIN MENU

sutcr

You are given a choice of the following game modes:

Single Game - Player 1 vs the Computer or Player 1
vs Player 2.

Start League - Begin a new league from scratch. A
maximum of eight players can compete in league play.
Continue League - Loads a saved league from the
backup memory and allows
you to continue playing.

Game Duration - Set the
length of the game for 3, 5,

10, 15, 20, or 30 minutes.

O

HOW TO PLAY

Each game has two halves. Teams change sides after
halftime. The team with the highest score at the end of
the game wins.

Active Player - You control the
active player on the screen
with the two arrows behind
him. The player closest to the
ball is automatically selected as
the active player.

Running and Dribbling - The

arrow key controls the player's movement in eight direc¬
tions. When the player has the ball, he automatically
dribbles it (no traveling penalty].

Passing - Use the arrow key to point the active player in
the direction you wish to pass, then press the B Button.
You must be pressing the arrow key as you press the B
Button for a successful pass.

Shooting - You can shoot from
anywhere on your opponent's
half of the court. To shoot,
release the arrow key and press
the B Button. If your active
player is not facing the basket,
he will automatically turn and
shoot. If he is already facing the
basket, he will shoot faster. The
basket is the same color as the opposing team. After
you make a basket or a three pointer, the opposing
team is awarded a ''throw-in' 1 right behind the basket.

O

Tackles - If your active player does not have the ball, you
can make him dive forward. If he impacts with an oppo¬
nent, he tackles him and knocks the ball loose. Make
your active player dive in any direction by pressing the B
Button while holding the arrow key.

Jumping - If your active player does not have the ball,
you can make him jump by releasing the arrow keys and
pressing the B Button. Jump to catch the ball in the air
or intercept your opponent's shot.

Throw In - If you throw the ball out of bounds, your
opponent is awarded a throw in. The computer automati¬
cally brings a player to throw the ball into play. The
playters closest to the ball on both teams become the
active players. If your team is throwing in the ball, posi¬
tion your active player away from any opponents and
press the B button. Your teammate will throw the ball to
your active player. If you don't see your active player, look
on the map in the lower left hand corner to find him. The
clock is always stopped during the throw in.

Special Note: Look out for quick tackles coming from
your opponents as you receive the ball!

Score - Two points per basket. Three points are
awarded for making a basket from outside the three
point line.

Shot Clock - You must shoot the ball within 30 seconds
of receiving it. The Shot Clock is reset when the ball
changes possession or goes out of bounds.

Back Court - If you throw or carry the ball from your
opponents' half of the court back to your half of the court,
your opponent is awarded, a throw in at the half court line.

SINGLE GAME

If you select Single Game from the Main Options menu,
you are taken to the Skill Options menu. You can select
from the four skill levels: Beginner, Amateur, Advanced
and Professional. Each player’s skill level is determined
from the selection.

LEAGUE GAME

There are eight teams in each league. Each team plays
every other team twice, so each team plays 14 games in
a season. At the end of the season, the first two teams
in each league move up. The bottom two teams are
relegated.

Start New League/ Edit League - Select a team with
the A Button. The Edit Team screen appears. In the Edit
Team screen, you can change the team name and color,
and set the team to be controlled by the computer or a
human.

Continue - This takes you to the League Option menu,
and the league begins.

Special Note: At least one team must be controlled by a
f human. Otherwise you will not be able to continue.

! How to Edit a Team - Select team's name, color or
l player and press the A Button. When completed,
select Exit.

Team

SPC

DEL

CAP

END

Insert a space.

Delete a character under
the cursor.

Change characters to upper
or lower case (Select key).
Exit from screen.

The cursor can also be moved left and right with the L
and R buttons. Capital or small case letters can be
selected with the Select Button.

Color - Press the A Button to select your team's color.

Player - Press Up or Down to select between Computer
or Human. If you make the team Human, the team is
controlled by a human player. Note that ALL 8 teams in
the league can be set to Human, allowing 8 people to
compete against each other!

Continue League - If you have saved a league, you can
reload it and continue playing. Up to eight games can be
saved in the battery backup memory. Note: You cannot
save a game from this point.

LEAGUE MENU OPTIONS

Today's Matches - When this option is chosen, it ends
the current player's changing of positions, trading, etc.
The next human player can then edit his/her team.
When all human players have finished editing their
teams, the week's pairings for each league and the
results are displayed. The games with human partici¬
pants will be played when the appropriate league is
shown. Keep an eye on the bottom section of the
screen. It tells you which team is being edited. All teams
use the first joypad for editing.

View League - Lists the standings of all the teams in
each league including records of wins, losses and ties.
Season points (Pts) are awarded two for a win, one for a
tie and zero for a loss.

Edit Team - Change your
player's positions and trade for
new players.

Position - Move the cursor to
view each player's abilities.

Press the A Button to select a
player to change. Move the
cursor again to select a player

to change with, and press A. The two player's faces will
be swapped. Cancel the choice by pressing the B
Button.

Trade - First select the player you
want to trade and press the A
Button. Your player's face will
appear on the left. The player you
want to buy will appear on the right.

Pressing Up and Down will display
other players to buy.

Half of your player's cost will be added to your account.
Select the player you want to buy. If you have enough
money in your account, the cost of the new player will
appear white. If you do not have enough money, the
cost is displayed in red and the screen will blink if you
try to buy him. Cancel your decision with the B Button.

Player's abilities are measured on a scale from 1 to 5.
The abilities are:

Speed: How fast he can run.

Agility: How long he stays on the ground after diving.
Shooting: How accurately he can shoot.

Passing: How accurately he can pass to his team
mates.

Aggressiveness: How hard he will tackle an opponent.
Strength: How long he stays on the ground after being
tackled.

Money - In League Play, you earn money by collecting
coins. You also are awarded money for each game:

Win $50,000

Tie $25,000

Loss $10,000

Save - After you have played a few games, you will
want to save your league. Up to eight leagues can be
saved in the battery backup memory, Delete will free up
space to store another league. Exit takes you back to
the league screen.

Quit - When the computer asks you if you are sure,
reply with the "Yes" or "No". If you quit without saving
your league, the record of the games you have played
will be lost.

ITEMS

Several items are found on the
playing field during the game.

Coin - One coin is worth $10,1X10.
Money is used in League Play to buy
new players.

Power Up - If a player picks this up,
his abilities will be increased for a
few seconds.

Mine - If you touch a mine, you will
be blown up and knocked out for a
few seconds.

Saw Blade - If you touch the Saw
Blade, it starts spinning and moves
towards your opponents active
player in wide arcs. When the Saw
Blade hits your opponent, he will be
knocked out.

Homing Missile - Like the Saw
Blade, but shoots directly towards
your opponent's active player, knock¬
ing him out.

COMPLIANCE WITH FCC REGULATIONS

Th s equipment generates and uses red o frequency energy and if not installed
and used properly, that is. in strict accordance with the manufacturer’s
nstructions. may cause interference to radio and television reception, ft has
been type tested and found to comply with the limits for a Class B computing
device n accordance 'with the specifications in Subpart J of Part 15 of FCC Rules,
which are designed to provide reasonable protection aga nst such interference
in a residential hstaflauon, However, there is no guarantee that interference will
net occur in a particular installation. If this equipment does cause interference
to radio or television receptor, which can be determined by turning the
equipment off and on, the use'' is encouraged to try to correct the interference
by one or more of the following measures:

• Reonent the receiving antenna

• Relocate the NES with respect to the receiver

• Move the Super NES away from the receiver

• Plug the Super NES into a different outlet so that the computer and receiver
are on different circuits

If necessary, the user should consult the dealer or an experienced radio/
television technician for additional suggestions. The user may find the following
booklet prepared by the Federal Commun cations Commission helpfu’ How to
identify end Peso ve Radio-TV Interference Problems. Th s booklet is available
from the U.S. Government Printing Office. Washington D.C. 2G401, Stock No.
004-0C0-03345-4.

ADVISORY

READ BEFORE USING YOUR SUPER NES

A very small portion of the population may expsrence epileptic secures when
viewing certain kinds cf '’ashing lights or patterns that are commonly present in our
daily environment. These persons may experience seizures wh le watching some
knds of television pictures or playing ceta n video games. Payers who have nothad
any previous seizures may nenethe ess have an undetected epileptic cond tion. We
suggest that ycu consult your physician if you have an ep'epbc condition a- if you
experience any of the following symptoms while playing video games: a r tered vision,
muscle twtehing. other involuntary movements. loss of awareness of your
surroundings, mental confusion and /convulsions

LIMITED WARRANTY

Hudson Soft USA. Inc. ("Hudson”) warrants to the original purchaser of th s
Hudson software product that the medium on which this computer
program is recorded is free from defects in materials and workmanship for
a period of (90) days from the date of purchase. This Hudson software
program issold'as is", without express or implied warranty of any kind, and
Hudson is not liable for any losses or damages of any kind resulting from
use of this product.

Hudson agrees for a period of (90) days to either replace, at its option, free
of charge, any Hudson software product, postage paid, with proof of date
of purchase, at its Factory Serv.ce Center.

This warranty is not acceptable to normal wear and tear. This warranty sha'I
be void if the defect in the Hudson software product has arisen through
abuse, unreasonable use, mistreatment cr neglect. THIS WARRANTY IN
LIEU OF ALL OTHER WARRANTIES AND NO OTHER PRESENTATIONS OR
CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE HUDSON.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE PRODUCT,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FCR A
PARTICULAR PURPOSE. ARE LIMITED TO THE (SO) DAY PERIOD DE¬
SCRIBED ABOVE. IN NO EVENT WILL HUDSON BE LIABLE FOR ANY
SPECIAL, INC DENTAL. OR CONSEQUENTIAL DAMAGES RESULTING
FROM POSSESSION. USE OR MALFUNCTION OF THIS HUDSON SOFT¬
WARE PRODUCT.

Some states do not allow I mitat.on as to how long an implied warranty lasts
and/or exclusions or lim tations of incidental or consequential damages so
the above limitations and/or exclusions of liability may rot apply to you. Th s
warranty does give you specific rights, and you may also have other rights
which vary from state to state.

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