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BioMetal (1993) - SNES Manual

バイオメタル

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Posted:2022-09-05 21:14
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Posted on 05 September 2022, 21:14 by:   Rankawaii    PM
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BioMetal (1993) - SNES Manual
BioMetal
バイオメタル
________________________________________________________________________
Topics: SNES Manual, Game Manual, SNES, Super Nintendo
________________________________________________________________________
Collection: manuals_contributions; manuals; additional_collections
________________________________________________________________________
Language: English
________________________________________________________________________
https://archive.org/details/bio-metal-pal
________________________________________________________________________

https://en.wikipedia.org/wiki/BioMetal_(video_game)

BioMetal (video game)

From Wikipedia, the free encyclopedia

BioMetal is a single-player horizontal scrolling shooter game released on June 1, 1993 for the Super NES (SNES).[1]

The game features six different weapons to combat the BioMetals, an extraterrestrial race determined to destroy the human race. The gameplay is very similar to that of the R-Type series, with the final boss even greatly resembling and behaving similarly to that series' iconic boss enemy Dobkeratops.

The European and North American versions of BioMetal feature a soundtrack entirely created of remixed songs of techno group, 2 Unlimited from their 1991 album, Get Ready!. The Japanese version of the game features an entirely different soundtrack.

A sequel called BioMetal Gust was released for the Sega Saturn in 1997, included with the Dezaemon 2 pack.

Developer(s)Athena
Publisher(s)Activision
Composer(s)Yoshio Nagashima
Ali Lexa
John Rodriguez
Platform(s)Super NES
Release
EU: 1993
JP: March 19, 1993
NA: November 1993
Genre(s)Scrolling shooter
Mode(s)Single-player

Contents
1Plot
2Gameplay
3Reception
4References
5External links
Plot

Even in the first level of the game, the enemies come after the player in a fast and furious manner.
It is the year GC 232 (Galaxy Century Year 232). A huge war that had begun years and years before has divided the Milky Way and all of its natural resources have been exhausted. The Milky Way Galactic Council is forced to send a fleet of starships to a nearby planet by the name of UP457 in search of any resources that can replenish the ones lost during the battle. However, during this mission, the fleet is destroyed by a race of half-machine, half-animal aliens referred to as "BIOMETAL" by the Galactic Council.

One of the Council's supercomputers then calculates that the number of these "BIOMETALS" is increasing rapidly and will have the Milky Way completely taken over within 32 hours. So the Halbard's crew, young pilot Kid Ray and biologist Anita (a reference to the names of the two lead singers of 2 Unlimited, who provided the music for the North American/European version of the game), along with their fleet, WASP, are assigned to eliminate the hostile threat on UP457.

Gameplay
Weapon power-ups are gained by destroying pods and picking up the released power-ups, which cycle through the various weapon types as in Raiden. Some weapons cancel each other out. The player also has a shield in the form of four spinning orbs that circle around the ship when engaged. Charge power is drained when the shield is active. The shield can be used as protection against enemy fire.

Reception
Reception
Review scores
PublicationScore
Famitsu22/40
Joypad76/100[3]
Famitsu gave it a 23/40.[4]

References
"Biometal - (Super Nintendo, SNES) Reproduction Cartridge with Game Case and Manual: Super Nintendo Entertainment System: Video Games - Amazon.ca". www.amazon.ca. Retrieved 2022-06-01.
"1 Games Like BioMetal for SEGA Saturn". GamesLikee. Retrieved 2022-06-01.
"Super Famicom: Bio Metal". Joypad. May 1993. pp. 70–71.
"バイオメタル [スーパーファミコン] / ファミ通.com". www.famitsu.com. Retrieved 2019-05-24.

External links
BioMetal at GameSpy
BioMetal at MobyGames
________________________________________________________________________

Full text:

WARNING: PLEASE CAREFULLY READ THE CONSUMER INFORMATION AND
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING
YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY.

AcTiVisioH

unlimited

REPRESENTATION, MANAGEMENT ANO PR00HCTI0N

Please read this instruction booklet thoroughly to ensure proper handling of
your new game. Please save this booklet for future reference.

LICENSED BY

(Nintendo)

NINTENDO®, SUPER NINTENDO
ENTERTAINMENT SYSTEM™,
THE NINTENDO PRODUCT
SEALS AND OTHER MARKS
DESIGNATED AS "TM" ARE
TRADEMARKS OF NINTENDO.

THIS SEAL IS YOUR ASSURANCE THAT
NINTENDO HAS APPROVED THE
QUALITY OF THIS PRODUCT. ALWAYS
LOOK FOR THIS SEAL WHEN BUYING
GAMES AND ACCESSORIES TO
ENSURE COMPLETE COMPATIBILITY
WITH YOUR SUPER NINTENDO
ENTERTAINMENT SYSTEM.

Table of Contents

The BioMetal Story.1

The BioMetal Mission.3

Pre-Flight Operations.4

The Halbard Cockpit..6

Flying the Halbard Fighter.7

GAM - Gel Analog Mutant

THE BIOLOGICAL WEAPON.10

Biometal Mission Strategies.12

Closing.13

2 UNLIMITED.14

The End of the Beginning (Credits)

16

The BioMetal Story

In the year 232 Galaxy Century
(G.C.), the space war that divided
the Milky Way and exhausted the
Galaxy’s natural resources finally
came to an end. Confronted with
this legacy of destruction, The
Galactic Federation Council called
together an emergency meeting to
decide how to reconstruct the devastated region.

The Council sent a development
group on a special fleet to the
planet UP457 in search of natural
resources. The mission proved
unsuccessful when the fleet was
annihilated by an unfamiliar force.

The last transmission sent by the doomed fleet revealed that
the forces opposing the Galactic Federation in the War of the
Galaxies had set up a top secret experiment designed to
integrate the aggressiveness of biological organisms and the
efficiency of machines into one species. The Federation code-
named this species “BioMetal”.

A computer analysis revealed that the BioMetals managed to
take over their own production and continue to increase on
planet UP457 at an alarming rate. If the BioMetal production
facility is not destroyed within the next 32 hours, the Galactic
Federation will be overthrown, and the BioMetal force will rule
the Galaxy!

1

The only fleet capable of reaching the BioMetal headquarters
on planet UP457 in time is that of WASP, a battleship cur¬
rently testing a newly developed biological weapon. The
Council has no choice! — It must send the mothership, MF-
92GX Halbard, equipped with the never before used Gel
Analog Mutant (GAM) weapon.

The Council appointed Kid Ray com¬
mander of the Halbard. He entered the
force in the galaxy year of 226. He
was the Federation’s most decorated
ace pilot in the War of the Galaxies.
After the war, he was transferred to the
GAM lab unit of WASP.

Blood Type: B Weight: 97 kilograms
Age: 25 Height: 193 centimeters

Anita was appointed co-pilot. She
obtained a doctoral degree in molecu¬
lar biophysics at the age of 14. Her
expertise makes her a valuable asset
to the BioMetal mission.

Blood Type: A Weight: 52 kilograms
Age: 21 Height: 161 centimeters

2

Your mission is to destroy the BioMetal production facility on
planet UP457 before the BioMetals multiply to unstoppable
masses.

Your MF-92GX Halbard fighter is equipped with a plasma rifle
and a two-way missile. The Federation will supply in-flight
weapon enhancements for these weapons during your mission
via space pods. When you retrieve the weapon enhance¬
ments from the pods you will gain greater power and accuracy
in eliminating the generation of BioMetals on UP457.

The Halbard fighter is also loaded with the experimental GAM
weapon. It serves as an offensive, as well as a defensive aid
to obliterate the BioMetal Force. But use it sparingly — The
GAM is so powerful that it quickly drains energy.

Extensive research has shown that a Halbard pilot’s perfor¬
mance increases at a rate of 99.9% when accompanied by the
fast-paced beat of the newest technologically developed
sounds. To ensure improved fighter performance, the Halbard
is equipped with a sound system that is programmed to
automatically play the tracks of 2 Unlimited® during your
BioMetal mission.

3

Pre-Flight Operations
Starting the game

1. Insert the Game Pak and turn your system ON. The
BioMetal title screen will appear as your techno journey
begins. Press START to immediately drop into action. If
you wish to view the training section, wait for a short
period — and the BioMetal story will begin, followed by
the demonstration sequence in which helpful piloting
and weapon strategy tips can be gained! (Note: You
can interrupt the game preview at any time by pressing
START on your SNES Controller.)

2. If you wish to modify or view any game options return
to the title screen and move the pointer to OPTION,
press START, and follow the instructions below.

Changing the option mode settings

To change the game settings before playing: go to the title
screen, use the O control pad to move the cursor down to
OPTION, then press START. The OPTION MODE will
appear on the screen. Then, use the O control pad to select
the option you want to modify.

GAME LEVEL — Test your skill and set the game to either
Easy, Normal, or Hard. Use the O control pad to move the
cursor to the desired game level.

4

OPTIOH MODE

CONTROL PAD — You

can assign the following
options to any button on

your SNES controller. Use
the control pad to select
the action you want to

assign, and then just press
the button you’d like to use
on your controller. (Note:

^ All references to controller

operations refer to the default button settings.)

SOUND MODE - Select STEREO for normal sound setting. If
your Super Nintendo Entertainment System is connected to a
monaural television, or through a single audio channel VCR,
select MONAURAL.

TRACK — Allows you to listen to all the Techno tracks before
playing the game! Just use the O control pad to select the
number of the track you want to listen to, and press B to
hear it. Track #1 is used to stop the current music until you
begin playing the game.

SOUND FX — Lets you trigger all of the game’s intergalactic
sound effects! Use the control pad to select a sound effect
and press B to hear it. Sound FX #1 is used to stop the
current sound effect from playing in the Option Mode.

Once you have selected your new option settings, press
START to exit the OPTION MODE. The title screen will then
re-appear on the screen. Press START to begin your mis¬
sion. (Note: To return to the original settings, turn your Super
Nintendo Entertainment System OFF, and then turn it on
again. Press RESET to restart the game without altering your
new option settings.)

5

The Halbard

Maneuver Start or Pause GAM Plasma Rifle/ GAM

Halbard Charge 2-Way Missile Spread

O Control pad — Maneuver your Halbard fighter.

GAM Smash Not Used

B button — PLASMA RIFLE/2-WAY MISSILE: Triggers the
main weapons system.

Y button — GAM CHARGE: Initiates and disengages the
charging of the GAM. It must be activated to access other
GAM features, so keep your GAM charge on constant alert!

A button — GAM SPREAD: Causes the GAM to spin in an
expanding radius around your fighter and then retract itself.

R button — GAM SMASH: Launches GAM attack in the
opposite direction of the Halbard’s movement.

6

Flying the Halbard Fighter
Checking your fighter status

Displays you the number of
Halbard fighter regenerations
available.

GAM STATUS
ATTACK — Displayed when
the GAM is being utilized as
an offensive weapon.

CHARGE — Displayed when
the GAM energy is being
recharged.

GUARD — Displayed when
the GAM serves as a defen¬
sive shield.

SC — Keeps your current
game score. (Receive a
bonus Halbard fighter at
40,000 points! Can you
score high enough to get
the next bonus fighter?)

The HI display at the top of
the title screen records your
highest score.

(Note: Turning on or
resetting your Super Nin¬
tendo Entertainment System
will reset the high score.)

1

l

I

ENERGY BAR — Indicates
the level of GAM energy
available.

7

Using the weapon enhancements

Enhance your weapons with greater fire power and keener
accuracy by simply retrieving the Federation weapon supplies
sent to you via space pods. To acquire these weapon
enhancements and instantly upgrade your weapon, first shoot
the pods and then make contact with the weapon icon.

The weapon type available will be constantly changing, so be
careful to take the appropriate enhancement for each
scenario.

Plasma rifle enhancements

Vulcan — The least power¬
ful weapon enhancement,
although its strength in¬
creases each time it is
acquired. Use in the higher stages of
the game to attack wider areas and
protect the Halbard in tight spots!

Laser — This weapon
enhancement is extremely
powerful. Although it can
only attack a very limited
area, its penetrating force can
destroy your enemy and those
enemies in direct line of fire behind it.

Retrieve this weapon multiple times

for maximum weapon force against BioMetal giants!

8

I

Wide Beam — Covers a
larger area than the standard
Plasma Rifle and causes
extensive damage. If this
enhancement is collected three times,
a second beam is added for bi¬
directional attack.

2-Way missile enhancements

/

''

* .#

/Li 1

r

t V i i 'i i

z /

Straight — Acceler¬
ates as they separate
slightly from each
other.

SK Bend — Change course sharply in opposite vertical
i JEM directions.

9

m

Homing — Targets the closest
BioMetal enemies and automati¬
cally follows their course until
contact is made!

Note: To gain points, retrieve weapon enhancements when
your standard weapons have reached maximum power.

GAM — Gel Analog Mutant
THE BIOLOGICAL WEAPON

The Gel Analog Mutant (GAM) is a powerful defensive and
offensive weapon system. It was invented accidentally in a
Federation laboratory and, although the GAM has been tested
in extensive enemy attack simulations, it has never been used
in actual combat before. The BioMetal mission will mark the
first test of the GAM s warfare capabilities in a real battle
environment.

GAM Energy

Since the GAM is so powerful, it quickly drains tremendous
amounts of energy. To use the GAM effectively, watch the
GAM energy bar to avoid a shortage of energy during the
most challenging confrontations in your mission. The GAM
weapon is automatically disengaged when all energy is
depleted.

10

Defense

Use the GAM to defend your
Halbard fighter when it is under
fierce attack. The GAM orbits your
fighter and acts as a shield, protect¬
ing it against intergalactic hazards.

The GAM can be penetrated if your
enemies come in contact with you
before you can destroy them!

Offense

There are two ways you can use the GAM’s
offensive capabilities:

The first is by pressing A which enlarges the GAM’s impact
radius and enables you to wage your attack on a wider range
of enemies. Use this GAM attack to strategically position
your tighter when surrounded by the BioMetal force!

The second is by pressing R to direct the GAM attack in the
direction opposite your Halbard fighter’s movement. Press R
again to retract the GAM immediately if you need defensive
GAM protection fast! Don't forget to use this GAM attack
capability when contending BioMetal mania from all sides!

11

Biometal Mission
Strategies

Stage 1: Metal Storm

You have reached the front of the BioMetal forces. Enemy
attack is still not severe. Now is the time to master the
Halbard control panel before the real action begins! Your
main objective is to clear this stage with maximum fighter
regenerations to help you through the more treacherous
stages ahead.

Stage 2: Desert Rave

You have succeeded in entering planet UP457. A faster and
larger BioMetal force intensifies your intergalactic challenge.
You have to think as fast as you fire! Mastering your GAM
weapon is crucial in this stage. You must be prepared to use
your GAM spread and attack with reflex-like reactions.
Tactical selection and usage of your standard weapon
enhancements give you the upper hand in this stage.

Stage 3: Psychedelic Cave

The BioMetal force attacks fiercely in a cave filled with
fluttering spores and passageways that may lead to dead
ends! The terrain challenges Halbard maneuvering in this
stage. Enemies are colossal and you must battle them to the
end! Collect three laser weapon pods for maximum laser
power against more than one BioMetal at a time!

12

Stage 4: Dead Zone

Advance through a famous battle site destroyed by the
BioMetal force. The Bi-Directional Wide Beam is essential in
the destruction of BioMetal forces that advance from all
directions! Beware of the deadly BioMetal bomb attacks that
can threaten to penetrate the GAM shield.

Stage 5: The Underground

Break into the underground and obliterate the BioMetal
production headquarters! The Vulcan weapon enhancement
may be the most effective aid in your attempt to break through
the BioMetal fortress. Remember, the straightest path may
be the easiest! Avoid the deadly green vapors emitted by the
BioMetal Boss!

Stage 6: The Peak

The ultimate confrontation: you have reached the final barrier.
Use your GAM attack to create an escape route through the
spinning BioMetal creatures. Fly high to destroy the BioMetal
species’ means of reproduction and ensure they will never
menace the galaxy again!

Closing

Your mission briefing is over. You now have all the equip¬
ment and knowledge you need to accomplish the BioMetal
mission. If you utilize your weapons tactically and pay
attention to all the provided strategic information, you’ll be
able to obliterate the BioMetal production facility in time to
save the Galaxy from BioMetal rule. So turn up the volume
and let the pumping beat of the Techno tracks take control!

13

unlimited

Singer Anita and rapper Kid Ray are 2 Unlimited, the band
that brought Techno to the mainstream. A commitment to
infectious beats and innovative sounds has
earned 2 Unlimited, and producers Jean Paul
De Coster and Phil Wilde instant success.

2 Unlimited’s debut album Get Ready in¬
cluded the worldwide club and dance hits,

"Twilight Zone” and “Get Ready For This”,
which were later charted on Billboard’s Hot
100 simultaneously. Get Ready went on to
gold and platinum success all over the world
and continued on the Billboard's Heatseekers Album Chart in
its 46th week.

“No Limit”, a single from No Limits, the band’s second album,
released in February of 1993, immediately shot to the top of
the U.K. chart and held its ground for 5 weeks! “No Limit"
also climbed to #1 on the Eurochart and became a hit on the
Top 20 Billboard Dance Chart. The second single from this
album, “Tribal Dance", topped the Eurochart Hot 100 at #1
three weeks after its release.

14

Soundtrack

Battle the relentless BioMetal Force to the pulsating beat of
the hottest name in Techno — 2 Unlimited! BioMetal features
the following 2 Unlimited Techno tracks:

Stage 1 — Twilight Zone
Stage 2 — Get Ready for This
Stage 3 — Tribal Dance
Stage 4 — Delight

Stage 5 — Get Ready (House Mix Version)

Stage 6 — Tribal Dance

15

The End of the Beginning

(Credits)

Programming courtesy of Athena Co,, Ltd.

Produced by Kelly W. Rogers
Tested by Chris Campbell

2 Unlimited Soundtrack
Music Production

Ali Lexa and John Rodriguez for UBIK Musik Productions
in association with World Walker

Music Licensing
Stephanie Shepherd
Brian Kelly
Ali Lexa

Special Thanks to
Jurgen Korduletsch
Radikal Records
BYTE Records
2 Unlimited

Invaluable Project Contribution From

Bill Swartz

Tom Sloper

Mika Kawamura

Mike Rivera

Nathalie Deschatres

Player's guide by; Veronica Milito and Kelly W. Rogers
Packaging by: TDC Group
Jonathan Brown
Janice Ridenour

Game © 1993 Activision
Code © 1993 Athena

Music licensed by Radikal Records, a division of Lollipop Productions,
2 Unlimited is a trademark of Byte Records.

16

AcTIVisioN

Activision UK

Long Island House, Suite 3A
1/4 Warple Way
London, W3 ORQ
United Kingdom

PRINTED IN JAPAN
Posted on 06 September 2022, 02:49 by:   Moof22    PM
Score +7
Bro, you don't have to put the whole manual in the comments. I'm pretty sure most of us can read the pages just fine.
Posted on 07 September 2022, 01:55 by:   Rankawaii    PM
Score +6
@Moof22
Do you think everyone can read English? I publish what I see necessary, do not get involved

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