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[InCase] GrimLewd LitRPG [English][ongoing]

Western
Posted:2024-04-11 00:18
Parent:2840414
Visible:No (Replaced)
Language:English  
File Size:294.4 MiB
Length:50 pages
Favorited:2296 times
Rating:
430
Average: 4.61

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[InCase] GrimLewd LitRPG [English][ongoing], added 2024-05-28 00:59

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Posted on 11 April 2024, 00:18 by:   kikimaru024    PM
Uploader Comment
It is the year 721 AG.

The world is somehow still here . Corruption is slowly spreading everywhere. The Divine Corpse is still mercifully dead. The [Fornicators], [Crooks], and [Cult leaders] of the world rejoice as the shifting of the Path allows them the grow their powers in secret.

The Gods are still hiding up in the heavens, too terrified of what they've created to come back down.

All in all, it's an interesting time to be alive. Human or otherwise.

https://twitter.com/InCaseArt
https://www.patreon.com/InCaseArt
Posted on 27 June 2023, 23:21 by:   testanonuser    PM
Score +62
Evocative! Is there more somewhere?
Posted on 09 July 2023, 20:37 by:   Pseudo-Nim    PM
Score +263
@testanonuser

On InCase's Patreon.
There are also textual lore rough draft excerpts.

Here is a wall of text an example:

Welcome to GrimLewd [name pending]!

Overview:

GrimLewd is a LitRPG fantasy setting attempting to marry together GrimDark fantasy and Porn. Hopefully elevating both in the process.

What is a LitRPG? It's a type of fantasy setting where characters, in universe, gain levels, classes and abilities, like in a video game. It's not an actual game you could play. It's just an introduction of certain gamey elements into a literary setting to make it more fun.

The world itself is an early renessaince period dark fantasy type place, filled with warring human kingdoms, crazy magical corruption, evil magicks, terrible monsters and the like.

Magic is powerful but uncommon, armies fight with mostly medieval weaponry, but gunpowder is being introduced slowly. Most of the world is at least somewhat explored but there are still lands untouched by humans. Many ancient treasures and dangers to be found.

Gods exist and used to take an active role in the shaping of the world. They haven't been heard from for centuries giving raise to a lot of new and weird religions.

=========================

Major features of the world:

The Path:

Millennia ago, Gods took pity on primitive humanity, struggling to survive in a dark and dangerous world. They created the Path. A grand, semi sentient piece of magic that interfaces directly with humans, enabling them to gain superhuman resilience and abilities through the leveling and class system.
Over time, as humanity grew beyond what Gods predicted, the Path grew with them. Eventually becoming too complex for even the Gods to understand. Nowadays nobody knows that the Path wants, or if it even has it's own goals.
Nobody is in charge anymore! Gods no longer visit the human realm out of fear of the Path and it's creations.

Corrupted levels and classes

One of the ways the Path strayed in it's original purpose is offering corrupted levels. Nobody knows what the requirements are, but sometimes, unlucky (or lucky) sentients get offered a choice.
Continue as you are or risk yourself to become more.
A new, unique class? Extra limbs? Utter insanity? The Path can take you into many wonderful places if you chose to walk it.

Secret Classes:

In the year 700 AG the path shifted and expanded. Up till then, the only [classes] offered to people were straightforward. [Blacksmith], [Soldier] ,[Scholar] and the like. You can tell everything you needed to know about a man just by looking at his [status]. Things were simple that way.
No more! The Path started offering people... Secret classes. Of the more fun variety.
[Fornicators], [Spies], [Cult leaders], [Sadists], [Degenerates], [Crooks] and the like rejoice! Finally there is a way to gain true power that are more... Interesing. And impossible to detect in any way. Nobody has to know!
Is your neighbour looking suspiciously healthy despite her age due to good breeding and healthy habits? Or is it because she's getting buffs from her secret [Tier 19 Adulteress] class? You decide!

The Divine Corpse:

721 years ago a God fell from the sky, crushing many kingdoms under it's bulk. Or so some people believe. Whether the divine corpse is actually a true God, or some other being is still hotly disputed.
A crusade or two once every century seems to settle the issue only temporarily.
Since then, kingdoms rose and fell by their ability to capitalise on the highly magical tissues found inside the depths of the Corpse.
And by their ability to defend themselves from the corruption radiating out of the big dead lug.

Magic Corruption:

The only truly safe way to engage with magic is through the Path. Any other way exposes you to magical corruption. Your soul and body twisting in unpredictable ways over time.
Humans used to be the only sentient beings around. In the millennia since, many other races spawned out of humanity. Goat men! Demonlings! Slug people maybe? Sexy ghosts? A tentacle monster or two?
There aren't that many True Humans left.

=========================

GEOGRAPHY:

Verakost:

Last bastion of True Humans. A kingdom ran by religious zealots trying to maintain human purity. They worship the Divine Corpse and jealously guard their access to it. Only the high ranking members of the church are allowed to delve inside of it.
The Inquisition makes sure that any sign of corruption is swiftly, and brutally dealt with.
The borders are protected by the [Templars]. They are high tier true human warriors clad in powerful armor made out of God's tissue and bone.

The Spill:

Despite being dead, the Great Corpse still bleeds from it's wounds. The blood washes over the land corrupting it. Many strange people and creatures chose to make their home in the Spill.
The tides of blood decide how passable the land is. Sometimes, during historicly low tides, Verakost templars venture into the spill to "purify" the natives a bit.
The blood washes out into the sea creating it's own set of... Problems and opportunities. Being a [fisherman] around these parts is a very dangerous occupation.

Imperial colonies:

In the year 491 AG, The great Azure empire conquered and colonised the squabbling princedoms occupying the lands around the fallen Titan. Their only goal is extracting highly valuable materials from the Big Dead Fuck.
Since then The colonies became a dumping ground for the empire's criminals, disgraced nobles, and vaious elements deemed unfit for the Grand Empire. As long as the divine materials continue being mined and exported the empire doesn't care about how the place is run.
It is the best place in the world for a desperate adventurer to become rich... Or die horribly. It's a matter of luck for the most part.

The Whore Queen's Island:

In 700 AG a certain industrious young woman recieved a sex related [secret class]. Since then she's been **very** busy leveling up and securing her power base.
In 718 AG she became one of the highest leveled humans alive.
In 721 AG she managed to take over an island off the coast and start a new kingdom of her own.
It's a very recent and controversial development. Few political bodies in the world recognise her little kingdom as legitimate.
She intends to show them how grave of an error that is.

Old kingdom:

Undecided. Some sort of kingdom living in ruins of a vastly more powerful ancient civilisation? Elves? some sort of water based nation?
Big hole in ground leaks magic radiation making scary monsters?
Bigfoot? No idea.

Spinelands:

Another question mark. Some sort of wildlands, with magicly corrupted beastmen roaming about?
Posted on 09 July 2023, 21:15 by:   testanonuser    PM
Score +53
Thanks @Pseudo-Nim! This is great! Perhaps I need to go subscribe to my first Patreon. Lord knows Incase has given me enough joys over the years to earn it.
Posted on 23 July 2023, 23:48 by:   ipreferoral    PM
Score +33
I like the imagery.
Posted on 29 July 2023, 11:19 by:   Pseudo-Nim    PM
Score +96
Just a pair of tidbits from the gameplay point of view:

Coldborne's trait "Spire Guard" makes him deathless as long as he can see a Spire.
Note the "deathless" part: he is explicitly not immortal, but as long he has even a possibility to see the Spire, any mortal wound he suffers would simply be never caused in first place.
Which makes fighting him on his home ground a proper nightmare.
He can, however, be kited, exhausted, or even blinded in that state - and the moment he have no possible way to see the Spire...

Wolke here, is almost literal incarnation of a Daemon-Prince of Slaanesh.
He comes from a group of people long ago (since the Godfall) trapped in the Spill. They were corrupted by the mana of Joy, Greed, and Air.
So, basically, he wants to have everything, he wants to have it NOW, and you can't do jack shit about it because he can fly at his own leasure.
Oh, and the "Lance of Joy" trait is not a nickname for his penis, but a class that makes him almost invincible as long as he enjoys the fight.
So, basically, to defeat him you will need to bore him to death.

Next set of characters is promised to be more Grim than Lewd.
Posted on 27 August 2023, 05:11 by:   Tlin    PM
Score +12
Tired of wait for the most recent torrent to seed. Uploaded torrent with 26 images. Will update as new images added.
3-Sep-23: updated torrent
9-Sep-23: updated torrent (2 images)
23-Sep-23: updated torrent (3 images)
Last edited on 23 September 2023, 19:41.
Posted on 03 September 2023, 19:56 by:   Rackenspiel    PM
Score +43
I would love to see more of the pet mana breeder.
Posted on 15 September 2023, 01:42 by:   Hadies_Alchemist    PM
Score +6
This system reminds me a lot of the Grand Design in the Wandering Inn universe. Oddly the gods are also absent there, though supposedly they were killed. I would love to get to see more of this world and its system. Like is there a moon? If someone left this world would the path follow them? So on...
Posted on 19 September 2023, 21:20 by:   garen_lol    PM
Score +26
Love the worldbuilding and characters! Very engaging, especially the transformation aspects that InCase does oh so well (that sequence with Nui is amazing).

Can’t wait for more <3
Posted on 25 September 2023, 03:34 by:   Vyrming    PM
Score +44
Shame that the cute elf girl had to transform into a monstrosity but i suppose she was literally asking for it. Was really looking forward to more trollfun with her but i guess thats still not off the table? Cool transformation though.
Posted on 13 October 2023, 08:43 by:   idmana13    PM
Score +30
From the Patreon:
(warning, wall of text regarding Leveling & Magic/corruption)
Source: https://www.patreon.com/posts/grimlewd-hub-86535356

GrimLewd Leveling and Paths overview

This post will explain my current understanding of how the leveling/tiering system works. Since this setting is very much a work in progress I will probably change some aspects of it over time

I will be using the terms level/tier and class/path interchangebly. I think tiers and paths sound cooler so that's how I discribe them in universe, but classes and levels are the common way of phrasing it. So I'll use both.

Overview
Getting a class is a mater of intent, action, identity and time. You must perform a role/profession/action over an extended period of time. You must see that role as a important part of your identity and you must consent to the class.

You won't get an accidental [blacksmith] class just for knocking out a couple of daggers for fun. And you will not get it if you truly don't want to be a [blacksmith]. Simply put, you actually have to be a blacksmith to become a [blacksmith].

There is no limit to how many classes a person can have, other than time and practicality. There's only so many things a person can truly be. Most people will take a primary path, related to their profession and a handful of additional ones to compliment their main class.

Each level in any class grants passive bonuses. Martial classes tend to give strength/dexterity or vitality. Intellectual ones boost memory etc. The higher your overall level, the more resistance you have to magical corruption.

Along with levels come passive and active [abilities]. Each time you level up there's a chance you will get or tier up an [ability], depending on what you spent time on since the last level up. Training and stretching your [abilities] to their limits is key to growing more powerful and broadening your [ability] toolset.

You can not lose a class, or levels. They can however be changed through corruption or path advancment.

Getting your first path
Pretty much every sentient being in the world of GrimLewd is given an option to take a [path] upon reaching later adolescence. For humans it would be around 16 years of age.

Most adolescents get offered multiple options for their first path based on their experiences and surroundings. Knowing this, most societies tend to try to steer adolescents towards more productive persuits.

Most paths are mundane/non magical. A [farmers] child will be very unlikely to be exposed to any level of magical knowledge or energy. As a result of that magical paths tend to be very rare and highly valued.

People living in more magically corrupted parts of the world are more likely to get offered magical variants of classes.

Path changes:
Any time you level up your classes can shift or merge. It almost always happens at tier 20, but it is possible in other tiers if something major changed in your life. A [wife] may turn into a [widow], a [warrior] into a [soldier] etc. depending on their experiences in life.

Corruption:
Magical corruption tends to extend the lives of humans, allowing them to reach higher levels over their lifetimes. Corrupted classes also tend to be easier to level and more powerful.

Corrupted classes also tend to be highly personalised. They are very dependant on a person's psychology, the situation in which they were acquired as well as the type of magical corruption involved.

Leveling:
You gain experience and levels differently depending on your path. Broadly speaking fighters do it by fighting, crafters by crafting, and thinkers by thinking.

Example: Billy the [blacksmith] gained his class at age 16 after apprentecing in his father's forge for 4 years. He is a kid of above average talent and drive, and he is happy to work in his father's proffesion.

Levels 0-10

An average person, with moderate drive and talent, will archive level 10 in their main class in about 10 years of moderate effort. At that stage they will be as skilled as a pathless human would be after a lifetime of training, but no more.

Example: At age 25 billy reaches level 10 of his class. His forge is always the right temperature, his hammer accurate and swift. He can tell a bad piece of metal at a glance, and he is very difficult to tire when he is at his forge. He can make pretty much anything, but he specialises in making armour.

As long as he's paying attention whatever he crafts will be of good quality, but not excellent. He is also mildly resistant to heat, and fire.

He is incapable of working with magical materials.

Levels 11-20

Reaching level 20 is an effort of a lifetime for a person of average talent and drive. Most will stall out between levels 15-19 due to lack of dedication. Most people are content with being simply good enough at their jobs.

Average age for reaching level 20 for a human of an above average talent and drive is 20 years after reaching level 10.

Starting at level 11, the path offers skills and buffs thet are supernatural in scope. No matter how much they trained, a pathless human would never be able to accomplish those feats.

Example: Billy, being a talented and driven lad, reaches level 20 at age 39. He is as strong as two men and inexhaustible. He is able to heat his forge to temperatures beyound what should be possible, and keep it at that level with less fuel. He can use magical materials to moderately improve his crafts, and stretch mundane ones to somehow make more with less.

Everything he makes is of great quality. If he puts in effort, he can create masterpieces.

He is completly immune to heat and fire. His aging is starting to slow due to the accumulation of levels.

Levels 21-30

You can only advance past level 20 after accomplishing a great feat. Win a fight in a spectacular way, create a one of a kind masterpiece, make a scientific breakthrough etc.

At level 21 your class may shift, specialise, or broaden depending on your great feat. It is also possible for a number of your classes to merge into one or split apart. It all depends on the feat you accomplished. It will define you for the rest of your life.

Paths over level 20 let you accomplish impossible things, in a way that's unique to you. Breaking through the level 20 cap will almost always set you for life in your chosen profession.

Less than one in ten thousand ever break through to level 21.

Example: At age 43 Billy, struck by inspiration, locks himself in his workshop for two months. In that time he nearly drives himself mad while creating a masterwork armour made out of fire infused metals. His [blacksmith] shifts into [Embermith], giving him ability to forge magical armours out of the fire alone.

He is skilled enough in mundane crafting, that he can easily supply an army with weapons and armour on his own. With time left over to focus on his magical crafts.

He's able to create one of a kind artefacts with unique magical properties.

Levels 31-50

Very few humans have ever archived level 30 and above. It is mostly the domain of the corrupted and the insane. There is no level cap, or a great feat requirement. Most humans simply don't live long enough to be able to reach this level.

Upon reaching level 31 you become a living legend. Less than one in a million ever reaches over level 30

Example: At age 73, frustrated with his old age and lack of advancement past level 30, Billy takes some corrupted levels. He is changed in body and soul. His essence is corrupted by fire and ambition.

Billy's corrupted soul gives him insight into the domain of fire and metal. He learns how to reforge fire spirits into armour, enslaving them and feeding off of their energy. He sets up his forge at the peak of the highest mountain in the kingdom and sets to work, reforging himself in search of immortality.

He lives for a very, very, very long time. The few of his creations that make it down the mountain shape the course of history. Wars break out over scraps of iron discarded from his forge.

Level 50+

Gods fear you. As they should.

Example: Billy captures the God of fire inside of a helmet of his creation. With it, he burns entire continents, and wipes out multiple civilisations. He uses the heat of the burning souls to fuel his great forge.

Finally he reforges his own fiery soul into something greater to become the new God of fire. All hail Billy the god of Fire and Torment!

Let me know what you think, and if you have any more questions about the system! I wanted to create a system that allows for insane feats BUT doesn't make lives of average people too crazy.

GrimLewd Magic and Corruption overview
12 July

Overview:
In the world of GrimLewd magic and corruption go hand in hand. Any exposure to magical energy has the potential to warp a creature's soul and by extension their body, mind and paths.

Magical energies are found everywhere, although they differ in strength and affinity. Humans tend to settle in areas of low level neutral magic to prevent corruption.

Over time, a soul exposed to magic will absorb the magic and become changed by it. The changed soul then warps the mind and body of the affected creature. That process is called corruption

Every living creature has a level of corruption resistance based on their combined class tiers and their corruption level. As a result of that, corruption tends to stabilize over time, unless the corrupted creature continues to seek out stronger sources of magic.

Over millennia humanity spawned new sapient races as a result of large groups of humans settling in an area infused with higher levels of magical energies. These humans would all eventually become corrupted by the local magic and stabilize at a level of corruption consistent with the environment.

When large groups of creatures are exposed to the same source of corruption they tend to change in similar ways. This allows for entire new species to develop with big enough populations to support natural reproduction.

Soul shapes and affinities are heritable and as a result, so is corruption.

Humans and mundane animals have neutral magical affinity, making them magically versatile but easy to corrupt. Other flavors of magic show higher resistance to corruption, making the corruption a largely one way process.

For example: a creature already corrupted by fire magic, will be very resistant to any other magical affinity. It can be further corrupted by fire, or similar affinities.

Mana:
A synonym for magical energy. Almost everything in the world generates mana of differing affinities.

All mana has a "flavor" or "affinity" that decides its nature and what it's best used for. To put it simply fire mana is best for burning things down and life is best for healing or creating life. Affinity greatly influences how corruption changes the infected creature.

Affinities that are conceptually adjacent work better together. Life and Nature work better together than Life and Death etc.

Connections between elemental and emotional affinities are rare but possible.

Affinities can be roughly broken down into two large categories:

Elemental: fire, water, lightning, life, death, divine etc. mostly found in nature.

Emotional: anger, joy, lust, humor, ennui etc. mostly derived from the gods and sentient beings.

You could try to use Joy mana to burn something down but it would be extremely inefficient and difficult to archive.

Uncorrupted humans and animals generate neutral mana. It is not very strong, but able to fuel almost any spell. Strong emotions can generate small amounts of emotional mana, but not enough to corrupt.

Sources of mana:
Souls: every soul generates a small amount of magical energy of its own affinity. The amount is dependent on the being's levels and abilities.

Natural resources: everything in nature generates at least a small amount of mana. The amount varies wildly depending on the resource in question.

Gods: Gods and their tissues are extremely potent sources of emotional and natural affinity mana. Every god has its own mix of affinities.

Rifts: Any area where the membrane between different layers of reality is weaker generates mana. The space in between realms is incredibly rich in all sorts of mana

Souls:
Every sentient being in GrimLewd has a soul. Souls are used to connect to the path and interact with magical energies.

While there is a weak body-mind-soul feedback loop within every creature it is the soul that strongly influences the health of the other two.

A damaged body can house a strong mind and soul.

A weak mind can be in charge of a strong body and soul.

A damaged/corrupted soul will twist the mind and body to reflect itself.

In rare cases it is possible to survive one of these being destroyed, but most often it results in death of the individual.

Nobody exactly knows where souls come from and what exactly happens to them after death.

Magic:
Magic is a practice of applying will to the magical energies in order to make them perform a specific task. The simplest way of doing it is by channeling magic from your surroundings through your soul and giving it intent with your mind. Doing it this way is called "raw magic" and results in high levels of corruption, unless the mana was neutral affinity.

This is where the path comes in. Spellcasting [classes] give many different [abilities] that allow humans to safely channel mana without risking corruption.

All humans can channel "raw" with practice, even without a spellcasting class. A person's ability to channel raw is usually much greater than their safe channeling ability. Using a little bit of extra raw magic is a constant temptation for all spellcasters.

Any spell or magical device works by channeling enough mana into it. Whether they are single use, or work indefinitely, all that matters is setting up the structure and feeding it enough mana.

Spells are instructions for mana, written in one of the many languages of the gods. They can be visualized, vocalized, written down or inscribed into a device. Learning the divine languages is one of the great ongoing works of humanity.

It is also possible to bypass the god languages and use pure intent to direct mana, but it's very very difficult to do.

The same spell can be cast in many, many different ways. A [mage] that knows a spell can for example:

-Visualize or vocalize it and channel mana directly into it.

-Inscribe it into a non magically active material to ease visualization.

-Inscribe it onto a magically active material for others to channel into

-Inscribe it into a magically active material and hook up a mana source to create an easy to use artifact that less skilled people could use by simply activating it.

-Any combination of the above and more.

Example classes and spells:

[War mage] : Pure combat spellcasting class with no buffs to research or spell creation. Each level greatly increases souls mana generation and overall mana channeling capacity.

Example abilities:

[Memorize combat spell] : each tier allows for perfect memorization of one combat spell from a written or spoken source. Each tier grants one more spell slot.

[Arcane quick mind] : speed up the speed of thought for the purpose of spell visualization. Speed increases with each tier.

[Mana bank] : temporarily store mana for later use. Amount and time increases with each tier.

[Arcanist] : Research and spellcrafting class. Each level grants buffs to memory and slightly increases soul mana generation and overall mana channeling capacity.

Example abilities:

[Steady hand] : Inscribe spells more accurately and with greater ease. Each tier increases speed and accuracy of your inscriptions.

[Arcane insight] : Intuitively understand spell structures from sight alone. Higher tiers allow for transcribing spells just from looking at them once.

[Artificer] : Allows for spells inscribed into magically active materials to be channeled into.

[Life mage] : A spellcaster focused on healing. Each level grants increased soul mana generation and overall mana channeling capacity.

Example abilities:

[Life mana conversion] : Convert other mana affinities into life mana at a loss. Each tier speeds up and refines the conversion process.

[Memorize healing spell] : Perfectly memorize one healing spell from a written or spoken source. Each tier grants one more spell slot.

[Healing aura] : channel your own soul mana to generate a healing aura. Each tier increases the maximum range and strength of the aura.
Posted on 03 November 2023, 13:28 by:   RaizelX    PM
Score +26
interesting i wouldnt mind seeing more from this whether its while or after they finish "alfie"
Posted on 11 December 2023, 18:26 by:   Vyrming    PM
Score +102
Man, where is my lithe and sexy demon boyfriend who literally phases through a wall to suck my dick and get fucked the moment i get horny? It's not fair!

Additon: It is EXTREMELY cute that Bruk Bruk got so worked up over the cute elf boi that she tore her own chainmail apart so she could get at him faster. That's the kind of initiative i like to see in a woman! Let the silly papermen suck their quills in consternation!
Last edited on 09 February 2024, 08:22.
Posted on 12 December 2023, 03:42 by:   blackman233    PM
Score +38
I dont wanna be petty here but some of the pics are highres and some arent.....cant they all be highres in one thread?
Posted on 13 December 2023, 00:12 by:   Martjn    PM
Score +51
I hate cannibalism fetish but the cannibal MILF was kinda hot tbh
Posted on 24 December 2023, 16:04 by:   MrHarveste    PM
Score +36
Everything about this just hits so hard like wtf from the beautiful art to the characters designs are all so good. Love the work Incase
Posted on 22 January 2024, 15:51 by:   guanzizaipusa    PM
Score +11
美妙至极
Posted on 08 February 2024, 17:28 by:   DiroMustang    PM
Score +10
Page 48: Good for him
Posted on 08 February 2024, 23:41 by:   Luckyfer    PM
Score +37
page 48: god i wish that was me
Posted on 05 March 2024, 23:03 by:   Drabous    PM
Score +47
This is some top tier stuff, I thought incase couldn't get better
Posted on 11 April 2024, 04:12 by:   muxterlovesfuta    PM
Score +49
godlike artist👍🏻
Posted on 11 April 2024, 10:05 by:   8inchfemboy    PM
Score +30
InCase is definitely one of my favorite artist, not just from an nsfw aspect but in general, all of his art is top tier, and his stories are so intriguing, so beautiful, eerie and well drawn. I just can't get enough of this person's mind.
Posted on 31 May 2024, 17:31 by:   voxman314.newgrounds    PM
Score +47
These are the mosters that have manifested from the fear of ending Alfie, but they were always there.
I prefer a running narrative, but this art is amazing, and the mini-back-stories are fun. Gives the usual horny, transgressive, occasionally corrupted Incase cast of character types new life.
Incase corrupted furries/scalies are their own subgenre.
Posted on 26 December 2024, 20:33 by:   Hadies_Alchemist    PM
Score +7
Would love to see this made into a game similar to corruption of champions or something. I would buy that. Would also join a discord for this story

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