73 Followers 139 Following ________________________________________________________________
Summary:
Hello there,
- Professional and battle-hardened level designer with knowledge in Architecture, Interior and Exterior Design, Landscapes, and Lighting.
- Experience in both First-Person and Third-Person Perspective games. Worked on post-apocalypse, sci-fi, and Rogue-Like games. Post-apocalypse and sci-fi are my favorites.
- An Encounter Designer who is excited to improve AI to challenge players.
- Detailed Game Design and Level Design documents are my passion and I enjoy writing them.
- A gamer for more than 25+ years and played and analyzed more than 1000+ titles.
- An Unreal Engine 5 enthusiast.
Skillsets: • Level Blockout, Level Design, Basic Blueprint Scripting & Level Optimization • Color Theory, Scale, and Composition • World Building • Environment Storytelling • Specialized in Unreal Engine 5 • Experience in Unreal Engine 4, Unity, and Fortnite Unreal Editor (UEFN) • 3D Modeling & UV Unwrapping • 3D Modeling Packages (Maya, ZBrush, Blender, Houdini) • Texturing (Substance 3D Painter, Quixel Mixer) • Game Design, Encounter Design • Game Mechanics & Gameplay • Teamwork & Communication Skills • A competitive and passionate gamer ________________________________________________________________
Adam Senior Level Designer Teta Studio 2023 · Video Game
SpaceBourne 2 Senior Level Designer DBK Games 2023 · Video Game ________________________________________________________________
Work:
Level Designer at Teta Studio Remote, TR July 2023 - December 2023 • Created immersive and engaging FPS levels, incorporating captivating lighting and moods to immerse players in the game world, Adam (released title). • Optimized lighting and used colors effectively to establish the desired mood and atmosphere in the game. • Ensured effective communication and collaboration between development and game design departments, streamlining the development process. • Led a team of level designers and art team, providing guidance and direction to ensure levels and art direction aligned with the game's theme and immersion.
Level Designer at DBK Games Remote, TR May 2023 - July 2023 • Designed immersive and engaging levels for the sci-fi game, SpaceBourne 2, earning positive feedback and high player satisfaction. • Optimized lighting and utilized colors and lights to create compelling environments that enhance player immersion.
3D Generalist at Division369 Studios Remote, TR August 2022 - September 2022 • Conducted UV and topology work for game props, optimizing quality and performance.
Skills: 3D Modeling Lighting Game Design Level Design Leadership World Building Maya Zbrush Unreal Engine 4 Unity PBR Texturing Composition Substance Painter Teamwork Problem Solving Color Theory Microsoft Office Mentorship Encounter Design Quixel Mixer Environmental Storytelling Scale Game Design Document Unreal Engine 5 Level Script Lighting Optimization Fortnite Creator (UEFN) Verbal & Written Communication Skills