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[artstation.com] Emre Utku Pekel (emreutku)

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Posted:2024-04-30 19:10
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Language:Japanese  
File Size:13.82 MiB
Length:46 pages
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Posted on 30 April 2024, 19:10 by:   Rankawaii    PM
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https://www.artstation.com/emreutku
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Emre Utku Pekel
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Level Designer

location_on
Alanya, Turkey

73 Followers
139 Following
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Summary:

Hello there,

- Professional and battle-hardened level designer with knowledge in Architecture, Interior and Exterior Design, Landscapes, and Lighting.

- Experience in both First-Person and Third-Person Perspective games. Worked on post-apocalypse, sci-fi, and Rogue-Like games. Post-apocalypse and sci-fi are my favorites.

- An Encounter Designer who is excited to improve AI to challenge players.

- Detailed Game Design and Level Design documents are my passion and I enjoy writing them.

- A gamer for more than 25+ years and played and analyzed more than 1000+ titles.

- An Unreal Engine 5 enthusiast.

Skillsets:
• Level Blockout, Level Design, Basic Blueprint Scripting & Level Optimization
• Color Theory, Scale, and Composition
• World Building
• Environment Storytelling
• Specialized in Unreal Engine 5
• Experience in Unreal Engine 4, Unity, and Fortnite Unreal Editor (UEFN)
• 3D Modeling & UV Unwrapping
• 3D Modeling Packages (Maya, ZBrush, Blender, Houdini)
• Texturing (Substance 3D Painter, Quixel Mixer)
• Game Design, Encounter Design
• Game Mechanics & Gameplay
• Teamwork & Communication Skills
• A competitive and passionate gamer
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Contact:
https://www.linkedin.com/authwall
https://steamcommunity.com/id/rahlsilver
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Productions:

Adam
Senior Level Designer Teta Studio
2023 · Video Game

SpaceBourne 2
Senior Level Designer DBK Games
2023 · Video Game
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Work:

Level Designer at Teta Studio
Remote, TR
July 2023 - December 2023
• Created immersive and engaging FPS levels, incorporating captivating lighting and moods to immerse players in the game world, Adam (released title).
• Optimized lighting and used colors effectively to establish the desired mood and atmosphere in the game.
• Ensured effective communication and collaboration between development and game design departments, streamlining the development process.
• Led a team of level designers and art team, providing guidance and direction to ensure levels and art direction aligned with the game's theme and immersion.

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Level Designer at DBK Games
Remote, TR
May 2023 - July 2023
• Designed immersive and engaging levels for the sci-fi game, SpaceBourne 2, earning positive feedback and high player satisfaction.
• Optimized lighting and utilized colors and lights to create compelling environments that enhance player immersion.

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3D Generalist at Division369 Studios
Remote, TR
August 2022 - September 2022
• Conducted UV and topology work for game props, optimizing quality and performance.

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Hiring Info:
Full-time Employment
Contract
Freelance

Skills:
3D Modeling
Lighting
Game Design
Level Design
Leadership
World Building
Maya
Zbrush
Unreal Engine 4
Unity
PBR Texturing
Composition
Substance Painter
Teamwork
Problem Solving
Color Theory
Microsoft Office
Mentorship
Encounter Design
Quixel Mixer
Environmental Storytelling
Scale
Game Design Document
Unreal Engine 5
Level Script
Lighting Optimization
Fortnite Creator (UEFN)
Verbal & Written Communication Skills

Software
Blender
GIMP
Houdini
Maya
Photoshop
Substance 3D Painter
Marmoset Toolbag
Unreal Engine
ZBrush
Unity
SpeedTree
Trello
DaVinci Resolve
Gaea
Miro
Quixel Mixer
Fortnite Creative

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