https://www.artstation.com/jamesbrady11 ___________________________________________________ James Brady ___________________________________________________ 3D Environmental & Character Artist
location_on Wausau, Wisconsin, United States
76 Followers 16 Following ___________________________________________________
Summary: My goals in the long term is to continually adapt and improve myself as an Artist and game developer. Like any artist or game developer, I wish to bring an innovative, original product to this industry that people have either never seen, or viewed a similar idea from another angle and perspective that never thought of. With the past 5 years I have grown as an artist furthering my skill and knowledge base of art, as well as my technical knowledge in software. I am looking to take that next step in responsibility and role in which I can spread out further and greater as an artist. I hope to reach that goal in which I can work with a superb studio, whether it be a start up with aspirations of greatness and innovation or merely an established studio who is looking to add to its library and push the genre further than it has been. I am currently in search of work for a studio established or merely starting. I hope to fill a role in which I can fully express myself as an artist and bring a game to the market that is enjoyed by many.
Environmental Artist/Consultant at Idea Fabrik, PLC Stevens Point, United States of America September 2009 - January 2010 Designed, modeled, and textured buildings, and various assets for the Echoverse presentation utilizing the Hero Engine for a presentation demo to prospective investors. Customized File-naming conventions to create a uncluttered naming system that allows for files that would be easily defineable and interpretative upon viewing. Worked remotely with the art team based in Kiev; Communicated, and used the collaboration tool of HE to directly implement and upload assets to Respository for placement.
3D Artist at Pillar4 Entertainment, LLC Stevens Point, United States of America September 2009 - December 2010 Environmental Asset Modeling & Design Level Design Concept Art Texturing -Photo-sourced/Scratch/Atlas UVmapping Particle FX Scripting-Python,JS, CSS, HTML
3D Artist at Elements Design Group Stevens Point, United States of America October 2011 - January 2012 Intel CES 2012 Asset modeling Environmental & Architectural Design Modeling Texturing Uvmapping Asset Design and layout.
3D Artist at Creative Technologies, Inc Stevens Point, United States of America January 2012 - April 2012 Environmental Modeling Design -Architectural (interior,props, etc) Texturing UVmapping Level Design
3D Artist at Mobile Werx Stevens Point, United States of America March 2012 - April 2012 Level Design Environmental Modeling & Design Texturing Uvmapping Organizing and Designing of buildings/architecture and overall visual look to client specifications.
3D Artist at Turizmo Studios Stevens Point, United States of America May 2012 - July 2012 Modeling and animating Turizmo "Shifters" for upcoming Augmented Reality iPAD Trading Card game.
3D Artist at EduWeb Stevens Point, United States of America September 2012 - October 2012 Model, texture and Design James Bond Villain Lairs For iPAD App, for The International Spy Musuem in Washington D.C.
Level Design/Environment Artist at Global Games Entertainment, Inc Stevens Point, United States of America June 2012 - December 2012 Design, model, and texture Environment Tileset and associated Assets for Daddy Yankee “Trylogy” Tower Defense Game Set Designed base levels, and associated Lighting, and image FX using Unity3D
Level Design/3D Artist at Somnium Entertainment Stevens Point, United States of America June 2013 - August 2013 Level Design UV Mapping Texturing Environmental & Architectural Asset Modeling Terrain Sculpting/Painting
Level Designer at Animus Interactive Stevens Point, United States of America August 2013 - January 2014 my duties comprise of level design terrain design modeling sculpting and texturing. Lighting, asset placement. LOD implementation of assets. Some modeling, and texturing as well.
3D Artist at ISM Stevens Point, United States of America April 2014 - May 2014 Modeling of architectural Assets e.g. houses, furniture Modeling of terrain texturing UVmapping lighting Scene, asset optimization, Level Design.
3D Animator at Super78 Stevens Point, United States of America April 2014 - August 2014 Rigging, Animating characters, creating blendshapes & morph targets for SpongeBob's 4D Great Jelly Rescue for Disney/Nickelodeon.
Map Designer at ISOTX Stevens Point, United States of America September 2014 - December 2014 Design of Maps (e.g. Mystery Island Campaign for March of War on Steam) Page3 Editing and fixing general errors within maps so they are stable and bug free. General Consulting with Concept of Level/map Design Lighting by creating mood and atmosphere in the maps. Particle FX, smoke, fire, mistclouds, debris etc SVN asset management updates/uploads to project Server.
3d Character Artist at Zero Latency PTY LTD Stevens Point, United States of America April 2015 - June 2015 Creating Zombie Models for Zero Latency Oculus Rift VR FPS Game. Modeling Topological Base model Sculpting detail into Zbrush and exporting fbx high/low models for map baking in Substance Designer 5. Substance Designer 5 procedural Texture implementation of blood, dirt, dust, skin aging on the zombie body as well as clothing and shoes procedurally. Exported all bakes into Unity. Created necessary LOD models for proper optimization implementation. Script Writing in Mono Development JavaScript Based LOD_Control.js Script to control LOD implementation during runtime.
3D Artist at Keen Live Stevens Point, United States of America June 2015 - April 2016 3D Modeling Level Design Lighting UVmapping Organic and hard surface modeling Rigging & Animating VR (Occulus Rift and Samsung Gear VR related projects and associated optimizations to each platform) Texturing (Substance Painter, Substance Designer, Quixel Suite, Photoshop)
3D Environmental Artist at DRL (Drone Racing League) Stevens Point, United States of America May 2016 - June 2016 Optimization of Assets for consistency in FPS across multiple hardware configurations. Modeling UVmapping Texturing
3D Environment Artist at GRID - Design & Technology United States of America July 2016 - January 2017 Modeling UVmapping Texturing Lighting Animation Optimization ___________________________________________________