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[artstation.com] James Brady (jamesbrady11)

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Posted:2024-05-01 02:48
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Language:Japanese  
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Posted on 01 May 2024, 02:48 by:   Rankawaii    PM
Uploader Comment
https://www.artstation.com/jamesbrady11
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James Brady
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3D Environmental & Character Artist

location_on
Wausau, Wisconsin, United States

76 Followers
16 Following
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Summary:
My goals in the long term is to continually adapt and improve myself as an Artist and game developer. Like any artist or game developer, I wish to bring an innovative, original product to this industry that people have either never seen, or viewed a similar idea from another angle and perspective that never thought of.
With the past 5 years I have grown as an artist furthering my skill and knowledge base of art, as well as my technical knowledge in software. I am looking to take that next step in responsibility and role in which I can spread out further and greater as an artist. I hope to reach that goal in which I can work with a superb studio, whether it be a start up with aspirations of greatness and innovation or merely an established studio who is looking to add to its library and push the genre further than it has been.
I am currently in search of work for a studio established or merely starting. I hope to fill a role in which I can fully express myself as an artist and bring a game to the market that is enjoyed by many.

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Contact
https://www.artstation.com/jamesbrady11
https://www.linkedin.com/authwall
https://www.twitch.tv/darcnmae
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Work:

Environmental Artist/Consultant at Idea Fabrik, PLC
Stevens Point, United States of America
September 2009 - January 2010
Designed, modeled, and textured buildings, and various assets for the Echoverse presentation utilizing the Hero Engine for a presentation demo to prospective investors.
Customized File-naming conventions to create a uncluttered naming system that allows for files that would be easily defineable and interpretative upon viewing.
Worked remotely with the art team based in Kiev; Communicated, and used the collaboration tool of HE to directly implement and upload assets to Respository for placement.

3D Artist at Pillar4 Entertainment, LLC
Stevens Point, United States of America
September 2009 - December 2010
Environmental Asset Modeling & Design
Level Design
Concept Art
Texturing -Photo-sourced/Scratch/Atlas
UVmapping
Particle FX
Scripting-Python,JS, CSS, HTML

3D Artist at Elements Design Group
Stevens Point, United States of America
October 2011 - January 2012
Intel CES 2012
Asset modeling
Environmental & Architectural Design
Modeling
Texturing
Uvmapping
Asset Design and layout.

3D Artist at Creative Technologies, Inc
Stevens Point, United States of America
January 2012 - April 2012
Environmental Modeling Design -Architectural (interior,props, etc)
Texturing
UVmapping
Level Design

3D Artist at Mobile Werx
Stevens Point, United States of America
March 2012 - April 2012
Level Design
Environmental Modeling & Design
Texturing Uvmapping
Organizing and Designing of buildings/architecture and overall visual look to client specifications.

3D Artist at Turizmo Studios
Stevens Point, United States of America
May 2012 - July 2012
Modeling and animating Turizmo "Shifters" for upcoming Augmented Reality iPAD Trading Card game.

3D Artist at EduWeb
Stevens Point, United States of America
September 2012 - October 2012
Model, texture and Design James Bond Villain Lairs For iPAD App, for The International Spy Musuem in Washington D.C.

Level Design/Environment Artist at Global Games Entertainment, Inc
Stevens Point, United States of America
June 2012 - December 2012
Design, model, and texture Environment Tileset and associated Assets for Daddy Yankee “Trylogy” Tower Defense Game Set Designed base levels, and associated Lighting, and image FX using Unity3D

Level Design/3D Artist at Somnium Entertainment
Stevens Point, United States of America
June 2013 - August 2013
Level Design
UV Mapping
Texturing
Environmental & Architectural Asset Modeling
Terrain Sculpting/Painting

Level Designer at Animus Interactive
Stevens Point, United States of America
August 2013 - January 2014
my duties comprise of level design
terrain design
modeling
sculpting and texturing.
Lighting, asset placement.
LOD implementation of assets.
Some modeling, and texturing as well.

3D Artist at ISM
Stevens Point, United States of America
April 2014 - May 2014
Modeling of architectural Assets e.g. houses, furniture
Modeling of terrain
texturing
UVmapping
lighting
Scene, asset optimization, Level Design.

3D Animator at Super78
Stevens Point, United States of America
April 2014 - August 2014
Rigging, Animating characters, creating blendshapes & morph targets for SpongeBob's 4D Great Jelly Rescue for Disney/Nickelodeon.

Map Designer at ISOTX
Stevens Point, United States of America
September 2014 - December 2014
Design of Maps (e.g. Mystery Island Campaign for March of War on Steam)
Page3
Editing and fixing general errors within maps so they are stable and bug free.
General Consulting with Concept of Level/map Design
Lighting by creating mood and atmosphere in the maps.
Particle FX, smoke, fire, mistclouds, debris etc
SVN asset management updates/uploads to project Server.

3d Character Artist at Zero Latency PTY LTD
Stevens Point, United States of America
April 2015 - June 2015
Creating Zombie Models for Zero Latency Oculus Rift VR FPS Game.
Modeling Topological Base model
Sculpting detail into Zbrush and exporting fbx high/low models for map baking in Substance Designer 5.
Substance Designer 5 procedural Texture implementation of blood, dirt, dust, skin aging on the zombie body as well as clothing and shoes procedurally.
Exported all bakes into Unity.
Created necessary LOD models for proper optimization implementation.
Script Writing in Mono Development JavaScript Based LOD_Control.js Script to control LOD implementation during runtime.

3D Artist at Keen Live
Stevens Point, United States of America
June 2015 - April 2016
3D Modeling
Level Design
Lighting
UVmapping
Organic and hard surface modeling
Rigging & Animating
VR (Occulus Rift and Samsung Gear VR related projects and associated optimizations to each platform)
Texturing (Substance Painter, Substance Designer, Quixel Suite, Photoshop)

3D Environmental Artist at DRL (Drone Racing League)
Stevens Point, United States of America
May 2016 - June 2016
Optimization of Assets for consistency in FPS across multiple hardware configurations.
Modeling
UVmapping
Texturing

3D Environment Artist at GRID - Design & Technology
United States of America
July 2016 - January 2017
Modeling
UVmapping
Texturing
Lighting
Animation
Optimization
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Hiring Info:
Full-time Employment
Contract
Freelance

Skills:
3D Printing
Lighting
Low-poly Modeling
Particle Effects
UV Mapping
Level Design
Organic/hard surface modeling
texture Painting
Character Design/Modeling
3D architectual Modeling

Software
Maya
Substance 3D Painter
Substance 3D Designer
Unreal Engine
ZBrush
Unity
TopoGun
Marvelous Designer
Quixel Suite
Ornatrix
UVLayout
Unfold 3D
Substance B2M
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