http://www.getchu.com/soft.phtml?id=728873 Lossless PNG rip of 『HOTOTOGISU -滅せぬもののあるべきか-』.
Part 2: /g/1056758/7211763bc5/ Part 3: /g/1056766/38208ca229/ Character CGs have been uploaded here: https://mega.nz/#!xoQETRbT!Z61wHMNrCyCyM2HP98p5krx5nQISJziQZKA8SjYk7nM Background CGs have been uploaded here: https://mega.nz/#!Ut4GhRCC!E0bFoF0WmRTH5NUJdIRLSunaUCHjmIJmkQ4aG5wD3fc
P.S. To those out there who have an interest in ripping Tsurumiku games, information about the composing order can be found in the following files: data.xp3~/system_scenario/layerinfo.ks data.xp3~/system_scenario/pictureMode.ks
Guys. I currently have a prototype WPF application that can compose images (for Tsurumiku games only) based on the data in the following files: data.xp3~/system_scenario/layerinfo.ks data.xp3~/system_scenario/pictureMode.ks
PM me if you are interested in the source code. It's currently only a working prototype.
Nice work! Good to hear that you have a prototype, composing images from loose elements can be a pain. Are you planning to share it on the forum when you have finished testing?
@DJNono Yes, was considering doing that. Wanted to know if there was a demand for it. (And also reluctant to post on my public GitHub... I'll need to create a throwaway when the time comes).